void Hud::drawCrosshair() {
- if (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) {
+ if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
+ return;
+
+ ITextureSource *tsrc = gamedef->getTextureSource();
+ if (tsrc->isKnownSourceImage("crosshair.png")) {
+ video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
+ v2u32 size = crosshair->getOriginalSize();
+ v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
+ displaycenter.Y - (size.Y / 2));
+ driver->draw2DImage(crosshair, lsize,
+ core::rect<s32>(0, 0, size.X, size.Y),
+ 0, crosshair_argb, true);
+ } else {
driver->draw2DLine(displaycenter - v2s32(10, 0),
displaycenter + v2s32(10, 0), crosshair_argb);
driver->draw2DLine(displaycenter - v2s32(0, 10),