-- ^ Returns nil for unloaded area
-- - get_node_light(pos, timeofday) -> 0...15 or nil
-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
--- - add_entity(pos, name)
+-- - add_entity(pos, name): Returns ObjectRef or nil if failed
-- - add_item(pos, itemstring)
-- - add_rat(pos)
-- - add_firefly(pos)
const char *name = luaL_checkstring(L, 3);
// Do it
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
- env->addActiveObject(obj);
- return 0;
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectref_get_or_create(L, obj);
+ return 1;
}
// EnvRef:add_item(pos, inventorystring)