--- /dev/null
+minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
+ end
+ end
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if object:get_luaentity().collect then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ local pos1 = pos
+ pos1.y = pos1.y+0.2
+ local pos2 = object:getpos()
+ local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+ vec.x = vec.x*3
+ vec.y = vec.y*3
+ vec.z = vec.z*3
+ object:setvelocity(vec)
+
+ minetest.after(1, function(args)
+ local lua = object:get_luaentity()
+ if object == nil or lua == nil or lua.itemstring == nil then
+ return
+ end
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ else
+ object:setvelocity({x=0,y=0,z=0})
+ end
+ end, {player, object})
+
+ end
+ else
+ minetest.after(0.5, function(entity)
+ entity.collect = true
+ end, object:get_luaentity())
+ end
+ end
+ end
+ end
+end)