for (std::list<MediaFetchThread*>::iterator i = m_media_fetch_threads.begin();
i != m_media_fetch_threads.end(); ++i)
delete *i;
+
+ // cleanup 3d model meshes on client shutdown
+ while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
+ scene::IAnimatedMesh * mesh =
+ m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
+
+ if (mesh != NULL)
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+ }
}
void Client::connect(Address address)
{
verbosestream<<"Client: Storing model into Irrlicht: "
<<"\""<<filename<<"\""<<std::endl;
+ scene::ISceneManager *smgr = m_device->getSceneManager();
+
+ //check if mesh was already cached
+ scene::IAnimatedMesh *mesh =
+ smgr->getMeshCache()->getMeshByName(filename.c_str());
+
+ if (mesh != NULL) {
+ errorstream << "Multiple models with name: " << filename.c_str() <<
+ " found replacing previous model!" << std::endl;
+
+ smgr->getMeshCache()->removeMesh(mesh);
+ mesh = 0;
+ }
io::IFileSystem *irrfs = m_device->getFileSystem();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
assert(rfile);
- scene::ISceneManager *smgr = m_device->getSceneManager();
- scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
+ mesh = smgr->getMesh(rfile);
smgr->getMeshCache()->addMesh(filename.c_str(), mesh);
return true;