that point is greater than the noise_threshhold, giving the ability to create a non-equal
distribution of ore.
- sheet
- Creates a sheet of ore in a blob shape according to the 2d perlin noise described by
- the noise_params structure. The height of the blob is randomly scattered, with a maximum
- height of clust_size. Here, clust_scarcity and clust_num_ores are ignored.
+ Creates a sheet of ore in a blob shape according to the 2d perlin noise described by noise_params.
+ The relative height of the sheet can be controlled by the same perlin noise as well, by specifying
+ a non-zero 'scale' parameter in noise_params. IMPORTANT: The noise is not transformed by offset or
+ scale when comparing against the noise threshhold, but scale is used to determine relative height.
+ The height of the blob is randomly scattered, with a maximum height of clust_size.
+ clust_scarcity and clust_num_ores are ignored.
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
- claylike - NOT YET IMPLEMENTED
Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
int index = 0;
for (int z = z0; z != z1; z++)
for (int x = x0; x != x1; x++) {
-
- if (noise->result[index++] < nthresh)
+ float noiseval = noise->result[index++];
+ if (noiseval < nthresh)
continue;
int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + pr.range(1, 3) - 1;
+ int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
int y1 = y0 + height;
for (int y = y0; y != y1; y++) {
u32 i = vm->m_area.index(x, y, z);