Restore old acceleration behavior until something is actually agreed on (part 2)
authorPerttu Ahola <celeron55@gmail.com>
Fri, 15 Feb 2013 20:47:03 +0000 (22:47 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Fri, 15 Feb 2013 20:47:23 +0000 (22:47 +0200)
src/player.cpp

index 0c34c4cdfcf2dbb98f0715b607b8f095b0c22ace..90aa4fe0585a16af7114e5913f7659ceb4974d10 100644 (file)
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
                "list[current_player;craftpreview;7,1;1,1;]";
 
        // Initialize movement settings at default values, so movement can work if the server fails to send them
-       movement_acceleration_default = 2 * BS;
-       movement_acceleration_air = 0.5 * BS;
-       movement_acceleration_fast = 8 * BS;
+       movement_acceleration_default = 4 * BS;
+       movement_acceleration_air = 4 * BS;
+       movement_acceleration_fast = 4 * BS;
        movement_speed_walk = 4 * BS;
        movement_speed_crouch = 1.35 * BS;
        movement_speed_fast = 20 * BS;