Add nuclear reactor
authorkpoppel <poulsen.kim@gmail.com>
Wed, 10 Jul 2013 23:04:58 +0000 (01:04 +0200)
committerShadowNinja <noreply@gmail.com>
Thu, 11 Jul 2013 01:45:56 +0000 (21:45 -0400)
Still needs some work. I am pushing it to get ideas and feedback.
Also fix some bugs in the LV coal generator that were found while making
the nuclear reactor.

Conflicts:
technic/init.lua

technic/generator.lua
technic/init.lua
technic/nuclear_reactor_hv.lua [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_128.png [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_16.png [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_256.png [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_32.png [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_512.png [new file with mode: 0644]
technic/textures/hires/technic_hv_nuclear_reactor_core_64.png [new file with mode: 0644]
technic/textures/technic_hv_nuclear_reactor_core.png [new file with mode: 0644]
technic/textures/technicx32/technic_hv_nuclear_reactor_core.png [new file with mode: 0644]

index 5d3554dd090096940823912e95662cc249d2773a..21db4b41171dbfd81d452abc95d30a1cde4f3e23 100644 (file)
@@ -1,4 +1,4 @@
--- Th coal driven EU generator.
+-- The coal driven EU generator.
 -- A simple device to get started on the electric machines.
 -- Inefficient and expensive in coal (200EU 16 ticks)
 -- Also only allows for LV machinery to run.
@@ -103,6 +103,7 @@ minetest.register_abm(
                     else
                        burn_time = burn_time - 1
                        meta:set_int("burn_time",burn_time)
+                       meta:set_string("infotext", "Coal Electric Generator ("..math.floor(burn_time/16*100).."%)")
                     end
                  end
 
@@ -119,6 +120,8 @@ minetest.register_abm(
                           meta:set_int("burn_time",burn_time)
                           hacky_swap_node (pos,"technic:generator_active") 
                           meta:set_int("LV_EU_supply", 200) -- Give 200EUs
+                       else
+                          meta:set_int("LV_EU_supply", 0)
                        end
                     end
                  end
index edb1c34737a6901f6c464e7f95d79ce938a2efd8..bc7e628b4fb4b6b9cd26f53425791f649888418d 100644 (file)
@@ -58,17 +58,13 @@ dofile(modpath.."/forcefield.lua")
 ---- lighting and associated textures is taken directly from VanessaE's homedecor and made electric.
 dofile(modpath.."/power_radiator.lua")
 dofile(modpath.."/lighting.lua")
---
-----HV machines
-dofile(modpath.."/wires_hv.lua")
-dofile(modpath.."/battery_box_hv.lua")
-dofile(modpath.."/solar_array_hv.lua")
 
 --HV machines
 dofile(modpath.."/wires_hv.lua")
 dofile(modpath.."/battery_box_hv.lua")
 dofile(modpath.."/solar_array_hv.lua")
 --dofile(modpath.."/down_converter_hv.lua")
+dofile(modpath.."/nuclear_reactor_hv.lua")
 
 --Tools
 if technic.config:getBool("enable_mining_drill") then dofile(modpath.."/mining_drill.lua") end
@@ -78,7 +74,7 @@ dofile(modpath.."/cans.lua")
 dofile(modpath.."/chainsaw.lua")
 dofile(modpath.."/tree_tap.lua")
 dofile(modpath.."/sonic_screwdriver.lua")
---
+
 ---- mesecons and tubes related
 dofile(modpath.."/injector.lua")
 dofile(modpath.."/node_breaker.lua")
diff --git a/technic/nuclear_reactor_hv.lua b/technic/nuclear_reactor_hv.lua
new file mode 100644 (file)
index 0000000..3a15d31
--- /dev/null
@@ -0,0 +1,239 @@
+-- The enriched uranium rod driven EU generator.
+-- A very large and advanced machine providing vast amounts of power.
+-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
+-- Provides HV EUs that can be down converted as needed.
+--
+-- The nuclear reactor core needs water and a protective shield to work.
+-- This is checked now and then and if the machine is tampered with... BOOM!
+local burn_ticks   =     1                      -- [minutes]. How many minutes does the power plant burn per serving?
+local power_supply = 10000                      -- [HV] EUs
+local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
+
+-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+minetest.register_craft({
+       output = 'technic:hv_nuclear_reactor_core',
+       recipe = {
+               {'default:stainless_steel_ingot', 'default:stainless_steel_ingot', 'default:stainless_steel_ingot'},
+               {'default:stainless_steel_ingot', '', 'default:stainless_steel_ingot'},
+               {'default:stainless_steel_ingot', 'technic:hv_cable', 'default:stainless_steel_ingot'},
+       }
+})
+
+minetest.register_craftitem("technic:hv_nuclear_reactor_core", {
+       description = "Uranium Rod Driven HV Reactor",
+       stack_max = 1,
+}) 
+
+local generator_formspec =
+       "invsize[8,9;]"..
+--     "image[0,0;5,5;technic_generator_menu.png]"..
+       "label[0,0;Nuclear Reactor Rod Compartment]"..
+       "list[current_name;src;2,1;3,2;]"..
+       "list[current_player;main;0,5;8,4;]"
+
+-- "Boxy sphere"
+local nodebox = {{ -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+                { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+                { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+                { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+                { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+                { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+                { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+                { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+                { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+                { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+                { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+                { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+                { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+                { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+                { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+                { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+                }
+
+minetest.register_node(
+   "technic:hv_nuclear_reactor_core",
+   {
+      description = "Nuclear Reactor",
+      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+              "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+--      paramtype2 = "facedir",
+      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_wood_defaults(),
+      drawtype="nodebox",
+      paramtype = "light",
+      node_box = {
+        type = "fixed",
+        fixed = nodebox
+      },
+      on_construct = function(pos)
+                       local meta = minetest.env:get_meta(pos)
+                       meta:set_string("infotext", "Nuclear Reactor Core")
+                       meta:set_float("technic_hv_power_machine", 1)
+                       meta:set_int("HV_EU_supply", 0)
+                       meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+                       meta:set_int("burn_time", 0)
+                       meta:set_string("formspec", generator_formspec)
+                       local inv = meta:get_inventory()
+                       inv:set_size("src", 6)
+               end,    
+      can_dig = function(pos,player)
+                  local meta = minetest.env:get_meta(pos);
+                  local inv = meta:get_inventory()
+                  if not inv:is_empty("src") then
+                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                     return false
+                  else
+                     return true
+                  end
+               end,
+   })
+
+minetest.register_node(
+   "technic:hv_nuclear_reactor_core_active",
+   {
+      description = "Coal Driven Generator",
+      tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+              "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+--      paramtype2 = "facedir",
+      groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+      legacy_facedir_simple = true,
+      sounds = default.node_sound_wood_defaults(),
+      drop="technic:generator",
+      drawtype="nodebox",
+      light_source = 15,
+      paramtype = "light",
+      node_box = {
+        type = "fixed",
+        fixed = nodebox
+      },
+      can_dig = function(pos,player)
+                  local meta = minetest.env:get_meta(pos);
+                  local inv = meta:get_inventory()
+                  if not inv:is_empty("src") then
+                     minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                     return false
+                  else
+                     return true
+                  end
+               end,
+   })
+
+local check_reactor_structure = function(pos)
+                                  -- The reactor consists of an 11x11x11 cube structure
+                                  -- A cross section through the middle:
+                                  --  CCCCC CCCCC
+                                  --  CCCCC CCCCC
+                                  --  CCSSS SSSCC
+                                  --  CCSCC CCSCC
+                                  --  CCSCWWWCSCC
+                                  --  CCSCW#WCSCC
+                                  --  CCSCW|WCSCC
+                                  --  CCSCC|CCSCC
+                                  --  CCSSS|SSSCC
+                                  --  CCCCC|CCCCC
+                                  --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
+                                  --  The man-hole and the HV cable is only in the middle.
+                                  local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
+                                                                            {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "default:water_source")
+                                  --print("Water      (  25):"..#water_nodes)
+                                  if #water_nodes ~= 25 then
+                                     --print("Water supply defect")
+                                     return 0
+                                  end
+                                  local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
+                                                                                         {x=pos.x+2, y=pos.y+2, z=pos.z+2}, "technic:concrete")
+
+                                  --print("Concrete 1 (  96):"..#inner_shield_nodes)
+                                  if #inner_shield_nodes ~= 96 then
+                                     --print("Inner shield defect")
+                                     return 0
+                                  end
+                                  local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
+                                                                                         {x=pos.x+3, y=pos.y+3, z=pos.z+3}, "default:steelblock")
+
+                                  --print("Steel      ( 216):"..#steel_shield_nodes)
+                                  if #steel_shield_nodes ~= 216 then
+                                     --print("Steel shield defect")
+                                     return 0
+                                  end
+                                  local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
+                                                                                         {x=pos.x+5, y=pos.y+5, z=pos.z+5}, "technic:concrete")
+                                  --print("Concrete 2 (1080):"..#outer_shield_nodes)
+                                  if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
+                                     --print("Outer shield defect")
+                                     return 0
+                                  end
+                                  return 1
+                               end
+
+local explode_reactor = function(pos)
+                          print("BOOM A reactor exploded!")
+                       end
+
+minetest.register_abm(
+   {
+      nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
+      interval = 1,
+      chance   = 1,
+      action = function(pos, node, active_object_count, active_object_count_wider)
+                 local meta = minetest.env:get_meta(pos)
+                 local burn_time= meta:get_int("burn_time")
+
+                 -- If more to burn and the energy produced was used: produce some more
+                 if burn_time>0 then
+                    if meta:get_int("HV_EU_supply") == 0 then
+                       -- We did not use the power
+                       meta:set_int("HV_EU_supply", power_sypply)
+                    else
+                       burn_time = burn_time - 1
+                       meta:set_int("burn_time",burn_time)
+                       meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
+                    end
+                 end
+
+                 -- Burn another piece of coal
+                 if burn_time==0 then
+                    local inv = meta:get_inventory()
+                    local correct_fuel_count = 0
+                    if inv:is_empty("src") == false  then 
+                       local srclist= inv:get_list("src")
+                       for _, srcstack in pairs(srclist) do
+                          if srcstack then
+                             local src_item=srcstack:to_table()
+                             if src_item and src_item["name"] == fuel_type then
+                                correct_fuel_count = correct_fuel_count + 1
+                             end
+                          end
+                       end
+                       -- Check that the reactor is complete as well as the correct number of correct fuel
+                       if correct_fuel_count == 6 then
+                          if check_reactor_structure(pos) == 1 then
+                             burn_time=burn_ticks*60
+                             meta:set_int("burn_time",burn_time)
+                             hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
+                             meta:set_int("HV_EU_supply", power_supply)
+                             for idx, srcstack in pairs(srclist) do
+                                srcstack:take_item()
+                                inv:set_stack("src", idx, srcstack)
+                             end
+                          else
+                             -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
+                             explode_reactor(pos)
+                          end
+                       else
+                          meta:set_int("HV_EU_supply", 0)
+                       end
+                    end
+                 end
+
+                 -- Nothing left to burn
+                 if burn_time==0 then
+                    meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+                    hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+                 end
+              end
+   })
+
+technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
+technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")
diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_128.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_128.png
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diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_16.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_16.png
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diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_256.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_256.png
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diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_32.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_32.png
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diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_512.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_512.png
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diff --git a/technic/textures/hires/technic_hv_nuclear_reactor_core_64.png b/technic/textures/hires/technic_hv_nuclear_reactor_core_64.png
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diff --git a/technic/textures/technic_hv_nuclear_reactor_core.png b/technic/textures/technic_hv_nuclear_reactor_core.png
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diff --git a/technic/textures/technicx32/technic_hv_nuclear_reactor_core.png b/technic/textures/technicx32/technic_hv_nuclear_reactor_core.png
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