Rotate frame motor textures
authorkhonkhortisan <kyle.kylina@gmail.com>
Wed, 20 Feb 2013 03:24:24 +0000 (19:24 -0800)
committerkhonkhortisan <kyle.kylina@gmail.com>
Wed, 20 Feb 2013 03:24:24 +0000 (19:24 -0800)
Without adding new images

technic/frames.lua

index 820a3082e1ad52aedbcdff4040ec9b0cc26a3b62..efae0e54eb011bacdbae02d39caa1c0ccfe56ad6 100644 (file)
@@ -298,7 +298,7 @@ minetest.register_node("technic:frame_motor3",{
 minetest.register_node("technic:frame_motor4",{
        description = "Frame motor 4",
        tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
-               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
+               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png^[transformR180"},
        groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
        paramtype2 = "facedir",
        mesecons={effector={action_on=frame_motor4_on}},
@@ -314,7 +314,7 @@ minetest.register_node("technic:frame_motor4",{
 minetest.register_node("technic:frame_motor5",{
        description = "Frame motor 5",
        tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
-               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
+               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png^[transformR90"},
        groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
        paramtype2 = "facedir",
        mesecons={effector={action_on=frame_motor5_on}},
@@ -330,7 +330,7 @@ minetest.register_node("technic:frame_motor5",{
 minetest.register_node("technic:frame_motor6",{
        description = "Frame motor 6",
        tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
-               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png"},
+               "technic_lv_cable.png", "technic_lv_cable.png", "pipeworks_filter_top.png^[transformR270"},
        groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
        paramtype2 = "facedir",
        mesecons={effector={action_on=frame_motor6_on}},