--- /dev/null
+-- NOTE: The code is takes directly from VanessaE's homedecor mod.
+-- I just made it the lights into indictive appliances for this mod.
+
+-- This file supplies electric powered glowlights
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if (minetest.get_modpath("intllib")) then
+ dofile(minetest.get_modpath("intllib").."/intllib.lua")
+ S = intllib.Getter(minetest.get_current_modname())
+else
+ S = function ( s ) return s end
+end
+
+function technic_homedecor_node_is_owned(pos, placer)
+ local ownername = false
+ if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
+ if HasOwner(pos, placer) then -- returns true if the node is owned
+ if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
+ if type(getLastOwner) == "function" then -- ...is an old version
+ ownername = getLastOwner(pos)
+ elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
+ ownername = GetNodeOwnerName(pos)
+ else
+ ownername = S("someone")
+ end
+ end
+ end
+
+ elseif type(isprotect)=="function" then -- glomie's protection mod
+ if not isprotect(5, pos, placer) then
+ ownername = S("someone")
+ end
+ elseif type(protector)=="table" and type(protector.can_dig)=="function" then -- Zeg9's protection mod
+ if not protector.can_dig(5, pos, placer) then
+ ownername = S("someone")
+ end
+ end
+
+ if ownername ~= false then
+ minetest.chat_send_player( placer:get_player_name(), S("Sorry, %s owns that spot."):format(ownername) )
+ return true
+ else
+ return false
+ end
+end
+
+local dirs1 = { 20, 23, 22, 21 }
+local dirs2 = { 9, 18, 7, 12 }
+
+function technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ if not technic_homedecor_node_is_owned(pointed_thing.under, placer)
+ and not technic_homedecor_node_is_owned(pointed_thing.above, placer) then
+ local node = minetest.env:get_node(pointed_thing.under)
+ if not minetest.registered_nodes[node.name] or not minetest.registered_nodes[node.name].on_rightclick then
+
+ local above = pointed_thing.above
+ local under = pointed_thing.under
+ local pitch = placer:get_look_pitch()
+ local pname = minetest.env:get_node(under).name
+ local node = minetest.env:get_node(above)
+ local fdir = minetest.dir_to_facedir(placer:get_look_dir())
+ local wield_name = itemstack:get_name()
+
+ if not minetest.registered_nodes[pname]
+ or not minetest.registered_nodes[pname].on_rightclick then
+
+ local iswall = (above.x ~= under.x) or (above.z ~= under.z)
+ local isceiling = (above.x == under.x) and (above.z == under.z) and (pitch > 0)
+ local pos1 = above
+
+ if minetest.registered_nodes[pname]["buildable_to"] then
+ pos1 = under
+ iswall = false
+ end
+
+ if not minetest.registered_nodes[minetest.env:get_node(pos1).name]["buildable_to"] then return end
+
+ if iswall then
+ minetest.env:add_node(pos1, {name = wield_name, param2 = dirs2[fdir+1] }) -- place wall variant
+ elseif isceiling then
+ minetest.env:add_node(pos1, {name = wield_name, param2 = 20 }) -- place upside down variant
+ else
+ minetest.env:add_node(pos1, {name = wield_name, param2 = 0 }) -- place right side up
+ end
+
+ if not homedecor_expect_infinite_stacks then
+ itemstack:take_item()
+ return itemstack
+ end
+ end
+ else
+ minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack)
+ end
+ end
+end
+
+-- Yellow -- Half node
+minetest.register_node('technic:homedecor_glowlight_half_yellow', {
+ description = S("Yellow Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ print("Hello")
+ technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+ print("Hello2")
+ end,
+ on_punch = function(pos, node, puncher)
+ print("Punch")
+ technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_yellow_active")
+ print("Punch2")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_yellow_active', {
+ description = S("Yellow Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png',
+ 'technic_homedecor_glowlight_thick_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_half_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_yellow")
+ end
+})
+
+-- Yellow -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow', {
+ description = S("Yellow Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_yellow_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_yellow_active', {
+ description = S("Yellow Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_yellow_tb.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png',
+ 'technic_homedecor_glowlight_thin_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_quarter_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "Yellow Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_yellow")
+ end
+})
+
+
+-- White -- half node
+minetest.register_node('technic:homedecor_glowlight_half_white', {
+ description = S("White Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_half_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_half_white_active', {
+ description = S("White Glowlight (thick)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png',
+ 'technic_homedecor_glowlight_thick_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_half_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "White Glowlight (thick)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_half_white")
+ end
+})
+
+-- White -- Quarter node
+minetest.register_node('technic:homedecor_glowlight_quarter_white', {
+ description = S("White Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_off(pos, 100, "technic:homedecor_glowlight_quarter_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_quarter_white_active', {
+ description = S("White Glowlight (thin)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_white_tb.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png',
+ 'technic_homedecor_glowlight_thin_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.5, -0.5, -0.5, 0.5, -0.25, 0.5 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_quarter_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 100, "White Glowlight (thin)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_quarter_white")
+ end
+})
+
+-- Glowlight "cubes" - yellow
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow', {
+ description = S("Yellow Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_yellow_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_yellow_active', {
+ description = S("Yellow Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_tb.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png',
+ 'technic_homedecor_glowlight_cube_yellow_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_cube_yellow",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 50, "Yellow Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_yellow")
+ end
+})
+
+-- Glowlight "cubes" - white
+minetest.register_node('technic:homedecor_glowlight_small_cube_white', {
+ description = S("White Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3 },
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_off(pos, 50, "technic:homedecor_glowlight_small_cube_white_active")
+ end
+})
+
+minetest.register_node('technic:homedecor_glowlight_small_cube_white_active', {
+ description = S("White Glowlight (small cube)"),
+ drawtype = "nodebox",
+ tiles = {
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_tb.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png',
+ 'technic_homedecor_glowlight_cube_white_sides.png'
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+ node_box = {
+ type = "fixed",
+ fixed = { -0.25, -0.5, -0.25, 0.25, 0, 0.25 }
+ },
+
+ sunlight_propagates = false,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ walkable = true,
+ light_source = LIGHT_MAX-1,
+ sounds = default.node_sound_wood_defaults(),
+
+ groups = { snappy = 3, not_in_creative_inventory=1},
+ drop="technic:homedecor_glowlight_cube_white",
+ on_place = function(itemstack, placer, pointed_thing)
+ technic_homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+ return itemstack
+ end,
+ on_construct = function(pos)
+ technic_inductive_on_construct(pos, 50, "White Glowlight (small cube)")
+ end,
+ on_punch = function(pos, node, puncher)
+ technic_inductive_on_punch_on(pos, 0, "technic:homedecor_glowlight_small_cube_white")
+ end
+})
+
+register_inductive_machine("technic:homedecor_glowlight_half_yellow")
+register_inductive_machine("technic:homedecor_glowlight_half_white")
+register_inductive_machine("technic:homedecor_glowlight_quarter_yellow")
+register_inductive_machine("technic:homedecor_glowlight_quarter_white")
+register_inductive_machine("technic:homedecor_glowlight_small_cube_yellow")
+register_inductive_machine("technic:homedecor_glowlight_small_cube_white")
--- /dev/null
+-- The power radiator fuctions like an inductive charger
+-- only better in the game setting.
+-- The purpose is to allow small appliances to receive power
+-- without the overhead of the wiring needed for larger machines.
+--
+-- The power radiator will consume power corresponding to the
+-- sum(power rating of the attached appliances)/0.6
+-- Using inductive power transfer is very inefficient so this is
+-- set to the factor 0.6.
+
+-- API for inductive powered nodes:
+-- Use the functions below to set the corresponding callbacks
+-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
+
+-- Register a new appliance using this function
+technic_inductive_nodes = {}
+registered_inductive_count=0
+
+register_inductive_machine = function(name)
+ registered_inductive_count=registered_inductive_count+1
+ technic_inductive_nodes[registered_inductive_count]=name
+ registered_inductive_count=registered_inductive_count+1
+ technic_inductive_nodes[registered_inductive_count]=name.."_active"
+ end
+
+
+-- Appliances:
+-- has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
+-- EU_demand: The power demand of the device.
+-- EU_charge: Actual use. set to EU_demand if active==1
+-- active: set to 1 if the device is on
+technic_inductive_on_construct = function(pos, eu_demand, infotext)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", infotext)
+ meta:set_int("technic_inductive_power_machine", 1)
+ meta:set_int("EU_demand",eu_demand) -- The power demand of this appliance
+ meta:set_int("EU_charge",0) -- The actual power draw of this appliance
+ meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+ meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
+ end
+
+technic_inductive_on_punch_off = function(pos, eu_charge, swapnode)
+ local meta = minetest.env:get_meta(pos)
+ if meta:get_string("has_supply") ~= "" then
+ hacky_swap_node(pos, swapnode)
+ meta:set_int("active", 1)
+ meta:set_int("EU_charge",eu_charge)
+ --print("-----------")
+ --print("Turn on:")
+ --print("EUcha:"..meta:get_int("EU_charge"))
+ --print("has_supply:"..meta:get_string("has_supply"))
+ --print("<----------->")
+ end
+ end
+
+technic_inductive_on_punch_on = function(pos, eu_charge, swapnode)
+ local meta = minetest.env:get_meta(pos)
+ hacky_swap_node(pos, swapnode)
+ meta:set_int("active", 0)
+ meta:set_int("EU_charge",eu_charge)
+ --print("-----------")
+ --print("Turn off:")
+ --print("EUcha:"..meta:get_int("EU_charge"))
+ --print("has_supply:"..meta:get_string("has_supply"))
+ --print("<---------->")
+ end
+
+--minetest.register_node(
+-- "technic:test_induc", {
+-- description = "Test radiator node",
+-- drawtype = "nodebox",
+-- tiles = {
+-- 'homedecor_glowlight_yellow_tb.png',
+-- 'homedecor_glowlight_yellow_tb.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png'
+-- },
+--
+---- tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png",
+---- "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png", "technic_hv_down_converter_top.png"},
+-- selection_box = {
+-- type = "fixed",
+-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+-- },
+-- node_box = {
+-- type = "fixed",
+-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+-- },
+-- sunlight_propagates = false,
+-- paramtype = "light",
+-- paramtype2 = "facedir",
+-- walkable = true,
+-- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+-- on_place = function(itemstack, placer, pointed_thing)
+-- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+-- return itemstack
+-- end,
+-- on_construct = function(pos)
+-- local meta = minetest.env:get_meta(pos)
+-- meta:set_string("infotext", "Power Radiator Appliance")
+-- meta:set_int("technic_inductive_power_machine", 1)
+-- meta:set_int("EU_demand",200) -- The power demand of this appliance
+-- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
+-- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+-- meta:set_int("active", 0) -- If the appliance can be turned on and off by using it use this.
+-- end,
+-- on_punch = function(pos,node,puncher)
+-- local meta = minetest.env:get_meta(pos)
+-- if meta:get_string("has_supply") ~= "" then
+-- hacky_swap_node(pos, "technic:test_induc_active")
+-- meta:set_int("active", 1)
+-- meta:set_int("EU_charge",200)
+-- print("-----------")
+-- print("Turn on:")
+-- print("EUcha:"..meta:get_int("EU_charge"))
+-- print("<----------->")
+-- end
+-- end,
+-- })
+--
+--minetest.register_node(
+-- "technic:test_induc_active", {
+-- description = "Test radiator node",
+-- drawtype = "nodebox",
+-- tiles = {
+-- 'homedecor_glowlight_yellow_tb.png',
+-- 'homedecor_glowlight_yellow_tb.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png',
+-- 'homedecor_glowlight_thick_yellow_sides.png'
+-- },
+--
+---- tiles = {"technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png",
+---- "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+-- selection_box = {
+-- type = "fixed",
+-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+-- },
+-- node_box = {
+-- type = "fixed",
+-- fixed = { -0.5, -0.5, -0.5, 0.5, 0, 0.5 }
+-- },
+-- sunlight_propagates = false,
+-- paramtype = "light",
+-- paramtype2 = "facedir",
+-- walkable = true,
+-- light_source=14,
+-- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+-- drop="technic:test_induc",
+-- on_place = function(itemstack, placer, pointed_thing)
+-- homedecor_rotate_and_place(itemstack, placer, pointed_thing)
+-- return itemstack
+-- end,
+-- on_construct = function(pos)
+-- local meta = minetest.env:get_meta(pos)
+-- meta:set_string("infotext", "Power Radiator Appliance Active")
+-- meta:set_int("technic_inductive_power_machine", 1)
+-- meta:set_int("EU_demand",200) -- The power demand of this appliance
+-- meta:set_int("EU_charge",0) -- The actual power draw of this appliance
+-- meta:set_string("has_supply","") -- Register whether we are powered or not. For use with several radiators.
+-- end,
+-- on_punch = function(pos,node,puncher)
+-- local meta = minetest.env:get_meta(pos)
+-- hacky_swap_node(pos, "technic:test_induc")
+-- meta:set_int("active", 0)
+-- meta:set_int("EU_charge",0)
+-- print("-----------")
+-- print("Turn off:")
+-- print("EUcha:"..meta:get_int("EU_charge"))
+-- print("<---------->")
+-- end,
+-- })
+
+local shutdown_inductive_appliances = function(pos)
+ -- The supply radius
+ local rad = 4
+ -- If the radiator is removed. turn off all appliances in region
+ -- If another radiator is near it will turn on the appliances again
+ local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+ for _,pos1 in ipairs(positions) do
+ local meta1 = minetest.env:get_meta(pos1)
+ -- If the appliance is belonging to this node
+ if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+ local nodename = minetest.env:get_node(pos1).name
+ -- Swap the node and make sure it is off and unpowered
+ if string.sub(nodename, -7) == "_active" then
+ hacky_swap_node(pos1, string.sub(nodename, 1, -8))
+ meta1:set_int("active", 0)
+ meta1:set_int("EU_charge", 0)
+ end
+ meta1:set_string("has_supply", "")
+ end
+ end
+ end
+
+
+minetest.register_node(
+ "technic:power_radiator", {
+ description = "Power Radiator",
+ tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
+ "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ sounds = default.node_sound_wood_defaults(),
+ drawtype = "nodebox",
+ paramtype = "light",
+ is_ground_content = true,
+ node_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_int("technic_mv_power_machine", 1) -- MV machine
+ meta:set_int("internal_EU_buffer",0) -- internal buffer value
+ meta:set_int("internal_EU_buffer_size",1000) -- Size of buffer
+ meta:set_int("connected_EU_demand",0) -- Potential demand of connected appliances
+ meta:set_string("infotext", "Power Radiator")
+-- meta:set_int("active", 0)
+ end,
+ on_dig = function(pos, node, digger)
+ shutdown_inductive_appliances(pos)
+ return minetest.node_dig(pos, node, digger)
+ end,
+ })
+
+minetest.register_craft(
+ {
+ output = 'technic:power_radiator 1',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:copper_coil', 'technic:mv_transformer', 'technic:copper_coil'},
+ {'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
+ }
+ })
+
+minetest.register_abm(
+ {nodenames = {"technic:power_radiator"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local my_supply = meta:get_int("internal_EU_buffer")
+ -- The maximum EU sourcing a single radiator can provide.
+ local max_charge = 1000 -- == the max EU demand of the radiator
+ local connected_EU_demand = meta:get_int("connected_EU_demand")
+ --print("--------------------")
+ --print("My Supply:"..my_supply)
+ --print("Connected Demand:"..connected_EU_demand)
+ if my_supply > 0 then
+ -- Efficiency factor
+ local eff_factor = 0.6
+ -- The supply radius
+ local rad = 4
+
+ local meta1 = nil
+ local pos1 = {}
+ local used_charge = 0
+
+ -- Index all nodes within supply range
+ local positions = minetest.env:find_nodes_in_area({x=pos.x-rad,y=pos.y-rad,z=pos.z-rad},{x=pos.x+rad,y=pos.y+rad,z=pos.z+rad}, technic_inductive_nodes)
+ for _,pos1 in ipairs(positions) do
+ local meta1 = minetest.env:get_meta(pos1)
+ -- If not supplied see if this node can handle it.
+ if meta1:get_string("has_supply") == "" then
+ -- if demand surpasses the capacity of this node, don't bother adding it.
+ local eu_demand = meta1:get_int("EU_demand")/eff_factor
+ if connected_EU_demand+eu_demand <= max_charge and connected_EU_demand+eu_demand <= my_supply then
+ -- We can power the appliance. Register, and spend power if it is on.
+ connected_EU_demand = connected_EU_demand+eu_demand
+
+ meta1:set_string("has_supply", pos.x..pos.y..pos.z)
+ used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
+ end
+ elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
+ -- The appliance has power from this node. Spend power if it is on.
+ used_charge = math.floor(used_charge+meta1:get_int("EU_charge")/eff_factor)
+ end
+ end
+ --If demand surpasses actual supply turn off everything - we are out of power
+ if used_charge>my_supply then
+ meta:set_string("infotext", "Power Radiator is overloaded ("..math.floor(used_charge/my_supply*100).."% of available power)");
+-- meta:set_int("active",1) -- used for setting textures someday maybe
+ shutdown_inductive_appliances(pos)
+ connected_EU_demand = 0
+ else
+ meta:set_string("infotext", "Power Radiator is powered ("..math.floor(used_charge/my_supply*100).."% of available power)");
+ meta:set_int("internal_EU_buffer",my_supply-used_charge)
+-- meta:set_int("active",1) -- used for setting textures someday maybe
+ end
+ else
+ meta:set_string("infotext", "Power Radiator is unpowered");
+-- meta:set_int("active",0) -- used for setting textures someday maybe
+ end
+
+ -- Save state
+ meta:set_int("connected_EU_demand",connected_EU_demand)
+ return
+ end,
+ })
+
+register_MV_machine ("technic:power_radiator","RE")