Minetest-c55
---------------
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-IN THE SOFTWARE.
-
Copyright (c) 2010 Perttu Ahola <celeron55@gmail.com>
An InfiniMiner/Minecraft inspired game.
This is a development version:
- Don't expect it to work as well as a finished game will.
- Please report any bugs to me. That way I can fix them to the next release.
+ - debug.txt is very useful when the game crashes.
-Server information:
-- I usually have a server running at celer.oni.biz on port 30000
+Public servers:
+ kray.dy.fi :30000 (friend's server - usually in creative mode)
+ celer.oni.biz :30000 (main development server)
+- Both of these have very limited bandwidth and the game will become laggy
+ with 4-5 players.
- If you want to run a server, I can list you on my website and in here.
Features, as of now:
- R: Toggle full view range
Configuration file:
-- Can be passed as parameter to the executable.
-- If not given as parameter, these are checked, in order:
+- An optional configuration file can be used. See minetest.conf.example.
+- Path to file can be passed as a parameter to the executable.
+- If not given as a parameter, these are checked, in order:
../minetest.conf
../../minetest.conf
LD_LIBRARY_PATH=. ./fasttest
- If it doesn't work, use wine. I aim at 100% compatibility with wine.
-COPYING (License of Minetest-c55):
-- This version of the game is FREEWARE.
-- You can play this version of the game without charge.
-- You can redistribute this version of the game without charge, only with
- these same license terms you are reading now, and provided that you give
- proper information about who has made the game (me) and where to get the
- original copy and new versions (http://celer.oni.biz/~celeron55/minetest).
-- You are not allowed to sell this game for a price.
+Compiling on GNU/Linux:
+- You need:
+* Irrlicht:
+ http://downloads.sourceforge.net/irrlicht/irrlicht-1.7.2.zip
+* JThread:
+ http://research.edm.uhasselt.be/~jori/page/index.php?n=CS.Jthread
+- Neither of which can probably be found from your distro's repository.
+- Compiling each of them should be fairly unproblematic, though.
+
+
+License of Minetest-c55
+-----------------------
+
+Minetest-c55
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
--- /dev/null
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
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+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
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+
+You should also get your employer (if you work as a programmer) or your
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+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.
mapgen_height_randmax = constant 70.0
mapgen_height_randfactor = constant 0.6
mapgen_height_base = linear 0 80 0
-mapgen_plants_amount = constant 1.0
+mapgen_plants_amount = 1.0
+# Set to true to enable creative mode (unlimited inventory)
creative_mode = false
+# Player and object positions are sent at intervals specified by this
+objectdata_inverval = 0.2
#define sleep_ms(x) usleep(x*1000)
#endif
-/*
- FIXME: This thread can access the environment at any time
-*/
-
void * ClientUpdateThread::Thread()
{
ThreadStarted();
m_con.RunTimeouts(dtime);
}
+ /*
+ Packet counter
+ */
+ {
+ static float counter = -0.001;
+ counter -= dtime;
+ if(counter <= 0.0)
+ {
+ counter = 10.0;
+
+ dout_client<<"Client packetcounter:"<<std::endl;
+ m_packetcounter.print(dout_client);
+ m_packetcounter.clear();
+ }
+ }
+
{
/*
Delete unused sectors
if(num > 0)
{
- dstream<<DTIME<<"Client: Deleted blocks of "<<num
+ /*dstream<<DTIME<<"Client: Deleted blocks of "<<num
+ <<" unused sectors"<<std::endl;*/
+ dstream<<DTIME<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;
/*
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
+
// Ignore packets that don't even fit a command
if(datasize < 2)
+ {
+ m_packetcounter.add(60000);
return;
+ }
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
+
+ //dstream<<"Client: received command="<<command<<std::endl;
+ m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue
bool m_inventory_updated;
core::map<v3s16, bool> m_active_blocks;
+
+ PacketCounter m_packetcounter;
};
#endif
enum ToClientCommand
{
- TOCLIENT_INIT=0x10,
+ TOCLIENT_INIT = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
*/
- TOCLIENT_BLOCKDATA=0x20, //TODO: Multiple blocks
- TOCLIENT_ADDNODE,
- TOCLIENT_REMOVENODE,
+ TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
+ TOCLIENT_ADDNODE = 0x21,
+ TOCLIENT_REMOVENODE = 0x22,
- TOCLIENT_PLAYERPOS,
+ TOCLIENT_PLAYERPOS = 0x23,
/*
[0] u16 command
// Followed by an arbitary number of these:
[N+2+12+12+4] s32 yaw*100
*/
- TOCLIENT_PLAYERINFO,
+ TOCLIENT_PLAYERINFO = 0x24,
/*
[0] u16 command
// Followed by an arbitary number of these:
[N] char[20] name
*/
- TOCLIENT_OPT_BLOCK_NOT_FOUND, // Not used
+ TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Not used
- TOCLIENT_SECTORMETA,
+ TOCLIENT_SECTORMETA = 0x26, // Not used
/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
- TOCLIENT_INVENTORY,
+ TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
- TOCLIENT_OBJECTDATA,
+ TOCLIENT_OBJECTDATA = 0x28,
/*
Sent as unreliable.
[3] u8[20] player_name
*/
- TOSERVER_INIT2,
+ TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
*/
TOSERVER_GETBLOCK=0x20, // Not used
- TOSERVER_ADDNODE, // Not used
- TOSERVER_REMOVENODE, // deprecated
+ TOSERVER_ADDNODE = 0x21, // Not used
+ TOSERVER_REMOVENODE = 0x22, // deprecated
- TOSERVER_PLAYERPOS,
+ TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
[2+12+12+4] s32 yaw*100
*/
- TOSERVER_GOTBLOCKS,
+ TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
...
*/
- TOSERVER_DELETEDBLOCKS,
+ TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
...
*/
- TOSERVER_ADDNODE_FROM_INVENTORY, // deprecated
+ TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // deprecated
/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
- TOSERVER_CLICK_OBJECT,
+ TOSERVER_CLICK_OBJECT = 0x27,
/*
length: 13
[0] u16 command
[11] u16 item
*/
- TOSERVER_CLICK_GROUND,
+ TOSERVER_CLICK_GROUND = 0x28,
/*
length: 17
[0] u16 command
[15] u16 item
*/
- TOSERVER_RELEASE,
+ TOSERVER_RELEASE = 0x29,
/*
length: 3
[0] u16 command
[2] u8 button
*/
- TOSERVER_SIGNTEXT,
+ TOSERVER_SIGNTEXT = 0x30,
/*
u16 command
v3s16 blockpos
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
#define SERVER_MAP_SAVE_INTERVAL (60)
-//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
-//#define SERVER_MAP_SAVE_INTERVAL (5)
-
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
#define FPS_DEFAULT_WANTED 30
#define FPS_DEFAULT_MAX 60
-#define FORCEDFETCH_RANGE 80
-
#define HEIGHTMAP_RANGE_NODES 300
-// The freetime ratio is dynamically kept high enough to make this
-// dtime jitter possible
-// Allow 50% = 0.1
-/*#define DTIME_JITTER_MAX_FRACTION 0.5
-#define FREETIME_RATIO_MIN 0.05
-#define FREETIME_RATIO_MAX 0.4*/
-
//#define FREETIME_RATIO 0.2
#define FREETIME_RATIO 0.15
+// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
-#define ACTIVE_OBJECT_D_BLOCKS 2
+// The distance of how far objects will be sent to client
+//#define ACTIVE_OBJECT_D_BLOCKS 2
+// Wether to catch all std::exceptions
#define CATCH_UNJANDLED_EXCEPTIONS 1
+/*
+ Collecting active blocks is stopped after object data
+ size reaches this
+*/
+#define MAX_OBJECTDATA_SIZE 450
+
#endif
*/
/*
- Debug stack and assertion
+ Debug stuff
*/
#ifndef DEBUG_HEADER
DEBUG_STACK_TEXT_SIZE, __VA_ARGS__);\
DebugStacker __debug_stacker(__buf);
-#endif
+/*
+ Packet counter
+*/
+
+class PacketCounter
+{
+public:
+ PacketCounter()
+ {
+ }
+
+ void add(u16 command)
+ {
+ core::map<u16, u16>::Node *n = m_packets.find(command);
+ if(n == NULL)
+ {
+ m_packets[command] = 1;
+ }
+ else
+ {
+ n->setValue(n->getValue()+1);
+ }
+ }
+
+ void clear()
+ {
+ for(core::map<u16, u16>::Iterator
+ i = m_packets.getIterator();
+ i.atEnd() == false; i++)
+ {
+ i.getNode()->setValue(0);
+ }
+ }
+
+ void print(std::ostream &o)
+ {
+ for(core::map<u16, u16>::Iterator
+ i = m_packets.getIterator();
+ i.atEnd() == false; i++)
+ {
+ o<<"cmd "<<i.getNode()->getKey()
+ <<" count "<<i.getNode()->getValue()
+ <<std::endl;
+ }
+ }
+
+private:
+ // command, count
+ core::map<u16, u16> m_packets;
+};
+
+
+#endif // DEBUG_HEADER
+
/*\r
-(c) 2010 Perttu Ahola <celeron55@gmail.com>\r
+Minetest-c55\r
+Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>\r
+\r
+This program is free software; you can redistribute it and/or modify\r
+it under the terms of the GNU General Public License as published by\r
+the Free Software Foundation; either version 2 of the License, or\r
+(at your option) any later version.\r
+\r
+This program is distributed in the hope that it will be useful,\r
+but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+GNU General Public License for more details.\r
+\r
+You should have received a copy of the GNU General Public License along\r
+with this program; if not, write to the Free Software Foundation, Inc.,\r
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.\r
+*/\r
\r
-Minetest\r
+/*\r
+=============================== NOTES ==============================\r
\r
NOTE: VBO cannot be turned on for fast-changing stuff because there\r
is an apparanet memory leak in irrlicht when using it\r
\r
TODO: Make the video backend selectable\r
\r
-TODO: A timestamp to blocks\r
-\r
-TODO: Client side:\r
- - The server sends all active objects of the active blocks\r
- at constant intervals. They should fit in a few packets.\r
- - The client keeps track of what blocks at the moment are\r
- having active objects in them.\r
- - All blocks going in and out of the active buffer are recorded.\r
- - For outgoing blocks, objects are removed from the blocks\r
- and from the scene\r
- - For incoming blocks, objects are added to the blocks and\r
- to the scene.\r
-\r
-TODO: Server side:\r
+Block object server side:\r
- A "near blocks" buffer, in which some nearby blocks are stored.\r
- For all blocks in the buffer, objects are stepped(). This\r
means they are active.\r
- - All blocks going in and out of the buffer are recorded.\r
- - For outgoing blocks, a timestamp is written.\r
- - For incoming blocks, the time difference is calculated and\r
+ - TODO All blocks going in and out of the buffer are recorded.\r
+ - TODO For outgoing blocks, a timestamp is written.\r
+ - TODO For incoming blocks, the time difference is calculated and\r
objects are stepped according to it.\r
+TODO: A timestamp to blocks\r
\r
TODO: Add config parameters for server's sending and generating distance\r
\r
-TODO: Make amount of trees and other plants configurable\r
- - Save to a metafile\r
-\r
TODO: Copy the text of the last picked sign to inventory in creative\r
mode\r
\r
TODO: Untie client network operations from framerate\r
\r
-TODO: Make a copy of close-range environment on client for showing\r
+SUGG: Make a copy of close-range environment on client for showing\r
on screen, with minimal mutexes to slow the main loop down\r
\r
-TODO: Make a PACKET_COMBINED which contains many subpackets. Utilize\r
+SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize\r
it by sending more stuff in a single packet.\r
+ - Add a packet queue to RemoteClient, from which packets will be\r
+ combined with object data packets\r
+ - This is not exactly trivial: the object data packets are\r
+ sometimes very big by themselves\r
+\r
+SUGG: Split MapBlockObject serialization to to-client and to-disk\r
+ - This will allow saving ages of rats on disk but not sending\r
+ them to clients\r
+\r
+TODO: Fix the long-lived Server Block Emerge Jam bug\r
+ - Is it related to the client deleting blocks?\r
\r
Doing now:\r
======================================================================\r
// All range-related stuff below is locked behind this\r
JMutex g_range_mutex;\r
\r
-// Blocks are generated in this range from the player\r
-// This is limited vertically to half by Client::fetchBlocks()\r
-s16 g_forcedfetch_range_nodes = FORCEDFETCH_RANGE;\r
-\r
// Blocks are viewed in this range from the player\r
s16 g_viewing_range_nodes = 60;\r
\r
\r
// Server stuff\r
bool g_creative_mode = false;\r
-MapgenParams g_mapgen_params;\r
+HMParams g_hm_params;\r
+MapParams g_map_params;\r
+float g_objectdata_interval = 0.2;\r
+u16 g_active_object_range = 2;\r
\r
/*\r
Random stuff\r
}\r
else if(name == "viewing_range_nodes_max")\r
{\r
- s32 v = atoi(value.c_str());\r
- if(v < 0)\r
- v = 0;\r
- if(v > 32767)\r
- v = 32767;\r
- g_viewing_range_nodes_max = v;\r
+ g_viewing_range_nodes_max = stoi(value, 0, 32767);\r
}\r
else if(name == "viewing_range_nodes_min")\r
{\r
- s32 v = atoi(value.c_str());\r
- if(v < 0)\r
- v = 0;\r
- if(v > 32767)\r
- v = 32767;\r
- g_viewing_range_nodes_min = v;\r
+ g_viewing_range_nodes_min = stoi(value, 0, 32767);\r
}\r
else if(name=="screenW")\r
g_screenW = value;\r
{\r
s32 d = atoi(value.c_str());\r
if(d > 0 && (d & (d-1)) == 0)\r
- g_mapgen_params.heightmap_blocksize = d;\r
+ g_hm_params.heightmap_blocksize = d;\r
else\r
dstream<<"Invalid value in config file: \""\r
<<line<<"\""<<std::endl;\r
}\r
else if(name == "mapgen_height_randmax")\r
- g_mapgen_params.height_randmax = value;\r
+ g_hm_params.height_randmax = value;\r
else if(name == "mapgen_height_randfactor")\r
- g_mapgen_params.height_randfactor = value;\r
+ g_hm_params.height_randfactor = value;\r
else if(name == "mapgen_height_base")\r
- g_mapgen_params.height_base = value;\r
+ g_hm_params.height_base = value;\r
else if(name == "mapgen_plants_amount")\r
- g_mapgen_params.plants_amount = value;\r
+ {\r
+ std::istringstream vis(value);\r
+ vis>>g_map_params.plants_amount;\r
+ }\r
+ else if(name == "objectdata_inverval")\r
+ {\r
+ std::istringstream vis(value);\r
+ vis>>g_objectdata_interval;\r
+ }\r
+ else if(name == "active_object_range")\r
+ g_active_object_range = stoi(value, 0, 65535);\r
\r
else\r
{\r
std::cout<<"========================"<<std::endl;\r
std::cout<<std::endl;\r
\r
- Server server("../map", g_creative_mode, g_mapgen_params);\r
+ Server server("../map", g_creative_mode, g_hm_params,\r
+ g_map_params, g_objectdata_interval,\r
+ g_active_object_range);\r
server.start(port);\r
\r
for(;;)\r
*/\r
SharedPtr<Server> server;\r
if(hosting){\r
- server = new Server("../map", g_creative_mode, g_mapgen_params);\r
+ server = new Server("../map", g_creative_mode, g_hm_params,\r
+ g_map_params, g_objectdata_interval,\r
+ g_active_object_range);\r
server->start(port);\r
}\r
\r
#include <jmutex.h>
extern JMutex g_range_mutex;
-extern s16 g_forcedfetch_range_nodes;
extern s16 g_viewing_range_nodes;
//extern s16 g_actual_viewing_range_nodes;
extern bool g_viewing_range_all;
extern IrrlichtDevice *g_device;
-// Settings
-#include "map.h"
-extern MapgenParams g_mapgen_params;
-
#endif
ServerMap
*/
-ServerMap::ServerMap(std::string savedir, MapgenParams params):
+ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
Map(dout_server),
m_heightmap(NULL)
{
}
dstream<<DTIME<<"Initializing new map."<<std::endl;
-
+
+ // Create master heightmap
ValueGenerator *maxgen =
- ValueGenerator::deSerialize(params.height_randmax);
+ ValueGenerator::deSerialize(hmp.height_randmax);
ValueGenerator *factorgen =
- ValueGenerator::deSerialize(params.height_randfactor);
+ ValueGenerator::deSerialize(hmp.height_randfactor);
ValueGenerator *basegen =
- ValueGenerator::deSerialize(params.height_base);
+ ValueGenerator::deSerialize(hmp.height_base);
m_heightmap = new UnlimitedHeightmap
- (params.heightmap_blocksize, maxgen, factorgen, basegen);
+ (hmp.heightmap_blocksize, maxgen, factorgen, basegen);
+
+ // Set map parameters
+ m_params = mp;
// Create zero sector
emergeSector(v2s16(0,0));
{
// Avgslope is the derivative of a hill
float t = avgslope * avgslope;
- float a = MAP_BLOCKSIZE * 2;
+ float a = MAP_BLOCKSIZE * 2 * m_params.plants_amount;
u32 tree_max;
if(t > 0.03)
tree_max = a / (t/0.03);
{
// Pitness usually goes at around -0.5...0.5
u32 bush_max = 0;
- u32 a = MAP_BLOCKSIZE * 3;
+ u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
if(pitness > 0)
bush_max = (pitness*a*4);
if(bush_max > a)
virtual void PrintInfo(std::ostream &out);
};
-struct MapgenParams
+// Master heightmap parameters
+struct HMParams
{
- MapgenParams()
+ HMParams()
{
heightmap_blocksize = 64;
height_randmax = "constant 70.0";
height_randfactor = "constant 0.6";
height_base = "linear 0 80 0";
- plants_amount = "1.0";
}
s16 heightmap_blocksize;
std::string height_randmax;
std::string height_randfactor;
std::string height_base;
- std::string plants_amount;
+};
+
+// Map parameters
+struct MapParams
+{
+ MapParams()
+ {
+ plants_amount = 1.0;
+ //max_objects_in_block = 30;
+ }
+ float plants_amount;
+ //u16 max_objects_in_block;
};
class ServerMap : public Map
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, MapgenParams params);
+ ServerMap(std::string savedir, HMParams hmp, MapParams mp);
~ServerMap();
s32 mapType() const
private:
UnlimitedHeightmap *m_heightmap;
+ MapParams m_params;
+
std::string m_savedir;
bool m_map_saving_enabled;
};
m_objects.getObjects(origin, max_d, dest);
}
+ s32 getObjectCount()
+ {
+ return m_objects.getCount();
+ }
+
private:
/*
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest);
+
+ // Number of objects
+ s32 getCount()
+ {
+ return m_objects.size();
+ }
private:
JMutex m_mutex;
v3s16 center = getNodeBlockPos(center_nodepos);
/*
- Find out what block the player is going to next and set
- center to it.
-
- Don't react to speeds under the initial value of highest_speed
- */
- /*f32 highest_speed = 0.1 * BS;
- v3s16 dir(0,0,0);
- if(abs(playerspeed.X) > highest_speed)
- {
- highest_speed = playerspeed.X;
- if(playerspeed.X > 0)
- dir = v3s16(1,0,0);
- else
- dir = v3s16(-1,0,0);
- }
- if(abs(playerspeed.Y) > highest_speed)
- {
- highest_speed = playerspeed.Y;
- if(playerspeed.Y > 0)
- dir = v3s16(0,1,0);
- else
- dir = v3s16(0,-1,0);
- }
- if(abs(playerspeed.Z) > highest_speed)
- {
- highest_speed = playerspeed.Z;
- if(playerspeed.Z > 0)
- dir = v3s16(0,0,1);
- else
- dir = v3s16(0,0,-1);
- }
-
- center += dir;*/
-
- /*
- Calculate the starting value of the block finder radius.
-
- The radius shall be the last used value minus the
- maximum moved distance.
+ Get the starting value of the block finder radius.
*/
- /*s16 d_start = m_last_block_find_d;
- if(max_moved >= d_start)
- {
- d_start = 0;
- }
- else
- {
- d_start -= max_moved;
- }*/
-
s16 last_nearest_unsent_d;
s16 d_start;
{
/*
TODO: Get this from somewhere
- TODO: Values more than 7 make placing and removing blocks very
- sluggish when the map is being generated. This is
- because d is looped every time from 0 to d_max if no
- blocks are found for sending.
*/
//s16 d_max = 7;
s16 d_max = 8;
in memory):
- Set blocks changed
- Add blocks to emerge queue if they are not found
+
+ SUGGESTION: These could be ignored from the backside of the player
+
+ TODO: Keep track of total size of packet and stop when it is too big
*/
Player *player = server->m_env.getPlayer(peer_id);
v3s16 center_nodepos = floatToInt(playerpos);
v3s16 center = getNodeBlockPos(center_nodepos);
- s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
+ //s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
+ s16 d_max = server->m_active_object_range;
+
+ // Number of blocks whose objects were written to bos
+ u16 blockcount = 0;
- core::map<v3s16, MapBlock*> blocks;
+ //core::map<v3s16, MapBlock*> blocks;
+ std::ostringstream bos(std::ios_base::binary);
for(s16 d = 0; d <= d_max; d++)
{
if(m_blocks_sent.find(p) == NULL)
continue;
}
-
+
+ // Try stepping block and add it to a send queue
try
{
// Get block
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
+ // Skip block if there are no objects
+ if(block->getObjectCount() == 0)
+ continue;
+
// Step block if not in stepped_blocks and add to stepped_blocks
if(stepped_blocks.find(p) == NULL)
{
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
-
- // Add block to queue
- blocks.insert(p, block);
+
+ /*
+ Write objects
+ */
+
+ // Write blockpos
+ writeV3S16(buf, p);
+ bos.write((char*)buf, 6);
+
+ // Write objects
+ block->serializeObjects(bos, serialization_version);
+
+ blockcount++;
+
+ /*
+ Stop collecting objects if data is already too big
+ */
+ // Sum of player and object data sizes
+ s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
+ // break out if data too big
+ if(sum > MAX_OBJECTDATA_SIZE)
+ d = d_max+1;
} //try
catch(InvalidPositionException &e)
}
}
+#if 0
/*
Write objects
*/
- u16 blockcount = blocks.size();
-
// Write block count
writeU16(buf, blockcount);
os.write((char*)buf, 2);
MapBlock *block = i.getNode()->getValue();
block->serializeObjects(os, serialization_version);
}
-
+#endif
+
+ // Write block count
+ writeU16(buf, blockcount);
+ os.write((char*)buf, 2);
+
+ // Write block objects
+ os<<bos.str();
+
/*
Send data
*/
+ //dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
+
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
Server::Server(
std::string mapsavedir,
bool creative_mode,
- MapgenParams mapgen_params
+ HMParams hm_params,
+ MapParams map_params,
+ float objectdata_interval,
+ u16 active_object_range
):
- m_env(new ServerMap(mapsavedir, mapgen_params), dout_server),
+ m_env(new ServerMap(mapsavedir, hm_params, map_params), dout_server),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this),
- m_creative_mode(creative_mode)
+ m_creative_mode(creative_mode),
+ m_objectdata_interval(objectdata_interval),
+ m_active_object_range(active_object_range)
{
m_env_mutex.Init();
m_con_mutex.Init();
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
+
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
// Run time- and client- related stuff
// NOTE: If you intend to add something here, check that it
- // doesn't fit in RemoteClient::SendBlocks for exampel.
+ // doesn't fit in RemoteClient::SendBlocks for example.
/*{
// Clients are behind connection lock
JMutexAutoLock lock(m_con_mutex);
{
static float counter = 0.0;
counter += dtime;
- //TODO: Get value from somewhere
- if(counter >= 0.1)
+ if(counter >= m_objectdata_interval)
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
bool r = player->inventory.addItem(item);
assert(r == true);
}
- // Rat
+ /*// Rat
{
InventoryItem *item = new MapBlockObjectItem("Rat");
bool r = player->inventory.addItem(item);
assert(r == true);
- }
+ }*/
}
else
{
u32 PIChecksum(core::list<PlayerInfo> &l);
+/*
+ Used for queueing and sorting block transfers in containers
+
+ Lower priority number means higher priority.
+*/
+struct PrioritySortedBlockTransfer
+{
+ PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_dest_peer)
+ {
+ priority = a_priority;
+ pos = a_pos;
+ dest_peer = a_dest_peer;
+ }
+ bool operator < (PrioritySortedBlockTransfer &other)
+ {
+ return priority < other.priority;
+ }
+ float priority;
+ v3s16 pos;
+ u16 a_dest_peer;
+};
+
class RemoteClient
{
public:
void BlockEmerged();
// Increments timeouts and removes timed-out blocks from list
+ // NOTE: This doesn't fix the server-not-sending-block bug
+ // because it is related to emerging, not sending.
//void RunSendingTimeouts(float dtime, float timeout);
void PrintInfo(std::ostream &o)
JMutex m_blocks_sending_mutex;
};
+/*struct ServerSettings
+{
+ ServerSettings()
+ {
+ creative_mode = false;
+ }
+ bool creative_mode;
+};*/
+
class Server : public con::PeerHandler
{
public:
Server(
std::string mapsavedir,
bool creative_mode,
- MapgenParams mapgen_params
+ HMParams hm_params,
+ MapParams map_params,
+ float objectdata_inverval,
+ u16 active_object_range
);
~Server();
void start(unsigned short port);
EmergeThread m_emergethread;
BlockEmergeQueue m_emerge_queue;
-
+
+ // Settings
bool m_creative_mode;
+ float m_objectdata_interval;
+ u16 m_active_object_range;
friend class EmergeThread;
friend class RemoteClient;
return false;
}
+inline s32 stoi(std::string s, s32 min, s32 max)
+{
+ s32 i = atoi(s.c_str());
+ if(i < min)
+ i = min;
+ if(i > max)
+ i = max;
+ return i;
+}
+
#endif