on_construct = function(pos)
--local n = minetest.env:get_node(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", "hack:sign_text_input")
+ meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
- guiInventoryMenu.cpp
+ guiFormSpecMenu.cpp
guiPauseMenu.cpp
guiPasswordChange.cpp
guiDeathScreen.cpp
//meta->setString("infotext","\"${text}\"");
meta->setString("infotext",
std::string("\"") + meta->getString("text") + "\"");
- meta->setString("formspec","hack:sign_text_input");
+ meta->setString("formspec","field[text;;${text}]");
return false;
}
else if(id == NODEMETA_CHEST) // ChestNodeMetadata
}
assert(inv->getList("main") && !inv->getList("0"));
- meta->setString("formspec","invsize[8,9;]"
+ meta->setString("formspec","size[8,9]"
"list[current_name;main;0,0;8,4;]"
"list[current_player;main;0,5;8,4;]");
return false;
}
assert(inv->getList("main") && !inv->getList("0"));
- meta->setString("formspec","invsize[8,9;]"
+ meta->setString("formspec","size[8,9]"
"list[current_name;main;0,0;8,4;]"
"list[current_player;main;0,5;8,4;]");
return false;
is>>temp;
meta->setString("src_time", ftos((float)temp/10));
- meta->setString("formspec","invsize[8,9;]"
+ meta->setString("formspec","size[8,9]"
"list[current_name;fuel;2,3;1,1;]"
"list[current_name;src;2,1;1,1;]"
"list[current_name;dst;5,1;2,2;]"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
{
m_client->typeChatMessage(text);
}
+ void gotText(std::map<std::string, std::string> fields)
+ {
+ m_client->typeChatMessage(narrow_to_wide(fields["text"]));
+ }
Client *m_client;
};
m_p = p;
m_client = client;
}
+ // This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
- infostream<<"Changing text of a sign node: "
- <<ntext<<std::endl;
+ infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+ <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
std::map<std::string, std::string> fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
+ void gotText(std::map<std::string, std::string> fields)
+ {
+ m_client->sendNodemetaFields(m_p, "", fields);
+ }
v3s16 m_p;
Client *m_client;
return "";
return meta->getString("formspec");
}
+ std::string resolveText(std::string str)
+ {
+ NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+ if(!meta)
+ return str;
+ return meta->resolveString(str);
+ }
ClientMap *m_map;
v3s16 m_p;
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(guienv, guiroot, -1,
&g_menumgr,
&client, gamedef);
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
assert(src);
menu->setFormSpec(src->getForm(), inventoryloc);
- menu->setFormSource(new PlayerInventoryFormSource(&client));
+ menu->setFormSource(src);
menu->drop();
}
else if(input->wasKeyDown(EscapeKey))
{
infostream<<"Ground right-clicked"<<std::endl;
- // sign special case, at least until formspec is properly implemented
+ // Sign special case, at least until formspec is properly implemented.
+ // Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
{
infostream<<"Launching metadata text input"<<std::endl;
/* Create menu */
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(guienv, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
menu->setFormSource(new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos));
+ menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
menu->drop();
}
// Otherwise report right click to server
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "guiFormSpecMenu.h"
+#include "constants.h"
+#include "gamedef.h"
+#include "keycode.h"
+#include "strfnd.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
+#include "log.h"
+#include "tile.h" // ITextureSource
+#include "util/string.h"
+#include "util/numeric.h"
+
+#include "gettext.h"
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef)
+{
+ if(item.empty())
+ return;
+
+ const ItemDefinition &def = item.getDefinition(gamedef->idef());
+ video::ITexture *texture = def.inventory_texture;
+
+ // Draw the inventory texture
+ if(texture != NULL)
+ {
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getOriginalSize())),
+ clip, colors, true);
+ }
+
+ if(def.type == ITEM_TOOL && item.wear != 0)
+ {
+ // Draw a progressbar
+ float barheight = rect.getHeight()/16;
+ float barpad_x = rect.getWidth()/16;
+ float barpad_y = rect.getHeight()/16;
+ core::rect<s32> progressrect(
+ rect.UpperLeftCorner.X + barpad_x,
+ rect.LowerRightCorner.Y - barpad_y - barheight,
+ rect.LowerRightCorner.X - barpad_x,
+ rect.LowerRightCorner.Y - barpad_y);
+
+ // Shrink progressrect by amount of tool damage
+ float wear = item.wear / 65535.0;
+ int progressmid =
+ wear * progressrect.UpperLeftCorner.X +
+ (1-wear) * progressrect.LowerRightCorner.X;
+
+ // Compute progressbar color
+ // wear = 0.0: green
+ // wear = 0.5: yellow
+ // wear = 1.0: red
+ video::SColor color(255,255,255,255);
+ int wear_i = MYMIN(floor(wear * 600), 511);
+ wear_i = MYMIN(wear_i + 10, 511);
+ if(wear_i <= 255)
+ color.set(255, wear_i, 255, 0);
+ else
+ color.set(255, 255, 511-wear_i, 0);
+
+ core::rect<s32> progressrect2 = progressrect;
+ progressrect2.LowerRightCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+
+ color = video::SColor(255,0,0,0);
+ progressrect2 = progressrect;
+ progressrect2.UpperLeftCorner.X = progressmid;
+ driver->draw2DRectangle(color, progressrect2, clip);
+ }
+
+ if(font != NULL && item.count >= 2)
+ {
+ // Get the item count as a string
+ std::string text = itos(item.count);
+ v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
+ v2s32 sdim(dim.X,dim.Y);
+
+ core::rect<s32> rect2(
+ /*rect.UpperLeftCorner,
+ core::dimension2d<u32>(rect.getWidth(), 15)*/
+ rect.LowerRightCorner - sdim,
+ sdim
+ );
+
+ video::SColor bgcolor(128,0,0,0);
+ driver->draw2DRectangle(bgcolor, rect2, clip);
+
+ video::SColor color(255,255,255,255);
+ font->draw(text.c_str(), rect2, color, false, false, clip);
+ }
+}
+
+/*
+ GUIFormSpecMenu
+*/
+
+GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ InventoryManager *invmgr,
+ IGameDef *gamedef
+):
+ GUIModalMenu(env, parent, id, menumgr),
+ m_invmgr(invmgr),
+ m_gamedef(gamedef),
+ m_form_src(NULL),
+ m_text_dst(NULL),
+ m_selected_item(NULL),
+ m_selected_amount(0),
+ m_selected_dragging(false),
+ m_tooltip_element(NULL)
+{
+}
+
+GUIFormSpecMenu::~GUIFormSpecMenu()
+{
+ removeChildren();
+
+ delete m_selected_item;
+ delete m_form_src;
+}
+
+void GUIFormSpecMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for(core::list<gui::IGUIElement*>::ConstIterator
+ i = children.begin(); i != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for(core::list<gui::IGUIElement*>::Iterator
+ i = children_copy.begin();
+ i != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+ /*{
+ gui::IGUIElement *e = getElementFromId(256);
+ if(e != NULL)
+ e->remove();
+ }*/
+ if(m_tooltip_element)
+ {
+ m_tooltip_element->remove();
+ m_tooltip_element = NULL;
+ }
+}
+
+void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
+{
+ // Remove children
+ removeChildren();
+
+ v2s32 size(100,100);
+ s32 helptext_h = 15;
+ core::rect<s32> rect;
+
+ // Base position of contents of form
+ v2s32 basepos = getBasePos();
+ // State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element
+ // Used to adjust form size automatically if needed
+ // A proceed button is added if there is no size[] element
+ int bp_set = 0;
+
+ /* Convert m_init_draw_spec to m_inventorylists */
+
+ m_inventorylists.clear();
+ m_images.clear();
+ m_fields.clear();
+
+ Strfnd f(m_formspec_string);
+ while(f.atend() == false)
+ {
+ std::string type = trim(f.next("["));
+ if(type == "invsize" || type == "size")
+ {
+ v2f invsize;
+ invsize.X = stof(f.next(","));
+ if(type == "size")
+ {
+ invsize.Y = stof(f.next("]"));
+ }
+ else{
+ invsize.Y = stof(f.next(";"));
+ errorstream<<"WARNING: invsize is deprecated, use size"<<std::endl;
+ f.next("]");
+ }
+ infostream<<"size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
+
+ padding = v2s32(screensize.Y/40, screensize.Y/40);
+ spacing = v2s32(screensize.Y/12, screensize.Y/13);
+ imgsize = v2s32(screensize.Y/15, screensize.Y/15);
+ size = v2s32(
+ padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
+ padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
+ );
+ rect = core::rect<s32>(
+ screensize.X/2 - size.X/2,
+ screensize.Y/2 - size.Y/2,
+ screensize.X/2 + size.X/2,
+ screensize.Y/2 + size.Y/2
+ );
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+ basepos = getBasePos();
+ bp_set = 2;
+ }
+ else if(type == "list")
+ {
+ std::string name = f.next(";");
+ InventoryLocation loc;
+ if(name == "context" || name == "current_name")
+ loc = m_current_inventory_location;
+ else
+ loc.deSerialize(name);
+ std::string listname = f.next(";");
+ v2s32 pos = basepos;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = stoi(f.next(","));
+ geom.Y = stoi(f.next(";"));
+ infostream<<"list inv="<<name<<", listname="<<listname
+ <<", pos=("<<pos.X<<","<<pos.Y<<")"
+ <<", geom=("<<geom.X<<","<<geom.Y<<")"
+ <<std::endl;
+ f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
+ m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
+ }
+ else if(type == "image")
+ {
+ v2s32 pos = basepos;
+ pos.X += stof(f.next(",")) * (float)spacing.X;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = stof(f.next(",")) * (float)imgsize.X;
+ geom.Y = stof(f.next(";")) * (float)imgsize.Y;
+ std::string name = f.next("]");
+ infostream<<"image name="<<name
+ <<", pos=("<<pos.X<<","<<pos.Y<<")"
+ <<", geom=("<<geom.X<<","<<geom.Y<<")"
+ <<std::endl;
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
+ m_images.push_back(ImageDrawSpec(name, pos, geom));
+ }
+ else if(type == "field")
+ {
+ std::string fname = f.next(";");
+ std::string flabel = f.next(";");
+
+ if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos)
+ {
+ if(!bp_set)
+ {
+ rect = core::rect<s32>(
+ screensize.X/2 - 580/2,
+ screensize.Y/2 - 300/2,
+ screensize.X/2 + 580/2,
+ screensize.Y/2 + 300/2
+ );
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+ basepos = getBasePos();
+ bp_set = 1;
+ }
+ else if(bp_set == 2)
+ errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl;
+
+ v2s32 pos = basepos;
+ pos.Y = ((m_fields.size()+2)*60);
+ v2s32 size = DesiredRect.getSize();
+ rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30);
+ }
+ else
+ {
+ v2s32 pos;
+ pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X;
+ pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X);
+ pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2;
+
+ rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
+
+ fname = f.next(";");
+ flabel = f.next(";");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl;
+
+ }
+
+ std::string odefault = f.next("]");
+ std::string fdefault;
+
+ // fdefault may contain a variable reference, which
+ // needs to be resolved from the node metadata
+ if(m_form_src)
+ fdefault = m_form_src->resolveText(odefault);
+ else
+ fdefault = odefault;
+
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(fname.c_str()),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(fdefault.c_str()),
+ 258+m_fields.size()
+ );
+
+ // three cases: field and no label, label and no field, label and field
+ if (flabel == "")
+ {
+ spec.send = true;
+ gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
+ Environment->setFocus(e);
+
+ irr::SEvent evt;
+ evt.EventType = EET_KEY_INPUT_EVENT;
+ evt.KeyInput.Key = KEY_END;
+ evt.KeyInput.PressedDown = true;
+ e->OnEvent(evt);
+ }
+ else if (fname == "")
+ {
+ // set spec field id to 0, this stops submit searching for a value that isn't there
+ Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
+ }
+ else
+ {
+ spec.send = true;
+ gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
+ Environment->setFocus(e);
+ rect.UpperLeftCorner.Y -= 15;
+ rect.LowerRightCorner.Y -= 15;
+ Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0);
+
+ irr::SEvent evt;
+ evt.EventType = EET_KEY_INPUT_EVENT;
+ evt.KeyInput.Key = KEY_END;
+ evt.KeyInput.PressedDown = true;
+ e->OnEvent(evt);
+ }
+
+ m_fields.push_back(spec);
+ }
+ else if(type == "label")
+ {
+ v2s32 pos;
+ pos.X = stof(f.next(",")) * (float)spacing.X;
+ pos.Y = stof(f.next(";")) * (float)spacing.Y;
+
+ rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
+
+ std::string flabel = f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl;
+
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(""),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(""),
+ 258+m_fields.size()
+ );
+ Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
+ m_fields.push_back(spec);
+ }
+ else if(type == "button")
+ {
+ v2s32 pos;
+ pos.X = stof(f.next(",")) * (float)spacing.X;
+ pos.Y = stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
+ pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;
+
+ rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
+
+ std::string fname = f.next(";");
+ std::string flabel = f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
+
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(fname.c_str()),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(""),
+ 258+m_fields.size()
+ );
+ spec.is_button = true;
+ Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
+ m_fields.push_back(spec);
+ }
+ else if(type == "image_button")
+ {
+ v2s32 pos;
+ pos.X = stof(f.next(",")) * (float)spacing.X;
+ pos.Y = stof(f.next(";")) * (float)spacing.Y;
+ v2s32 geom;
+ geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
+ geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);
+
+ rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
+
+ std::string fimage = f.next(";");
+ std::string fname = f.next(";");
+ std::string flabel = f.next("]");
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;
+
+ FieldSpec spec = FieldSpec(
+ narrow_to_wide(fname.c_str()),
+ narrow_to_wide(flabel.c_str()),
+ narrow_to_wide(fimage.c_str()),
+ 258+m_fields.size()
+ );
+ spec.is_button = true;
+
+ video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
+ gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
+ e->setImage(texture);
+ e->setPressedImage(texture);
+ e->setScaleImage(true);
+
+ m_fields.push_back(spec);
+ }
+ else
+ {
+ // Ignore others
+ std::string ts = f.next("]");
+ infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
+ <<std::endl;
+ }
+ }
+
+ // If there's inventory, put the usage string at the bottom
+ if (m_inventorylists.size())
+ {
+ changeCtype("");
+ core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
+ rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
+ size.Y-rect.getHeight()-5);
+ const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
+ Environment->addStaticText(text, rect, false, true, this, 256);
+ changeCtype("C");
+ }
+ // If there's fields, add a Proceed button
+ if (m_fields.size() && bp_set != 2)
+ {
+ // if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields
+ rect = core::rect<s32>(
+ screensize.X/2 - 580/2,
+ screensize.Y/2 - 300/2,
+ screensize.X/2 + 580/2,
+ screensize.Y/2 + 240/2+(m_fields.size()*60)
+ );
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+ basepos = getBasePos();
+
+ changeCtype("");
+ {
+ v2s32 pos = basepos;
+ pos.Y = ((m_fields.size()+2)*60);
+
+ v2s32 size = DesiredRect.getSize();
+ rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
+ Environment->addButton(rect, this, 257, wgettext("Proceed"));
+ }
+ changeCtype("C");
+ }
+ // Add tooltip
+ {
+ // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
+ m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
+ m_tooltip_element->enableOverrideColor(true);
+ m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
+ m_tooltip_element->setDrawBackground(true);
+ m_tooltip_element->setDrawBorder(true);
+ m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
+ m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
+ m_tooltip_element->setWordWrap(false);
+ }
+}
+
+GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const
+{
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+
+ for(u32 i=0; i<m_inventorylists.size(); i++)
+ {
+ const ListDrawSpec &s = m_inventorylists[i];
+
+ for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
+ {
+ s32 x = (i%s.geom.X) * spacing.X;
+ s32 y = (i/s.geom.X) * spacing.Y;
+ v2s32 p0(x,y);
+ core::rect<s32> rect = imgrect + s.pos + p0;
+ if(rect.isPointInside(p))
+ {
+ return ItemSpec(s.inventoryloc, s.listname, i);
+ }
+ }
+ }
+
+ return ItemSpec(InventoryLocation(), "", -1);
+}
+
+void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase)
+{
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ // Get font
+ gui::IGUIFont *font = NULL;
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ font = skin->getFont();
+
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ if(!inv){
+ infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
+ <<"The inventory location "
+ <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
+ <<std::endl;
+ return;
+ }
+ InventoryList *ilist = inv->getList(s.listname);
+ if(!ilist){
+ infostream<<"GUIFormSpecMenu::drawList(): WARNING: "
+ <<"The inventory list \""<<s.listname<<"\" @ \""
+ <<s.inventoryloc.dump()<<"\" doesn't exist"
+ <<std::endl;
+ return;
+ }
+
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+
+ for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
+ {
+ s32 x = (i%s.geom.X) * spacing.X;
+ s32 y = (i/s.geom.X) * spacing.Y;
+ v2s32 p(x,y);
+ core::rect<s32> rect = imgrect + s.pos + p;
+ ItemStack item;
+ if(ilist)
+ item = ilist->getItem(i);
+
+ bool selected = m_selected_item
+ && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
+ && m_selected_item->listname == s.listname
+ && m_selected_item->i == i;
+ bool hovering = rect.isPointInside(m_pointer);
+
+ if(phase == 0)
+ {
+ if(hovering && m_selected_item)
+ {
+ video::SColor bgcolor(255,192,192,192);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ else
+ {
+ video::SColor bgcolor(255,128,128,128);
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+ }
+
+ if(phase == 1)
+ {
+ // Draw item stack
+ if(selected)
+ {
+ item.takeItem(m_selected_amount);
+ }
+ if(!item.empty())
+ {
+ drawItemStack(driver, font, item,
+ rect, &AbsoluteClippingRect, m_gamedef);
+ }
+
+ // Draw tooltip
+ std::string tooltip_text = "";
+ if(hovering && !m_selected_item)
+ tooltip_text = item.getDefinition(m_gamedef->idef()).description;
+ if(tooltip_text != "")
+ {
+ m_tooltip_element->setVisible(true);
+ this->bringToFront(m_tooltip_element);
+ m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
+ s32 tooltip_x = m_pointer.X + 15;
+ s32 tooltip_y = m_pointer.Y + 15;
+ s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
+ s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
+ m_tooltip_element->setRelativePosition(core::rect<s32>(
+ core::position2d<s32>(tooltip_x, tooltip_y),
+ core::dimension2d<s32>(tooltip_width, tooltip_height)));
+ }
+ }
+ }
+}
+
+void GUIFormSpecMenu::drawSelectedItem()
+{
+ if(!m_selected_item)
+ return;
+
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ // Get font
+ gui::IGUIFont *font = NULL;
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (skin)
+ font = skin->getFont();
+
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ ItemStack stack = list->getItem(m_selected_item->i);
+ stack.count = m_selected_amount;
+
+ core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
+ core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
+ drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
+}
+
+void GUIFormSpecMenu::drawMenu()
+{
+ if(m_form_src){
+ std::string newform = m_form_src->getForm();
+ if(newform != m_formspec_string){
+ m_formspec_string = newform;
+ regenerateGui(m_screensize_old);
+ }
+ }
+
+ updateSelectedItem();
+
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140,0,0,0);
+ driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
+
+ m_tooltip_element->setVisible(false);
+
+ /*
+ Draw items
+ Phase 0: Item slot rectangles
+ Phase 1: Item images; prepare tooltip
+ */
+
+ for(int phase=0; phase<=1; phase++)
+ for(u32 i=0; i<m_inventorylists.size(); i++)
+ {
+ drawList(m_inventorylists[i], phase);
+ }
+
+ for(u32 i=0; i<m_images.size(); i++)
+ {
+ const ImageDrawSpec &spec = m_images[i];
+ video::ITexture *texture =
+ m_gamedef->tsrc()->getTextureRaw(spec.name);
+ // Image size on screen
+ core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
+ // Image rectangle on screen
+ core::rect<s32> rect = imgrect + spec.pos;
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getOriginalSize())),
+ NULL/*&AbsoluteClippingRect*/, colors, true);
+ }
+
+ /*
+ Draw dragged item stack
+ */
+ drawSelectedItem();
+
+ /*
+ Call base class
+ */
+ gui::IGUIElement::draw();
+}
+
+void GUIFormSpecMenu::updateSelectedItem()
+{
+ // If the selected stack has become empty for some reason, deselect it.
+ // If the selected stack has become smaller, adjust m_selected_amount.
+ if(m_selected_item)
+ {
+ bool selection_valid = false;
+ if(m_selected_item->isValid())
+ {
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ if(inv)
+ {
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ if(list && (u32) m_selected_item->i < list->getSize())
+ {
+ ItemStack stack = list->getItem(m_selected_item->i);
+ if(m_selected_amount > stack.count)
+ m_selected_amount = stack.count;
+ if(!stack.empty())
+ selection_valid = true;
+ }
+ }
+ }
+ if(!selection_valid)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ }
+ }
+
+ // If craftresult is nonempty and nothing else is selected, select it now.
+ if(!m_selected_item)
+ {
+ for(u32 i=0; i<m_inventorylists.size(); i++)
+ {
+ const ListDrawSpec &s = m_inventorylists[i];
+ if(s.listname == "craftpreview")
+ {
+ Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
+ InventoryList *list = inv->getList("craftresult");
+ if(list && list->getSize() >= 1 && !list->getItem(0).empty())
+ {
+ m_selected_item = new ItemSpec;
+ m_selected_item->inventoryloc = s.inventoryloc;
+ m_selected_item->listname = "craftresult";
+ m_selected_item->i = 0;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ break;
+ }
+ }
+ }
+ }
+
+ // If craftresult is selected, keep the whole stack selected
+ if(m_selected_item && m_selected_item->listname == "craftresult")
+ {
+ Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv);
+ InventoryList *list = inv->getList(m_selected_item->listname);
+ assert(list);
+ m_selected_amount = list->getItem(m_selected_item->i).count;
+ }
+}
+
+void GUIFormSpecMenu::acceptInput()
+{
+ if(m_text_dst)
+ {
+ std::map<std::string, std::string> fields;
+ gui::IGUIElement *e;
+ for(u32 i=0; i<m_fields.size(); i++)
+ {
+ const FieldSpec &s = m_fields[i];
+ if(s.send)
+ {
+ if(s.is_button)
+ {
+ fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str());
+ }
+ else
+ {
+ e = getElementFromId(s.fid);
+ if(e != NULL)
+ {
+ fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText());
+ }
+ }
+ }
+ }
+ m_text_dst->gotText(fields);
+ delete m_text_dst;
+ m_text_dst = NULL;
+ }
+}
+
+bool GUIFormSpecMenu::OnEvent(const SEvent& event)
+{
+ if(event.EventType==EET_KEY_INPUT_EVENT)
+ {
+ KeyPress kp(event.KeyInput);
+ if (event.KeyInput.PressedDown && (kp == EscapeKey ||
+ kp == getKeySetting("keymap_inventory")))
+ {
+ quitMenu();
+ return true;
+ }
+ if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
+ {
+ acceptInput();
+ quitMenu();
+ return true;
+ }
+ }
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event == EMIE_MOUSE_MOVED)
+ {
+ // Mouse moved
+ m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
+ }
+ if(event.EventType==EET_MOUSE_INPUT_EVENT
+ && event.MouseInput.Event != EMIE_MOUSE_MOVED)
+ {
+ // Mouse event other than movement
+
+ v2s32 p(event.MouseInput.X, event.MouseInput.Y);
+ m_pointer = p;
+
+ // Get selected item and hovered/clicked item (s)
+
+ updateSelectedItem();
+ ItemSpec s = getItemAtPos(p);
+
+ Inventory *inv_selected = NULL;
+ Inventory *inv_s = NULL;
+
+ if(m_selected_item)
+ {
+ inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
+ assert(inv_selected);
+ assert(inv_selected->getList(m_selected_item->listname) != NULL);
+ }
+
+ u32 s_count = 0;
+
+ if(s.isValid())
+ do{ // breakable
+ inv_s = m_invmgr->getInventory(s.inventoryloc);
+
+ if(!inv_s){
+ errorstream<<"InventoryMenu: The selected inventory location "
+ <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
+ <<std::endl;
+ s.i = -1; // make it invalid again
+ break;
+ }
+
+ InventoryList *list = inv_s->getList(s.listname);
+ if(list == NULL){
+ errorstream<<"InventoryMenu: The selected inventory list \""
+ <<s.listname<<"\" does not exist"<<std::endl;
+ s.i = -1; // make it invalid again
+ break;
+ }
+
+ if((u32)s.i >= list->getSize()){
+ errorstream<<"InventoryMenu: The selected inventory list \""
+ <<s.listname<<"\" is too small (i="<<s.i<<", size="
+ <<list->getSize()<<")"<<std::endl;
+ s.i = -1; // make it invalid again
+ break;
+ }
+
+ s_count = list->getItem(s.i).count;
+ }while(0);
+
+ bool identical = (m_selected_item != NULL) && s.isValid() &&
+ (inv_selected == inv_s) &&
+ (m_selected_item->listname == s.listname) &&
+ (m_selected_item->i == s.i);
+
+ // buttons: 0 = left, 1 = right, 2 = middle
+ // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
+ int button = 0;
+ int updown = 2;
+ if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
+ { button = 0; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
+ { button = 1; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
+ { button = 2; updown = 0; }
+ else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
+ { button = 0; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
+ { button = 1; updown = 1; }
+ else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
+ { button = 2; updown = 1; }
+
+ // Set this number to a positive value to generate a move action
+ // from m_selected_item to s.
+ u32 move_amount = 0;
+
+ // Set this number to a positive value to generate a drop action
+ // from m_selected_item.
+ u32 drop_amount = 0;
+
+ // Set this number to a positive value to generate a craft action at s.
+ u32 craft_amount = 0;
+
+ if(updown == 0)
+ {
+ // Some mouse button has been pressed
+
+ //infostream<<"Mouse button "<<button<<" pressed at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ m_selected_dragging = false;
+
+ if(s.isValid() && s.listname == "craftpreview")
+ {
+ // Craft preview has been clicked: craft
+ craft_amount = (button == 2 ? 10 : 1);
+ }
+ else if(m_selected_item == NULL)
+ {
+ if(s_count != 0)
+ {
+ // Non-empty stack has been clicked: select it
+ m_selected_item = new ItemSpec(s);
+
+ if(button == 1) // right
+ m_selected_amount = (s_count + 1) / 2;
+ else if(button == 2) // middle
+ m_selected_amount = MYMIN(s_count, 10);
+ else // left
+ m_selected_amount = s_count;
+
+ m_selected_dragging = true;
+ }
+ }
+ else // m_selected_item != NULL
+ {
+ assert(m_selected_amount >= 1);
+
+ if(s.isValid())
+ {
+ // Clicked a slot: move
+ if(button == 1) // right
+ move_amount = 1;
+ else if(button == 2) // middle
+ move_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ move_amount = m_selected_amount;
+
+ if(identical)
+ {
+ if(move_amount >= m_selected_amount)
+ m_selected_amount = 0;
+ else
+ m_selected_amount -= move_amount;
+ move_amount = 0;
+ }
+ }
+ else if(getAbsoluteClippingRect().isPointInside(m_pointer))
+ {
+ // Clicked somewhere else: deselect
+ m_selected_amount = 0;
+ }
+ else
+ {
+ // Clicked outside of the window: drop
+ if(button == 1) // right
+ drop_amount = 1;
+ else if(button == 2) // middle
+ drop_amount = MYMIN(m_selected_amount, 10);
+ else // left
+ drop_amount = m_selected_amount;
+ }
+ }
+ }
+ else if(updown == 1)
+ {
+ // Some mouse button has been released
+
+ //infostream<<"Mouse button "<<button<<" released at p=("
+ // <<p.X<<","<<p.Y<<")"<<std::endl;
+
+ if(m_selected_item != NULL && m_selected_dragging && s.isValid())
+ {
+ if(!identical)
+ {
+ // Dragged to different slot: move all selected
+ move_amount = m_selected_amount;
+ }
+ }
+ else if(m_selected_item != NULL && m_selected_dragging &&
+ !(getAbsoluteClippingRect().isPointInside(m_pointer)))
+ {
+ // Dragged outside of window: drop all selected
+ drop_amount = m_selected_amount;
+ }
+
+ m_selected_dragging = false;
+ }
+
+ // Possibly send inventory action to server
+ if(move_amount > 0)
+ {
+ // Send IACTION_MOVE
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(s.isValid());
+
+ assert(inv_selected && inv_s);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ InventoryList *list_to = inv_s->getList(s.listname);
+ assert(list_from && list_to);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+ ItemStack stack_to = list_to->getItem(s.i);
+
+ // Check how many items can be moved
+ move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
+ ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
+ if(leftover.count == stack_from.count)
+ {
+ // Swap the stacks
+ m_selected_amount -= stack_to.count;
+ }
+ else if(leftover.empty())
+ {
+ // Item fits
+ m_selected_amount -= move_amount;
+ }
+ else
+ {
+ // Item only fits partially
+ move_amount -= leftover.count;
+ m_selected_amount -= move_amount;
+ }
+
+ infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
+ IMoveAction *a = new IMoveAction();
+ a->count = move_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ a->to_inv = s.inventoryloc;
+ a->to_list = s.listname;
+ a->to_i = s.i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(drop_amount > 0)
+ {
+ // Send IACTION_DROP
+
+ assert(m_selected_item && m_selected_item->isValid());
+ assert(inv_selected);
+ InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
+ assert(list_from);
+ ItemStack stack_from = list_from->getItem(m_selected_item->i);
+
+ // Check how many items can be dropped
+ drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
+ assert(drop_amount > 0 && drop_amount <= m_selected_amount);
+ m_selected_amount -= drop_amount;
+
+ infostream<<"Handing IACTION_DROP to manager"<<std::endl;
+ IDropAction *a = new IDropAction();
+ a->count = drop_amount;
+ a->from_inv = m_selected_item->inventoryloc;
+ a->from_list = m_selected_item->listname;
+ a->from_i = m_selected_item->i;
+ m_invmgr->inventoryAction(a);
+ }
+ else if(craft_amount > 0)
+ {
+ // Send IACTION_CRAFT
+
+ assert(s.isValid());
+ assert(inv_s);
+
+ infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
+ ICraftAction *a = new ICraftAction();
+ a->count = craft_amount;
+ a->craft_inv = s.inventoryloc;
+ m_invmgr->inventoryAction(a);
+ }
+
+ // If m_selected_amount has been decreased to zero, deselect
+ if(m_selected_amount == 0)
+ {
+ delete m_selected_item;
+ m_selected_item = NULL;
+ m_selected_amount = 0;
+ m_selected_dragging = false;
+ }
+ }
+ if(event.EventType==EET_GUI_EVENT)
+ {
+ if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if(!canTakeFocus(event.GUIEvent.Element))
+ {
+ infostream<<"GUIFormSpecMenu: Not allowing focus change."
+ <<std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
+ {
+ switch(event.GUIEvent.Caller->getID())
+ {
+ case 257:
+ acceptInput();
+ quitMenu();
+ // quitMenu deallocates menu
+ return true;
+ }
+ // find the element that was clicked
+ for(u32 i=0; i<m_fields.size(); i++)
+ {
+ FieldSpec &s = m_fields[i];
+ // if its a button, set the send field so
+ // lua knows which button was pressed
+ if (s.is_button && s.fid == event.GUIEvent.Caller->getID())
+ {
+ s.send = true;
+ acceptInput();
+ quitMenu();
+ return true;
+ }
+ }
+ }
+ if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
+ {
+ if(event.GUIEvent.Caller->getID() > 257)
+ {
+ acceptInput();
+ quitMenu();
+ // quitMenu deallocates menu
+ return true;
+ }
+ }
+ }
+
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#ifndef GUIINVENTORYMENU_HEADER
+#define GUIINVENTORYMENU_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+#include "inventory.h"
+#include "inventorymanager.h"
+#include "modalMenu.h"
+
+class IGameDef;
+class InventoryManager;
+
+struct TextDest
+{
+ virtual ~TextDest() {};
+ // This is deprecated I guess? -celeron55
+ virtual void gotText(std::wstring text) = 0;
+ virtual void gotText(std::map<std::string, std::string> fields) = 0;
+};
+
+class IFormSource
+{
+public:
+ virtual ~IFormSource(){}
+ virtual std::string getForm() = 0;
+ // Fill in variables in field text
+ virtual std::string resolveText(std::string str){ return str; }
+};
+
+void drawItemStack(video::IVideoDriver *driver,
+ gui::IGUIFont *font,
+ const ItemStack &item,
+ const core::rect<s32> &rect,
+ const core::rect<s32> *clip,
+ IGameDef *gamedef);
+
+class GUIFormSpecMenu : public GUIModalMenu
+{
+ struct ItemSpec
+ {
+ ItemSpec()
+ {
+ i = -1;
+ }
+ ItemSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname,
+ s32 a_i)
+ {
+ inventoryloc = a_inventoryloc;
+ listname = a_listname;
+ i = a_i;
+ }
+ bool isValid() const
+ {
+ return i != -1;
+ }
+
+ InventoryLocation inventoryloc;
+ std::string listname;
+ s32 i;
+ };
+
+ struct ListDrawSpec
+ {
+ ListDrawSpec()
+ {
+ }
+ ListDrawSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname,
+ v2s32 a_pos, v2s32 a_geom):
+ inventoryloc(a_inventoryloc),
+ listname(a_listname),
+ pos(a_pos),
+ geom(a_geom)
+ {
+ }
+
+ InventoryLocation inventoryloc;
+ std::string listname;
+ v2s32 pos;
+ v2s32 geom;
+ };
+
+ struct ImageDrawSpec
+ {
+ ImageDrawSpec()
+ {
+ }
+ ImageDrawSpec(const std::string &a_name,
+ v2s32 a_pos, v2s32 a_geom):
+ name(a_name),
+ pos(a_pos),
+ geom(a_geom)
+ {
+ }
+ std::string name;
+ v2s32 pos;
+ v2s32 geom;
+ };
+
+ struct FieldSpec
+ {
+ FieldSpec()
+ {
+ }
+ FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
+ fname(name),
+ flabel(label),
+ fdefault(fdeflt),
+ fid(id)
+ {
+ send = false;
+ is_button = false;
+ }
+ std::wstring fname;
+ std::wstring flabel;
+ std::wstring fdefault;
+ int fid;
+ bool send;
+ bool is_button;
+ };
+
+public:
+ GUIFormSpecMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr,
+ InventoryManager *invmgr,
+ IGameDef *gamedef
+ );
+ ~GUIFormSpecMenu();
+
+ void setFormSpec(const std::string &formspec_string,
+ InventoryLocation current_inventory_location)
+ {
+ m_formspec_string = formspec_string;
+ m_current_inventory_location = current_inventory_location;
+ regenerateGui(m_screensize_old);
+ }
+
+ // form_src is deleted by this GUIFormSpecMenu
+ void setFormSource(IFormSource *form_src)
+ {
+ m_form_src = form_src;
+ }
+
+ // text_dst is deleted by this GUIFormSpecMenu
+ void setTextDest(TextDest *text_dst)
+ {
+ m_text_dst = text_dst;
+ }
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ ItemSpec getItemAtPos(v2s32 p) const;
+ void drawList(const ListDrawSpec &s, int phase);
+ void drawSelectedItem();
+ void drawMenu();
+ void updateSelectedItem();
+
+ void acceptInput();
+ bool OnEvent(const SEvent& event);
+
+protected:
+ v2s32 getBasePos() const
+ {
+ return padding + AbsoluteRect.UpperLeftCorner;
+ }
+
+ v2s32 padding;
+ v2s32 spacing;
+ v2s32 imgsize;
+
+ InventoryManager *m_invmgr;
+ IGameDef *m_gamedef;
+
+ std::string m_formspec_string;
+ InventoryLocation m_current_inventory_location;
+ IFormSource *m_form_src;
+ TextDest *m_text_dst;
+
+ core::array<ListDrawSpec> m_inventorylists;
+ core::array<ImageDrawSpec> m_images;
+ core::array<FieldSpec> m_fields;
+
+ ItemSpec *m_selected_item;
+ u32 m_selected_amount;
+ bool m_selected_dragging;
+
+ v2s32 m_pointer;
+ gui::IGUIStaticText *m_tooltip_element;
+};
+
+#endif
+
+++ /dev/null
-/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-
-#include "guiInventoryMenu.h"
-#include "constants.h"
-#include "gamedef.h"
-#include "keycode.h"
-#include "strfnd.h"
-#include <IGUICheckBox.h>
-#include <IGUIEditBox.h>
-#include <IGUIButton.h>
-#include <IGUIStaticText.h>
-#include <IGUIFont.h>
-#include "log.h"
-#include "tile.h" // ITextureSource
-#include "util/string.h"
-#include "util/numeric.h"
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef)
-{
- if(item.empty())
- return;
-
- const ItemDefinition &def = item.getDefinition(gamedef->idef());
- video::ITexture *texture = def.inventory_texture;
-
- // Draw the inventory texture
- if(texture != NULL)
- {
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- clip, colors, true);
- }
-
- if(def.type == ITEM_TOOL && item.wear != 0)
- {
- // Draw a progressbar
- float barheight = rect.getHeight()/16;
- float barpad_x = rect.getWidth()/16;
- float barpad_y = rect.getHeight()/16;
- core::rect<s32> progressrect(
- rect.UpperLeftCorner.X + barpad_x,
- rect.LowerRightCorner.Y - barpad_y - barheight,
- rect.LowerRightCorner.X - barpad_x,
- rect.LowerRightCorner.Y - barpad_y);
-
- // Shrink progressrect by amount of tool damage
- float wear = item.wear / 65535.0;
- int progressmid =
- wear * progressrect.UpperLeftCorner.X +
- (1-wear) * progressrect.LowerRightCorner.X;
-
- // Compute progressbar color
- // wear = 0.0: green
- // wear = 0.5: yellow
- // wear = 1.0: red
- video::SColor color(255,255,255,255);
- int wear_i = MYMIN(floor(wear * 600), 511);
- wear_i = MYMIN(wear_i + 10, 511);
- if(wear_i <= 255)
- color.set(255, wear_i, 255, 0);
- else
- color.set(255, 255, 511-wear_i, 0);
-
- core::rect<s32> progressrect2 = progressrect;
- progressrect2.LowerRightCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
-
- color = video::SColor(255,0,0,0);
- progressrect2 = progressrect;
- progressrect2.UpperLeftCorner.X = progressmid;
- driver->draw2DRectangle(color, progressrect2, clip);
- }
-
- if(font != NULL && item.count >= 2)
- {
- // Get the item count as a string
- std::string text = itos(item.count);
- v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
- v2s32 sdim(dim.X,dim.Y);
-
- core::rect<s32> rect2(
- /*rect.UpperLeftCorner,
- core::dimension2d<u32>(rect.getWidth(), 15)*/
- rect.LowerRightCorner - sdim,
- sdim
- );
-
- video::SColor bgcolor(128,0,0,0);
- driver->draw2DRectangle(bgcolor, rect2, clip);
-
- video::SColor color(255,255,255,255);
- font->draw(text.c_str(), rect2, color, false, false, clip);
- }
-}
-
-/*
- GUIInventoryMenu
-*/
-
-GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- InventoryManager *invmgr,
- IGameDef *gamedef
-):
- GUIModalMenu(env, parent, id, menumgr),
- m_invmgr(invmgr),
- m_gamedef(gamedef),
- m_form_src(NULL),
- m_selected_item(NULL),
- m_selected_amount(0),
- m_selected_dragging(false),
- m_tooltip_element(NULL)
-{
-}
-
-GUIInventoryMenu::~GUIInventoryMenu()
-{
- removeChildren();
-
- delete m_selected_item;
- delete m_form_src;
-}
-
-void GUIInventoryMenu::removeChildren()
-{
- const core::list<gui::IGUIElement*> &children = getChildren();
- core::list<gui::IGUIElement*> children_copy;
- for(core::list<gui::IGUIElement*>::ConstIterator
- i = children.begin(); i != children.end(); i++)
- {
- children_copy.push_back(*i);
- }
- for(core::list<gui::IGUIElement*>::Iterator
- i = children_copy.begin();
- i != children_copy.end(); i++)
- {
- (*i)->remove();
- }
- /*{
- gui::IGUIElement *e = getElementFromId(256);
- if(e != NULL)
- e->remove();
- }*/
- if(m_tooltip_element)
- {
- m_tooltip_element->remove();
- m_tooltip_element = NULL;
- }
-}
-
-void GUIInventoryMenu::regenerateGui(v2u32 screensize)
-{
- // Remove children
- removeChildren();
-
- v2s32 size(100,100);
- s32 helptext_h = 15;
- core::rect<s32> rect;
- v2s32 basepos = getBasePos();
-
- /* Convert m_init_draw_spec to m_inventorylists */
-
- m_inventorylists.clear();
- m_images.clear();
-
- Strfnd f(m_formspec_string);
- while(f.atend() == false)
- {
- std::string type = trim(f.next("["));
- if(type == "invsize")
- {
- v2f invsize;
- invsize.X = stof(f.next(","));
- invsize.Y = stof(f.next(";"));
- infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
- f.next("]");
-
- padding = v2s32(screensize.Y/40, screensize.Y/40);
- spacing = v2s32(screensize.Y/12, screensize.Y/13);
- imgsize = v2s32(screensize.Y/15, screensize.Y/15);
- size = v2s32(
- padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
- padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
- );
- rect = core::rect<s32>(
- screensize.X/2 - size.X/2,
- screensize.Y/2 - size.Y/2,
- screensize.X/2 + size.X/2,
- screensize.Y/2 + size.Y/2
- );
- DesiredRect = rect;
- recalculateAbsolutePosition(false);
- basepos = getBasePos();
- }
- else if(type == "list")
- {
- std::string name = f.next(";");
- InventoryLocation loc;
- if(name == "context" || name == "current_name")
- loc = m_current_inventory_location;
- else
- loc.deSerialize(name);
- std::string listname = f.next(";");
- v2s32 pos = basepos;
- pos.X += stof(f.next(",")) * (float)spacing.X;
- pos.Y += stof(f.next(";")) * (float)spacing.Y;
- v2s32 geom;
- geom.X = stoi(f.next(","));
- geom.Y = stoi(f.next(";"));
- infostream<<"list inv="<<name<<", listname="<<listname
- <<", pos=("<<pos.X<<","<<pos.Y<<")"
- <<", geom=("<<geom.X<<","<<geom.Y<<")"
- <<std::endl;
- f.next("]");
- m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom));
- }
- else if(type == "image")
- {
- v2s32 pos = basepos;
- pos.X += stof(f.next(",")) * (float)spacing.X;
- pos.Y += stof(f.next(";")) * (float)spacing.Y;
- v2s32 geom;
- geom.X = stof(f.next(",")) * (float)imgsize.X;
- geom.Y = stof(f.next(";")) * (float)imgsize.Y;
- std::string name = f.next("]");
- infostream<<"image name="<<name
- <<", pos=("<<pos.X<<","<<pos.Y<<")"
- <<", geom=("<<geom.X<<","<<geom.Y<<")"
- <<std::endl;
- m_images.push_back(ImageDrawSpec(name, pos, geom));
- }
- else
- {
- // Ignore others
- std::string ts = f.next("]");
- infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
- <<std::endl;
- }
- }
-
- // Add children
- {
- core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
- rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
- size.Y-rect.getHeight()-5);
- const wchar_t *text =
- L"Left click: Move all items, Right click: Move single item";
- Environment->addStaticText(text, rect, false, true, this, 256);
-
- // Add tooltip
- // Note: parent != this so that the tooltip isn't clipped by the menu rectangle
- m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
- m_tooltip_element->enableOverrideColor(true);
- m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
- m_tooltip_element->setDrawBackground(true);
- m_tooltip_element->setDrawBorder(true);
- m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
- m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
- m_tooltip_element->setWordWrap(false);
- }
-}
-
-GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
-{
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
-
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- const ListDrawSpec &s = m_inventorylists[i];
-
- for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
- {
- s32 x = (i%s.geom.X) * spacing.X;
- s32 y = (i/s.geom.X) * spacing.Y;
- v2s32 p0(x,y);
- core::rect<s32> rect = imgrect + s.pos + p0;
- if(rect.isPointInside(p))
- {
- return ItemSpec(s.inventoryloc, s.listname, i);
- }
- }
- }
-
- return ItemSpec(InventoryLocation(), "", -1);
-}
-
-void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase)
-{
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- // Get font
- gui::IGUIFont *font = NULL;
- gui::IGUISkin* skin = Environment->getSkin();
- if (skin)
- font = skin->getFont();
-
- Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
- if(!inv){
- infostream<<"GUIInventoryMenu::drawList(): WARNING: "
- <<"The inventory location "
- <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- return;
- }
- InventoryList *ilist = inv->getList(s.listname);
- if(!ilist){
- infostream<<"GUIInventoryMenu::drawList(): WARNING: "
- <<"The inventory list \""<<s.listname<<"\" @ \""
- <<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- return;
- }
-
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
-
- for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
- {
- s32 x = (i%s.geom.X) * spacing.X;
- s32 y = (i/s.geom.X) * spacing.Y;
- v2s32 p(x,y);
- core::rect<s32> rect = imgrect + s.pos + p;
- ItemStack item;
- if(ilist)
- item = ilist->getItem(i);
-
- bool selected = m_selected_item
- && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv
- && m_selected_item->listname == s.listname
- && m_selected_item->i == i;
- bool hovering = rect.isPointInside(m_pointer);
-
- if(phase == 0)
- {
- if(hovering && m_selected_item)
- {
- video::SColor bgcolor(255,192,192,192);
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
- else
- {
- video::SColor bgcolor(255,128,128,128);
- driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
- }
- }
-
- if(phase == 1)
- {
- // Draw item stack
- if(selected)
- {
- item.takeItem(m_selected_amount);
- }
- if(!item.empty())
- {
- drawItemStack(driver, font, item,
- rect, &AbsoluteClippingRect, m_gamedef);
- }
-
- // Draw tooltip
- std::string tooltip_text = "";
- if(hovering && !m_selected_item)
- tooltip_text = item.getDefinition(m_gamedef->idef()).description;
- if(tooltip_text != "")
- {
- m_tooltip_element->setVisible(true);
- this->bringToFront(m_tooltip_element);
- m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str());
- s32 tooltip_x = m_pointer.X + 15;
- s32 tooltip_y = m_pointer.Y + 15;
- s32 tooltip_width = m_tooltip_element->getTextWidth() + 15;
- s32 tooltip_height = m_tooltip_element->getTextHeight() + 5;
- m_tooltip_element->setRelativePosition(core::rect<s32>(
- core::position2d<s32>(tooltip_x, tooltip_y),
- core::dimension2d<s32>(tooltip_width, tooltip_height)));
- }
- }
- }
-}
-
-void GUIInventoryMenu::drawSelectedItem()
-{
- if(!m_selected_item)
- return;
-
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- // Get font
- gui::IGUIFont *font = NULL;
- gui::IGUISkin* skin = Environment->getSkin();
- if (skin)
- font = skin->getFont();
-
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv);
- InventoryList *list = inv->getList(m_selected_item->listname);
- assert(list);
- ItemStack stack = list->getItem(m_selected_item->i);
- stack.count = m_selected_amount;
-
- core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
- core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter());
- drawItemStack(driver, font, stack, rect, NULL, m_gamedef);
-}
-
-void GUIInventoryMenu::drawMenu()
-{
- if(m_form_src){
- std::string newform = m_form_src->getForm();
- if(newform != m_formspec_string){
- m_formspec_string = newform;
- regenerateGui(m_screensize_old);
- }
- }
-
- updateSelectedItem();
-
- gui::IGUISkin* skin = Environment->getSkin();
- if (!skin)
- return;
- video::IVideoDriver* driver = Environment->getVideoDriver();
-
- video::SColor bgcolor(140,0,0,0);
- driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
-
- m_tooltip_element->setVisible(false);
-
- /*
- Draw items
- Phase 0: Item slot rectangles
- Phase 1: Item images; prepare tooltip
- */
-
- for(int phase=0; phase<=1; phase++)
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- drawList(m_inventorylists[i], phase);
- }
-
- for(u32 i=0; i<m_images.size(); i++)
- {
- const ImageDrawSpec &spec = m_images[i];
- video::ITexture *texture =
- m_gamedef->tsrc()->getTextureRaw(spec.name);
- // Image size on screen
- core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
- // Image rectangle on screen
- core::rect<s32> rect = imgrect + spec.pos;
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
- driver->draw2DImage(texture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(texture->getOriginalSize())),
- NULL/*&AbsoluteClippingRect*/, colors, true);
- }
-
- /*
- Draw dragged item stack
- */
- drawSelectedItem();
-
- /*
- Call base class
- */
- gui::IGUIElement::draw();
-}
-
-void GUIInventoryMenu::updateSelectedItem()
-{
- // If the selected stack has become empty for some reason, deselect it.
- // If the selected stack has become smaller, adjust m_selected_amount.
- if(m_selected_item)
- {
- bool selection_valid = false;
- if(m_selected_item->isValid())
- {
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- if(inv)
- {
- InventoryList *list = inv->getList(m_selected_item->listname);
- if(list && (u32) m_selected_item->i < list->getSize())
- {
- ItemStack stack = list->getItem(m_selected_item->i);
- if(m_selected_amount > stack.count)
- m_selected_amount = stack.count;
- if(!stack.empty())
- selection_valid = true;
- }
- }
- }
- if(!selection_valid)
- {
- delete m_selected_item;
- m_selected_item = NULL;
- m_selected_amount = 0;
- m_selected_dragging = false;
- }
- }
-
- // If craftresult is nonempty and nothing else is selected, select it now.
- if(!m_selected_item)
- {
- for(u32 i=0; i<m_inventorylists.size(); i++)
- {
- const ListDrawSpec &s = m_inventorylists[i];
- if(s.listname == "craftpreview")
- {
- Inventory *inv = m_invmgr->getInventory(s.inventoryloc);
- InventoryList *list = inv->getList("craftresult");
- if(list && list->getSize() >= 1 && !list->getItem(0).empty())
- {
- m_selected_item = new ItemSpec;
- m_selected_item->inventoryloc = s.inventoryloc;
- m_selected_item->listname = "craftresult";
- m_selected_item->i = 0;
- m_selected_amount = 0;
- m_selected_dragging = false;
- break;
- }
- }
- }
- }
-
- // If craftresult is selected, keep the whole stack selected
- if(m_selected_item && m_selected_item->listname == "craftresult")
- {
- Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv);
- InventoryList *list = inv->getList(m_selected_item->listname);
- assert(list);
- m_selected_amount = list->getItem(m_selected_item->i).count;
- }
-}
-
-bool GUIInventoryMenu::OnEvent(const SEvent& event)
-{
- if(event.EventType==EET_KEY_INPUT_EVENT)
- {
- KeyPress kp(event.KeyInput);
- if (event.KeyInput.PressedDown && (kp == EscapeKey ||
- kp == getKeySetting("keymap_inventory")))
- {
- quitMenu();
- return true;
- }
- }
- if(event.EventType==EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event == EMIE_MOUSE_MOVED)
- {
- // Mouse moved
- m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y);
- }
- if(event.EventType==EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event != EMIE_MOUSE_MOVED)
- {
- // Mouse event other than movement
-
- v2s32 p(event.MouseInput.X, event.MouseInput.Y);
- m_pointer = p;
-
- // Get selected item and hovered/clicked item (s)
-
- updateSelectedItem();
- ItemSpec s = getItemAtPos(p);
-
- Inventory *inv_selected = NULL;
- Inventory *inv_s = NULL;
-
- if(m_selected_item)
- {
- inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc);
- assert(inv_selected);
- assert(inv_selected->getList(m_selected_item->listname) != NULL);
- }
-
- u32 s_count = 0;
-
- if(s.isValid())
- do{ // breakable
- inv_s = m_invmgr->getInventory(s.inventoryloc);
-
- if(!inv_s){
- errorstream<<"InventoryMenu: The selected inventory location "
- <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist"
- <<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- InventoryList *list = inv_s->getList(s.listname);
- if(list == NULL){
- errorstream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" does not exist"<<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- if((u32)s.i >= list->getSize()){
- errorstream<<"InventoryMenu: The selected inventory list \""
- <<s.listname<<"\" is too small (i="<<s.i<<", size="
- <<list->getSize()<<")"<<std::endl;
- s.i = -1; // make it invalid again
- break;
- }
-
- s_count = list->getItem(s.i).count;
- }while(0);
-
- bool identical = (m_selected_item != NULL) && s.isValid() &&
- (inv_selected == inv_s) &&
- (m_selected_item->listname == s.listname) &&
- (m_selected_item->i == s.i);
-
- // buttons: 0 = left, 1 = right, 2 = middle
- // up/down: 0 = down (press), 1 = up (release), 2 = unknown event
- int button = 0;
- int updown = 2;
- if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
- { button = 0; updown = 0; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
- { button = 1; updown = 0; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN)
- { button = 2; updown = 0; }
- else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
- { button = 0; updown = 1; }
- else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
- { button = 1; updown = 1; }
- else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP)
- { button = 2; updown = 1; }
-
- // Set this number to a positive value to generate a move action
- // from m_selected_item to s.
- u32 move_amount = 0;
-
- // Set this number to a positive value to generate a drop action
- // from m_selected_item.
- u32 drop_amount = 0;
-
- // Set this number to a positive value to generate a craft action at s.
- u32 craft_amount = 0;
-
- if(updown == 0)
- {
- // Some mouse button has been pressed
-
- //infostream<<"Mouse button "<<button<<" pressed at p=("
- // <<p.X<<","<<p.Y<<")"<<std::endl;
-
- m_selected_dragging = false;
-
- if(s.isValid() && s.listname == "craftpreview")
- {
- // Craft preview has been clicked: craft
- craft_amount = (button == 2 ? 10 : 1);
- }
- else if(m_selected_item == NULL)
- {
- if(s_count != 0)
- {
- // Non-empty stack has been clicked: select it
- m_selected_item = new ItemSpec(s);
-
- if(button == 1) // right
- m_selected_amount = (s_count + 1) / 2;
- else if(button == 2) // middle
- m_selected_amount = MYMIN(s_count, 10);
- else // left
- m_selected_amount = s_count;
-
- m_selected_dragging = true;
- }
- }
- else // m_selected_item != NULL
- {
- assert(m_selected_amount >= 1);
-
- if(s.isValid())
- {
- // Clicked a slot: move
- if(button == 1) // right
- move_amount = 1;
- else if(button == 2) // middle
- move_amount = MYMIN(m_selected_amount, 10);
- else // left
- move_amount = m_selected_amount;
-
- if(identical)
- {
- if(move_amount >= m_selected_amount)
- m_selected_amount = 0;
- else
- m_selected_amount -= move_amount;
- move_amount = 0;
- }
- }
- else if(getAbsoluteClippingRect().isPointInside(m_pointer))
- {
- // Clicked somewhere else: deselect
- m_selected_amount = 0;
- }
- else
- {
- // Clicked outside of the window: drop
- if(button == 1) // right
- drop_amount = 1;
- else if(button == 2) // middle
- drop_amount = MYMIN(m_selected_amount, 10);
- else // left
- drop_amount = m_selected_amount;
- }
- }
- }
- else if(updown == 1)
- {
- // Some mouse button has been released
-
- //infostream<<"Mouse button "<<button<<" released at p=("
- // <<p.X<<","<<p.Y<<")"<<std::endl;
-
- if(m_selected_item != NULL && m_selected_dragging && s.isValid())
- {
- if(!identical)
- {
- // Dragged to different slot: move all selected
- move_amount = m_selected_amount;
- }
- }
- else if(m_selected_item != NULL && m_selected_dragging &&
- !(getAbsoluteClippingRect().isPointInside(m_pointer)))
- {
- // Dragged outside of window: drop all selected
- drop_amount = m_selected_amount;
- }
-
- m_selected_dragging = false;
- }
-
- // Possibly send inventory action to server
- if(move_amount > 0)
- {
- // Send IACTION_MOVE
-
- assert(m_selected_item && m_selected_item->isValid());
- assert(s.isValid());
-
- assert(inv_selected && inv_s);
- InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- InventoryList *list_to = inv_s->getList(s.listname);
- assert(list_from && list_to);
- ItemStack stack_from = list_from->getItem(m_selected_item->i);
- ItemStack stack_to = list_to->getItem(s.i);
-
- // Check how many items can be moved
- move_amount = stack_from.count = MYMIN(move_amount, stack_from.count);
- ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef());
- if(leftover.count == stack_from.count)
- {
- // Swap the stacks
- m_selected_amount -= stack_to.count;
- }
- else if(leftover.empty())
- {
- // Item fits
- m_selected_amount -= move_amount;
- }
- else
- {
- // Item only fits partially
- move_amount -= leftover.count;
- m_selected_amount -= move_amount;
- }
-
- infostream<<"Handing IACTION_MOVE to manager"<<std::endl;
- IMoveAction *a = new IMoveAction();
- a->count = move_amount;
- a->from_inv = m_selected_item->inventoryloc;
- a->from_list = m_selected_item->listname;
- a->from_i = m_selected_item->i;
- a->to_inv = s.inventoryloc;
- a->to_list = s.listname;
- a->to_i = s.i;
- m_invmgr->inventoryAction(a);
- }
- else if(drop_amount > 0)
- {
- // Send IACTION_DROP
-
- assert(m_selected_item && m_selected_item->isValid());
- assert(inv_selected);
- InventoryList *list_from = inv_selected->getList(m_selected_item->listname);
- assert(list_from);
- ItemStack stack_from = list_from->getItem(m_selected_item->i);
-
- // Check how many items can be dropped
- drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count);
- assert(drop_amount > 0 && drop_amount <= m_selected_amount);
- m_selected_amount -= drop_amount;
-
- infostream<<"Handing IACTION_DROP to manager"<<std::endl;
- IDropAction *a = new IDropAction();
- a->count = drop_amount;
- a->from_inv = m_selected_item->inventoryloc;
- a->from_list = m_selected_item->listname;
- a->from_i = m_selected_item->i;
- m_invmgr->inventoryAction(a);
- }
- else if(craft_amount > 0)
- {
- // Send IACTION_CRAFT
-
- assert(s.isValid());
- assert(inv_s);
-
- infostream<<"Handing IACTION_CRAFT to manager"<<std::endl;
- ICraftAction *a = new ICraftAction();
- a->count = craft_amount;
- a->craft_inv = s.inventoryloc;
- m_invmgr->inventoryAction(a);
- }
-
- // If m_selected_amount has been decreased to zero, deselect
- if(m_selected_amount == 0)
- {
- delete m_selected_item;
- m_selected_item = NULL;
- m_selected_amount = 0;
- m_selected_dragging = false;
- }
- }
- if(event.EventType==EET_GUI_EVENT)
- {
- if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
- {
- if(!canTakeFocus(event.GUIEvent.Element))
- {
- infostream<<"GUIInventoryMenu: Not allowing focus change."
- <<std::endl;
- // Returning true disables focus change
- return true;
- }
- }
- if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
- {
- /*switch(event.GUIEvent.Caller->getID())
- {
- case 256: // continue
- setVisible(false);
- break;
- case 257: // exit
- dev->closeDevice();
- break;
- }*/
- }
- }
-
- return Parent ? Parent->OnEvent(event) : false;
-}
-
+++ /dev/null
-/*
-Minetest-c55
-Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-
-#ifndef GUIINVENTORYMENU_HEADER
-#define GUIINVENTORYMENU_HEADER
-
-#include "irrlichttypes_extrabloated.h"
-#include "inventory.h"
-#include "inventorymanager.h"
-#include "modalMenu.h"
-
-class IGameDef;
-class InventoryManager;
-
-class IFormSource
-{
-public:
- virtual ~IFormSource(){}
- virtual std::string getForm() = 0;
-};
-
-void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- IGameDef *gamedef);
-
-class GUIInventoryMenu : public GUIModalMenu
-{
- struct ItemSpec
- {
- ItemSpec()
- {
- i = -1;
- }
- ItemSpec(const InventoryLocation &a_inventoryloc,
- const std::string &a_listname,
- s32 a_i)
- {
- inventoryloc = a_inventoryloc;
- listname = a_listname;
- i = a_i;
- }
- bool isValid() const
- {
- return i != -1;
- }
-
- InventoryLocation inventoryloc;
- std::string listname;
- s32 i;
- };
-
- struct ListDrawSpec
- {
- ListDrawSpec()
- {
- }
- ListDrawSpec(const InventoryLocation &a_inventoryloc,
- const std::string &a_listname,
- v2s32 a_pos, v2s32 a_geom):
- inventoryloc(a_inventoryloc),
- listname(a_listname),
- pos(a_pos),
- geom(a_geom)
- {
- }
-
- InventoryLocation inventoryloc;
- std::string listname;
- v2s32 pos;
- v2s32 geom;
- };
-
- struct ImageDrawSpec
- {
- ImageDrawSpec()
- {
- }
- ImageDrawSpec(const std::string &a_name,
- v2s32 a_pos, v2s32 a_geom):
- name(a_name),
- pos(a_pos),
- geom(a_geom)
- {
- }
- std::string name;
- v2s32 pos;
- v2s32 geom;
- };
-
-public:
- GUIInventoryMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- InventoryManager *invmgr,
- IGameDef *gamedef
- );
- ~GUIInventoryMenu();
-
- void setFormSpec(const std::string &formspec_string,
- InventoryLocation current_inventory_location)
- {
- m_formspec_string = formspec_string;
- m_current_inventory_location = current_inventory_location;
- regenerateGui(m_screensize_old);
- }
-
- // form_src is deleted by this GUIInventoryMenu
- void setFormSource(IFormSource *form_src)
- {
- m_form_src = form_src;
- }
-
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);
-
- ItemSpec getItemAtPos(v2s32 p) const;
- void drawList(const ListDrawSpec &s, int phase);
- void drawSelectedItem();
- void drawMenu();
- void updateSelectedItem();
-
- bool OnEvent(const SEvent& event);
-
-protected:
- v2s32 getBasePos() const
- {
- return padding + AbsoluteRect.UpperLeftCorner;
- }
-
- v2s32 padding;
- v2s32 spacing;
- v2s32 imgsize;
-
- InventoryManager *m_invmgr;
- IGameDef *m_gamedef;
-
- std::string m_formspec_string;
- InventoryLocation m_current_inventory_location;
- IFormSource *m_form_src;
-
- core::array<ListDrawSpec> m_inventorylists;
- core::array<ImageDrawSpec> m_images;
-
- ItemSpec *m_selected_item;
- u32 m_selected_amount;
- bool m_selected_dragging;
-
- v2s32 m_pointer;
- gui::IGUIStaticText *m_tooltip_element;
-};
-
-#endif
-
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
+#include "guiFormSpecMenu.h"
#include <string>
-struct TextDest
-{
- virtual void gotText(std::wstring text) = 0;
- virtual ~TextDest() {};
-};
-
class GUITextInputMenu : public GUIModalMenu
{
public:
i = m_stringvars.find(name);
if(i == m_stringvars.end())
return "";
- return i->second;
+ return resolveString(i->second);
}
void setString(const std::string &name, const std::string &var)
{
else
m_stringvars[name] = var;
}
+ // support variable names in values
+ std::string resolveString(const std::string &str) const
+ {
+ if(str.substr(0,2) == "${" && str[str.length()-1] == '}')
+ return resolveString(getString(str.substr(2,str.length()-3)));
+ return str;
+ }
std::map<std::string, std::string> getStrings() const
{
return m_stringvars;