geom.X = stof(f.next(",")) * (float)imgsize.X;
geom.Y = stof(f.next(";")) * (float)imgsize.Y;
std::string name = f.next("]");
- errorstream<<"item name="<<name
+ infostream<<"item name="<<name
<<", pos=("<<pos.X<<","<<pos.Y<<")"
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
core::dimension2di(texture->getOriginalSize())),
NULL/*&AbsoluteClippingRect*/, colors, true);
}
-
+
+ /*
+ Draw item images
+ */
+ for(u32 i=0; i<m_itemimages.size(); i++)
+ {
+ const ImageDrawSpec &spec = m_itemimages[i];
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(spec.name, idef);
+ video::ITexture *texture = idef->getInventoryTexture(item.getDefinition(idef).name, m_gamedef);
+ // Image size on screen
+ core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
+ // Image rectangle on screen
+ core::rect<s32> rect = imgrect + spec.pos;
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getOriginalSize())),
+ NULL/*&AbsoluteClippingRect*/, colors, true);
+ }
+
/*
Draw items
Phase 0: Item slot rectangles