core::list<FastFace*> *fastfaces_new = new core::list<FastFace*>;
+ //TimeTaker timer1("updateMesh1", g_device);
+
/*
We are including the faces of the trailing edges of the block.
This means that when something changes, the caller must
}
}
+ //timer1.stop();
+ //TimeTaker timer2("updateMesh2", g_device);
+
scene::SMesh *mesh_new = NULL;
+
+ //s32 appendtime = 0;
if(fastfaces_new->getSize() > 0)
{
mesh_new = new scene::SMesh();
scene::IMeshBuffer *buf = NULL;
+
+ /*
+ Buffer for lesser calls to
+ mesh_new->getMeshBuffer(g_materials[f->material]),
+ which is slow.
+
+ key = material id, value = meshbuffer of that material
+ */
+ core::map<u8, scene::IMeshBuffer*> bufs;
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
if(f->material != material_in_use || buf == NULL)
{
// Try to get a meshbuffer associated with the material
- buf = mesh_new->getMeshBuffer(g_materials[f->material]);
- // If not found, create one
- if(buf == NULL)
+ core::map<u8, scene::IMeshBuffer*>::Node*
+ n = bufs.find(f->material);
+
+ if(n != NULL)
{
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- buf = new scene::SMeshBuffer();
- // Set material
- ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh_new->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
+ buf = n->getValue();
+ }
+ else
+ {
+ buf = mesh_new->getMeshBuffer(g_materials[f->material]);
+ // If not found, create one
+ if(buf == NULL)
+ {
+ // This is a "Standard MeshBuffer",
+ // it's a typedeffed CMeshBuffer<video::S3DVertex>
+ buf = new scene::SMeshBuffer();
+ bufs[f->material] = buf;
+ // Set material
+ ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
+ // Use VBO
+ //buf->setHardwareMappingHint(scene::EHM_STATIC);
+ // Add to mesh
+ mesh_new->addMeshBuffer(buf);
+ // Mesh grabbed it
+ buf->drop();
+ }
}
material_in_use = f->material;
}
u16 indices[] = {0,1,2,2,3,0};
+
+ //TimeTaker timer("", g_device);
+
buf->append(f->vertices, 4, indices, 6);
+
+ //appendtime += timer.stop(true);
}
// Use VBO for mesh (this just would set this for ever buffer)
<<" materials"<<std::endl;*/
}
+ //dstream<<"appendtime="<<appendtime<<std::endl;
+
// TODO: Get rid of the FastFace stage
core::list<FastFace*>::Iterator i;
i = fastfaces_new->begin();