filterlist.add_sort_mechanism(worldlist,"alphabetic",sort_worlds_alphabetic)
filterlist.set_sortmode(worldlist,"alphabetic")
-
end
--------------------------------------------------------------------------------
function update_menu()
- local formspec = "size[12,5.2]"
+ local formspec
-- handle errors
if gamedata.errormessage ~= nil then
- formspec = formspec ..
+ formspec = "size[12,5.2]" ..
"field[1,2;10,2;;ERROR: " ..
gamedata.errormessage ..
";]"..
"button[4.5,4.2;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
- formspec = formspec .. tabbuilder.gettab()
+ formspec = tabbuilder.gettab()
end
engine.update_formspec(formspec)
function tabbuilder.dialog_create_world()
local mapgens = {"v6", "v7", "indev", "singlenode", "math"}
- local current_mg = engine.setting_get("mg_name")
+ local current_seed = engine.setting_get("fixed_map_seed") or ""
+ local current_mg = engine.setting_get("mg_name")
local mglist = ""
local selindex = 1
local retval =
"label[2,0;" .. fgettext("World name") .. "]"..
- "label[2,1;" .. fgettext("Mapgen") .. "]"..
"field[4.5,0.4;6,0.5;te_world_name;;]" ..
- "label[2,2;" .. fgettext("Game") .. "]"..
- "button[5,4.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
- "button[7.5,4.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]" ..
- "dropdown[4.2,1;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
- "textlist[4.2,1.9;5.8,2.3;games;" ..
- gamemgr.gamelist() ..
- ";" .. menu.last_game .. ";true]"
+
+ "label[2,1;" .. fgettext("Seed") .. "]"..
+ "field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
+
+ "label[2,2;" .. fgettext("Mapgen") .. "]"..
+ "dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
+
+ "label[2,3;" .. fgettext("Game") .. "]"..
+ "textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
+ ";" .. menu.last_game .. ";true]" ..
+
+ "button[5,5.5;2.6,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
+ "button[7.5,5.5;2.8,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
end
--------------------------------------------------------------------------------
+
function tabbuilder.gettab()
- local retval = ""
-
+ local tsize = tabbuilder.tabsizes[tabbuilder.current_tab] or {width=12, height=5.2}
+ local retval = "size[" .. tsize.width .. "," .. tsize.height .. "]"
+
if tabbuilder.show_buttons then
retval = retval .. tabbuilder.tab_header()
end
- if tabbuilder.current_tab == "singleplayer" then
- retval = retval .. tabbuilder.tab_singleplayer()
- end
-
- if tabbuilder.current_tab == "multiplayer" then
- retval = retval .. tabbuilder.tab_multiplayer()
- end
-
- if tabbuilder.current_tab == "server" then
- retval = retval .. tabbuilder.tab_server()
- end
-
- if tabbuilder.current_tab == "settings" then
- retval = retval .. tabbuilder.tab_settings()
- end
-
- if tabbuilder.current_tab == "texture_packs" then
- retval = retval .. tabbuilder.tab_texture_packs()
- end
-
- if tabbuilder.current_tab == "credits" then
- retval = retval .. tabbuilder.tab_credits()
- end
-
- if tabbuilder.current_tab == "dialog_create_world" then
- retval = retval .. tabbuilder.dialog_create_world()
- end
-
- if tabbuilder.current_tab == "dialog_delete_world" then
- retval = retval .. tabbuilder.dialog_delete_world()
+ local buildfunc = tabbuilder.tabfuncs[tabbuilder.current_tab]
+ if buildfunc ~= nil then
+ retval = retval .. buildfunc()
end
retval = retval .. modmgr.gettab(tabbuilder.current_tab)
else
message = fgettext("A world named \"$1\" already exists", worldname)
end
+
+ engine.setting_set("fixed_map_seed", fields["te_seed"])
if message ~= nil then
gamedata.errormessage = message
tabbuilder.old_tab = tabbuilder.current_tab
end
---------------------------------------------------------------------------------
-function tabbuilder.init()
- tabbuilder.current_tab = engine.setting_get("main_menu_tab")
-
- if tabbuilder.current_tab == nil or
- tabbuilder.current_tab == "" then
- tabbuilder.current_tab = "singleplayer"
- engine.setting_set("main_menu_tab",tabbuilder.current_tab)
- end
-
- --initialize tab buttons
- tabbuilder.last_tab = nil
- tabbuilder.show_buttons = true
-
- tabbuilder.current_buttons = {}
- table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
- table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
- table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
- table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
- table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
-
- if engine.setting_getbool("main_menu_game_mgr") then
- table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
- end
-
- if engine.setting_getbool("main_menu_mod_mgr") then
- table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
- end
- table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
-
-
- for i=1,#tabbuilder.current_buttons,1 do
- if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
- tabbuilder.last_tab_index = i
- end
- end
-
- if tabbuilder.current_tab ~= "singleplayer" then
- menu.update_gametype(true)
- else
- menu.update_gametype()
- end
-end
-
--------------------------------------------------------------------------------
function tabbuilder.tab_multiplayer()
";0;true]"
end
+--------------------------------------------------------------------------------
+function tabbuilder.init()
+ tabbuilder.tabfuncs = {
+ singleplayer = tabbuilder.tab_singleplayer,
+ multiplayer = tabbuilder.tab_multiplayer,
+ server = tabbuilder.tab_server,
+ settings = tabbuilder.tab_settings,
+ texture_packs = tabbuilder.tab_texture_packs,
+ credits = tabbuilder.tab_credits,
+ dialog_create_world = tabbuilder.dialog_create_world,
+ dialog_delete_world = tabbuilder.dialog_delete_world
+ }
+
+ tabbuilder.tabsizes = {
+ dialog_create_world = {width=12, height=7},
+ dialog_delete_world = {width=12, height=5.2}
+ }
+
+ tabbuilder.current_tab = engine.setting_get("main_menu_tab")
+
+ if tabbuilder.current_tab == nil or
+ tabbuilder.current_tab == "" then
+ tabbuilder.current_tab = "singleplayer"
+ engine.setting_set("main_menu_tab",tabbuilder.current_tab)
+ end
+
+ --initialize tab buttons
+ tabbuilder.last_tab = nil
+ tabbuilder.show_buttons = true
+
+ tabbuilder.current_buttons = {}
+ table.insert(tabbuilder.current_buttons,{name="singleplayer", caption=fgettext("Singleplayer")})
+ table.insert(tabbuilder.current_buttons,{name="multiplayer", caption=fgettext("Client")})
+ table.insert(tabbuilder.current_buttons,{name="server", caption=fgettext("Server")})
+ table.insert(tabbuilder.current_buttons,{name="settings", caption=fgettext("Settings")})
+ table.insert(tabbuilder.current_buttons,{name="texture_packs", caption=fgettext("Texture Packs")})
+
+ if engine.setting_getbool("main_menu_game_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="game_mgr", caption=fgettext("Games")})
+ end
+
+ if engine.setting_getbool("main_menu_mod_mgr") then
+ table.insert(tabbuilder.current_buttons,{name="mod_mgr", caption=fgettext("Mods")})
+ end
+ table.insert(tabbuilder.current_buttons,{name="credits", caption=fgettext("Credits")})
+
+
+ for i=1,#tabbuilder.current_buttons,1 do
+ if tabbuilder.current_buttons[i].name == tabbuilder.current_tab then
+ tabbuilder.last_tab_index = i
+ end
+ end
+
+ if tabbuilder.current_tab ~= "singleplayer" then
+ menu.update_gametype(true)
+ else
+ menu.update_gametype()
+ end
+end
+
--------------------------------------------------------------------------------
function tabbuilder.checkretval(retval)