#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"
+#include <algorithm>
+
+#define KMaxButtonPerColumns 12
enum
{
};
GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
- GUIModalMenu(env, parent, id, menumgr)
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+GUIModalMenu(env, parent, id, menumgr)
{
activeKey = -1;
+ this->key_used_text = NULL;
init_keys();
+ for(size_t i=0; i<key_settings.size(); i++)
+ this->key_used.push_back(key_settings.at(i)->key);
}
GUIKeyChangeMenu::~GUIKeyChangeMenu()
const core::list<gui::IGUIElement*> &children = getChildren();
core::list<gui::IGUIElement*> children_copy;
for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
- != children.end(); i++)
+ != children.end(); i++)
{
children_copy.push_back(*i);
}
for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
- != children_copy.end(); i++)
+ != children_copy.end(); i++)
{
(*i)->remove();
}
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{
- /*
- Remove stuff
- */
removeChildren();
-
- /*
- Calculate new sizes and positions
- */
-
v2s32 size(620, 430);
-
+
core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
- screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
- screensize.Y / 2 + size.Y / 2);
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
DesiredRect = rect;
recalculateAbsolutePosition(false);
rect += topleft + v2s32(25, 3);
//gui::IGUIStaticText *t =
Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
- v2s32 offset(25, 60);
- // buttons
-
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Forward"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->forward = Environment->addButton(rect, this,
- GUI_ID_KEY_FORWARD_BUTTON,
- wgettext(key_forward.name()));
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Backward"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->backward = Environment->addButton(rect, this,
- GUI_ID_KEY_BACKWARD_BUTTON,
- wgettext(key_backward.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Left"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
- wgettext(key_left.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Right"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->right = Environment->addButton(rect, this,
- GUI_ID_KEY_RIGHT_BUTTON,
- wgettext(key_right.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Use"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
- wgettext(key_use.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Sneak"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->sneak = Environment->addButton(rect, this,
- GUI_ID_KEY_SNEAK_BUTTON,
- wgettext(key_sneak.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
- wgettext(key_jump.name()));
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Drop"), rect, false, true, this, -1);
+ rect, false, true, this, -1);
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
}
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->dropbtn = Environment->addButton(rect, this, GUI_ID_KEY_DROP_BUTTON,
- wgettext(key_drop.name()));
- }
-
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Inventory"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ // Build buttons
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->inventory = Environment->addButton(rect, this,
- GUI_ID_KEY_INVENTORY_BUTTON,
- wgettext(key_inventory.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
- wgettext(key_chat.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
- wgettext(key_cmd.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Console"), rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->console = Environment->addButton(rect, this, GUI_ID_KEY_CONSOLE_BUTTON,
- wgettext(key_console.name()));
- }
-
- //next col
- offset = v2s32(250, 60);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Toggle fly"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
- wgettext(key_fly.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Toggle fast"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
-
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
- wgettext(key_fast.name()));
- }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Range select"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
- }
+ v2s32 offset(25, 60);
+ for(size_t i = 0; i < key_settings.size(); i++)
{
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->range = Environment->addButton(rect, this,
- GUI_ID_KEY_RANGE_BUTTON,
- wgettext(key_range.name()));
- }
+ key_setting *k = key_settings.at(i);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ Environment->addStaticText(k->button_name, rect, false, true, this, -1);
+ }
- offset += v2s32(0, 25);
- {
- core::rect < s32 > rect(0, 0, 100, 20);
- rect += topleft + v2s32(offset.X, offset.Y);
- Environment->addStaticText(wgettext("Print stacks"),
- rect, false, true, this, -1);
- //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name()));
+ }
+ if(i + 1 == KMaxButtonPerColumns)
+ offset = v2s32(250, 60);
+ else
+ offset += v2s32(0, 25);
}
- {
- core::rect < s32 > rect(0, 0, 100, 30);
- rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
- this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
- wgettext(key_dump.name()));
- }
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
- wgettext("Save"));
+ wgettext("Save"));
}
{
core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
- wgettext("Cancel"));
+ wgettext("Cancel"));
}
changeCtype("C");
+
}
void GUIKeyChangeMenu::drawMenu()
bool GUIKeyChangeMenu::acceptInput()
{
- g_settings->set("keymap_forward", key_forward.sym());
- g_settings->set("keymap_backward", key_backward.sym());
- g_settings->set("keymap_left", key_left.sym());
- g_settings->set("keymap_right", key_right.sym());
- g_settings->set("keymap_jump", key_jump.sym());
- g_settings->set("keymap_sneak", key_sneak.sym());
- g_settings->set("keymap_drop", key_drop.sym());
- g_settings->set("keymap_inventory", key_inventory.sym());
- g_settings->set("keymap_chat", key_chat.sym());
- g_settings->set("keymap_cmd", key_cmd.sym());
- g_settings->set("keymap_console", key_console.sym());
- g_settings->set("keymap_rangeselect", key_range.sym());
- g_settings->set("keymap_freemove", key_fly.sym());
- g_settings->set("keymap_fastmove", key_fast.sym());
- g_settings->set("keymap_special1", key_use.sym());
- g_settings->set("keymap_print_debug_stacks", key_dump.sym());
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ key_setting *k = key_settings.at(i);
+ g_settings->set(k->setting_name, k->key.sym());
+ }
clearKeyCache();
return true;
}
-void GUIKeyChangeMenu::init_keys()
-{
- key_forward = getKeySetting("keymap_forward");
- key_backward = getKeySetting("keymap_backward");
- key_left = getKeySetting("keymap_left");
- key_right = getKeySetting("keymap_right");
- key_jump = getKeySetting("keymap_jump");
- key_sneak = getKeySetting("keymap_sneak");
- key_drop = getKeySetting("keymap_drop");
- key_inventory = getKeySetting("keymap_inventory");
- key_chat = getKeySetting("keymap_chat");
- key_cmd = getKeySetting("keymap_cmd");
- key_console = getKeySetting("keymap_console");
- key_range = getKeySetting("keymap_rangeselect");
- key_fly = getKeySetting("keymap_freemove");
- key_fast = getKeySetting("keymap_fastmove");
- key_use = getKeySetting("keymap_special1");
- key_dump = getKeySetting("keymap_print_debug_stacks");
-}
bool GUIKeyChangeMenu::resetMenu()
{
if (activeKey >= 0)
{
- switch (activeKey)
+ for(size_t i = 0; i < key_settings.size(); i++)
{
- case GUI_ID_KEY_FORWARD_BUTTON:
- this->forward->setText(
- wgettext(key_forward.name()));
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- this->backward->setText(
- wgettext(key_backward.name()));
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- this->left->setText(wgettext(key_left.name()));
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- this->right->setText(wgettext(key_right.name()));
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- this->jump->setText(wgettext(key_jump.name()));
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- this->sneak->setText(wgettext(key_sneak.name()));
- break;
- case GUI_ID_KEY_DROP_BUTTON:
- this->dropbtn->setText(wgettext(key_drop.name()));
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- this->inventory->setText(
- wgettext(key_inventory.name()));
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- this->chat->setText(wgettext(key_chat.name()));
- break;
- case GUI_ID_KEY_CMD_BUTTON:
- this->cmd->setText(wgettext(key_cmd.name()));
- break;
- case GUI_ID_KEY_CONSOLE_BUTTON:
- this->console->setText(wgettext(key_console.name()));
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- this->range->setText(wgettext(key_range.name()));
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- this->fly->setText(wgettext(key_fly.name()));
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- this->fast->setText(wgettext(key_fast.name()));
- break;
- case GUI_ID_KEY_USE_BUTTON:
- this->use->setText(wgettext(key_use.name()));
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- this->dump->setText(wgettext(key_dump.name()));
- break;
+ key_setting *k = key_settings.at(i);
+ if(k->id == activeKey)
+ {
+ k->button->setText(wgettext(k->key.name()));
+ break;
+ }
}
activeKey = -1;
return false;
bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
{
if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
- && event.KeyInput.PressedDown)
+ && event.KeyInput.PressedDown)
{
changeCtype("");
KeyPress kp(event.KeyInput);
- if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
- {
- this->forward->setText(wgettext(kp.name()));
- this->key_forward = kp;
- }
- else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
- {
- this->backward->setText(wgettext(kp.name()));
- this->key_backward = kp;
- }
- else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
- {
- this->left->setText(wgettext(kp.name()));
- this->key_left = kp;
- }
- else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
- {
- this->right->setText(wgettext(kp.name()));
- this->key_right = kp;
- }
- else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
- {
- this->jump->setText(wgettext(kp.name()));
- this->key_jump = kp;
- }
- else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
- {
- this->sneak->setText(wgettext(kp.name()));
- this->key_sneak = kp;
- }
- else if (activeKey == GUI_ID_KEY_DROP_BUTTON)
+ // Remove Key already in use message
+ if(this->key_used_text)
{
- this->dropbtn->setText(wgettext(kp.name()));
- this->key_drop = kp;
+ this->key_used_text->remove();
+ this->key_used_text = NULL;
}
- else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+ // Display Key already in use message
+ if (std::find(this->key_used.begin(), this->key_used.end(), kp) != this->key_used.end())
{
- this->inventory->setText(wgettext(kp.name()));
- this->key_inventory = kp;
+ core::rect < s32 > rect(0, 0, 600, 40);
+ rect += v2s32(0, 0) + v2s32(25, 30);
+ this->key_used_text = Environment->addStaticText(wgettext("Key already in use"),
+ rect, false, true, this, -1);
+ //infostream << "Key already in use" << std::endl;
}
- else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
- {
- this->chat->setText(wgettext(kp.name()));
- this->key_chat = kp;
- }
- else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
- {
- this->cmd->setText(wgettext(kp.name()));
- this->key_cmd = kp;
- }
- else if (activeKey == GUI_ID_KEY_CONSOLE_BUTTON)
- {
- this->console->setText(wgettext(kp.name()));
- this->key_console = kp;
- }
- else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
- {
- this->range->setText(wgettext(kp.name()));
- this->key_range = kp;
- }
- else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
- {
- this->fly->setText(wgettext(kp.name()));
- this->key_fly = kp;
- }
- else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
- {
- this->fast->setText(wgettext(kp.name()));
- this->key_fast = kp;
- }
- else if (activeKey == GUI_ID_KEY_USE_BUTTON)
- {
- this->use->setText(wgettext(kp.name()));
- this->key_use = kp;
- }
- else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+
+ // But go on
{
- this->dump->setText(wgettext(kp.name()));
- this->key_dump = kp;
+ key_setting *k=NULL;
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ if(key_settings.at(i)->id == activeKey)
+ {
+ k = key_settings.at(i);
+ break;
+ }
+ }
+ assert(k);
+ k->key = kp;
+ k->button->setText(wgettext(k->key.name()));
+
+ this->key_used.push_back(kp);
+
+ changeCtype("C");
+ activeKey = -1;
+ return true;
}
- changeCtype("C");
- activeKey = -1;
- return true;
}
if (event.EventType == EET_GUI_EVENT)
{
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
- && isVisible())
+ && isVisible())
{
if (!canTakeFocus(event.GUIEvent.Element))
{
dstream << "GUIMainMenu: Not allowing focus change."
- << std::endl;
+ << std::endl;
// Returning true disables focus change
return true;
}
if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
{
if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON &&
- event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
+ event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON)
{
changeCtype("");
}
switch (event.GUIEvent.Caller->getID())
{
- case GUI_ID_BACK_BUTTON: //back
- acceptInput();
- quitMenu();
- return true;
- case GUI_ID_ABORT_BUTTON: //abort
- quitMenu();
- return true;
- case GUI_ID_KEY_FORWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->forward->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_BACKWARD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->backward->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_LEFT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->left->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_RIGHT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->right->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_USE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->use->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_FLY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fly->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_FAST_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->fast->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_JUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->jump->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_DROP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->dropbtn->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_CHAT_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->chat->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_CMD_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->cmd->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_CONSOLE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->console->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_SNEAK_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->sneak->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_INVENTORY_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->inventory->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_DUMP_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->dump->setText(wgettext("press Key"));
- break;
- case GUI_ID_KEY_RANGE_BUTTON:
- resetMenu();
- activeKey = event.GUIEvent.Caller->getID();
- this->range->setText(wgettext("press Key"));
- break;
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ default:
+ key_setting *k = NULL;
+ for(size_t i = 0; i < key_settings.size(); i++)
+ {
+ if(key_settings.at(i)->id == event.GUIEvent.Caller->getID())
+ {
+ k = key_settings.at(i);
+ break;
+ }
+ }
+ assert(k);
+
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ k->button->setText(wgettext("press key"));
+ this->key_used.erase(std::remove(this->key_used.begin(),
+ this->key_used.end(), k->key), this->key_used.end());
+ break;
}
+ Environment->setFocus(this);
//Buttons
changeCtype("C");
-
}
}
return Parent ? Parent->OnEvent(event) : false;
}
+void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name)
+{
+ key_setting *k = new key_setting;
+ k->id = id;
+ k->button_name = wgettext(button_name.c_str());
+ k->setting_name = setting_name;
+ k->key = getKeySetting(k->setting_name.c_str());
+ key_settings.push_back(k);
+}
+
+void GUIKeyChangeMenu::init_keys()
+{
+ this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward");
+ this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward");
+ this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left");
+ this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right");
+ this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1");
+ this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump");
+ this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak");
+ this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop");
+ this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory");
+ this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat");
+ this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd");
+ this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console");
+ this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove");
+ this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove");
+ this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect");
+ this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks");
+}