return os.str();
}
+std::string gob_cmd_punched(s16 damage, s16 result_hp)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_PUNCHED);
+ // damage
+ writeS16(os, damage);
+ // result_hp
+ writeS16(os, result_hp);
+ return os.str();
+}
+
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
+{
+ std::ostringstream os(std::ios::binary);
+ writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
+ writeU16(os, armor_groups.size());
+ for(ItemGroupList::const_iterator i = armor_groups.begin();
+ i != armor_groups.end(); i++){
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
+ return os.str();
+}
+
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);
return os.str();
}
-std::string gob_cmd_punched(s16 damage, s16 result_hp)
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, GENERIC_CMD_PUNCHED);
- // damage
- writeS16(os, damage);
- // result_hp
- writeS16(os, result_hp);
- return os.str();
-}
-
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
-{
- std::ostringstream os(std::ios::binary);
- writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
- writeU16(os, armor_groups.size());
- for(ItemGroupList::const_iterator i = armor_groups.begin();
- i != armor_groups.end(); i++){
- os<<serializeString(i->first);
- writeS16(os, i->second);
- }
- return os.str();
-}
-
-
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_SET_ANIMATION 4
-#define GENERIC_CMD_SET_BONE_POSITION 5
-#define GENERIC_CMD_SET_ATTACHMENT 6
-#define GENERIC_CMD_PUNCHED 7
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
+#define GENERIC_CMD_PUNCHED 4
+#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
+#define GENERIC_CMD_SET_ANIMATION 6
+#define GENERIC_CMD_SET_BONE_POSITION 7
+#define GENERIC_CMD_SET_ATTACHMENT 8
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
bool select_horiz_by_yawpitch
);
+std::string gob_cmd_punched(s16 damage, s16 result_hp);
+
+#include "itemgroup.h"
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
+
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
-std::string gob_cmd_punched(s16 damage, s16 result_hp);
-
-#include "itemgroup.h"
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
-
#endif