Add an API to unified inventory
authorShadowNinja <noreply@gmail.com>
Tue, 24 Sep 2013 20:52:27 +0000 (16:52 -0400)
committerShadowNinja <noreply@gmail.com>
Tue, 24 Sep 2013 20:52:27 +0000 (16:52 -0400)
unified_inventory/api.lua
unified_inventory/bags.lua
unified_inventory/callbacks.lua [new file with mode: 0644]
unified_inventory/init.lua
unified_inventory/internal.lua [new file with mode: 0644]
unified_inventory/register.lua [new file with mode: 0644]

index 5d04d62b9880738077aedcd2184891edda627025..d026cc0bf541be982d54b9c5bde54d98572fc0a5 100644 (file)
---data tables definitions
-unified_inventory = {}
-unified_inventory.players = {}
-unified_inventory.current_page = {}
-unified_inventory.current_index = {}
-unified_inventory.items_list_size = 0
-unified_inventory.items_list = {}
-unified_inventory.filtered_items_list_size = {}
-unified_inventory.filtered_items_list = {}
-unified_inventory.activefilter = {}
-unified_inventory.alternate = {}
-unified_inventory.current_item = {}
-unified_inventory.crafts_table ={}
-unified_inventory.crafts_table_count=0
-
--- default inventory page
-unified_inventory.default = "craft"
-
--- homepos stuff
-local home_gui = {}
-local homepos = {}
-unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
 
 -- Create detached creative inventory after loading all mods
 minetest.after(0.01, function()
        unified_inventory.items_list = {}
-       for name,def in pairs(minetest.registered_items) do
-               if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
-                               and def.description and def.description ~= "" then
+       for name, def in pairs(minetest.registered_items) do
+               if (not def.groups.not_in_creative_inventory or
+                  def.groups.not_in_creative_inventory == 0) and
+                  def.description and def.description ~= "" then
                        table.insert(unified_inventory.items_list, name)
-                       local recipes=minetest.get_all_craft_recipes(name)
-                       if unified_inventory.crafts_table[name]==nil then
-                               unified_inventory.crafts_table[name] = {}
-                       end
-                       if recipes then 
-                               for i=1,#recipes,1 do
-                                       table.insert(unified_inventory.crafts_table[name],recipes[i])
-                               end
-                       end
+                       local recipes = minetest.get_all_craft_recipes(name)
+                       unified_inventory.crafts_table[name] = recipes or {}
                end
        end
        --print(dump(unified_inventory.crafts_table))
        table.sort(unified_inventory.items_list)
        unified_inventory.items_list_size = #unified_inventory.items_list
-       print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
+       print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
 end)
 
--- register_on_joinplayer
-minetest.register_on_joinplayer(function(player)
-       local player_name = player:get_player_name()
-       unified_inventory.players[player_name]={}
-       unified_inventory.current_index[player_name] = 1
-       unified_inventory.filtered_items_list[player_name] = {}
-       unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
-       unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
-       unified_inventory.activefilter[player_name]=""
-       unified_inventory.apply_filter(player, "")
-       unified_inventory.alternate[player_name] = 1
-       unified_inventory.current_item[player_name] =nil
-       unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
-       
---crafting guide inventories
-local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
-       allow_put = function(inv, listname, index, stack, player)
-               return 0
-               end,
-               allow_take = function(inv, listname, index, stack, player)
-                       if minetest.setting_getbool("creative_mode") then
-                               return stack:get_count()
-                       else
-                               return 0
-                       end
-               end,
-               allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
-                       return 0
-               end,
-       })
-inv:set_size("output", 1)
-inv:set_size("build", 3*3)
-
--- refill slot
-unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
-       allow_put = function(inv, listname, index, stack, player)
-               if minetest.setting_getbool("creative_mode") then
-                       return stack:get_count()
-               else
-                       return 0
-               end
-       end,
-       on_put = function(inv, listname, index, stack, player)
-               inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
-               minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
-       end,
-})
-unified_inventory.refill:set_size("main", 1)
-
--- trash slot
-unified_inventory.trash = minetest.create_detached_inventory("trash", {
-       allow_put = function(inv, listname, index, stack, player)
-               if minetest.setting_getbool("creative_mode") then
-                       return stack:get_count()
-               else
-                       return 0
-               end
-       end,
-       on_put = function(inv, listname, index, stack, player)
-               inv:set_stack(listname, index, nil)
-               local player_name=player:get_player_name()
-               minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
-       end,
-})
-unified_inventory.trash:set_size("main", 1)
-end)
-
--- set_inventory_formspec
-unified_inventory.set_inventory_formspec = function(player,formspec)
-       if player then
-               player:set_inventory_formspec(formspec)
-       end
-end
-
--- get_formspec
-unified_inventory.get_formspec = function(player,page)
-       if player==nil then return "" end
-       local player_name = player:get_player_name()
-       unified_inventory.current_page[player_name]=page
-       
-       local formspec = "size[14,10]"
-
-       -- player inventory
-       formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-
-       -- backgrounds
-               formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
-       if page=="craft" then
-               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
-               end
-       if page=="craftguide" then
-               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
-               end
-       if page=="misc" then
-               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
-               end
-       if page=="bags" then
-               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
-               end
-
-       for i=1,4 do
-               if page=="bag"..i then
-                       local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots
-                       if slots == 8 then
-                               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
-                       elseif slots == 16 then
-                               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
-                       elseif slots == 24 then
-                               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
-                       end
-               end
-       end
-
-       -- main buttons
-               local start_x=0
-               formspec = formspec .. "image_button["..(start_x+.65*0)..",9;.8,.8;ui_craft_icon.png;craft;]"
-               formspec = formspec .. "image_button["..(start_x+.65*1)..",9;.8,.8;ui_craftguide_icon.png;craftguide;]"
-               formspec = formspec .. "image_button["..(start_x+.65*2)..",9;.8,.8;ui_bags_icon.png;bags;]"
-               formspec = formspec .. "image_button["..(start_x+.65*3)..",9;.8,.8;ui_sethome_icon.png;home_gui_set;]"
-               formspec = formspec .. "image_button["..(start_x+.65*4)..",9;.8,.8;ui_gohome_icon.png;home_gui_go;]"
-               if minetest.setting_getbool("creative_mode") then
-               formspec = formspec .. "image_button["..(start_x+.65*5)..",9;.8,.8;ui_sun_icon.png;misc_set_day;]"
-               formspec = formspec .. "image_button["..(start_x+.65*6)..",9;.8,.8;ui_moon_icon.png;misc_set_night;]"
-               formspec = formspec .. "image_button["..(start_x+.65*7)..",9;.8,.8;ui_trash_icon.png;clear_inv;]"
-               end
-               
-       --controls to flip items pages
-               start_x=9.2
-               formspec = formspec .. "image_button["..(start_x+.6*0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
-               formspec = formspec .. "image_button["..(start_x+.6*1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
-               formspec = formspec .. "image_button["..(start_x+.6*2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
-               formspec = formspec .. "image_button["..(start_x+.6*3)..",9;.8,.8;ui_right_icon.png;forward1;]"
-               formspec = formspec .. "image_button["..(start_x+.6*4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
-               formspec = formspec .. "image_button["..(start_x+.6*5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-               
-       -- search box
-               formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
-               formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-
-       -- craft page
-       if page=="craft" then
-               formspec = formspec.."label[0,0;Crafting]"
-               formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
-               formspec = formspec.."list[current_player;craft;2,1;3,3;]"
-                       if minetest.setting_getbool("creative_mode") then
-                               formspec = formspec.."label[0,2.5;Refill:]"
-                               formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
-                               formspec = formspec.."label[7,2.5;Trash:]"
-                               formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
-                       end
-               end
-
-       -- craft guide page
-       if page=="craftguide" then
-               formspec = formspec.."label[0,0;Crafting Guide]"
-               formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
-               formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
-               formspec = formspec.."label[2,0.5;Input:]"
-               formspec = formspec.."label[6,0.5;Output:]"
-               formspec = formspec.."label[6,2.6;Method:]"
-               local item_name=unified_inventory.current_item[player_name]
-               if item_name then
-                       formspec = formspec.."label[2,0;"..item_name.."]"       
-                       local alternates = 0
-                       local alternate = unified_inventory.alternate[player_name]
-                       local crafts = unified_inventory.crafts_table[item_name]
 
-                       if crafts ~= nil and #crafts>0 then
-                               alternates = #crafts
-                               local craft = crafts[alternate]
-                               local method = "Crafting"
-                               if craft.type == "shapeless" then
-                               method="Crafting"
-                               end     
-                               if craft.type == "cooking" then
-                               method="Cooking"
-                               end     
-                               if craft.type == "fuel" then
-                               method="Fuel"
-                               end     
-                               if craft.type == "grinding" then
-                               method="Grinding"
-                               end     
-                               if craft.type == "alloy" then
-                               method="Alloy cooking"
-                               end
-                               if craft.type == "extracting" then
-                               method="Extracting"
-                               end
-                               if craft.type == "compressing" then
-                               method="Compressing"
-                               end             
-                               formspec = formspec.."label[6,3;"..method.."]"
-                       end
-                       
-                       if alternates > 1 then
-                       formspec = formspec.."label[0,2.6;Recipe "..tostring(alternate).." of "..tostring(alternates).."]"
-                       formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
+-- load_home
+local function load_home()
+       local input = io.open(unified_inventory.home_filename, "r")
+       if input then
+               while true do
+                       local x = input:read("*n")
+                       if x == nil then
+                               break
                        end
+                       local y = input:read("*n")
+                       local z = input:read("*n")
+                       local name = input:read("*l")
+                       unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
                end
+               io.close(input)
+       else
+               unified_inventory.home_pos = {}
        end
-
-       -- bags
-       if page=="bags" then
-       formspec = formspec.."label[0,0;Bags]"
-       formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
-       formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
-       formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
-       formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
-       formspec=formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]"
-       formspec=formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]"
-       formspec=formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]"
-       formspec=formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]"
-               end
-
-       for i=1,4 do
-               if page=="bag"..i then
-                       local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
-                       formspec=formspec.."image[7,0;1,1;"..image.."]"
-                       formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
-               end
-       end
-
-       --Items list
-       local list_index=unified_inventory.current_index[player_name]
-       local page=math.floor(list_index / (80) + 1)
-       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
-       local image
-       local item={}
-       for y=0,9,1 do
-       for x=0,7,1 do
-               name=unified_inventory.filtered_items_list[player_name][list_index]     
-               if minetest.registered_items[name] then
-               formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
-               list_index=list_index+1
-               end
-       end
-       end     
-       formspec=formspec.."label[8.2,0;Page:]"
-       formspec=formspec.."label[9,0;"..page.." of "..pagemax.."]"
-       formspec=formspec.."label[8.2,0.4;Filter:]"
-       formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
-       return formspec
 end
+load_home()
 
--- register_on_player_receive_fields
-minetest.register_on_player_receive_fields(function(player, formname, fields)
+function unified_inventory.set_home(player, pos)
        local player_name = player:get_player_name()
-
-       -- main buttons
-       if fields.craft then
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
-               minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-               return
-       end
-
-       if fields.craftguide then
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
-               minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-               return
-       end
-
-       if fields.bags then
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
-               minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-               return
-       end
-
-       -- bags
-       for i=1,4 do
-               local page = "bag"..i
-               if fields[page] then
-                       if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
-                               page = "bags"
-                       end
-                       unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
-                       minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-                       return
-               end
-       end
-
-       -- Miscellaneous
-       if fields.home_gui_set then
-               unified_inventory.set_home(player, player:getpos())
-               local home = homepos[player_name]
-               if home ~= nil then
-                       minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0})
-                       minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z))
-               end
-       end
-       if fields.home_gui_go then
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
-               minetest.sound_play("teleport", {to_player=player_name, gain = 1.0})
-               unified_inventory.go_home(player)
-       end
-       if fields.misc_set_day then
-               if minetest.get_player_privs(player_name).settime==true then 
-               minetest.sound_play("birds", {to_player=player_name, gain = 1.0})
-               minetest.env:set_timeofday((6000 % 24000) / 24000)
-               minetest.chat_send_player(player_name, "Time of day set to 6am")
-               else
-               minetest.chat_send_player(player_name, "You don't have settime priviledge!")
-               end
-       end
-       if fields.misc_set_night then
-               if minetest.get_player_privs(player_name).settime==true then    
-               minetest.sound_play("owl", {to_player=player_name, gain = 1.0})
-               minetest.env:set_timeofday((21000 % 24000) / 24000)
-               minetest.chat_send_player(player_name, "Time of day set to 9pm")
-               else
-               minetest.chat_send_player(player_name, "You don't have settime priviledge!")    
-               end     
-       end
-
-       if fields.clear_inv then
-               local inventory = {}
-               player:get_inventory():set_list("main", inventory)
-               minetest.chat_send_player(player_name, 'Inventory Cleared!')
-               minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0})
-       end
-       
-       -- Inventory page controls
-       local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
-       local start_i=start
-       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
-       
-       if fields.start_list then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = 1
-       end
-       if fields.rewind1 then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = start_i - 1
-       end
-       if fields.forward1 then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = start_i + 1
-       end
-       if fields.rewind3 then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = start_i - 3
-       end
-       if fields.forward3 then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = start_i + 3
-       end
-       if fields.end_list then
-               minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
-               start_i = pagemax
-       end
-       if start_i < 1 then
-               start_i = 1
-       end
-       if start_i > pagemax then
-               start_i =  pagemax
-       end
-       if not (start_i ==start) then
-               unified_inventory.current_index[player_name] = (start_i-1)*80+1
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-               end
-       
-       -- Item list buttons
-       local list_index=unified_inventory.current_index[player_name]
-       local page=unified_inventory.current_page[player_name]
-       for i=0,80,1 do
-               local button="item_button"..list_index
-               if fields[button] then 
-                       minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-                       if minetest.setting_getbool("creative_mode")==false then
-                               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
-                               page="craftguide"
-                               end
-                       if page=="craftguide" then 
-                               unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index] 
-                               unified_inventory.alternate[player_name] = 1
-                               unified_inventory.update_recipe (player, unified_inventory.filtered_items_list[player_name][list_index], 1)
-                               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-                       else
-                               if minetest.setting_getbool("creative_mode") then
-                                       local inv = player:get_inventory()
-                                       dst_stack={}
-                                       dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index] 
-                                       dst_stack["count"]=99
-                                       if inv:room_for_item("main",dst_stack) then
-                                       inv:add_item("main",dst_stack)
-                                       end
-                               end     
-                       end     
-               end     
-       list_index=list_index+1
-       end
-       
-       if fields.searchbutton then
-               unified_inventory.apply_filter(player, fields.searchbox)
-               unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-               minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
-       end     
-       
-       -- alternate button
-       if fields.alternate then
-               minetest.sound_play("click", {to_player=player_name, gain = 0.1})
-               local item_name=unified_inventory.current_item[player_name]
-               if item_name then
-                       local alternates = 0
-                       local alternate=unified_inventory.alternate[player_name]
-                       local crafts = unified_inventory.crafts_table[item_name]
-                       if crafts ~= nil then
-                               alternates = #crafts
-                       end
-                       if alternates > 1 then
-                       alternate=alternate+1
-                       if alternate>alternates then
-                               alternate=1
-                       end
-                       unified_inventory.alternate[player_name]=alternate              
-                       unified_inventory.update_recipe (player, unified_inventory.current_item[player_name], alternate)
-                       unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-                       end
-               end     
-       end             
-end)
-
--- load_home
-local load_home = function()
-    local input = io.open(unified_inventory.home_filename..".home", "r")
-    if input then
-        while true do
-            local x = input:read("*n")
-            if x == nil then
-                break
-            end
-            local y = input:read("*n")
-            local z = input:read("*n")
-            local name = input:read("*l")
-            homepos[name:sub(2)] = {x = x, y = y, z = z}
-        end
-        io.close(input)
-    else
-        homepos = {}
-    end
-end
-load_home() -- run it now
-
--- set_home
-unified_inventory.set_home = function(player, pos)
-       local player_name=player:get_player_name()
-       homepos[player_name] = pos
+       unified_inventory.home_pos[player_name] = pos
        -- save the home data from the table to the file
-       local output = io.open(unified_inventory.home_filename..".home", "w")
-       for k, v in pairs(homepos) do
+       local output = io.open(unified_inventory.home_filename, "w")
+       for k, v in pairs(unified_inventory.home_pos) do
                if v ~= nil then
-                       output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
+                       output:write(math.floor(v.x).." "
+                                       ..math.floor(v.y).." "
+                                       ..math.floor(v.z).." "
+                                       ..k.."\n")
                end
        end
        io.close(output)
 end
 
--- go_home 
-unified_inventory.go_home = function(player)
-       local pos = homepos[player:get_player_name()]
-       if pos~=nil then
+function unified_inventory.go_home(player)
+       local pos = unified_inventory.home_pos[player:get_player_name()]
+       if pos ~= nil then
                player:setpos(pos)
        end
 end
 
---apply filter to the inventory list (create filtered copy of full one)
-unified_inventory.apply_filter = function(player,filter)
-       local player_name = player:get_player_name() 
-       local size=0
-       local str_temp1=string.lower(filter)
-       if str_temp1 ~= "" then 
-               for i=1,str_temp1:len(),1 do
-                       if string.byte(str_temp1,i) == 91 then 
-                               str_temp1=""
-                               end
-                       end
-       end
-       local str_temp2
-       local str_temp3
-       unified_inventory.filtered_items_list[player_name]={}
-       for name,def in pairs(minetest.registered_items) do
-               if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
-                               and def.description and def.description ~= "" then
-                       str_temp2=string.lower(def.name)
-                       str_temp3=string.lower(def.description)
-                       if string.find(str_temp2, str_temp1) or string.find(str_temp3, str_temp1) then
-                               table.insert(unified_inventory.filtered_items_list[player_name], name)
-                               size=size+1
-                       end
-               end
-       
-       end
-       table.sort(unified_inventory.filtered_items_list[player_name])
-       unified_inventory.filtered_items_list_size[player_name]=size
-       unified_inventory.current_index[player_name]=1  
-       unified_inventory.activefilter[player_name]=filter
-       unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-end
-
-
--- update_recipe
-unified_inventory.update_recipe = function(player, stack_name, alternate)
-       local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})     
-       for i=0,inv:get_size("build"),1 do
-               inv:set_stack("build", i, nil)
+-- register_craft
+function unified_inventory.register_craft(options)
+       if not options.output then
+               return
        end
-       inv:set_stack("output", 1, nil)
-       alternate = tonumber(alternate) or 1
-       local crafts = unified_inventory.crafts_table[stack_name]
-       print(dump(crafts))
-       local next=next
-       if next(crafts) == nil then return end -- no craft recipes
-       if alternate < 1 or alternate > #crafts then
-               alternate = 1
+       local itemstack = ItemStack(options.output)
+       if itemstack:is_empty() then
+               return
        end
-       local craft = crafts[alternate]
-       inv:set_stack("output", 1, craft.output)
-       local items=craft.items
+       unified_inventory.crafts_table[itemstack:get_name()] =
+                       unified_inventory.crafts_table[itemstack:get_name()] or {}
 
-       -- cooking, fuel, grinding, and extracting recipes
-       if craft.type == "cooking" or
-          craft.type == "fuel" or
-          craft.type == "grinding" or
-          craft.type == "extracting" or
-          craft.type == "compressing" then
-               def=unified_inventory.find_item_def(craft["items"][1])
-               if def then
-                       inv:set_stack("build", 1, def)
-               end
-               return 
-       end
-       if craft.width==0 then
-       local build_table={1,2,3}
-       for i=1,3,1 do
-               if craft.items[i] then
-                       def=unified_inventory.find_item_def(craft.items[i])
-                       if def then inv:set_stack("build", build_table[i], def) end
-               end
-       end
-       end
-       if craft.width==1 then
-       local build_table={1,4,7}
-       for i=1,3,1 do
-               if craft.items[i] then
-                       def=unified_inventory.find_item_def(craft.items[i])
-                       if def then inv:set_stack("build", build_table[i], def) end
-               end
-       end
-       end
-       if craft.width==2 then
-       local build_table={1,2,4,5,7,8}
-       for i=1,6,1 do
-               if craft.items[i] then
-                       def=unified_inventory.find_item_def(craft.items[i])
-                       if def then inv:set_stack("build", build_table[i], def) end
-               end
-       end
-       end
-       if craft.width==3 then
-               for i=1,9,1 do
-                       if craft.items[i] then
-                               def=unified_inventory.find_item_def(craft.items[i])
-                               if def then inv:set_stack("build", i, def) end
-                       end
-               end
-       end
+       table.insert(unified_inventory.crafts_table[itemstack:get_name()], options)
 end
 
-unified_inventory.find_item_def = function(def1)
-if type(def1)=="string" then
-       if string.find(def1, "group:") then
-               def1=string.gsub(def1, "group:", "")
-               def1=string.gsub(def1, '\"', "")
-               local items=unified_inventory.items_in_group(def1)
-               return items[1]
-       else
-               return def1
-       end
-end
-return nil
+function unified_inventory.register_page(name, def)
+       unified_inventory.pages[name] = def
 end
 
-unified_inventory.items_in_group = function(group)
-       local items = {}
-       for name, item in pairs(minetest.registered_items) do
-               for _, g in ipairs(group:split(',')) do
-                       if item.groups[g] then
-                               table.insert(items,name)
-                       end
+function unified_inventory.register_button(name, def)
+       if not def.action then
+               def.action = function(player)
+                       unified_inventory.set_inventory_formspec(player, name)
                end
        end
-       return items
+       
+       def.name = name
+       
+       table.insert(unified_inventory.buttons, def)
 end
 
--- register_craft
-unified_inventory.register_craft = function(options)
-       if  options.output == nil then
-               return
-       end
-       local itemstack = ItemStack(options.output)
-       if itemstack:is_empty() then
-               return
-       end
-       if unified_inventory.crafts_table[itemstack:get_name()]==nil then
-               unified_inventory.crafts_table[itemstack:get_name()] = {}
+function unified_inventory.is_creative(playername)
+       if minetest.check_player_privs(playername, {creative=true}) or
+          minetest.setting_getbool("creative_mode") then
+               return true
        end
-       table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
-       --crafts_table_count=crafts_table_count+1
 end
index 4d269db16e5ecb2347e04d650b69dfb3c227cab6..05c836a8689167af8cf2017cec9222ebd63853c6 100644 (file)
@@ -3,6 +3,61 @@
 -- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
 -- License: GPLv3
 
+unified_inventory.register_page("bags", {
+       get_formspec = function(player, formspec)
+               local player_name = player:get_player_name()
+               formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
+               formspec = formspec.."label[0,0;Bags]"
+               formspec = formspec.."button[0,2;2,0.5;bag1;Bag 1]"
+               formspec = formspec.."button[2,2;2,0.5;bag2;Bag 2]"
+               formspec = formspec.."button[4,2;2,0.5;bag3;Bag 3]"
+               formspec = formspec.."button[6,2;2,0.5;bag4;Bag 4]"
+               formspec = formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]"
+               formspec = formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]"
+               formspec = formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]"
+               formspec = formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]"
+               return formspec
+       end,
+})
+
+unified_inventory.register_button("bags", {
+       type = "image",
+       image = "ui_bags_icon.png",
+})
+
+for i = 1, 4 do
+       unified_inventory.register_page("bag"..i, {
+               get_formspec = function(player, formspec)
+                       local stack = player:get_inventory():get_stack("bag"..i, 1)
+                       local image = stack:get_definition().inventory_image
+                       formspec = formspec.."image[7,0;1,1;"..image.."]"
+                       formspec = formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
+                       local slots = stack:get_definition().groups.bagslots
+                       if slots == 8 then
+                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
+                       elseif slots == 16 then
+                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
+                       elseif slots == 24 then
+                               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
+                       end
+                       return formspec
+               end,
+       })
+end
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       for i = 1, 4 do
+               if fields["bag"..i] then
+                       local stack = player:get_inventory():get_stack("bag"..i, 1)
+                       if not stack:get_definition().groups.bagslots then
+                               return
+                       end
+                       unified_inventory.set_inventory_formspec(player, "bag"..i)
+                       return
+               end
+       end
+end)
+
 minetest.register_on_joinplayer(function(player)
        local player_inv = player:get_inventory()
        local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
@@ -22,7 +77,7 @@ minetest.register_on_joinplayer(function(player)
                        end
                end,
                allow_take = function(inv, listname, index, stack, player)
-                       if player:get_inventory():is_empty(listname.."contents")==true then
+                       if player:get_inventory():is_empty(listname.."contents") then
                                return stack:get_count()
                        else
                                return 0
diff --git a/unified_inventory/callbacks.lua b/unified_inventory/callbacks.lua
new file mode 100644 (file)
index 0000000..d8c8853
--- /dev/null
@@ -0,0 +1,182 @@
+
+minetest.register_on_joinplayer(function(player)
+       local player_name = player:get_player_name()
+       unified_inventory.players[player_name] = {}
+       unified_inventory.current_index[player_name] = 1
+       unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
+       unified_inventory.activefilter[player_name] = ""
+       unified_inventory.apply_filter(player, "")
+       unified_inventory.alternate[player_name] = 1
+       unified_inventory.current_item[player_name] = nil
+       unified_inventory.set_inventory_formspec(player, unified_inventory.default)
+       
+       -- Crafting guide inventories
+       local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
+               allow_put = function(inv, listname, index, stack, player)
+                       return 0
+               end,
+               allow_take = function(inv, listname, index, stack, player)
+                       if unified_inventory.is_creative(player:get_player_name()) then
+                               return stack:get_count()
+                       else
+                               return 0
+                       end
+               end,
+               allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+                       return 0
+               end,
+       })
+       inv:set_size("output", 1)
+       inv:set_size("build", 3 * 3)
+
+       -- Refill slot
+       local refill = minetest.create_detached_inventory(player_name.."refill", {
+               allow_put = function(inv, listname, index, stack, player)
+                       if unified_inventory.is_creative(player:get_player_name()) then
+                               return stack:get_count()
+                       else
+                               return 0
+                       end
+               end,
+               on_put = function(inv, listname, index, stack, player)
+                       local stacktable = stack:to_table()
+                       stacktable.count = stack:get_stack_max()
+                       inv:set_stack(listname, index, ItemStack(stacktable))
+                       minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
+               end,
+       })
+       refill:set_size("main", 1)
+end)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+       local player_name = player:get_player_name()
+
+       for i, def in pairs(unified_inventory.buttons) do
+               if fields[def.name] then
+                       def.action(player)
+                       minetest.sound_play("click",
+                                       {to_player=player_name, gain = 0.1})
+                       return
+               end
+       end
+       
+       -- Inventory page controls
+       local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
+       local start_i = start
+       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
+       
+       if fields.start_list then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = 1
+       end
+       if fields.rewind1 then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = start_i - 1
+       end
+       if fields.forward1 then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = start_i + 1
+       end
+       if fields.rewind3 then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = start_i - 3
+       end
+       if fields.forward3 then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = start_i + 3
+       end
+       if fields.end_list then
+               minetest.sound_play("paperflip1",
+                               {to_player=player_name, gain = 1.0})
+               start_i = pagemax
+       end
+       if start_i < 1 then
+               start_i = 1
+       end
+       if start_i > pagemax then
+               start_i = pagemax
+       end
+       if not (start_i == start) then
+               unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
+               unified_inventory.set_inventory_formspec(player,
+                               unified_inventory.current_page[player_name])
+       end
+
+       -- Item list buttons
+       local list_index = unified_inventory.current_index[player_name]
+       local page = unified_inventory.current_page[player_name]
+       for i = 0, 80 do
+               local button = "item_button"..list_index
+               if fields[button] then 
+                       minetest.sound_play("click",
+                                       {to_player=player_name, gain = 0.1})
+                       if not unified_inventory.is_creative(player_name) then
+                               unified_inventory.set_inventory_formspec(player, "craftguide")
+                               page = "craftguide"
+                       end
+                       if page == "craftguide" then 
+                               unified_inventory.current_item[player_name] =
+                                               unified_inventory.filtered_items_list
+                                                       [player_name][list_index] 
+                               unified_inventory.alternate[player_name] = 1
+                               unified_inventory.update_recipe(player,
+                                               unified_inventory.filtered_items_list
+                                                       [player_name][list_index], 1)
+                               unified_inventory.set_inventory_formspec(player,
+                                               unified_inventory.current_page[player_name])
+                       else
+                               if unified_inventory.is_creative(player_name) then
+                                       local inv = player:get_inventory()
+                                       dst_stack = {}
+                                       dst_stack.name = unified_inventory.filtered_items_list
+                                                       [player_name][list_index] 
+                                       dst_stack.count = 99
+                                       if inv:room_for_item("main", dst_stack) then
+                                               inv:add_item("main", dst_stack)
+                                       end
+                               end
+                       end
+               end
+               list_index = list_index + 1
+       end
+       
+       if fields.searchbutton then
+               unified_inventory.apply_filter(player, fields.searchbox)
+               unified_inventory.set_inventory_formspec(player,
+                               unified_inventory.current_page[player_name])
+               minetest.sound_play("paperflip2",
+                               {to_player=player_name, gain = 1.0})
+       end     
+       
+       -- alternate button
+       if fields.alternate then
+               minetest.sound_play("click",
+                               {to_player=player_name, gain = 0.1})
+               local item_name = unified_inventory.current_item[player_name]
+               if item_name then
+                       local alternates = 0
+                       local alternate = unified_inventory.alternate[player_name]
+                       local crafts = unified_inventory.crafts_table[item_name]
+                       if crafts ~= nil then
+                               alternates = #crafts
+                       end
+                       if alternates > 1 then
+                               alternate = alternate + 1
+                               if alternate > alternates then
+                                       alternate = 1
+                               end
+                               unified_inventory.alternate[player_name] = alternate            
+                               unified_inventory.update_recipe(player,
+                                               unified_inventory.current_item[player_name], alternate)
+                               unified_inventory.set_inventory_formspec(player,
+                                               unified_inventory.current_page[player_name])
+                       end
+               end
+       end
+end)
+
index cc170a0b45cde662e0271e7ac61c93b3e524e2ca..3f26fef1df976783b7b5f1ab9c8607f9e152ddb9 100644 (file)
@@ -1,11 +1,42 @@
--- Unified Inventory mod 0.4.6
+-- Unified Inventory for Minetest 0.4.8+
 
--- disable default creative inventory
+local modpath = minetest.get_modpath(minetest.get_current_modname())
+local worldpath = minetest.get_worldpath()
+
+-- Data tables definitions
+unified_inventory = {}
+unified_inventory.activefilter = {}
+unified_inventory.alternate = {}
+unified_inventory.current_page = {}
+unified_inventory.current_index = {}
+unified_inventory.current_item = {}
+unified_inventory.crafts_table = {}
+unified_inventory.crafts_table_count = 0
+unified_inventory.players = {}
+unified_inventory.items_list_size = 0
+unified_inventory.items_list = {}
+unified_inventory.filtered_items_list_size = {}
+unified_inventory.filtered_items_list = {}
+unified_inventory.pages = {}
+unified_inventory.buttons = {}
+
+-- Homepos stuff
+unified_inventory.home_pos = {}
+unified_inventory.home_filename =
+               worldpath.."/unified_inventory_home.home"
+               
+-- Default inventory page
+unified_inventory.default = "craft"
+
+-- Disable default creative inventory
 if creative_inventory then 
-       creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
-       return
+       function creative_inventory.set_creative_formspec(player, start_i, pagenum)
+               return
        end
 end
 
-dofile(minetest.get_modpath("unified_inventory").."/api.lua")
-dofile(minetest.get_modpath("unified_inventory").."/bags.lua")
+dofile(modpath.."/api.lua")
+dofile(modpath.."/internal.lua")
+dofile(modpath.."/callbacks.lua")
+dofile(modpath.."/register.lua")
+dofile(modpath.."/bags.lua")
diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua
new file mode 100644 (file)
index 0000000..3c01a35
--- /dev/null
@@ -0,0 +1,223 @@
+
+function unified_inventory.get_formspec(player, page)
+       if not player then
+               return ""
+       end
+       local player_name = player:get_player_name()
+       unified_inventory.current_page[player_name] = page
+
+       local formspec = "size[14,10]"
+
+       -- Player inventory
+       formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
+
+       -- Background
+       formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
+       
+       -- Current page
+       if unified_inventory.pages[page] then
+               formspec = unified_inventory.pages[page].get_formspec(player, formspec)
+       else
+               return "" -- Invalid page name
+       end
+
+       -- Main buttons
+       local i = 0
+       for i, def in pairs(unified_inventory.buttons) do
+               if def.type == "image" then
+                       formspec = formspec.."image_button["
+                                       ..(0.65 * i)..",9;0.8,0.8;"
+                                       ..minetest.formspec_escape(def.image)..";"
+                                       ..minetest.formspec_escape(def.name)..";]"
+               end
+               i = i + 1
+       end
+
+       -- Controls to flip items pages
+       local start_x = 9.2
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
+       formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
+
+       -- Search box
+       formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
+       formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
+
+       -- Items list
+       local list_index = unified_inventory.current_index[player_name]
+       local page = math.floor(list_index / (80) + 1)
+       local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
+       local image = nil
+       local item = {}
+       for y = 0, 9 do
+       for x = 0, 7 do
+               name = unified_inventory.filtered_items_list[player_name][list_index]   
+               if minetest.registered_items[name] then
+                       formspec = formspec.."item_image_button["
+                                       ..(8.2 + x * 0.7)..","
+                                       ..(1   + y * 0.7)..";.81,.81;"
+                                       ..name..";item_button"
+                                       ..list_index..";]"
+                       list_index = list_index + 1
+               end
+       end
+       end
+       formspec = formspec.."label[8.2,0;Page:]"
+       formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
+       formspec = formspec.."label[8.2,0.4;Filter:]"
+       formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
+       return formspec
+end
+
+function unified_inventory.set_inventory_formspec(player, page)
+       if player then
+               local formspec = unified_inventory.get_formspec(player, page)
+               player:set_inventory_formspec(formspec)
+       end
+end
+
+--apply filter to the inventory list (create filtered copy of full one)
+function unified_inventory.apply_filter(player, filter)
+       local player_name = player:get_player_name() 
+       local size = 0
+       local lfilter = string.lower(filter)
+       if lfilter ~= "" then 
+               for i=1, lfilter:len() do
+                       if lfilter:sub(i, i) == '[' then 
+                               str_temp1 = ""
+                               break
+                       end
+               end
+       end
+       unified_inventory.filtered_items_list[player_name]={}
+       for name, def in pairs(minetest.registered_items) do
+               if (not def.groups.not_in_creative_inventory or
+                  def.groups.not_in_creative_inventory == 0)
+                  and def.description and def.description ~= "" then
+                       local lname = string.lower(name)
+                       local ldesc = string.lower(def.description)
+                       if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
+                               table.insert(unified_inventory.filtered_items_list[player_name], name)
+                               size = size + 1
+                       end
+               end
+       
+       end
+       table.sort(unified_inventory.filtered_items_list[player_name])
+       unified_inventory.filtered_items_list_size[player_name] = size
+       unified_inventory.current_index[player_name] = 1
+       unified_inventory.activefilter[player_name] = filter
+       unified_inventory.set_inventory_formspec(player,
+                       unified_inventory.current_page[player_name])
+end
+
+
+-- update_recipe
+function unified_inventory.update_recipe(player, stack_name, alternate)
+       local inv = minetest.get_inventory({
+               type = "detached",
+               name = player:get_player_name().."craftrecipe"
+       })      
+       for i = 0, inv:get_size("build") do
+               inv:set_stack("build", i, nil)
+       end
+       inv:set_stack("output", 1, nil)
+       alternate = tonumber(alternate) or 1
+       local crafts = unified_inventory.crafts_table[stack_name]
+       --print(dump(crafts))
+       if next(crafts) == nil then -- No craft recipes
+               return
+       end
+       if alternate < 1 or alternate > #crafts then
+               alternate = 1
+       end
+       local craft = crafts[alternate]
+       inv:set_stack("output", 1, craft.output)
+       local items = craft.items
+
+       if craft.type == "cooking" or
+          craft.type == "fuel" or
+          craft.type == "grinding" or
+          craft.type == "extracting" or
+          craft.type == "compressing" then
+               def = unified_inventory.find_item_def(craft["items"][1])
+               if def then
+                       inv:set_stack("build", 1, def)
+               end
+               return
+       end
+       if craft.width == 0 then
+               for i = 1, 3 do
+                       if craft.items[i] then
+                               def = unified_inventory.find_item_def(craft.items[i])
+                               if def then
+                                       inv:set_stack("build", i, def)
+                               end
+                       end
+               end
+       end
+       if craft.width == 1 then
+               local build_table={1, 4, 7}
+               for i = 1, 3 do
+                       if craft.items[i] then
+                               def = unified_inventory.find_item_def(craft.items[i])
+                               if def then
+                                       inv:set_stack("build", build_table[i], def)
+                               end
+                       end
+               end
+       end
+       if craft.width == 2 then
+               local build_table = {1, 2, 4, 5, 7, 8}
+               for i=1, 6 do
+                       if craft.items[i] then
+                               def = unified_inventory.find_item_def(craft.items[i])
+                               if def then
+                                       inv:set_stack("build", build_table[i], def)
+                               end
+                       end
+               end
+       end
+       if craft.width == 3 then
+               for i=1, 9 do
+                       if craft.items[i] then
+                               def = unified_inventory.find_item_def(craft.items[i])
+                               if def then
+                                       inv:set_stack("build", i, def)
+                               end
+                       end
+               end
+       end
+end
+
+function unified_inventory.find_item_def(def)
+       if type(def) ~= "string" then
+               return nil
+       end
+       if string.find(def, "group:") then
+               def = string.gsub(def, "group:", "")
+               def = string.gsub(def, "\"", "")
+               if minetest.registered_nodes["default:"..def] then
+                       return "default:"..def
+               end
+               local items = unified_inventory.items_in_group(def)
+               return items[1]
+       else
+               return def
+       end
+end
+
+function unified_inventory.items_in_group(groups)
+       local items = {}
+       for name, item in pairs(minetest.registered_items) do
+               for _, group in pairs(groups:split(',')) do
+                       if item.groups[group] then
+                               table.insert(items, name)
+                       end
+               end
+       end
+       return items
+end
diff --git a/unified_inventory/register.lua b/unified_inventory/register.lua
new file mode 100644 (file)
index 0000000..0baea9b
--- /dev/null
@@ -0,0 +1,165 @@
+
+minetest.register_privilege("creative", {
+       description="Can use the creative inventory",
+       give_to_singleplayer = false,
+})
+
+local trash = minetest.create_detached_inventory("trash", {
+       --allow_put = function(inv, listname, index, stack, player)
+       --      if unified_inventory.is_creative(player:get_player_name()) then
+       --              return stack:get_count()
+       --      else
+       --              return 0
+       --      end
+       --end,
+       on_put = function(inv, listname, index, stack, player)
+               inv:set_stack(listname, index, nil)
+               local player_name = player:get_player_name()
+               minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
+       end,
+})
+trash:set_size("main", 1)
+
+unified_inventory.register_button("craft", {
+       type = "image",
+       image = "ui_craft_icon.png",
+})
+
+unified_inventory.register_button("craftguide", {
+       type = "image",
+       image = "ui_craftguide_icon.png",
+})
+
+unified_inventory.register_button("home_gui_set", {
+       type = "image",
+       image = "ui_sethome_icon.png",
+       action = function(player)
+               local player_name = player:get_player_name()
+               unified_inventory.set_home(player, player:getpos())
+               local home = unified_inventory.home_pos[player_name]
+               if home ~= nil then
+                       minetest.sound_play("dingdong",
+                                       {to_player=player_name, gain = 1.0})
+                       minetest.chat_send_player(player_name,
+                                       "Home position set to: "
+                                       ..minetest.pos_to_string(home))
+               end
+       end,
+})
+
+unified_inventory.register_button("home_gui_go", {
+       type = "image",
+       image = "ui_gohome_icon.png",
+       action = function(player)
+               minetest.sound_play("teleport",
+                               {to_player=player:get_player_name(), gain = 1.0})
+               unified_inventory.go_home(player)
+       end,
+})
+
+unified_inventory.register_button("misc_set_day", {
+       type = "image",
+       image = "ui_sun_icon.png",
+       action = function(player)
+               local player_name = player:get_player_name()
+               if minetest.check_player_privs(player_name, {settime=true}) then 
+                       minetest.sound_play("birds",
+                                       {to_player=player_name, gain = 1.0})
+                       minetest.set_timeofday((6000 % 24000) / 24000)
+                       minetest.chat_send_player(player_name,
+                                       "Time of day set to 6am")
+               else
+                       minetest.chat_send_player(player_name,
+                                       "You don't have the"
+                                       .." settime priviledge!")
+               end
+       end,
+})
+
+unified_inventory.register_button("misc_set_night", {
+       type = "image",
+       image = "ui_moon_icon.png",
+       action = function(player)
+               local player_name = player:get_player_name()
+               if minetest.check_player_privs(player_name, {settime=true}) then
+                       minetest.sound_play("owl",
+                                       {to_player=player_name, gain = 1.0})
+                       minetest.set_timeofday((21000 % 24000) / 24000)
+                       minetest.chat_send_player(player_name,
+                                       "Time of day set to 9pm")
+               else
+                       minetest.chat_send_player(player_name,
+                                       "You don't have the"
+                                       .." settime priviledge!")       
+               end
+       end,
+})
+
+unified_inventory.register_button("clear_inv", {
+       type = "image",
+       image = "ui_trash_icon.png",
+       action = function(player)
+       local player_name = player:get_player_name()
+               player:get_inventory():set_list("main", {})
+               minetest.chat_send_player(player_name, 'Inventory Cleared!')
+               minetest.sound_play("trash_all",
+                               {to_player=player_name, gain = 1.0})
+       end,
+})
+
+unified_inventory.register_page("craft", {
+       get_formspec = function(player, formspec)
+               local player_name = player:get_player_name()
+               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
+               formspec = formspec.."label[0,0;Crafting]"
+               formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
+               formspec = formspec.."list[current_player;craft;2,1;3,3;]"
+               formspec = formspec.."label[7,2.5;Trash:]"
+               formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
+               if unified_inventory.is_creative(player_name) then
+                       formspec = formspec.."label[0,2.5;Refill:]"
+                       formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
+               end
+               return formspec
+       end,
+})
+
+unified_inventory.register_page("craftguide", {
+       get_formspec = function(player, formspec)
+               local player_name = player:get_player_name()
+               formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
+               formspec = formspec.."label[0,0;Crafting Guide]"
+               formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
+               formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
+               formspec = formspec.."label[2,0.5;Input:]"
+               formspec = formspec.."label[6,0.5;Output:]"
+               formspec = formspec.."label[6,2.6;Method:]"
+               local item_name = unified_inventory.current_item[player_name]
+               if item_name then
+                       formspec = formspec.."label[2,0;"..item_name.."]"       
+                       local alternates = 0
+                       local alternate = unified_inventory.alternate[player_name]
+                       local crafts = unified_inventory.crafts_table[item_name]
+
+                       if crafts ~= nil and #crafts > 0 then
+                               alternates = #crafts
+                               local craft = crafts[alternate]
+                               local method = craft.type
+                               if craft.type == "shapeless" then
+                                       method="shapeless crafting"
+                               end     
+                               if craft.type == "alloy" then
+                                       method="alloy cooking"
+                               end
+                               formspec = formspec.."label[6,3;"..method.."]"
+                       end
+                       if alternates > 1 then
+                               formspec = formspec.."label[0,2.6;Recipe "
+                                               ..tostring(alternate).." of "
+                                               ..tostring(alternates).."]"
+                               formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
+                       end
+               end
+               return formspec
+       end,
+})