on_destruct = func(pos),
^ Node destructor; always called before removing node
^ default: nil
+ after_destruct = func(pos, oldnode),
+ ^ Node destructor; always called after removing node
+ ^ default: nil
after_place_node = func(pos, placer),
^ Called after constructing node when node was placed using
- minetest.item_place_node
+ minetest.item_place_node / minetest.env:place_node
^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format
^ Called after destructing node when node was dug using
- minetest.node_dig
+ minetest.node_dig / minetest.env:dig_node
^ default: nil
can_dig = function(pos,player)
^ returns true if node can be dug, or false if not
index = lua_gettop(L) + 1 + index;
ContentFeatures f;
+
+ /* Cache existence of some callbacks */
+ lua_getfield(L, index, "on_construct");
+ if(!lua_isnil(L, -1)) f.has_on_construct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "on_destruct");
+ if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "after_destruct");
+ if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+ lua_pop(L, 1);
+
/* Name */
getstringfield(L, index, "name", f.name);
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
- // pos
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ // parameters
v3s16 pos = read_v3s16(L, 2);
- // content
- MapNode n = readnode(L, 3, env->getGameDef()->ndef());
+ MapNode n = readnode(L, 3, ndef);
// Do it
- // Call destructor
MapNode n_old = env->getMap().getNodeNoEx(pos);
- scriptapi_node_on_destruct(L, pos, n_old);
+ // Call destructor
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(L, pos, n_old);
// Replace node
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
+ if(succeeded){
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(L, pos, n_old);
+ // Call constructor
+ if(ndef->get(n).has_on_construct)
+ scriptapi_node_on_construct(L, pos, n);
+ }
lua_pushboolean(L, succeeded);
- // Call constructor
- if(succeeded)
- scriptapi_node_on_construct(L, pos, n);
return 1;
}
EnvRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ // parameters
v3s16 pos = read_v3s16(L, 2);
// Do it
+ MapNode n_old = env->getMap().getNodeNoEx(pos);
// Call destructor
- MapNode n = env->getMap().getNodeNoEx(pos);
- scriptapi_node_on_destruct(L, pos, n);
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(L, pos, n_old);
// Replace with air
// This is slightly optimized compared to addNodeWithEvent(air)
bool succeeded = env->getMap().removeNodeWithEvent(pos);
+ if(succeeded){
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(L, pos, n_old);
+ }
lua_pushboolean(L, succeeded);
// Air doesn't require constructor
return 1;
script_error(L, "error: %s", lua_tostring(L, -1));
}
+void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
+{
+ realitycheck(L);
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ INodeDefManager *ndef = get_server(L)->ndef();
+
+ // Push callback function on stack
+ if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,