local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("src",stack)
end,
+ connect_sides = {left=1, right=1, back=1, top=1, bottom=1},
},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
- input_inventory="main"}
-
+ input_inventory="main",
+ connect_sides = {left=1, right=1, front=1, back=1, top=1, bottom=1},
+}
+
chest_can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()