v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
+
+ // Don't even try to get n1 if n0 is already CONTENT_IGNORE
+ if (n0.getContent() == CONTENT_IGNORE ) {
+ makes_face = false;
+ return;
+ }
MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
- TileSpec tile0 = getNodeTile(n0, p, face_dir, data);
- TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, data);
// This is hackish
bool equivalent = false;
if(mf == 1)
{
- tile = tile0;
+ tile = getNodeTile(n0, p, face_dir, data);
p_corrected = p;
face_dir_corrected = face_dir;
light_source = ndef->get(n0).light_source;
}
else
{
- tile = tile1;
+ tile = getNodeTile(n1, p + face_dir, -face_dir, data);
p_corrected = p + face_dir;
face_dir_corrected = -face_dir;
light_source = ndef->get(n1).light_source;