Player *player = server->m_env.getPlayer(peer_id);
+ assert(player != NULL);
+
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
/*
Get and write player data
*/
-
- core::list<Player*> players = server->m_env.getPlayers();
+
+ // Get connected players
+ core::list<Player*> players = server->m_env.getPlayers(true);
// Write player count
u16 playercount = players.size();
Player *player = server->m_env.getPlayer(peer_id);
+ assert(player);
+
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
void PlayerInfo::PrintLine(std::ostream *s)
{
- (*s)<<id<<": \""<<name<<"\" ("
+ (*s)<<id<<": ";
+ (*s)<<"\""<<name<<"\" ("
<<position.X<<","<<position.Y
<<","<<position.Z<<") ";
address.print(s);
i = m_clients.getIterator();
i.atEnd() == false; i++)
{
- u16 peer_id = i.getNode()->getKey();
-
- // Delete player
+ /*// Delete player
+ // NOTE: These are removed by env destructor
{
+ u16 peer_id = i.getNode()->getKey();
JMutexAutoLock envlock(m_env_mutex);
m_env.removePlayer(peer_id);
- }
+ }*/
// Delete client
delete i.getNode()->getValue();
/*
Set up player
*/
+
+ // Get player name
+ const u32 playername_size = 20;
+ char playername[playername_size];
+ for(u32 i=0; i<playername_size-1; i++)
+ {
+ playername[i] = data[3+i];
+ }
+ playername[playername_size-1] = 0;
+
+ // Get player
+ Player *player = emergePlayer(playername, "");
+ //Player *player = m_env.getPlayer(peer_id);
+
+ // If a client is already connected to the player, cancel
+ if(player->peer_id != 0)
+ {
+ derr_server<<DTIME<<"Server: peer_id="<<peer_id
+ <<" tried to connect to "
+ "an already connected player (peer_id="
+ <<player->peer_id<<")"<<std::endl;
+ return;
+ }
- Player *player = m_env.getPlayer(peer_id);
+ // Set client of player
+ player->peer_id = peer_id;
// Check if player doesn't exist
if(player == NULL)
throw con::InvalidIncomingDataException
("Server::ProcessData(): INIT: Player doesn't exist");
- // update name if it was supplied
+ /*// update name if it was supplied
if(datasize >= 20+3)
{
data[20+3-1] = 0;
player->updateName((const char*)&data[3]);
- }
+ }*/
// Now answer with a TOCLIENT_INIT
assert(client->peer_id == i.getNode()->getKey());
if(client->serialization_version == SER_FMT_VER_INVALID)
continue;
+ // Get player
+ Player *player = m_env.getPlayer(client->peer_id);
// Get name of player
std::wstring name = L"unknown";
- Player *player = m_env.getPlayer(client->peer_id);
if(player != NULL)
name = narrow_to_wide(player->getName());
// Add name to information string
PlayerInfo info;
Player *player = *i;
+
try{
con::Peer *peer = m_con.GetPeer(player->peer_id);
+ // Copy info from peer to info struct
info.id = peer->id;
info.address = peer->address;
info.avg_rtt = peer->avg_rtt;
}
catch(con::PeerNotFoundException &e)
{
- // Outdated peer info
+ // Set dummy peer info
info.id = 0;
info.address = Address(0,0,0,0,0);
info.avg_rtt = 0.0;
//JMutexAutoLock envlock(m_env_mutex);
- core::list<Player*> players = m_env.getPlayers();
+ // Get connected players
+ core::list<Player*> players = m_env.getPlayers(true);
u32 player_count = players.getSize();
u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count;
return n->getValue();
}
+Player *Server::emergePlayer(const char *name, const char *password)
+{
+ /*
+ Try to get an existing player
+ */
+ Player *player = m_env.getPlayer(name);
+ if(player != NULL)
+ {
+ // Got one.
+ return player;
+ }
+
+ /*
+ Create a new player
+ */
+ {
+ player = new ServerRemotePlayer();
+ //player->peer_id = c.peer_id;
+ player->peer_id = PEER_ID_INEXISTENT;
+ player->updateName(name);
+
+ /*
+ Set player position
+ */
+#if 0
+ // We're going to throw the player to this position
+ //v2s16 nodepos(29990,29990);
+ //v2s16 nodepos(9990,9990);
+ v2s16 nodepos(0,0);
+ v2s16 sectorpos = getNodeSectorPos(nodepos);
+ // Get sector
+ m_env.getMap().emergeSector(sectorpos);
+ // Get ground height at point
+ f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
+ // The sector should have been generated -> groundheight exists
+ assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
+ // Don't go underwater
+ if(groundheight < WATER_LEVEL)
+ groundheight = WATER_LEVEL;
+#endif
+
+#if 1
+ v2s16 nodepos;
+ f32 groundheight = 0;
+ // Try to find a good place a few times
+ for(s32 i=0; i<100; i++)
+ {
+ s32 range = 1 + i*5;
+ // We're going to try to throw the player to this position
+ nodepos = v2s16(-range/2 + (myrand()%range),
+ -range/2 + (myrand()%range));
+ v2s16 sectorpos = getNodeSectorPos(nodepos);
+ // Get sector
+ m_env.getMap().emergeSector(sectorpos);
+ // Get ground height at point
+ groundheight = m_env.getMap().getGroundHeight(nodepos, true);
+ // The sector should have been generated -> groundheight exists
+ assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
+ // Don't go underwater
+ if(groundheight < WATER_LEVEL)
+ continue;
+ // Don't go inside ground
+ try{
+ v3s16 footpos(nodepos.X, groundheight+1, nodepos.Y);
+ v3s16 headpos(nodepos.X, groundheight+2, nodepos.Y);
+ if(m_env.getMap().getNode(footpos).d != CONTENT_AIR
+ || m_env.getMap().getNode(headpos).d != CONTENT_AIR)
+ {
+ // In ground
+ continue;
+ }
+ }catch(InvalidPositionException &e)
+ {
+ // Ignore invalid position
+ continue;
+ }
+ // Found a good place
+ break;
+ }
+#endif
+
+ player->setPosition(intToFloat(v3s16(
+ nodepos.X,
+ groundheight + 1,
+ nodepos.Y
+ )));
+
+ /*
+ Add player to environment
+ */
+
+ m_env.addPlayer(player);
+
+ /*
+ Add stuff to inventory
+ */
+
+ if(g_settings.getBool("creative_mode"))
+ {
+ // Give some good picks
+ {
+ InventoryItem *item = new ToolItem("STPick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("MesePick", 0);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+
+ /*
+ Give materials
+ */
+ assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
+
+ // add torch first
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
+ player->inventory.addItem("main", item);
+
+ // Then others
+ for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
+ {
+ // Skip some materials
+ if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
+ continue;
+
+ InventoryItem *item = new MaterialItem(i, 1);
+ player->inventory.addItem("main", item);
+ }
+ // Sign
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ }
+ else
+ {
+ /*{
+ InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new CraftItem("Stick", 4);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("WPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }
+ {
+ InventoryItem *item = new ToolItem("STPick", 32000);
+ void* r = player->inventory.addItem("main", item);
+ assert(r == NULL);
+ }*/
+ /*// Give some lights
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }
+ // and some signs
+ for(u16 i=0; i<4; i++)
+ {
+ InventoryItem *item = new MapBlockObjectItem("Sign Example text");
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+ /*// Give some other stuff
+ {
+ InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
+ bool r = player->inventory.addItem("main", item);
+ assert(r == true);
+ }*/
+ }
+
+ return player;
+ }
+}
+
void Server::UpdateBlockWaterPressure(MapBlock *block,
core::map<v3s16, MapBlock*> &modified_blocks)
{
client->peer_id = c.peer_id;
m_clients.insert(client->peer_id, client);
- // Create player
- {
- Player *player = m_env.getPlayer(c.peer_id);
-
- // The player shouldn't already exist
- assert(player == NULL);
-
- player = new ServerRemotePlayer(true);
- player->peer_id = c.peer_id;
-
- /*
- Set player position
- */
-
- // We're going to throw the player to this position
- //v2s16 nodepos(29990,29990);
- //v2s16 nodepos(9990,9990);
- v2s16 nodepos(0,0);
- v2s16 sectorpos = getNodeSectorPos(nodepos);
- // Get zero sector (it could have been unloaded to disk)
- m_env.getMap().emergeSector(sectorpos);
- // Get ground height at origin
- f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true);
- // The sector should have been generated -> groundheight exists
- assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE);
- // Don't go underwater
- if(groundheight < WATER_LEVEL)
- groundheight = WATER_LEVEL;
-
- player->setPosition(intToFloat(v3s16(
- nodepos.X,
- groundheight + 1,
- nodepos.Y
- )));
-
- /*
- Add player to environment
- */
-
- m_env.addPlayer(player);
-
- /*
- Add stuff to inventory
- */
-
- if(g_settings.getBool("creative_mode"))
- {
- // Give some good picks
- {
- InventoryItem *item = new ToolItem("STPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
- assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
- {
- // Skip some materials
- if(i == CONTENT_OCEAN || i == CONTENT_TORCH)
- continue;
-
- InventoryItem *item = new MaterialItem(i, 1);
- player->inventory.addItem("main", item);
- }
- // Sign
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- }
- else
- {
- /*{
- InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new CraftItem("Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem("STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
- /*// Give some lights
- {
- InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }
- // and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem("Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- }
- }
-
} // PEER_ADDED
else if(c.type == PEER_REMOVED)
{
message += L" (timed out)";
}
- // Delete player
+ /*// Delete player
{
m_env.removePlayer(c.peer_id);
+ }*/
+
+ // Set player client disconnected
+ {
+ Player *player = m_env.getPlayer(c.peer_id);
+ player->peer_id = 0;
}
// Delete client