--- /dev/null
+-- The enriched uranium rod driven EU generator.
+-- A very large and advanced machine providing vast amounts of power.
+-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
+-- Provides HV EUs that can be down converted as needed.
+--
+-- The nuclear reactor core needs water and a protective shield to work.
+-- This is checked now and then and if the machine is tampered with... BOOM!
+local burn_ticks = 1 -- [minutes]. How many minutes does the power plant burn per serving?
+local power_supply = 10000 -- [HV] EUs
+local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff
+
+-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+minetest.register_craft({
+ output = 'technic:hv_nuclear_reactor_core',
+ recipe = {
+ {'default:stainless_steel_ingot', 'default:stainless_steel_ingot', 'default:stainless_steel_ingot'},
+ {'default:stainless_steel_ingot', '', 'default:stainless_steel_ingot'},
+ {'default:stainless_steel_ingot', 'technic:hv_cable', 'default:stainless_steel_ingot'},
+ }
+})
+
+minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
+ description = "Uranium Rod Driven HV Reactor",
+ stack_max = 1,
+})
+
+local generator_formspec =
+ "invsize[8,9;]"..
+-- "image[0,0;5,5;technic_generator_menu.png]"..
+ "label[0,0;Nuclear Reactor Rod Compartment]"..
+ "list[current_name;src;2,1;3,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+-- "Boxy sphere"
+local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+ { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+ { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+ { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+ { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+ { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+ { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+ { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+ { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+ { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+ { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+ { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+ { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+ { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+ { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+ { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+ }
+
+minetest.register_node(
+ "technic:hv_nuclear_reactor_core",
+ {
+ description = "Nuclear Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+-- paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drawtype="nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Nuclear Reactor Core")
+ meta:set_float("technic_hv_power_machine", 1)
+ meta:set_int("HV_EU_supply", 0)
+ meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 6)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+minetest.register_node(
+ "technic:hv_nuclear_reactor_core_active",
+ {
+ description = "Coal Driven Generator",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+-- paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:generator",
+ drawtype="nodebox",
+ light_source = 15,
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+ })
+
+local check_reactor_structure = function(pos)
+ -- The reactor consists of an 11x11x11 cube structure
+ -- A cross section through the middle:
+ -- CCCCC CCCCC
+ -- CCCCC CCCCC
+ -- CCSSS SSSCC
+ -- CCSCC CCSCC
+ -- CCSCWWWCSCC
+ -- CCSCW#WCSCC
+ -- CCSCW|WCSCC
+ -- CCSCC|CCSCC
+ -- CCSSS|SSSCC
+ -- CCCCC|CCCCC
+ -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
+ -- The man-hole and the HV cable is only in the middle.
+ local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
+ {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
+ --print("Water ( 25):"..#water_nodes)
+ if #water_nodes ~= 25 then
+ --print("Water supply defect")
+ return 0
+ end
+ local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
+ {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
+
+ --print("Concrete 1 ( 96):"..#inner_shield_nodes)
+ if #inner_shield_nodes ~= 96 then
+ --print("Inner shield defect")
+ return 0
+ end
+ local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
+ {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
+
+ --print("Steel ( 216):"..#steel_shield_nodes)
+ if #steel_shield_nodes ~= 216 then
+ --print("Steel shield defect")
+ return 0
+ end
+ local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
+ {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
+ --print("Concrete 2 (1080):"..#outer_shield_nodes)
+ if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
+ --print("Outer shield defect")
+ return 0
+ end
+ return 1
+ end
+
+local explode_reactor = function(pos)
+ print("BOOM A reactor exploded!")
+ end
+
+minetest.register_abm(
+ {
+ nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.env:get_meta(pos)
+ local burn_time= meta:get_int("burn_time")
+
+ -- If more to burn and the energy produced was used: produce some more
+ if burn_time>0 then
+ if meta:get_int("HV_EU_supply") == 0 then
+ -- We did not use the power
+ meta:set_int("HV_EU_supply", power_sypply)
+ else
+ burn_time = burn_time - 1
+ meta:set_int("burn_time",burn_time)
+ meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
+ end
+ end
+
+ -- Burn another piece of coal
+ if burn_time==0 then
+ local inv = meta:get_inventory()
+ local correct_fuel_count = 0
+ if inv:is_empty("src") == false then
+ local srclist= inv:get_list("src")
+ for _, srcstack in pairs(srclist) do
+ if srcstack then
+ local src_item=srcstack:to_table()
+ if src_item and src_item["name"] == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
+ end
+ end
+ end
+ -- Check that the reactor is complete as well as the correct number of correct fuel
+ if correct_fuel_count == 6 then
+ if check_reactor_structure(pos) == 1 then
+ burn_time=burn_ticks*60
+ meta:set_int("burn_time",burn_time)
+ hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
+ meta:set_int("HV_EU_supply", power_supply)
+ for idx, srcstack in pairs(srclist) do
+ srcstack:take_item()
+ inv:set_stack("src", idx, srcstack)
+ end
+ else
+ -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
+ explode_reactor(pos)
+ end
+ else
+ meta:set_int("HV_EU_supply", 0)
+ end
+ end
+ end
+
+ -- Nothing left to burn
+ if burn_time==0 then
+ meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+ hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+ end
+ end
+ })
+
+technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
+technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")