Added missing file
authorRealBadAngel <mk@realbadangel.pl>
Thu, 8 Nov 2012 16:37:22 +0000 (17:37 +0100)
committerRealBadAngel <mk@realbadangel.pl>
Thu, 8 Nov 2012 16:37:22 +0000 (17:37 +0100)
item_pickup.lua [new file with mode: 0644]

diff --git a/item_pickup.lua b/item_pickup.lua
new file mode 100644 (file)
index 0000000..04ed0f8
--- /dev/null
@@ -0,0 +1,63 @@
+minetest.register_globalstep(function(dtime)
+       for _,player in ipairs(minetest.get_connected_players()) do
+               local pos = player:getpos()
+               pos.y = pos.y+0.5
+               local inv = player:get_inventory()
+               
+               for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+                       if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+                               if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                       inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+                                       if object:get_luaentity().itemstring ~= "" then
+                                               minetest.sound_play("item_drop_pickup", {
+                                                       to_player = player:get_player_name(),
+                                               })
+                                       end
+                                       object:get_luaentity().itemstring = ""
+                                       object:remove()
+                               end
+                       end
+               end
+               
+               for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+                       if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+                               if object:get_luaentity().collect then
+                                       if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                               local pos1 = pos
+                                               pos1.y = pos1.y+0.2
+                                               local pos2 = object:getpos()
+                                               local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+                                               vec.x = vec.x*3
+                                               vec.y = vec.y*3
+                                               vec.z = vec.z*3
+                                               object:setvelocity(vec)
+                                               
+                                               minetest.after(1, function(args)
+                                                       local lua = object:get_luaentity()
+                                                       if object == nil or lua == nil or lua.itemstring == nil then
+                                                               return
+                                                       end
+                                                       if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                                               inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+                                                               if object:get_luaentity().itemstring ~= "" then
+                                                                       minetest.sound_play("item_drop_pickup", {
+                                                                               to_player = player:get_player_name(),
+                                                                       })
+                                                               end
+                                                               object:get_luaentity().itemstring = ""
+                                                               object:remove()
+                                                       else
+                                                               object:setvelocity({x=0,y=0,z=0})
+                                                       end
+                                               end, {player, object})
+                                               
+                                       end
+                               else
+                                       minetest.after(0.5, function(entity)
+                                               entity.collect = true
+                                       end, object:get_luaentity())
+                               end
+                       end
+               end
+       end
+end)