World config dialog: Use engine determined path for game mods
authorKahrl <kahrl@gmx.net>
Mon, 19 Aug 2013 11:55:04 +0000 (13:55 +0200)
committerKahrl <kahrl@gmx.net>
Mon, 19 Aug 2013 13:49:36 +0000 (15:49 +0200)
builtin/gamemgr.lua
builtin/mainmenu.lua
builtin/modmgr.lua

index cb3e8d442a01a726b6eb8f017f3f98a430e1a18a..8409bff0335ced4e9f03a668b623d7c29918c96e 100644 (file)
@@ -155,22 +155,35 @@ function gamemgr.delete_mod(gamespec,modindex)
 end
 
 --------------------------------------------------------------------------------
-function gamemgr.get_game_mods(gamespec)
+function gamemgr.find_by_gameid(gameid)
+       for i=1,#gamemgr.games,1 do             
+               if gamemgr.games[i].id == gameid then
+                       return gamemgr.games[i], i
+               end
+       end
+       return nil, nil
+end
 
-       local retval = ""
-       
-       if gamespec.gamemods_path ~= nil and
+--------------------------------------------------------------------------------
+function gamemgr.get_game_mods(gamespec, retval)
+       if gamespec ~= nil and
+               gamespec.gamemods_path ~= nil and
                gamespec.gamemods_path ~= "" then
-               local game_mods = {}
-               get_mods(gamespec.gamemods_path,game_mods)
-               
-               for i=1,#game_mods,1 do
-                       if retval ~= "" then
-                               retval = retval..","
-                       end
-                       retval = retval .. game_mods[i].name
-               end 
+               get_mods(gamespec.gamemods_path, retval)
        end
+end
+
+--------------------------------------------------------------------------------
+function gamemgr.get_game_modlist(gamespec)
+       local retval = ""
+       local game_mods = {}
+       gamemgr.get_game_mods(gamespec, game_mods)
+       for i=1,#game_mods,1 do
+               if retval ~= "" then
+                       retval = retval..","
+               end
+               retval = retval .. game_mods[i].name
+       end 
        return retval
 end
 
@@ -220,7 +233,7 @@ function gamemgr.tab()
                        "label[6,1.4;" .. fgettext("Mods:") .."]" ..
                        "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
                        "textlist[6,2;5.5,3.3;game_mgr_modlist;"
-                       .. gamemgr.get_game_mods(current_game) ..";0]" ..
+                       .. gamemgr.get_game_modlist(current_game) ..";0]" ..
                        "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
        end
        return retval
@@ -243,7 +256,7 @@ function gamemgr.dialog_edit_game()
                
                retval = retval .. 
                        "textlist[0.5,0.5;4.5,4.3;mods_current;"
-                       .. gamemgr.get_game_mods(current_game) ..";0]"
+                       .. gamemgr.get_game_modlist(current_game) ..";0]"
                        
                        
                retval = retval .. 
index 6772224773efd1bfbff1fd7e9345dadae86daa82..490f9ae4e1af968fcaff58f071cf192ce1511f76 100644 (file)
@@ -237,13 +237,11 @@ function menu.update_last_game()
        if current_world == nil then
                return
        end
-               
-       for i=1,#gamemgr.games,1 do             
-               if gamemgr.games[i].id == current_world.gameid then
-                       menu.last_game = i
-                       engine.setting_set("main_menu_last_game_idx",menu.last_game)
-                       break
-               end
+       
+       local gamespec, i = gamemgr.find_by_gameid(current_world.gameid)
+       if i ~= nil then
+               menu.last_game = i
+               engine.setting_set("main_menu_last_game_idx",menu.last_game)
        end
 end
 
index 81ac94c0ea2fed5d7cb8c173b135351f4dc80bf0..9f5f68a48df4a3a7fb26a9a94f9f5faa19f1168e 100644 (file)
@@ -529,9 +529,8 @@ function modmgr.get_worldconfig(worldpath)
        end
        
        --read gamemods
-       local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods"
-       
-       get_mods(gamemodpath,worldconfig.game_mods)
+       local gamespec = gamemgr.find_by_gameid(worldconfig.id)
+       gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
 
        return worldconfig
 end
@@ -871,12 +870,8 @@ function modmgr.preparemodlist(data)
        end
        
        --read game mods
-       if data.gameid ~= nil and
-               data.gameid ~= "" then
-               local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
-               
-               get_mods(gamemodpath,game_mods)
-       end
+       local gamespec = gamemgr.find_by_gameid(data.gameid)
+       gamemgr.get_game_mods(gamespec, game_mods)
        
        for i=1,#game_mods,1 do
                game_mods[i].typ = "game_mod"