local scriptpath = engine.get_scriptdir()
+dofile(scriptpath .. DIR_DELIM .. "mainmenu_worldlist.lua")
dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
dofile(scriptpath .. DIR_DELIM .. "gamemgr.lua")
--------------------------------------------------------------------------------
function menu.update_gametype()
+
+
+
if (menu.game_last_check == nil or
menu.game_last_check ~= menu.last_game) and
tabbuilder.current_tab == "singleplayer" then
local gamedetails = menu.lastgame()
engine.set_topleft_text(gamedetails.name)
+ worldlist.set_gamefilter(gamedetails.id)
--background
local background_set = false
--------------------------------------------------------------------------------
function menu.reset_gametype()
+ worldlist.set_gamefilter(nil)
menu.game_last_check = nil
local path_background_texture = menu.basetexturedir .. "menu_background.png"
end
--------------------------------------------------------------------------------
-function menu.filtered_game_list()
+function menu.render_world_list()
local retval = ""
-
- local current_game = menu.lastgame()
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- if retval ~= "" then
- retval = retval ..","
- end
-
- retval = retval .. menu.worldlist[i].name ..
- " \\[" .. menu.worldlist[i].gameid .. "\\]"
- end
- end
+ local current_worldlist = worldlist.get_list()
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.filtered_game_list_raw()
- local retval = {}
-
- local current_game = menu.lastgame()
-
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- table.insert(retval,menu.worldlist[i])
- end
- end
-
- return retval
-end
-
---------------------------------------------------------------------------------
-function menu.filtered_index_to_plain(filtered_index)
-
- local current_game = menu.lastgame()
-
- local temp_idx = 0
-
- if menu.worldlist == nil then
- return -1
- end
-
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].gameid == current_game.id then
- temp_idx = temp_idx +1
+ for i,v in ipairs(current_worldlist) do
+ if retval ~= "" then
+ retval = retval ..","
end
- if temp_idx == filtered_index then
- return i
- end
+ retval = retval .. v.name ..
+ " \\[" .. v.gameid .. "\\]"
end
- return -1
+
+ return retval
end
--------------------------------------------------------------------------------
function menu.init()
--init menu data
gamemgr.update_gamelist()
-
- menu.worldlist = engine.get_worlds()
- menu.last_world = tonumber(engine.setting_get("main_menu_last_world_idx"))
menu.last_game = tonumber(engine.setting_get("main_menu_last_game_idx"))
- if type(menu.last_world) ~= "number" then
- menu.last_world = 1
- end
-
if type(menu.last_game) ~= "number" then
menu.last_game = 1
end
end
--------------------------------------------------------------------------------
-function menu.lastworld()
- if menu.last_world ~= nil and
- menu.last_world > 0 and
- menu.last_world <= #menu.worldlist then
- return menu.worldlist[menu.last_world]
+function menu.update_last_game()
+
+ local current_world = worldlist.get_raw_world(
+ engine.setting_get("mainmenu_last_selected_world")
+ )
+
+ if current_world == nil then
+ return
end
-
- if #menu.worldlist >= 1 then
- menu.last_world = 1
- return menu.worldlist[menu.last_world]
+
+ for i=1,#gamemgr.games,1 do
+ if gamemgr.games[i].id == current_world.gameid then
+ menu.last_game = i
+ engine.setting_set("main_menu_last_game_idx",menu.last_game)
+ break
+ end
end
-
- --error case!!
- return nil
end
--------------------------------------------------------------------------------
-function menu.update_last_game(world_idx)
- if gamedata.selected_world <= #menu.worldlist then
- local world = menu.worldlist[gamedata.selected_world]
+function menu.handle_key_up_down(fields,textlist,settingname)
+
+ if fields["key_up"] then
+ local oldidx = engine.get_textlist_index(textlist)
- if world == nil then
- return
+ if oldidx > 1 then
+ local newidx = oldidx -1
+ engine.setting_set(settingname,
+ worldlist.get_engine_index(newidx))
end
+ end
+
+ if fields["key_down"] then
+ local oldidx = engine.get_textlist_index(textlist)
- for i=1,#gamemgr.games,1 do
- if gamemgr.games[i].id == world.gameid then
- menu.last_game = i
- engine.setting_set("main_menu_last_game_idx",menu.last_game)
- break
- end
+ if oldidx < worldlist.size() then
+ local newidx = oldidx + 1
+ engine.setting_set(settingname,
+ worldlist.get_engine_index(newidx))
end
end
end
+
--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
for i=1,#menubar.buttons,1 do
--------------------------------------------------------------------------------
function tabbuilder.dialog_delete_world()
- return "label[2,2;Delete World \"" .. menu.lastworld().name .. "\"?]"..
+ return "label[2,2;Delete World \"" .. worldlist.get_raw_list()[menu.world_to_del].name .. "\"?]"..
"button[3.5,4.2;2.6,0.5;world_delete_confirm;Yes]" ..
"button[6,4.2;2.8,0.5;world_delete_cancel;No]"
end
if gameindex > 0 and
worldname ~= "" then
- menu.worldlist = engine.get_worlds()
-
- local found = false
- for i=1,#menu.worldlist,1 do
- if menu.worldlist[i].name == worldname then
- found = true
- break
- end
- end
local message = nil
- if not found then
+ if not worldlist.exists(worldname) then
engine.setting_set("mg_name",fields["dd_mapgen"])
message = engine.create_world(worldname,gameindex)
else
else
menu.last_game = gameindex
engine.setting_set("main_menu_last_game_idx",gameindex)
- menu.worldlist = engine.get_worlds()
-
- local worldlist = menu.worldlist
-
- if tabbuilder.current_tab == "singleplayer" then
- worldlist = menu.filtered_game_list_raw()
- end
-
- local index = 0
- for i=1,#worldlist,1 do
- if worldlist[i].name == worldname then
- index = i
- break
- end
- end
-
- engine.setting_set("main_menu_singleplayer_world_idx", index)
- menu.last_world = index
+ worldlist.refresh()
+ engine.setting_set("mainmenu_last_selected_world",
+ worldlist.engine_index_by_name(worldname))
end
else
gamedata.errormessage = "No worldname given or no game selected"
return
end
+ --close dialog
tabbuilder.is_dialog = false
tabbuilder.show_buttons = true
tabbuilder.current_tab = engine.setting_get("main_menu_tab")
function tabbuilder.handle_delete_world_buttons(fields)
if fields["world_delete_confirm"] then
- if menu.last_world > 0 and
- menu.last_world <= #menu.worldlist then
- engine.delete_world(menu.last_world)
- menu.worldlist = engine.get_worlds()
- menu.last_world = 1
+ if menu.world_to_del > 0 and
+ menu.world_to_del <= #worldlist.get_raw_list() then
+ engine.delete_world(menu.world_to_del)
+ menu.world_to_del = 0
+ worldlist.refresh()
end
end
world_doubleclick = true
end
if event.typ == "CHG" then
- engine.setting_set("main_menu_last_world_idx",engine.get_textlist_index("srv_worlds"))
+ engine.setting_set("mainmenu_last_selected_world",
+ worldlist.get_engine_index(engine.get_textlist_index("srv_worlds")))
end
end
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index("srv_worlds")
-
- if oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set("main_menu_last_world_idx",newidx)
- end
- end
-
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index("srv_worlds")
-
- if oldidx < #menu.worldlist then
- local newidx = oldidx + 1
- engine.setting_set("main_menu_last_world_idx",newidx)
- end
- end
+ menu.handle_key_up_down(fields,"srv_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
engine.setting_setbool("server_announce",tabbuilder.tobool(fields["cb_server_announce"]))
end
-
if fields["start_server"] ~= nil or
world_doubleclick or
fields["key_enter"] then
local selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
-
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
- gamedata.selected_world = selected
-
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- engine.setting_set("main_menu_last_world_idx",gamedata.selected_world)
+ gamedata.selected_world = worldlist.get_engine_index(selected)
menu.update_last_game(gamedata.selected_world)
engine.start()
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("srv_worlds")
- if selected > 0 then
- menu.last_world = engine.get_textlist_index("srv_worlds")
- if menu.lastworld() ~= nil and
- menu.lastworld().name ~= nil and
- menu.lastworld().name ~= "" then
+ if selected > 0 and
+ selected <= worldlist.size() then
+ local world = worldlist.get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = worldlist.get_engine_index(selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
else
- menu.last_world = 0
+ menu.world_to_del = 0
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("srv_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = selected
+ modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
end
if event.typ == "CHG" then
- engine.setting_set("main_menu_singleplayer_world_idx",engine.get_textlist_index("sp_worlds"))
+ engine.setting_set("mainmenu_last_selected_world",
+ worldlist.get_engine_index(engine.get_textlist_index("sp_worlds")))
end
end
- if fields["key_up"] then
- local oldidx = engine.get_textlist_index("sp_worlds")
-
- if oldidx > 1 then
- local newidx = oldidx -1
- engine.setting_set("main_menu_singleplayer_world_idx",newidx)
- end
- end
-
- if fields["key_down"] then
- local oldidx = engine.get_textlist_index("sp_worlds")
-
- if oldidx < #menu.filtered_game_list_raw() then
- local newidx = oldidx + 1
- engine.setting_set("main_menu_singleplayer_world_idx",newidx)
- end
- end
+ menu.handle_key_up_down(fields,"sp_worlds","mainmenu_last_selected_world")
if fields["cb_creative_mode"] then
engine.setting_setbool("creative_mode",tabbuilder.tobool(fields["cb_creative_mode"]))
fields["key_enter"] then
local selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- gamedata.selected_world = menu.filtered_index_to_plain(selected)
+ gamedata.selected_world = worldlist.get_engine_index(selected)
gamedata.singleplayer = true
-
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- engine.setting_set("main_menu_singleplayer_world_idx",selected)
menu.update_last_game(gamedata.selected_world)
if fields["world_delete"] ~= nil then
local selected = engine.get_textlist_index("sp_worlds")
- if selected > 0 then
- menu.last_world = menu.filtered_index_to_plain(selected)
- if menu.lastworld() ~= nil and
- menu.lastworld().name ~= nil and
- menu.lastworld().name ~= "" then
+ if selected > 0 and
+ selected <= worldlist.size() then
+ local world = worldlist.get_list()[selected]
+ if world ~= nil and
+ world.name ~= nil and
+ world.name ~= "" then
+ menu.world_to_del = worldlist.get_engine_index(selected)
tabbuilder.current_tab = "dialog_delete_world"
tabbuilder.is_dialog = true
tabbuilder.show_buttons = false
else
- menu.last_world = 0
+ menu.world_to_del = 0
end
end
end
if fields["world_configure"] ~= nil then
selected = engine.get_textlist_index("sp_worlds")
if selected > 0 then
- modmgr.world_config_selected_world = menu.filtered_index_to_plain(selected)
+ modmgr.world_config_selected_world = worldlist.get_engine_index(selected)
if modmgr.init_worldconfig() then
tabbuilder.current_tab = "dialog_configure_world"
tabbuilder.is_dialog = true
--------------------------------------------------------------------------------
function tabbuilder.tab_server()
- local index = engine.setting_get("main_menu_last_world_idx")
-
- if index == nil then
- index = 0
- end
+
+ local index = worldlist.get_current_index(
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
local retval =
"button[4,4.15;2.6,0.5;world_delete;Delete]" ..
engine.setting_get("name") .. "]" ..
"pwdfield[0.8,4.2;3,0.5;te_passwd;Password]" ..
"field[0.8,5.2;3,0.5;te_serverport;Server Port;30000]" ..
- "textlist[4,0.25;7.5,3.7;srv_worlds;"
-
- if #menu.worldlist > 0 then
- retval = retval .. menu.worldlist[1].name ..
- " \\[" .. menu.worldlist[1].gameid .. "\\]"
-
- for i=2,#menu.worldlist,1 do
- retval = retval .. "," .. menu.worldlist[i].name ..
- " \\[" .. menu.worldlist[i].gameid .. "\\]"
- end
- retval = retval .. ";" .. index .. "]"
- else
- retval = retval .. ";0]"
- end
+ "textlist[4,0.25;7.5,3.7;srv_worlds;" ..
+ menu.render_world_list() ..
+ ";" .. index .. "]"
return retval
end
--------------------------------------------------------------------------------
function tabbuilder.tab_singleplayer()
- local index = engine.setting_get("main_menu_singleplayer_world_idx")
-
- if index == nil or
- #menu.filtered_game_list_raw() == 0 then
- index = 0
- end
+
+ local index = worldlist.get_current_index(
+ tonumber(engine.setting_get("mainmenu_last_selected_world"))
+ )
return "button[4,4.15;2.6,0.5;world_delete;Delete]" ..
"button[6.5,4.15;2.8,0.5;world_create;New]" ..
"checkbox[0.5,0.7;cb_enable_damage;Enable Damage;" ..
dump(engine.setting_getbool("enable_damage")) .. "]"..
"textlist[4,0.25;7.5,3.7;sp_worlds;" ..
- menu.filtered_game_list() ..
+ menu.render_world_list() ..
";" .. index .. "]" ..
menubar.formspec
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
init_globals()
+worldlist.init()
menu.init()
tabbuilder.init()
menubar.refresh()
modstore.init()
+
update_menu()
--- /dev/null
+worldlist = {}
+
+--------------------------------------------------------------------------------
+function worldlist.refresh()
+ worldlist.m_raw_worldlist = engine.get_worlds()
+ worldlist.process()
+end
+
+--------------------------------------------------------------------------------
+function worldlist.init()
+ worldlist.m_gamefilter = nil
+ worldlist.m_sortmode = "alphabetic"
+
+ worldlist.m_processed_worldlist = nil
+ worldlist.m_raw_worldlist = engine.get_worlds()
+
+ worldlist.process()
+end
+
+--------------------------------------------------------------------------------
+function worldlist.set_gamefilter(gameid)
+ if gameid == worldlist.m_gamefilter then
+ return
+ end
+ worldlist.m_gamefilter = gameid
+ worldlist.process()
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_gamefilter()
+ return worldlist.m_gamefilter
+end
+
+--------------------------------------------------------------------------------
+--supported sort mode "alphabetic|none"
+function worldlist.set_sortmode(mode)
+ if (mode == worldlist.m_sortmode) then
+ return
+ end
+ worldlist.m_sortmode = mode
+ worldlist.process()
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_list()
+ return worldlist.m_processed_worldlist
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_raw_list()
+ return worldlist.m_raw_worldlist
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_raw_world(idx)
+ if type(idx) ~= "number" then
+ idx = tonumber(idx)
+ end
+
+ if idx ~= nil and idx > 0 and idx < #worldlist.m_raw_worldlist then
+ return worldlist.m_raw_worldlist[idx]
+ end
+
+ return nil
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_engine_index(worldlistindex)
+ assert(worldlist.m_processed_worldlist ~= nil)
+
+ if worldlistindex ~= nil and worldlistindex > 0 and
+ worldlistindex <= #worldlist.m_processed_worldlist then
+ local entry = worldlist.m_processed_worldlist[worldlistindex]
+
+ for i,v in ipairs(worldlist.m_raw_worldlist) do
+
+ if worldlist.compare(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function worldlist.get_current_index(worldlistindex)
+ assert(worldlist.m_processed_worldlist ~= nil)
+
+ if worldlistindex ~= nil and worldlistindex > 0 and
+ worldlistindex <= #worldlist.m_raw_worldlist then
+ local entry = worldlist.m_raw_worldlist[worldlistindex]
+
+ for i,v in ipairs(worldlist.m_processed_worldlist) do
+
+ if worldlist.compare(v,entry) then
+ return i
+ end
+ end
+ end
+
+ return 0
+end
+
+--------------------------------------------------------------------------------
+function worldlist.process()
+ assert(worldlist.m_raw_worldlist ~= nil)
+
+ if worldlist.m_sortmode == "none" and
+ worldlist.m_gamefilter == nil then
+ worldlist.m_processed_worldlist = worldlist.m_raw_worldlist
+ return
+ end
+
+ worldlist.m_processed_worldlist = {}
+
+ for i,v in ipairs(worldlist.m_raw_worldlist) do
+
+ if worldlist.m_gamefilter == nil or
+ v.gameid == worldlist.m_gamefilter then
+ table.insert(worldlist.m_processed_worldlist,v)
+ end
+ end
+
+ if worldlist.m_sortmode == "none" then
+ return
+ end
+
+ if worldlist.m_sortmode == "alphabetic" then
+ worldlist.sort_alphabetic()
+ end
+
+end
+
+--------------------------------------------------------------------------------
+function worldlist.compare(world1,world2)
+
+ if world1.path ~= world2.path then
+ return false
+ end
+
+ if world1.name ~= world2.name then
+ return false
+ end
+
+ if world1.gameid ~= world2.gameid then
+ return false
+ end
+
+ return true
+end
+
+--------------------------------------------------------------------------------
+function worldlist.size()
+ if worldlist.m_processed_worldlist == nil then
+ return 0
+ end
+
+ return #worldlist.m_processed_worldlist
+end
+
+--------------------------------------------------------------------------------
+function worldlist.exists(worldname)
+ for i,v in ipairs(worldlist.m_raw_worldlist) do
+ if v.name == worldname then
+ return true
+ end
+ end
+ return false
+end
+
+
+--------------------------------------------------------------------------------
+function worldlist.engine_index_by_name(worldname)
+ local worldcount = 0
+ local worldidx = 0
+ for i,v in ipairs(worldlist.m_raw_worldlist) do
+ if v.name == worldname then
+ worldcount = worldcount +1
+ worldidx = i
+ end
+ end
+
+
+ -- If there are more worlds than one with same name we can't decide which
+ -- one is meant. This shouldn't be possible but just for sure.
+ if worldcount > 1 then
+ worldidx=0
+ end
+
+ return worldidx
+end
+
+--------------------------------------------------------------------------------
+function worldlist.sort_alphabetic()
+
+ table.sort(worldlist.m_processed_worldlist, function(a, b)
+ local n1 = a.name
+ local n2 = b.name
+ local count = math.min(#n1, #n2)
+
+ for i=1,count do
+ if n1:sub(i, i):lower() < n2:sub(i, i):lower() then
+ return true
+ elseif n1:sub(i, i):lower() > n2:sub(i, i):lower() then
+ return false
+ end
+ end
+ return (#n1 <= #n2)
+ end)
+end