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Don't see through nodes without noclip privileges
author
ShadowNinja
<noreply@gmail.com>
Sat, 9 Feb 2013 21:32:59 +0000
(16:32 -0500)
committer
PilzAdam
<PilzAdam@gmx.de>
Sun, 10 Feb 2013 11:29:46 +0000
(12:29 +0100)
src/clientmap.cpp
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diff --git
a/src/clientmap.cpp
b/src/clientmap.cpp
index 800549a3b88e0065b75011604015e5920a4e248b..0b30453b830c92beb1e0401f5d504dbd9df51810 100644
(file)
--- a/
src/clientmap.cpp
+++ b/
src/clientmap.cpp
@@
-864,7
+864,7
@@
void ClientMap::renderPostFx()
// - If the player is in liquid, draw a semi-transparent overlay.
const ContentFeatures& features = nodemgr->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 &&
g_settings->getBool("free_move") == false
)
+ if(features.solidness == 2 &&
!(g_settings->getBool("noclip") && m_gamedef->checkLocalPrivilege("noclip"))
)
{
post_effect_color = video::SColor(255, 0, 0, 0);
}