(turns into a lava source, boils away the surrounding water)
local explode_reactor = function(pos)
print("A reactor exploded at "..minetest.pos_to_string(pos))
+ for x = -1, 1 do
+ for y = -1, 1 do
+ for z = -1, 1 do
+ local erase_pos = { x = pos.x + x, y = pos.y + y, z = pos.z + z }
+ local node = minetest.get_node(erase_pos)
+ if node.name == "default:water_source" or node.name == "default:water_flowing" then
+ minetest.set_node(erase_pos, {name = "air"})
+ end
+ end
+ end
+ end
+ minetest.set_node(pos, {name = "default:lava_source"})
end
local function damage_nearby_players(pos)