Fix Taoki's messed up generic object command ids
authorPerttu Ahola <celeron55@gmail.com>
Thu, 29 Nov 2012 17:22:07 +0000 (19:22 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Thu, 29 Nov 2012 20:08:25 +0000 (22:08 +0200)
src/genericobject.cpp
src/genericobject.h

index 654548fa17aef0cfafa631fed151a7dbac1d0a81..398b07feb3a04e920fcbbf4df1b11719b75b6b77 100644 (file)
@@ -92,6 +92,31 @@ std::string gob_cmd_set_sprite(
        return os.str();
 }
 
+std::string gob_cmd_punched(s16 damage, s16 result_hp)
+{
+       std::ostringstream os(std::ios::binary);
+       // command 
+       writeU8(os, GENERIC_CMD_PUNCHED);
+       // damage
+       writeS16(os, damage);
+       // result_hp
+       writeS16(os, result_hp);
+       return os.str();
+}
+
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
+{
+       std::ostringstream os(std::ios::binary);
+       writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
+       writeU16(os, armor_groups.size());
+       for(ItemGroupList::const_iterator i = armor_groups.begin();
+                       i != armor_groups.end(); i++){
+               os<<serializeString(i->first);
+               writeS16(os, i->second);
+       }
+       return os.str();
+}
+
 std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
 {
        std::ostringstream os(std::ios::binary);
@@ -129,29 +154,3 @@ std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f posit
        return os.str();
 }
 
-std::string gob_cmd_punched(s16 damage, s16 result_hp)
-{
-       std::ostringstream os(std::ios::binary);
-       // command 
-       writeU8(os, GENERIC_CMD_PUNCHED);
-       // damage
-       writeS16(os, damage);
-       // result_hp
-       writeS16(os, result_hp);
-       return os.str();
-}
-
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
-{
-       std::ostringstream os(std::ios::binary);
-       writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
-       writeU16(os, armor_groups.size());
-       for(ItemGroupList::const_iterator i = armor_groups.begin();
-                       i != armor_groups.end(); i++){
-               os<<serializeString(i->first);
-               writeS16(os, i->second);
-       }
-       return os.str();
-}
-
-
index a46a9474f1714494eefc761e7be61251ce57203e..b69c24b484574ce7dfed889abf34075cc432af42 100644 (file)
@@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define GENERIC_CMD_UPDATE_POSITION 1
 #define GENERIC_CMD_SET_TEXTURE_MOD 2
 #define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_SET_ANIMATION 4
-#define GENERIC_CMD_SET_BONE_POSITION 5
-#define GENERIC_CMD_SET_ATTACHMENT 6
-#define GENERIC_CMD_PUNCHED 7
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
+#define GENERIC_CMD_PUNCHED 4
+#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
+#define GENERIC_CMD_SET_ANIMATION 6
+#define GENERIC_CMD_SET_BONE_POSITION 7
+#define GENERIC_CMD_SET_ATTACHMENT 8
 
 #include "object_properties.h"
 std::string gob_cmd_set_properties(const ObjectProperties &prop);
@@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite(
        bool select_horiz_by_yawpitch
 );
 
+std::string gob_cmd_punched(s16 damage, s16 result_hp);
+
+#include "itemgroup.h"
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
+
 std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
 
 std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
 
 std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
 
-std::string gob_cmd_punched(s16 damage, s16 result_hp);
-
-#include "itemgroup.h"
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
-
 #endif