gets used\r
- That is >500 vertices\r
\r
-TODO: Better dungeons\r
-TODO: Cliffs, arcs\r
-\r
TODO: Startup and configuration menu\r
\r
TODO: There are some lighting-related todos and fixmes in\r
TODO: Get rid of GotSplitPacketException\r
\r
TODO: Check what goes wrong with caching map to disk (Kray)\r
+ - Nothing?\r
\r
Block object server side:\r
- A "near blocks" buffer, in which some nearby blocks are stored.\r
TODO: Draw big amounts of torches better (that is, throw them in the\r
same meshbuffer (can the meshcollector class be used?))\r
\r
-TODO: Check if the usage of Client::isFetchingBlocks() in\r
- updateViewingRange() actually does something\r
- NOTE: It isn't used anymore after the rewrite.\r
-\r
TODO: Make an option to the server to disable building and digging near\r
the starting position\r
\r
meshbuffers? It should go quite fast.\r
\r
TODO: Map generator version 2\r
+ - Create surface areas based on central points; a given point's\r
+ area type is given by the nearest central point\r
+ - Cliffs, arcs\r
+\r
+TODO: A Constant for the "../data/" path (differs on Mac and on proper\r
+ linux installations)\r
+\r
+TODO: Add defined(__APPLE__) to filesys.cpp\r
\r
Doing now:\r
======================================================================\r