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Send KEY_END when (re)creating a text input
author
Giuseppe Bilotta
<giuseppe.bilotta@gmail.com>
Sat, 13 Aug 2011 16:56:15 +0000
(18:56 +0200)
committer
Giuseppe Bilotta
<giuseppe.bilotta@gmail.com>
Mon, 22 Aug 2011 11:02:08 +0000
(13:02 +0200)
This ensures that on creation and when resizing the cursor is at the end
of the text rather than at the beginnig.
src/guiTextInputMenu.cpp
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diff --git
a/src/guiTextInputMenu.cpp
b/src/guiTextInputMenu.cpp
index bfe0ea5de259b0123a0d20f80a864f7049d92b5e..208ced803cd21ee6e750f7755c339c545817610a 100644
(file)
--- a/
src/guiTextInputMenu.cpp
+++ b/
src/guiTextInputMenu.cpp
@@
-103,6
+103,12
@@
void GUITextInputMenu::regenerateGui(v2u32 screensize)
gui::IGUIElement *e =
Environment->addEditBox(text.c_str(), rect, true, this, 256);
Environment->setFocus(e);
+
+ irr::SEvent evt;
+ evt.EventType = EET_KEY_INPUT_EVENT;
+ evt.KeyInput.Key = KEY_END;
+ evt.KeyInput.PressedDown = true;
+ e->OnEvent(evt);
}
changeCtype("");
{