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Fix chat overlaying full screen, now it's gonna overlay only up to length of longest...
author
sapier
<Sapier at GMX dot net>
Fri, 20 Jun 2014 13:18:45 +0000
(15:18 +0200)
committer
sapier
<Sapier at GMX dot net>
Fri, 20 Jun 2014 13:18:45 +0000
(15:18 +0200)
src/game.cpp
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diff --git
a/src/game.cpp
b/src/game.cpp
index 9bbbb5ecf9bb1be566c0f0f9b3249b473f7ff69f..4e2677be6e18759997a81399b7b9766597486419 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-3227,7
+3227,7
@@
void the_game(bool &kill, bool random_input, InputHandler *input,
core::rect<s32> rect(
10,
status_y - guitext_status->getTextHeight(),
-
screensize.X - 10
,
+
10 + guitext_chat->getTextWidth()
,
status_y
);
guitext_status->setRelativePosition(rect);