NodeMetadata(gamedef),
m_text(text)
{
- NodeMetadata::registerType(typeId(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create);
}
u16 SignNodeMetadata::typeId() const
{
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create);
m_inventory = new Inventory();
m_inventory->addList("0", 8*4);
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
NodeMetadata(gamedef)
{
- NodeMetadata::registerType(typeId(), create);
+ NodeMetadata::registerType(typeId(), typeName(), create);
m_inventory = new Inventory();
m_inventory->addList("fuel", 1);
//~SignNodeMetadata();
virtual u16 typeId() const;
+ virtual const char* typeName() const
+ { return "sign"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
~ChestNodeMetadata();
virtual u16 typeId() const;
+ virtual const char* typeName() const
+ { return "chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
~LockingChestNodeMetadata();
virtual u16 typeId() const;
+ virtual const char* typeName() const
+ { return "locked_chest"; }
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
virtual NodeMetadata* clone(IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
~FurnaceNodeMetadata();
virtual u16 typeId() const;
+ virtual const char* typeName() const
+ { return "furnace"; }
virtual NodeMetadata* clone(IGameDef *gamedef);
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
virtual void serializeBody(std::ostream &os);
*/
core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
+core::map<std::string, NodeMetadata::Factory> NodeMetadata::m_names;
NodeMetadata::NodeMetadata(IGameDef *gamedef):
m_gamedef(gamedef)
{
}
+NodeMetadata* NodeMetadata::create(const std::string &name, IGameDef *gamedef)
+{
+ // Find factory function
+ core::map<std::string, Factory>::Node *n;
+ n = m_names.find(name);
+ if(n == NULL)
+ {
+ // If factory is not found, just return.
+ errorstream<<"WARNING: NodeMetadata: No factory for name=\""
+ <<name<<"\""<<std::endl;
+ return NULL;
+ }
+
+ // Try to load the metadata. If it fails, just return.
+ try
+ {
+ std::istringstream iss("", std::ios_base::binary);
+
+ Factory f = n->getValue();
+ NodeMetadata *meta = (*f)(iss, gamedef);
+ return meta;
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"NodeMetadata: SerializationError "
+ <<"while creating name=\""<<name<<"\""<<std::endl;
+ return NULL;
+ }
+}
+
NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
{
// Read id
os<<serializeString(oss.str());
}
-void NodeMetadata::registerType(u16 id, Factory f)
+void NodeMetadata::registerType(u16 id, const std::string &name, Factory f)
{
- core::map<u16, Factory>::Node *n;
- n = m_types.find(id);
- if(n)
- return;
- m_types.insert(id, f);
+ { // typeId
+ core::map<u16, Factory>::Node *n;
+ n = m_types.find(id);
+ if(!n)
+ m_types.insert(id, f);
+ }
+ { // typeName
+ core::map<std::string, Factory>::Node *n;
+ n = m_names.find(name);
+ if(!n)
+ m_names.insert(name, f);
+ }
}
/*
#ifndef NODEMETADATA_HEADER
#define NODEMETADATA_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include <string>
#include <iostream>
NodeMetadata(IGameDef *gamedef);
virtual ~NodeMetadata();
+ static NodeMetadata* create(const std::string &name, IGameDef *gamedef);
static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef);
void serialize(std::ostream &os);
- // This usually is the CONTENT_ value
virtual u16 typeId() const = 0;
+ virtual const char* typeName() const = 0;
virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
virtual void serializeBody(std::ostream &os) = 0;
virtual std::string infoText() {return "";}
virtual std::string getText(){ return ""; }
virtual void setText(const std::string &t){}
protected:
- static void registerType(u16 id, Factory f);
+ static void registerType(u16 id, const std::string &name, Factory f);
IGameDef *m_gamedef;
private:
static core::map<u16, Factory> m_types;
+ static core::map<std::string, Factory> m_names;
};
/*