---data tables definitions
-unified_inventory = {}
-unified_inventory.players = {}
-unified_inventory.current_page = {}
-unified_inventory.current_index = {}
-unified_inventory.items_list_size = 0
-unified_inventory.items_list = {}
-unified_inventory.filtered_items_list_size = {}
-unified_inventory.filtered_items_list = {}
-unified_inventory.activefilter = {}
-unified_inventory.alternate = {}
-unified_inventory.current_item = {}
-unified_inventory.crafts_table ={}
-unified_inventory.crafts_table_count=0
-
--- default inventory page
-unified_inventory.default = "craft"
-
--- homepos stuff
-local home_gui = {}
-local homepos = {}
-unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
unified_inventory.items_list = {}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
+ for name, def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory or
+ def.groups.not_in_creative_inventory == 0) and
+ def.description and def.description ~= "" then
table.insert(unified_inventory.items_list, name)
- local recipes=minetest.get_all_craft_recipes(name)
- if unified_inventory.crafts_table[name]==nil then
- unified_inventory.crafts_table[name] = {}
- end
- if recipes then
- for i=1,#recipes,1 do
- table.insert(unified_inventory.crafts_table[name],recipes[i])
- end
- end
+ local recipes = minetest.get_all_craft_recipes(name)
+ unified_inventory.crafts_table[name] = recipes or {}
end
end
--print(dump(unified_inventory.crafts_table))
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
- print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
+ print("Unified Inventory. inventory size: "..#unified_inventory.items_list)
end)
--- register_on_joinplayer
-minetest.register_on_joinplayer(function(player)
- local player_name = player:get_player_name()
- unified_inventory.players[player_name]={}
- unified_inventory.current_index[player_name] = 1
- unified_inventory.filtered_items_list[player_name] = {}
- unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
- unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
- unified_inventory.activefilter[player_name]=""
- unified_inventory.apply_filter(player, "")
- unified_inventory.alternate[player_name] = 1
- unified_inventory.current_item[player_name] =nil
- unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
-
---crafting guide inventories
-local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{
- allow_put = function(inv, listname, index, stack, player)
- return 0
- end,
- allow_take = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
- return 0
- end,
- })
-inv:set_size("output", 1)
-inv:set_size("build", 3*3)
-
--- refill slot
-unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", {
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
- minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
- end,
-})
-unified_inventory.refill:set_size("main", 1)
-
--- trash slot
-unified_inventory.trash = minetest.create_detached_inventory("trash", {
- allow_put = function(inv, listname, index, stack, player)
- if minetest.setting_getbool("creative_mode") then
- return stack:get_count()
- else
- return 0
- end
- end,
- on_put = function(inv, listname, index, stack, player)
- inv:set_stack(listname, index, nil)
- local player_name=player:get_player_name()
- minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
- end,
-})
-unified_inventory.trash:set_size("main", 1)
-end)
-
--- set_inventory_formspec
-unified_inventory.set_inventory_formspec = function(player,formspec)
- if player then
- player:set_inventory_formspec(formspec)
- end
-end
-
--- get_formspec
-unified_inventory.get_formspec = function(player,page)
- if player==nil then return "" end
- local player_name = player:get_player_name()
- unified_inventory.current_page[player_name]=page
-
- local formspec = "size[14,10]"
-
- -- player inventory
- formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-
- -- backgrounds
- formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
- if page=="craft" then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
- end
- if page=="craftguide" then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
- end
- if page=="misc" then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_misc_form.png]"
- end
- if page=="bags" then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]"
- end
-
- for i=1,4 do
- if page=="bag"..i then
- local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots
- if slots == 8 then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]"
- elseif slots == 16 then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]"
- elseif slots == 24 then
- formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]"
- end
- end
- end
-
- -- main buttons
- local start_x=0
- formspec = formspec .. "image_button["..(start_x+.65*0)..",9;.8,.8;ui_craft_icon.png;craft;]"
- formspec = formspec .. "image_button["..(start_x+.65*1)..",9;.8,.8;ui_craftguide_icon.png;craftguide;]"
- formspec = formspec .. "image_button["..(start_x+.65*2)..",9;.8,.8;ui_bags_icon.png;bags;]"
- formspec = formspec .. "image_button["..(start_x+.65*3)..",9;.8,.8;ui_sethome_icon.png;home_gui_set;]"
- formspec = formspec .. "image_button["..(start_x+.65*4)..",9;.8,.8;ui_gohome_icon.png;home_gui_go;]"
- if minetest.setting_getbool("creative_mode") then
- formspec = formspec .. "image_button["..(start_x+.65*5)..",9;.8,.8;ui_sun_icon.png;misc_set_day;]"
- formspec = formspec .. "image_button["..(start_x+.65*6)..",9;.8,.8;ui_moon_icon.png;misc_set_night;]"
- formspec = formspec .. "image_button["..(start_x+.65*7)..",9;.8,.8;ui_trash_icon.png;clear_inv;]"
- end
-
- --controls to flip items pages
- start_x=9.2
- formspec = formspec .. "image_button["..(start_x+.6*0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
- formspec = formspec .. "image_button["..(start_x+.6*1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
- formspec = formspec .. "image_button["..(start_x+.6*2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
- formspec = formspec .. "image_button["..(start_x+.6*3)..",9;.8,.8;ui_right_icon.png;forward1;]"
- formspec = formspec .. "image_button["..(start_x+.6*4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
- formspec = formspec .. "image_button["..(start_x+.6*5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-
- -- search box
- formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
- formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-
- -- craft page
- if page=="craft" then
- formspec = formspec.."label[0,0;Crafting]"
- formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
- formspec = formspec.."list[current_player;craft;2,1;3,3;]"
- if minetest.setting_getbool("creative_mode") then
- formspec = formspec.."label[0,2.5;Refill:]"
- formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
- formspec = formspec.."label[7,2.5;Trash:]"
- formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
- end
- end
-
- -- craft guide page
- if page=="craftguide" then
- formspec = formspec.."label[0,0;Crafting Guide]"
- formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
- formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
- formspec = formspec.."label[2,0.5;Input:]"
- formspec = formspec.."label[6,0.5;Output:]"
- formspec = formspec.."label[6,2.6;Method:]"
- local item_name=unified_inventory.current_item[player_name]
- if item_name then
- formspec = formspec.."label[2,0;"..item_name.."]"
- local alternates = 0
- local alternate = unified_inventory.alternate[player_name]
- local crafts = unified_inventory.crafts_table[item_name]
- if crafts ~= nil and #crafts>0 then
- alternates = #crafts
- local craft = crafts[alternate]
- local method = "Crafting"
- if craft.type == "shapeless" then
- method="Crafting"
- end
- if craft.type == "cooking" then
- method="Cooking"
- end
- if craft.type == "fuel" then
- method="Fuel"
- end
- if craft.type == "grinding" then
- method="Grinding"
- end
- if craft.type == "alloy" then
- method="Alloy cooking"
- end
- if craft.type == "extracting" then
- method="Extracting"
- end
- if craft.type == "compressing" then
- method="Compressing"
- end
- formspec = formspec.."label[6,3;"..method.."]"
- end
-
- if alternates > 1 then
- formspec = formspec.."label[0,2.6;Recipe "..tostring(alternate).." of "..tostring(alternates).."]"
- formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
+-- load_home
+local function load_home()
+ local input = io.open(unified_inventory.home_filename, "r")
+ if input then
+ while true do
+ local x = input:read("*n")
+ if x == nil then
+ break
end
+ local y = input:read("*n")
+ local z = input:read("*n")
+ local name = input:read("*l")
+ unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
+ io.close(input)
+ else
+ unified_inventory.home_pos = {}
end
-
- -- bags
- if page=="bags" then
- formspec = formspec.."label[0,0;Bags]"
- formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
- formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
- formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
- formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
- formspec=formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]"
- formspec=formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]"
- end
-
- for i=1,4 do
- if page=="bag"..i then
- local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
- formspec=formspec.."image[7,0;1,1;"..image.."]"
- formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
- end
- end
-
- --Items list
- local list_index=unified_inventory.current_index[player_name]
- local page=math.floor(list_index / (80) + 1)
- local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
- local image
- local item={}
- for y=0,9,1 do
- for x=0,7,1 do
- name=unified_inventory.filtered_items_list[player_name][list_index]
- if minetest.registered_items[name] then
- formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
- list_index=list_index+1
- end
- end
- end
- formspec=formspec.."label[8.2,0;Page:]"
- formspec=formspec.."label[9,0;"..page.." of "..pagemax.."]"
- formspec=formspec.."label[8.2,0.4;Filter:]"
- formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
- return formspec
end
+load_home()
--- register_on_player_receive_fields
-minetest.register_on_player_receive_fields(function(player, formname, fields)
+function unified_inventory.set_home(player, pos)
local player_name = player:get_player_name()
-
- -- main buttons
- if fields.craft then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- return
- end
-
- if fields.craftguide then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- return
- end
-
- if fields.bags then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- return
- end
-
- -- bags
- for i=1,4 do
- local page = "bag"..i
- if fields[page] then
- if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
- page = "bags"
- end
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- return
- end
- end
-
- -- Miscellaneous
- if fields.home_gui_set then
- unified_inventory.set_home(player, player:getpos())
- local home = homepos[player_name]
- if home ~= nil then
- minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0})
- minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z))
- end
- end
- if fields.home_gui_go then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
- minetest.sound_play("teleport", {to_player=player_name, gain = 1.0})
- unified_inventory.go_home(player)
- end
- if fields.misc_set_day then
- if minetest.get_player_privs(player_name).settime==true then
- minetest.sound_play("birds", {to_player=player_name, gain = 1.0})
- minetest.env:set_timeofday((6000 % 24000) / 24000)
- minetest.chat_send_player(player_name, "Time of day set to 6am")
- else
- minetest.chat_send_player(player_name, "You don't have settime priviledge!")
- end
- end
- if fields.misc_set_night then
- if minetest.get_player_privs(player_name).settime==true then
- minetest.sound_play("owl", {to_player=player_name, gain = 1.0})
- minetest.env:set_timeofday((21000 % 24000) / 24000)
- minetest.chat_send_player(player_name, "Time of day set to 9pm")
- else
- minetest.chat_send_player(player_name, "You don't have settime priviledge!")
- end
- end
-
- if fields.clear_inv then
- local inventory = {}
- player:get_inventory():set_list("main", inventory)
- minetest.chat_send_player(player_name, 'Inventory Cleared!')
- minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0})
- end
-
- -- Inventory page controls
- local start=math.floor(unified_inventory.current_index[player_name]/80 +1 )
- local start_i=start
- local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
-
- if fields.start_list then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = 1
- end
- if fields.rewind1 then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = start_i - 1
- end
- if fields.forward1 then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = start_i + 1
- end
- if fields.rewind3 then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = start_i - 3
- end
- if fields.forward3 then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = start_i + 3
- end
- if fields.end_list then
- minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0})
- start_i = pagemax
- end
- if start_i < 1 then
- start_i = 1
- end
- if start_i > pagemax then
- start_i = pagemax
- end
- if not (start_i ==start) then
- unified_inventory.current_index[player_name] = (start_i-1)*80+1
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- end
-
- -- Item list buttons
- local list_index=unified_inventory.current_index[player_name]
- local page=unified_inventory.current_page[player_name]
- for i=0,80,1 do
- local button="item_button"..list_index
- if fields[button] then
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- if minetest.setting_getbool("creative_mode")==false then
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
- page="craftguide"
- end
- if page=="craftguide" then
- unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index]
- unified_inventory.alternate[player_name] = 1
- unified_inventory.update_recipe (player, unified_inventory.filtered_items_list[player_name][list_index], 1)
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- else
- if minetest.setting_getbool("creative_mode") then
- local inv = player:get_inventory()
- dst_stack={}
- dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index]
- dst_stack["count"]=99
- if inv:room_for_item("main",dst_stack) then
- inv:add_item("main",dst_stack)
- end
- end
- end
- end
- list_index=list_index+1
- end
-
- if fields.searchbutton then
- unified_inventory.apply_filter(player, fields.searchbox)
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0})
- end
-
- -- alternate button
- if fields.alternate then
- minetest.sound_play("click", {to_player=player_name, gain = 0.1})
- local item_name=unified_inventory.current_item[player_name]
- if item_name then
- local alternates = 0
- local alternate=unified_inventory.alternate[player_name]
- local crafts = unified_inventory.crafts_table[item_name]
- if crafts ~= nil then
- alternates = #crafts
- end
- if alternates > 1 then
- alternate=alternate+1
- if alternate>alternates then
- alternate=1
- end
- unified_inventory.alternate[player_name]=alternate
- unified_inventory.update_recipe (player, unified_inventory.current_item[player_name], alternate)
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
- end
- end
- end
-end)
-
--- load_home
-local load_home = function()
- local input = io.open(unified_inventory.home_filename..".home", "r")
- if input then
- while true do
- local x = input:read("*n")
- if x == nil then
- break
- end
- local y = input:read("*n")
- local z = input:read("*n")
- local name = input:read("*l")
- homepos[name:sub(2)] = {x = x, y = y, z = z}
- end
- io.close(input)
- else
- homepos = {}
- end
-end
-load_home() -- run it now
-
--- set_home
-unified_inventory.set_home = function(player, pos)
- local player_name=player:get_player_name()
- homepos[player_name] = pos
+ unified_inventory.home_pos[player_name] = pos
-- save the home data from the table to the file
- local output = io.open(unified_inventory.home_filename..".home", "w")
- for k, v in pairs(homepos) do
+ local output = io.open(unified_inventory.home_filename, "w")
+ for k, v in pairs(unified_inventory.home_pos) do
if v ~= nil then
- output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
+ output:write(math.floor(v.x).." "
+ ..math.floor(v.y).." "
+ ..math.floor(v.z).." "
+ ..k.."\n")
end
end
io.close(output)
end
--- go_home
-unified_inventory.go_home = function(player)
- local pos = homepos[player:get_player_name()]
- if pos~=nil then
+function unified_inventory.go_home(player)
+ local pos = unified_inventory.home_pos[player:get_player_name()]
+ if pos ~= nil then
player:setpos(pos)
end
end
---apply filter to the inventory list (create filtered copy of full one)
-unified_inventory.apply_filter = function(player,filter)
- local player_name = player:get_player_name()
- local size=0
- local str_temp1=string.lower(filter)
- if str_temp1 ~= "" then
- for i=1,str_temp1:len(),1 do
- if string.byte(str_temp1,i) == 91 then
- str_temp1=""
- end
- end
- end
- local str_temp2
- local str_temp3
- unified_inventory.filtered_items_list[player_name]={}
- for name,def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- str_temp2=string.lower(def.name)
- str_temp3=string.lower(def.description)
- if string.find(str_temp2, str_temp1) or string.find(str_temp3, str_temp1) then
- table.insert(unified_inventory.filtered_items_list[player_name], name)
- size=size+1
- end
- end
-
- end
- table.sort(unified_inventory.filtered_items_list[player_name])
- unified_inventory.filtered_items_list_size[player_name]=size
- unified_inventory.current_index[player_name]=1
- unified_inventory.activefilter[player_name]=filter
- unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
-end
-
-
--- update_recipe
-unified_inventory.update_recipe = function(player, stack_name, alternate)
- local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"})
- for i=0,inv:get_size("build"),1 do
- inv:set_stack("build", i, nil)
+-- register_craft
+function unified_inventory.register_craft(options)
+ if not options.output then
+ return
end
- inv:set_stack("output", 1, nil)
- alternate = tonumber(alternate) or 1
- local crafts = unified_inventory.crafts_table[stack_name]
- print(dump(crafts))
- local next=next
- if next(crafts) == nil then return end -- no craft recipes
- if alternate < 1 or alternate > #crafts then
- alternate = 1
+ local itemstack = ItemStack(options.output)
+ if itemstack:is_empty() then
+ return
end
- local craft = crafts[alternate]
- inv:set_stack("output", 1, craft.output)
- local items=craft.items
+ unified_inventory.crafts_table[itemstack:get_name()] =
+ unified_inventory.crafts_table[itemstack:get_name()] or {}
- -- cooking, fuel, grinding, and extracting recipes
- if craft.type == "cooking" or
- craft.type == "fuel" or
- craft.type == "grinding" or
- craft.type == "extracting" or
- craft.type == "compressing" then
- def=unified_inventory.find_item_def(craft["items"][1])
- if def then
- inv:set_stack("build", 1, def)
- end
- return
- end
- if craft.width==0 then
- local build_table={1,2,3}
- for i=1,3,1 do
- if craft.items[i] then
- def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], def) end
- end
- end
- end
- if craft.width==1 then
- local build_table={1,4,7}
- for i=1,3,1 do
- if craft.items[i] then
- def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], def) end
- end
- end
- end
- if craft.width==2 then
- local build_table={1,2,4,5,7,8}
- for i=1,6,1 do
- if craft.items[i] then
- def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", build_table[i], def) end
- end
- end
- end
- if craft.width==3 then
- for i=1,9,1 do
- if craft.items[i] then
- def=unified_inventory.find_item_def(craft.items[i])
- if def then inv:set_stack("build", i, def) end
- end
- end
- end
+ table.insert(unified_inventory.crafts_table[itemstack:get_name()], options)
end
-unified_inventory.find_item_def = function(def1)
-if type(def1)=="string" then
- if string.find(def1, "group:") then
- def1=string.gsub(def1, "group:", "")
- def1=string.gsub(def1, '\"', "")
- local items=unified_inventory.items_in_group(def1)
- return items[1]
- else
- return def1
- end
-end
-return nil
+function unified_inventory.register_page(name, def)
+ unified_inventory.pages[name] = def
end
-unified_inventory.items_in_group = function(group)
- local items = {}
- for name, item in pairs(minetest.registered_items) do
- for _, g in ipairs(group:split(',')) do
- if item.groups[g] then
- table.insert(items,name)
- end
+function unified_inventory.register_button(name, def)
+ if not def.action then
+ def.action = function(player)
+ unified_inventory.set_inventory_formspec(player, name)
end
end
- return items
+
+ def.name = name
+
+ table.insert(unified_inventory.buttons, def)
end
--- register_craft
-unified_inventory.register_craft = function(options)
- if options.output == nil then
- return
- end
- local itemstack = ItemStack(options.output)
- if itemstack:is_empty() then
- return
- end
- if unified_inventory.crafts_table[itemstack:get_name()]==nil then
- unified_inventory.crafts_table[itemstack:get_name()] = {}
+function unified_inventory.is_creative(playername)
+ if minetest.check_player_privs(playername, {creative=true}) or
+ minetest.setting_getbool("creative_mode") then
+ return true
end
- table.insert(unified_inventory.crafts_table[itemstack:get_name()],options)
- --crafts_table_count=crafts_table_count+1
end
--- /dev/null
+
+minetest.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ unified_inventory.players[player_name] = {}
+ unified_inventory.current_index[player_name] = 1
+ unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
+ unified_inventory.activefilter[player_name] = ""
+ unified_inventory.apply_filter(player, "")
+ unified_inventory.alternate[player_name] = 1
+ unified_inventory.current_item[player_name] = nil
+ unified_inventory.set_inventory_formspec(player, unified_inventory.default)
+
+ -- Crafting guide inventories
+ local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
+ allow_put = function(inv, listname, index, stack, player)
+ return 0
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ if unified_inventory.is_creative(player:get_player_name()) then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ return 0
+ end,
+ })
+ inv:set_size("output", 1)
+ inv:set_size("build", 3 * 3)
+
+ -- Refill slot
+ local refill = minetest.create_detached_inventory(player_name.."refill", {
+ allow_put = function(inv, listname, index, stack, player)
+ if unified_inventory.is_creative(player:get_player_name()) then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ local stacktable = stack:to_table()
+ stacktable.count = stack:get_stack_max()
+ inv:set_stack(listname, index, ItemStack(stacktable))
+ minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
+ end,
+ })
+ refill:set_size("main", 1)
+end)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local player_name = player:get_player_name()
+
+ for i, def in pairs(unified_inventory.buttons) do
+ if fields[def.name] then
+ def.action(player)
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ return
+ end
+ end
+
+ -- Inventory page controls
+ local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
+ local start_i = start
+ local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
+
+ if fields.start_list then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = 1
+ end
+ if fields.rewind1 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i - 1
+ end
+ if fields.forward1 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i + 1
+ end
+ if fields.rewind3 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i - 3
+ end
+ if fields.forward3 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i + 3
+ end
+ if fields.end_list then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = pagemax
+ end
+ if start_i < 1 then
+ start_i = 1
+ end
+ if start_i > pagemax then
+ start_i = pagemax
+ end
+ if not (start_i == start) then
+ unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ end
+
+ -- Item list buttons
+ local list_index = unified_inventory.current_index[player_name]
+ local page = unified_inventory.current_page[player_name]
+ for i = 0, 80 do
+ local button = "item_button"..list_index
+ if fields[button] then
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ if not unified_inventory.is_creative(player_name) then
+ unified_inventory.set_inventory_formspec(player, "craftguide")
+ page = "craftguide"
+ end
+ if page == "craftguide" then
+ unified_inventory.current_item[player_name] =
+ unified_inventory.filtered_items_list
+ [player_name][list_index]
+ unified_inventory.alternate[player_name] = 1
+ unified_inventory.update_recipe(player,
+ unified_inventory.filtered_items_list
+ [player_name][list_index], 1)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ else
+ if unified_inventory.is_creative(player_name) then
+ local inv = player:get_inventory()
+ dst_stack = {}
+ dst_stack.name = unified_inventory.filtered_items_list
+ [player_name][list_index]
+ dst_stack.count = 99
+ if inv:room_for_item("main", dst_stack) then
+ inv:add_item("main", dst_stack)
+ end
+ end
+ end
+ end
+ list_index = list_index + 1
+ end
+
+ if fields.searchbutton then
+ unified_inventory.apply_filter(player, fields.searchbox)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ minetest.sound_play("paperflip2",
+ {to_player=player_name, gain = 1.0})
+ end
+
+ -- alternate button
+ if fields.alternate then
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ local item_name = unified_inventory.current_item[player_name]
+ if item_name then
+ local alternates = 0
+ local alternate = unified_inventory.alternate[player_name]
+ local crafts = unified_inventory.crafts_table[item_name]
+ if crafts ~= nil then
+ alternates = #crafts
+ end
+ if alternates > 1 then
+ alternate = alternate + 1
+ if alternate > alternates then
+ alternate = 1
+ end
+ unified_inventory.alternate[player_name] = alternate
+ unified_inventory.update_recipe(player,
+ unified_inventory.current_item[player_name], alternate)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ end
+ end
+ end
+end)
+
--- /dev/null
+
+function unified_inventory.get_formspec(player, page)
+ if not player then
+ return ""
+ end
+ local player_name = player:get_player_name()
+ unified_inventory.current_page[player_name] = page
+
+ local formspec = "size[14,10]"
+
+ -- Player inventory
+ formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
+
+ -- Background
+ formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
+
+ -- Current page
+ if unified_inventory.pages[page] then
+ formspec = unified_inventory.pages[page].get_formspec(player, formspec)
+ else
+ return "" -- Invalid page name
+ end
+
+ -- Main buttons
+ local i = 0
+ for i, def in pairs(unified_inventory.buttons) do
+ if def.type == "image" then
+ formspec = formspec.."image_button["
+ ..(0.65 * i)..",9;0.8,0.8;"
+ ..minetest.formspec_escape(def.image)..";"
+ ..minetest.formspec_escape(def.name)..";]"
+ end
+ i = i + 1
+ end
+
+ -- Controls to flip items pages
+ local start_x = 9.2
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
+ formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
+
+ -- Search box
+ formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
+ formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
+
+ -- Items list
+ local list_index = unified_inventory.current_index[player_name]
+ local page = math.floor(list_index / (80) + 1)
+ local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
+ local image = nil
+ local item = {}
+ for y = 0, 9 do
+ for x = 0, 7 do
+ name = unified_inventory.filtered_items_list[player_name][list_index]
+ if minetest.registered_items[name] then
+ formspec = formspec.."item_image_button["
+ ..(8.2 + x * 0.7)..","
+ ..(1 + y * 0.7)..";.81,.81;"
+ ..name..";item_button"
+ ..list_index..";]"
+ list_index = list_index + 1
+ end
+ end
+ end
+ formspec = formspec.."label[8.2,0;Page:]"
+ formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
+ formspec = formspec.."label[8.2,0.4;Filter:]"
+ formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
+ return formspec
+end
+
+function unified_inventory.set_inventory_formspec(player, page)
+ if player then
+ local formspec = unified_inventory.get_formspec(player, page)
+ player:set_inventory_formspec(formspec)
+ end
+end
+
+--apply filter to the inventory list (create filtered copy of full one)
+function unified_inventory.apply_filter(player, filter)
+ local player_name = player:get_player_name()
+ local size = 0
+ local lfilter = string.lower(filter)
+ if lfilter ~= "" then
+ for i=1, lfilter:len() do
+ if lfilter:sub(i, i) == '[' then
+ str_temp1 = ""
+ break
+ end
+ end
+ end
+ unified_inventory.filtered_items_list[player_name]={}
+ for name, def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory or
+ def.groups.not_in_creative_inventory == 0)
+ and def.description and def.description ~= "" then
+ local lname = string.lower(name)
+ local ldesc = string.lower(def.description)
+ if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
+ table.insert(unified_inventory.filtered_items_list[player_name], name)
+ size = size + 1
+ end
+ end
+
+ end
+ table.sort(unified_inventory.filtered_items_list[player_name])
+ unified_inventory.filtered_items_list_size[player_name] = size
+ unified_inventory.current_index[player_name] = 1
+ unified_inventory.activefilter[player_name] = filter
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+end
+
+
+-- update_recipe
+function unified_inventory.update_recipe(player, stack_name, alternate)
+ local inv = minetest.get_inventory({
+ type = "detached",
+ name = player:get_player_name().."craftrecipe"
+ })
+ for i = 0, inv:get_size("build") do
+ inv:set_stack("build", i, nil)
+ end
+ inv:set_stack("output", 1, nil)
+ alternate = tonumber(alternate) or 1
+ local crafts = unified_inventory.crafts_table[stack_name]
+ --print(dump(crafts))
+ if next(crafts) == nil then -- No craft recipes
+ return
+ end
+ if alternate < 1 or alternate > #crafts then
+ alternate = 1
+ end
+ local craft = crafts[alternate]
+ inv:set_stack("output", 1, craft.output)
+ local items = craft.items
+
+ if craft.type == "cooking" or
+ craft.type == "fuel" or
+ craft.type == "grinding" or
+ craft.type == "extracting" or
+ craft.type == "compressing" then
+ def = unified_inventory.find_item_def(craft["items"][1])
+ if def then
+ inv:set_stack("build", 1, def)
+ end
+ return
+ end
+ if craft.width == 0 then
+ for i = 1, 3 do
+ if craft.items[i] then
+ def = unified_inventory.find_item_def(craft.items[i])
+ if def then
+ inv:set_stack("build", i, def)
+ end
+ end
+ end
+ end
+ if craft.width == 1 then
+ local build_table={1, 4, 7}
+ for i = 1, 3 do
+ if craft.items[i] then
+ def = unified_inventory.find_item_def(craft.items[i])
+ if def then
+ inv:set_stack("build", build_table[i], def)
+ end
+ end
+ end
+ end
+ if craft.width == 2 then
+ local build_table = {1, 2, 4, 5, 7, 8}
+ for i=1, 6 do
+ if craft.items[i] then
+ def = unified_inventory.find_item_def(craft.items[i])
+ if def then
+ inv:set_stack("build", build_table[i], def)
+ end
+ end
+ end
+ end
+ if craft.width == 3 then
+ for i=1, 9 do
+ if craft.items[i] then
+ def = unified_inventory.find_item_def(craft.items[i])
+ if def then
+ inv:set_stack("build", i, def)
+ end
+ end
+ end
+ end
+end
+
+function unified_inventory.find_item_def(def)
+ if type(def) ~= "string" then
+ return nil
+ end
+ if string.find(def, "group:") then
+ def = string.gsub(def, "group:", "")
+ def = string.gsub(def, "\"", "")
+ if minetest.registered_nodes["default:"..def] then
+ return "default:"..def
+ end
+ local items = unified_inventory.items_in_group(def)
+ return items[1]
+ else
+ return def
+ end
+end
+
+function unified_inventory.items_in_group(groups)
+ local items = {}
+ for name, item in pairs(minetest.registered_items) do
+ for _, group in pairs(groups:split(',')) do
+ if item.groups[group] then
+ table.insert(items, name)
+ end
+ end
+ end
+ return items
+end
--- /dev/null
+
+minetest.register_privilege("creative", {
+ description="Can use the creative inventory",
+ give_to_singleplayer = false,
+})
+
+local trash = minetest.create_detached_inventory("trash", {
+ --allow_put = function(inv, listname, index, stack, player)
+ -- if unified_inventory.is_creative(player:get_player_name()) then
+ -- return stack:get_count()
+ -- else
+ -- return 0
+ -- end
+ --end,
+ on_put = function(inv, listname, index, stack, player)
+ inv:set_stack(listname, index, nil)
+ local player_name = player:get_player_name()
+ minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
+ end,
+})
+trash:set_size("main", 1)
+
+unified_inventory.register_button("craft", {
+ type = "image",
+ image = "ui_craft_icon.png",
+})
+
+unified_inventory.register_button("craftguide", {
+ type = "image",
+ image = "ui_craftguide_icon.png",
+})
+
+unified_inventory.register_button("home_gui_set", {
+ type = "image",
+ image = "ui_sethome_icon.png",
+ action = function(player)
+ local player_name = player:get_player_name()
+ unified_inventory.set_home(player, player:getpos())
+ local home = unified_inventory.home_pos[player_name]
+ if home ~= nil then
+ minetest.sound_play("dingdong",
+ {to_player=player_name, gain = 1.0})
+ minetest.chat_send_player(player_name,
+ "Home position set to: "
+ ..minetest.pos_to_string(home))
+ end
+ end,
+})
+
+unified_inventory.register_button("home_gui_go", {
+ type = "image",
+ image = "ui_gohome_icon.png",
+ action = function(player)
+ minetest.sound_play("teleport",
+ {to_player=player:get_player_name(), gain = 1.0})
+ unified_inventory.go_home(player)
+ end,
+})
+
+unified_inventory.register_button("misc_set_day", {
+ type = "image",
+ image = "ui_sun_icon.png",
+ action = function(player)
+ local player_name = player:get_player_name()
+ if minetest.check_player_privs(player_name, {settime=true}) then
+ minetest.sound_play("birds",
+ {to_player=player_name, gain = 1.0})
+ minetest.set_timeofday((6000 % 24000) / 24000)
+ minetest.chat_send_player(player_name,
+ "Time of day set to 6am")
+ else
+ minetest.chat_send_player(player_name,
+ "You don't have the"
+ .." settime priviledge!")
+ end
+ end,
+})
+
+unified_inventory.register_button("misc_set_night", {
+ type = "image",
+ image = "ui_moon_icon.png",
+ action = function(player)
+ local player_name = player:get_player_name()
+ if minetest.check_player_privs(player_name, {settime=true}) then
+ minetest.sound_play("owl",
+ {to_player=player_name, gain = 1.0})
+ minetest.set_timeofday((21000 % 24000) / 24000)
+ minetest.chat_send_player(player_name,
+ "Time of day set to 9pm")
+ else
+ minetest.chat_send_player(player_name,
+ "You don't have the"
+ .." settime priviledge!")
+ end
+ end,
+})
+
+unified_inventory.register_button("clear_inv", {
+ type = "image",
+ image = "ui_trash_icon.png",
+ action = function(player)
+ local player_name = player:get_player_name()
+ player:get_inventory():set_list("main", {})
+ minetest.chat_send_player(player_name, 'Inventory Cleared!')
+ minetest.sound_play("trash_all",
+ {to_player=player_name, gain = 1.0})
+ end,
+})
+
+unified_inventory.register_page("craft", {
+ get_formspec = function(player, formspec)
+ local player_name = player:get_player_name()
+ formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
+ formspec = formspec.."label[0,0;Crafting]"
+ formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
+ formspec = formspec.."list[current_player;craft;2,1;3,3;]"
+ formspec = formspec.."label[7,2.5;Trash:]"
+ formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
+ if unified_inventory.is_creative(player_name) then
+ formspec = formspec.."label[0,2.5;Refill:]"
+ formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
+ end
+ return formspec
+ end,
+})
+
+unified_inventory.register_page("craftguide", {
+ get_formspec = function(player, formspec)
+ local player_name = player:get_player_name()
+ formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
+ formspec = formspec.."label[0,0;Crafting Guide]"
+ formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
+ formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
+ formspec = formspec.."label[2,0.5;Input:]"
+ formspec = formspec.."label[6,0.5;Output:]"
+ formspec = formspec.."label[6,2.6;Method:]"
+ local item_name = unified_inventory.current_item[player_name]
+ if item_name then
+ formspec = formspec.."label[2,0;"..item_name.."]"
+ local alternates = 0
+ local alternate = unified_inventory.alternate[player_name]
+ local crafts = unified_inventory.crafts_table[item_name]
+
+ if crafts ~= nil and #crafts > 0 then
+ alternates = #crafts
+ local craft = crafts[alternate]
+ local method = craft.type
+ if craft.type == "shapeless" then
+ method="shapeless crafting"
+ end
+ if craft.type == "alloy" then
+ method="alloy cooking"
+ end
+ formspec = formspec.."label[6,3;"..method.."]"
+ end
+ if alternates > 1 then
+ formspec = formspec.."label[0,2.6;Recipe "
+ ..tostring(alternate).." of "
+ ..tostring(alternates).."]"
+ formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
+ end
+ end
+ return formspec
+ end,
+})