GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_3D_CLOUDS_CB,
GUI_ID_OPAQUE_WATER_CB,
+ GUI_ID_MIPMAP_CB,
+ GUI_ID_ANISOTROPIC_CB,
+ GUI_ID_BILINEAR_CB,
+ GUI_ID_TRILINEAR_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
Environment->addCheckBox(m_data->opaque_water, rect, this,
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
}
+
+
+ // Anisotropic/mipmap/bi-/trilinear settings
+
+ {
+ core::rect<s32> rect(0, 0, option_w+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175, option_y);
+ Environment->addCheckBox(m_data->mip_map, rect, this,
+ GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
+ }
+
+ {
+ core::rect<s32> rect(0, 0, option_w+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175, option_y+20);
+ Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
+ GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
+ }
+
+ {
+ core::rect<s32> rect(0, 0, option_w+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
+ Environment->addCheckBox(m_data->bilinear_filter, rect, this,
+ GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
+ }
+
+ {
+ core::rect<s32> rect(0, 0, option_w+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
+ Environment->addCheckBox(m_data->trilinear_filter, rect, this,
+ GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
+ }
+
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
}
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)