minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
---define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it
-local function dir_to_facedir(dir, is6d)
- --account for y if requested
- if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
-
- --from above
- if dir.y < 0 then
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 19
- else
- return 13
- end
- else
- if dir.z < 0 then
- return 10
- else
- return 4
- end
- end
-
- --from below
- else
- if math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 15
- else
- return 17
- end
- else
- if dir.z < 0 then
- return 6
- else
- return 8
- end
- end
- end
-
- --otherwise, place horizontally
- elseif math.abs(dir.x) > math.abs(dir.z) then
- if dir.x < 0 then
- return 3
- else
- return 1
- end
- else
- if dir.z < 0 then
- return 2
- else
- return 0
- end
- end
-end
-
minetest.register_craft({
output = 'pipeworks:deployer_off 1',
recipe = {
--locate the above and under positions
local dir = minetest.facedir_to_dir(node.param2)
local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z}
-
+
swap_node(pos, "pipeworks:deployer_on")
nodeupdate(pos)
local meta = minetest.get_meta(pos)
+ print(dump(meta:to_table()))
local inv = meta:get_inventory()
local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do
- if stack:get_name() ~= nil and stack:get_name() ~= "" and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
+ if stack:get_name() ~= nil and stack:get_name() ~= "" then--and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = math.pi/2
end
+ print(meta:get_string("owner"))
local placer = {
get_inventory_formspec = delay(meta:get_string("formspec")),
get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
- get_player_name = delay("deployer"),
+ get_player_name = delay(meta:get_string("owner")),
is_player = delay(true),
set_inventory_formspec = delay(),
getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
- node.param2 = dir_to_facedir(dir, true)
+ node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
+
+ minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
})
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
+ drop = "pipeworks:deployer_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
- node.param2 = dir_to_facedir(dir, true)
+ node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
+
+ minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
})
else
speed = 1
end
- vel.speed=speed
+ vel.speed = speed
if minetest.registered_nodes[cnode.name] and minetest.registered_nodes[cnode.name].tube and minetest.registered_nodes[cnode.name].tube.can_go then
can_go = minetest.registered_nodes[cnode.name].tube.can_go(pos, cnode, vel, stack)
else
end,
get_staticdata = function(self)
- if self.start_pos==nil then return end
- local velocity=self.object:getvelocity()
- --self.object:setvelocity({x=0,y=0,z=0})
- self.object:setpos(self.start_pos)
- return minetest.serialize({
- itemstring=self.itemstring,
- velocity=velocity,
- start_pos=self.start_pos
- })
+ if self.start_pos==nil then return end
+ local velocity=self.object:getvelocity()
+ self.object:setpos(self.start_pos)
+ return minetest.serialize({
+ itemstring=self.itemstring,
+ velocity=velocity,
+ start_pos=self.start_pos
+ })
end,
on_activate = function(self, staticdata)
end,
on_step = function(self, dtime)
- if self.start_pos==nil then
+ if self.start_pos==nil then
+ local pos = self.object:getpos()
+ self.start_pos=roundpos(pos)
+ end
local pos = self.object:getpos()
- self.start_pos=roundpos(pos)
- end
- local pos = self.object:getpos()
- local node = minetest.get_node(pos)
- local meta = minetest.get_meta(pos)
- tubelike=meta:get_int("tubelike")
- local stack = ItemStack(self.itemstring)
- local drop_pos=nil
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local tubelike = meta:get_int("tubelike")
+ local stack = ItemStack(self.itemstring)
+ local drop_pos = nil
- local velocity=self.object:getvelocity()
-
- if velocity==nil then return end
-
- local velocitycopy={x=velocity.x,y=velocity.y,z=velocity.z}
+ local velocity=self.object:getvelocity()
- local moved=false
- local speed=math.abs(velocity.x+velocity.y+velocity.z)
- local vel={x=velocity.x/speed,y=velocity.y/speed,z=velocity.z/speed, speed=speed}
+ if velocity == nil then return end
- if math.abs(vel.x)==1 then
- local next_node=math.abs(pos.x-self.start_pos.x)
- if next_node >= 1 then
- self.start_pos.x=self.start_pos.x+vel.x
- moved=true
- end
- elseif math.abs(vel.y)==1 then
- local next_node=math.abs(pos.y-self.start_pos.y)
+ local velocitycopy = {x = velocity.x, y = velocity.y, z = velocity.z}
+
+ local moved = false
+ local speed = math.abs(velocity.x+velocity.y+velocity.z)
+ local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed, speed = speed}
+
+ if math.abs(vel.x) == 1 then
+ local next_node = math.abs(pos.x-self.start_pos.x)
+ if next_node >= 1 then
+ self.start_pos.x = self.start_pos.x+vel.x
+ moved = true
+ end
+ elseif math.abs(vel.y) == 1 then
+ local next_node = math.abs(pos.y-self.start_pos.y)
if next_node >= 1 then
- self.start_pos.y=self.start_pos.y+vel.y
- moved=true
+ self.start_pos.y = self.start_pos.y+vel.y
+ moved = true
end
- elseif math.abs(vel.z)==1 then
- local next_node=math.abs(pos.z-self.start_pos.z)
- if next_node >= 1 then
- self.start_pos.z=self.start_pos.z+vel.z
- moved=true
- end
- end
-
- local sposcopy={x=self.start_pos.x,y=self.start_pos.y,z=self.start_pos.z}
-
- node = minetest.get_node(self.start_pos)
- if moved and minetest.get_item_group(node.name,"tubedevice_receiver")==1 then
- local leftover = nil
- if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
- leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos,node,stack,vel)
- else
- leftover = stack
+ elseif math.abs(vel.z) == 1 then
+ local next_node = math.abs(pos.z-self.start_pos.z)
+ if next_node >= 1 then
+ self.start_pos.z = self.start_pos.z+vel.z
+ moved = true
+ end
end
- --drop_pos=minetest.find_node_near(self.start_pos,1,"air")
- --if drop_pos and not leftover:is_empty() then minetest.item_drop(leftover,"",drop_pos) end
- --self.object:remove()
- if leftover:is_empty() then
- self.object:remove()
+
+ local sposcopy = {x = self.start_pos.x, y = self.start_pos.y, z = self.start_pos.z}
+
+ node = minetest.get_node(self.start_pos)
+ if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
+ local leftover = nil
+ if minetest.registered_nodes[node.name].tube and minetest.registered_nodes[node.name].tube.insert_object then
+ leftover = minetest.registered_nodes[node.name].tube.insert_object(self.start_pos, node, stack, vel)
+ else
+ leftover = stack
+ end
+ if leftover:is_empty() then
+ self.object:remove()
+ return
+ end
+ velocity.x = -velocity.x
+ velocity.y = -velocity.y
+ velocity.z = -velocity.z
+ self.object:setvelocity(velocity)
+ self:set_item(leftover:to_string())
return
end
- velocity.x=-velocity.x
- velocity.y=-velocity.y
- velocity.z=-velocity.z
- self.object:setvelocity(velocity)
- self:set_item(leftover:to_string())
- return
- end
-
- if moved then
- if go_next (self.start_pos, velocity, stack) == 0 then
- drop_pos=minetest.find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
- if drop_pos then
- minetest.item_drop(stack, "", drop_pos)
- self.object:remove()
+
+ if moved then
+ if go_next (self.start_pos, velocity, stack) == 0 then
+ drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
+ if drop_pos then
+ minetest.item_drop(stack, "", drop_pos)
+ self.object:remove()
+ end
end
end
+
+ if velocity.x~=velocitycopy.x or velocity.y~=velocitycopy.y or velocity.z~=velocitycopy.z or
+ self.start_pos.x~=sposcopy.x or self.start_pos.y~=sposcopy.y or self.start_pos.z~=sposcopy.z then
+ self.object:setpos(self.start_pos)
+ self.object:setvelocity(velocity)
+ end
end
-
- if velocity.x~=velocitycopy.x or velocity.y~=velocitycopy.y or velocity.z~=velocitycopy.z or
- self.start_pos.x~=sposcopy.x or self.start_pos.y~=sposcopy.y or self.start_pos.z~=sposcopy.z then
- self.object:setpos(self.start_pos)
- self.object:setvelocity(velocity)
- end
-
-end
})
if minetest.get_modpath("mesecons_mvps") ~= nil then
if pipeworks.enable_one_way_tube then
minetest.register_node("pipeworks:one_way_tube", {
- description = "One way tube",
- tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
- "pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
- paramtype2 = "facedir",
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {type = "fixed",
- fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
- groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- after_place_node = function(pos)
- pipeworks.scan_for_tube_objects(pos)
- end,
- after_dig_node = function(pos)
- pipeworks.scan_for_tube_objects(pos)
- end,
- tube = {connect_sides = {left = 1, right = 1},
- can_go = function(pos, node, velocity, stack)
- return velocity
- end,
- insert_object = function(pos, node, stack, direction)
- item1 = pipeworks.tube_item(pos, stack)
- item1:get_luaentity().start_pos = pos
- item1:setvelocity({x = direction.x*direction.speed, y = direction.y*direction.speed, z = direction.z*direction.speed})
- item1:setacceleration({x = 0, y = 0, z = 0})
- return ItemStack("")
- end,
- can_insert = function(pos, node, stack, direction)
- local dir = facedir_to_right_dir(node.param2)
- if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
- return true
- end
- return false
- end},
+ description = "One way tube",
+ tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
+ "pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ paramtype = "light",
+ node_box = {type = "fixed",
+ fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
+ groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ minetest.get_meta(pos):set_int("tubelike", 1)
+ end,
+ after_place_node = function(pos)
+ pipeworks.scan_for_tube_objects(pos)
+ end,
+ after_dig_node = function(pos)
+ pipeworks.scan_for_tube_objects(pos)
+ end,
+ tube = {connect_sides = {left = 1, right = 1},
+ can_go = function(pos, node, velocity, stack)
+ return velocity
+ end,
+ insert_object = function(pos, node, stack, direction)
+ item1 = pipeworks.tube_item(pos, stack)
+ item1:get_luaentity().start_pos = pos
+ item1:setvelocity({x = direction.x*direction.speed, y = direction.y*direction.speed, z = direction.z*direction.speed})
+ item1:setacceleration({x = 0, y = 0, z = 0})
+ return ItemStack("")
+ end,
+ can_insert = function(pos, node, stack, direction)
+ local dir = facedir_to_right_dir(node.param2)
+ if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
+ return true
+ end
+ return false
+ end},
})
end