-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
- table.insert(unified_inventory.players, player_name)
- unified_inventory.players["sound_volume"]=minetest.setting_get("sound_volume")*10
+ unified_inventory.players[player_name]={}
+ unified_inventory.players[player_name]["sound_volume"]=minetest.setting_get("sound_volume")*10
unified_inventory.current_index[player_name] = 1
unified_inventory.filtered_items_list[player_name] = {}
unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
end
- formspec = formspec.."label[0,3;Sound volume: "..unified_inventory.players["sound_volume"].."]"
- formspec=formspec.."button[2.5,3;1,0.5;misc_vol_down;-]"
- formspec=formspec.."button[3.5,3;1,0.5;misc_vol_up;+]"
+ formspec = formspec.."label[0,3;Sound volume: "..unified_inventory.players[player_name]["sound_volume"].."]"
+ formspec=formspec.."button[2.5,3;.8,0.5;misc_vol_down;-]"
+ formspec=formspec.."button[3.2,3;.8,0.5;misc_vol_up;+]"
end
--Items list
end
end
if fields.misc_vol_down then
- local sound_volume=unified_inventory.players["sound_volume"]
+ local sound_volume=unified_inventory.players[player_name]["sound_volume"]
sound_volume=sound_volume-1
if sound_volume<0 then sound_volume=0 end
minetest.setting_set("sound_volume",sound_volume/10)
- unified_inventory.players["sound_volume"]=sound_volume
+ unified_inventory.players[player_name]["sound_volume"]=sound_volume
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
end
if fields.misc_vol_up then
- local sound_volume=unified_inventory.players["sound_volume"]
+ local sound_volume=unified_inventory.players[player_name]["sound_volume"]
sound_volume=sound_volume+1
if sound_volume>10 then sound_volume=10 end
minetest.setting_set("sound_volume",sound_volume/10)
- unified_inventory.players["sound_volume"]=sound_volume
+ unified_inventory.players[player_name]["sound_volume"]=sound_volume
unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
end