+++ /dev/null
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "map.h"
-#include "main.h"
-#include "jmutexautolock.h"
-#include "client.h"
-#include "filesys.h"
-#include "utility.h"
-#include "voxel.h"
-#include "porting.h"
-#include "mineral.h"
-#include "noise.h"
-#include "serverobject.h"
-
-/*
- Map
-*/
-
-Map::Map(std::ostream &dout):
- m_dout(dout),
- m_sector_cache(NULL)
-{
- /*m_sector_mutex.Init();
- assert(m_sector_mutex.IsInitialized());*/
-}
-
-Map::~Map()
-{
- /*
- Free all MapSectors
- */
- core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapSector *sector = i.getNode()->getValue();
- delete sector;
- }
-}
-
-void Map::addEventReceiver(MapEventReceiver *event_receiver)
-{
- m_event_receivers.insert(event_receiver, false);
-}
-
-void Map::removeEventReceiver(MapEventReceiver *event_receiver)
-{
- if(m_event_receivers.find(event_receiver) == NULL)
- return;
- m_event_receivers.remove(event_receiver);
-}
-
-void Map::dispatchEvent(MapEditEvent *event)
-{
- for(core::map<MapEventReceiver*, bool>::Iterator
- i = m_event_receivers.getIterator();
- i.atEnd()==false; i++)
- {
- MapEventReceiver* event_receiver = i.getNode()->getKey();
- event_receiver->onMapEditEvent(event);
- }
-}
-
-MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
-{
- if(m_sector_cache != NULL && p == m_sector_cache_p){
- MapSector * sector = m_sector_cache;
- // Reset inactivity timer
- sector->usage_timer = 0.0;
- return sector;
- }
-
- core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p);
-
- if(n == NULL)
- return NULL;
-
- MapSector *sector = n->getValue();
-
- // Cache the last result
- m_sector_cache_p = p;
- m_sector_cache = sector;
-
- // Reset inactivity timer
- sector->usage_timer = 0.0;
- return sector;
-}
-
-MapSector * Map::getSectorNoGenerateNoEx(v2s16 p)
-{
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- return getSectorNoGenerateNoExNoLock(p);
-}
-
-MapSector * Map::getSectorNoGenerate(v2s16 p)
-{
- MapSector *sector = getSectorNoGenerateNoEx(p);
- if(sector == NULL)
- throw InvalidPositionException();
-
- return sector;
-}
-
-MapBlock * Map::getBlockNoCreate(v3s16 p3d)
-{
- v2s16 p2d(p3d.X, p3d.Z);
- MapSector * sector = getSectorNoGenerate(p2d);
-
- MapBlock *block = sector->getBlockNoCreate(p3d.Y);
-
- return block;
-}
-
-MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d)
-{
- try
- {
- v2s16 p2d(p3d.X, p3d.Z);
- MapSector * sector = getSectorNoGenerate(p2d);
- MapBlock *block = sector->getBlockNoCreate(p3d.Y);
- return block;
- }
- catch(InvalidPositionException &e)
- {
- return NULL;
- }
-}
-
-/*MapBlock * Map::getBlockCreate(v3s16 p3d)
-{
- v2s16 p2d(p3d.X, p3d.Z);
- MapSector * sector = getSectorCreate(p2d);
- assert(sector);
- MapBlock *block = sector->getBlockNoCreate(p3d.Y);
- if(block)
- return block;
- block = sector->createBlankBlock(p3d.Y);
- return block;
-}*/
-
-bool Map::isNodeUnderground(v3s16 p)
-{
- v3s16 blockpos = getNodeBlockPos(p);
- try{
- MapBlock * block = getBlockNoCreate(blockpos);
- return block->getIsUnderground();
- }
- catch(InvalidPositionException &e)
- {
- return false;
- }
-}
-
-/*
- Goes recursively through the neighbours of the node.
-
- Alters only transparent nodes.
-
- If the lighting of the neighbour is lower than the lighting of
- the node was (before changing it to 0 at the step before), the
- lighting of the neighbour is set to 0 and then the same stuff
- repeats for the neighbour.
-
- The ending nodes of the routine are stored in light_sources.
- This is useful when a light is removed. In such case, this
- routine can be called for the light node and then again for
- light_sources to re-light the area without the removed light.
-
- values of from_nodes are lighting values.
-*/
-void Map::unspreadLight(enum LightBank bank,
- core::map<v3s16, u8> & from_nodes,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- if(from_nodes.size() == 0)
- return;
-
- u32 blockchangecount = 0;
-
- core::map<v3s16, u8> unlighted_nodes;
- core::map<v3s16, u8>::Iterator j;
- j = from_nodes.getIterator();
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- // Cache this a bit, too
- bool block_checked_in_modified = false;
-
- for(; j.atEnd() == false; j++)
- {
- v3s16 pos = j.getNode()->getKey();
- v3s16 blockpos = getNodeBlockPos(pos);
-
- // Only fetch a new block if the block position has changed
- try{
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- if(block->isDummy())
- continue;
-
- // Calculate relative position in block
- v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
- // Get node straight from the block
- MapNode n = block->getNode(relpos);
-
- u8 oldlight = j.getNode()->getValue();
-
- // Loop through 6 neighbors
- for(u16 i=0; i<6; i++)
- {
- // Get the position of the neighbor node
- v3s16 n2pos = pos + dirs[i];
-
- // Get the block where the node is located
- v3s16 blockpos = getNodeBlockPos(n2pos);
-
- try
- {
- // Only fetch a new block if the block position has changed
- try{
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- // Calculate relative position in block
- v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
- // Get node straight from the block
- MapNode n2 = block->getNode(relpos);
-
- bool changed = false;
-
- //TODO: Optimize output by optimizing light_sources?
-
- /*
- If the neighbor is dimmer than what was specified
- as oldlight (the light of the previous node)
- */
- if(n2.getLight(bank) < oldlight)
- {
- /*
- And the neighbor is transparent and it has some light
- */
- if(n2.light_propagates() && n2.getLight(bank) != 0)
- {
- /*
- Set light to 0 and add to queue
- */
-
- u8 current_light = n2.getLight(bank);
- n2.setLight(bank, 0);
- block->setNode(relpos, n2);
-
- unlighted_nodes.insert(n2pos, current_light);
- changed = true;
-
- /*
- Remove from light_sources if it is there
- NOTE: This doesn't happen nearly at all
- */
- /*if(light_sources.find(n2pos))
- {
- std::cout<<"Removed from light_sources"<<std::endl;
- light_sources.remove(n2pos);
- }*/
- }
-
- /*// DEBUG
- if(light_sources.find(n2pos) != NULL)
- light_sources.remove(n2pos);*/
- }
- else{
- light_sources.insert(n2pos, true);
- }
-
- // Add to modified_blocks
- if(changed == true && block_checked_in_modified == false)
- {
- // If the block is not found in modified_blocks, add.
- if(modified_blocks.find(blockpos) == NULL)
- {
- modified_blocks.insert(blockpos, block);
- }
- block_checked_in_modified = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
- }
- }
-
- /*dstream<<"unspreadLight(): Changed block "
- <<blockchangecount<<" times"
- <<" for "<<from_nodes.size()<<" nodes"
- <<std::endl;*/
-
- if(unlighted_nodes.size() > 0)
- unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks);
-}
-
-/*
- A single-node wrapper of the above
-*/
-void Map::unLightNeighbors(enum LightBank bank,
- v3s16 pos, u8 lightwas,
- core::map<v3s16, bool> & light_sources,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- core::map<v3s16, u8> from_nodes;
- from_nodes.insert(pos, lightwas);
-
- unspreadLight(bank, from_nodes, light_sources, modified_blocks);
-}
-
-/*
- Lights neighbors of from_nodes, collects all them and then
- goes on recursively.
-*/
-void Map::spreadLight(enum LightBank bank,
- core::map<v3s16, bool> & from_nodes,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- const v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- if(from_nodes.size() == 0)
- return;
-
- u32 blockchangecount = 0;
-
- core::map<v3s16, bool> lighted_nodes;
- core::map<v3s16, bool>::Iterator j;
- j = from_nodes.getIterator();
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- // Cache this a bit, too
- bool block_checked_in_modified = false;
-
- for(; j.atEnd() == false; j++)
- //for(; j != from_nodes.end(); j++)
- {
- v3s16 pos = j.getNode()->getKey();
- //v3s16 pos = *j;
- //dstream<<"pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
- v3s16 blockpos = getNodeBlockPos(pos);
-
- // Only fetch a new block if the block position has changed
- try{
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- if(block->isDummy())
- continue;
-
- // Calculate relative position in block
- v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE;
-
- // Get node straight from the block
- MapNode n = block->getNode(relpos);
-
- u8 oldlight = n.getLight(bank);
- u8 newlight = diminish_light(oldlight);
-
- // Loop through 6 neighbors
- for(u16 i=0; i<6; i++){
- // Get the position of the neighbor node
- v3s16 n2pos = pos + dirs[i];
-
- // Get the block where the node is located
- v3s16 blockpos = getNodeBlockPos(n2pos);
-
- try
- {
- // Only fetch a new block if the block position has changed
- try{
- if(block == NULL || blockpos != blockpos_last){
- block = getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
-
- block_checked_in_modified = false;
- blockchangecount++;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
-
- // Calculate relative position in block
- v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE;
- // Get node straight from the block
- MapNode n2 = block->getNode(relpos);
-
- bool changed = false;
- /*
- If the neighbor is brighter than the current node,
- add to list (it will light up this node on its turn)
- */
- if(n2.getLight(bank) > undiminish_light(oldlight))
- {
- lighted_nodes.insert(n2pos, true);
- //lighted_nodes.push_back(n2pos);
- changed = true;
- }
- /*
- If the neighbor is dimmer than how much light this node
- would spread on it, add to list
- */
- if(n2.getLight(bank) < newlight)
- {
- if(n2.light_propagates())
- {
- n2.setLight(bank, newlight);
- block->setNode(relpos, n2);
- lighted_nodes.insert(n2pos, true);
- //lighted_nodes.push_back(n2pos);
- changed = true;
- }
- }
-
- // Add to modified_blocks
- if(changed == true && block_checked_in_modified == false)
- {
- // If the block is not found in modified_blocks, add.
- if(modified_blocks.find(blockpos) == NULL)
- {
- modified_blocks.insert(blockpos, block);
- }
- block_checked_in_modified = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
- }
- }
-
- /*dstream<<"spreadLight(): Changed block "
- <<blockchangecount<<" times"
- <<" for "<<from_nodes.size()<<" nodes"
- <<std::endl;*/
-
- if(lighted_nodes.size() > 0)
- spreadLight(bank, lighted_nodes, modified_blocks);
-}
-
-/*
- A single-node source variation of the above.
-*/
-void Map::lightNeighbors(enum LightBank bank,
- v3s16 pos,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- core::map<v3s16, bool> from_nodes;
- from_nodes.insert(pos, true);
- spreadLight(bank, from_nodes, modified_blocks);
-}
-
-v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p)
-{
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
-
- u8 brightest_light = 0;
- v3s16 brightest_pos(0,0,0);
- bool found_something = false;
-
- // Loop through 6 neighbors
- for(u16 i=0; i<6; i++){
- // Get the position of the neighbor node
- v3s16 n2pos = p + dirs[i];
- MapNode n2;
- try{
- n2 = getNode(n2pos);
- }
- catch(InvalidPositionException &e)
- {
- continue;
- }
- if(n2.getLight(bank) > brightest_light || found_something == false){
- brightest_light = n2.getLight(bank);
- brightest_pos = n2pos;
- found_something = true;
- }
- }
-
- if(found_something == false)
- throw InvalidPositionException();
-
- return brightest_pos;
-}
-
-/*
- Propagates sunlight down from a node.
- Starting point gets sunlight.
-
- Returns the lowest y value of where the sunlight went.
-
- Mud is turned into grass in where the sunlight stops.
-*/
-s16 Map::propagateSunlight(v3s16 start,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- s16 y = start.Y;
- for(; ; y--)
- {
- v3s16 pos(start.X, y, start.Z);
-
- v3s16 blockpos = getNodeBlockPos(pos);
- MapBlock *block;
- try{
- block = getBlockNoCreate(blockpos);
- }
- catch(InvalidPositionException &e)
- {
- break;
- }
-
- v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE;
- MapNode n = block->getNode(relpos);
-
- if(n.sunlight_propagates())
- {
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
- block->setNode(relpos, n);
-
- modified_blocks.insert(blockpos, block);
- }
- else
- {
- // Turn mud into grass
- if(n.d == CONTENT_MUD)
- {
- n.d = CONTENT_GRASS;
- block->setNode(relpos, n);
- modified_blocks.insert(blockpos, block);
- }
-
- // Sunlight goes no further
- break;
- }
- }
- return y + 1;
-}
-
-void Map::updateLighting(enum LightBank bank,
- core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- /*m_dout<<DTIME<<"Map::updateLighting(): "
- <<a_blocks.size()<<" blocks."<<std::endl;*/
-
- //TimeTaker timer("updateLighting");
-
- // For debugging
- //bool debug=true;
- //u32 count_was = modified_blocks.size();
-
- core::map<v3s16, MapBlock*> blocks_to_update;
-
- core::map<v3s16, bool> light_sources;
-
- core::map<v3s16, u8> unlight_from;
-
- core::map<v3s16, MapBlock*>::Iterator i;
- i = a_blocks.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
-
- for(;;)
- {
- // Don't bother with dummy blocks.
- if(block->isDummy())
- break;
-
- v3s16 pos = block->getPos();
- modified_blocks.insert(pos, block);
-
- blocks_to_update.insert(pos, block);
-
- /*
- Clear all light from block
- */
- for(s16 z=0; z<MAP_BLOCKSIZE; z++)
- for(s16 x=0; x<MAP_BLOCKSIZE; x++)
- for(s16 y=0; y<MAP_BLOCKSIZE; y++)
- {
-
- try{
- v3s16 p(x,y,z);
- MapNode n = block->getNode(v3s16(x,y,z));
- u8 oldlight = n.getLight(bank);
- n.setLight(bank, 0);
- block->setNode(v3s16(x,y,z), n);
-
- // Collect borders for unlighting
- if(x==0 || x == MAP_BLOCKSIZE-1
- || y==0 || y == MAP_BLOCKSIZE-1
- || z==0 || z == MAP_BLOCKSIZE-1)
- {
- v3s16 p_map = p + v3s16(
- MAP_BLOCKSIZE*pos.X,
- MAP_BLOCKSIZE*pos.Y,
- MAP_BLOCKSIZE*pos.Z);
- unlight_from.insert(p_map, oldlight);
- }
- }
- catch(InvalidPositionException &e)
- {
- /*
- This would happen when dealing with a
- dummy block.
- */
- //assert(0);
- dstream<<"updateLighting(): InvalidPositionException"
- <<std::endl;
- }
- }
-
- if(bank == LIGHTBANK_DAY)
- {
- bool bottom_valid = block->propagateSunlight(light_sources);
-
- // If bottom is valid, we're done.
- if(bottom_valid)
- break;
- }
- else if(bank == LIGHTBANK_NIGHT)
- {
- // For night lighting, sunlight is not propagated
- break;
- }
- else
- {
- // Invalid lighting bank
- assert(0);
- }
-
- /*dstream<<"Bottom for sunlight-propagated block ("
- <<pos.X<<","<<pos.Y<<","<<pos.Z<<") not valid"
- <<std::endl;*/
-
- // Bottom sunlight is not valid; get the block and loop to it
-
- pos.Y--;
- try{
- block = getBlockNoCreate(pos);
- }
- catch(InvalidPositionException &e)
- {
- assert(0);
- }
-
- }
- }
-
-#if 0
- {
- TimeTaker timer("unspreadLight");
- unspreadLight(bank, unlight_from, light_sources, modified_blocks);
- }
-
- if(debug)
- {
- u32 diff = modified_blocks.size() - count_was;
- count_was = modified_blocks.size();
- dstream<<"unspreadLight modified "<<diff<<std::endl;
- }
-
- {
- TimeTaker timer("spreadLight");
- spreadLight(bank, light_sources, modified_blocks);
- }
-
- if(debug)
- {
- u32 diff = modified_blocks.size() - count_was;
- count_was = modified_blocks.size();
- dstream<<"spreadLight modified "<<diff<<std::endl;
- }
-#endif
-
- {
- //MapVoxelManipulator vmanip(this);
-
- // Make a manual voxel manipulator and load all the blocks
- // that touch the requested blocks
- ManualMapVoxelManipulator vmanip(this);
- core::map<v3s16, MapBlock*>::Iterator i;
- i = blocks_to_update.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- v3s16 p = block->getPos();
-
- // Add all surrounding blocks
- vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1));
-
- /*
- Add all surrounding blocks that have up-to-date lighting
- NOTE: This doesn't quite do the job (not everything
- appropriate is lighted)
- */
- /*for(s16 z=-1; z<=1; z++)
- for(s16 y=-1; y<=1; y++)
- for(s16 x=-1; x<=1; x++)
- {
- v3s16 p(x,y,z);
- MapBlock *block = getBlockNoCreateNoEx(p);
- if(block == NULL)
- continue;
- if(block->isDummy())
- continue;
- if(block->getLightingExpired())
- continue;
- vmanip.initialEmerge(p, p);
- }*/
-
- // Lighting of block will be updated completely
- block->setLightingExpired(false);
- }
-
- {
- //TimeTaker timer("unSpreadLight");
- vmanip.unspreadLight(bank, unlight_from, light_sources);
- }
- {
- //TimeTaker timer("spreadLight");
- vmanip.spreadLight(bank, light_sources);
- }
- {
- //TimeTaker timer("blitBack");
- vmanip.blitBack(modified_blocks);
- }
- /*dstream<<"emerge_time="<<emerge_time<<std::endl;
- emerge_time = 0;*/
- }
-
- //m_dout<<"Done ("<<getTimestamp()<<")"<<std::endl;
-}
-
-void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
- core::map<v3s16, MapBlock*> & modified_blocks)
-{
- updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
- updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
-
- /*
- Update information about whether day and night light differ
- */
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
- }
-}
-
-/*
- This is called after changing a node from transparent to opaque.
- The lighting value of the node should be left as-is after changing
- other values. This sets the lighting value to 0.
-*/
-void Map::addNodeAndUpdate(v3s16 p, MapNode n,
- core::map<v3s16, MapBlock*> &modified_blocks)
-{
- /*PrintInfo(m_dout);
- m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- /*
- From this node to nodes underneath:
- If lighting is sunlight (1.0), unlight neighbours and
- set lighting to 0.
- Else discontinue.
- */
-
- v3s16 toppos = p + v3s16(0,1,0);
- v3s16 bottompos = p + v3s16(0,-1,0);
-
- bool node_under_sunlight = true;
- core::map<v3s16, bool> light_sources;
-
- /*
- If there is a node at top and it doesn't have sunlight,
- there has not been any sunlight going down.
-
- Otherwise there probably is.
- */
- try{
- MapNode topnode = getNode(toppos);
-
- if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
- node_under_sunlight = false;
- }
- catch(InvalidPositionException &e)
- {
- }
-
- /*
- If the new node doesn't propagate sunlight and there is
- grass below, change it to mud
- */
- if(content_features(n.d).sunlight_propagates == false)
- {
- try{
- MapNode bottomnode = getNode(bottompos);
-
- if(bottomnode.d == CONTENT_GRASS
- || bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
- {
- bottomnode.d = CONTENT_MUD;
- setNode(bottompos, bottomnode);
- }
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-
- /*
- If the new node is mud and it is under sunlight, change it
- to grass
- */
- if(n.d == CONTENT_MUD && node_under_sunlight)
- {
- n.d = CONTENT_GRASS;
- }
-
- /*
- Remove all light that has come out of this node
- */
-
- enum LightBank banks[] =
- {
- LIGHTBANK_DAY,
- LIGHTBANK_NIGHT
- };
- for(s32 i=0; i<2; i++)
- {
- enum LightBank bank = banks[i];
-
- u8 lightwas = getNode(p).getLight(bank);
-
- // Add the block of the added node to modified_blocks
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock * block = getBlockNoCreate(blockpos);
- assert(block != NULL);
- modified_blocks.insert(blockpos, block);
-
- assert(isValidPosition(p));
-
- // Unlight neighbours of node.
- // This means setting light of all consequent dimmer nodes
- // to 0.
- // This also collects the nodes at the border which will spread
- // light again into this.
- unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
-
- n.setLight(bank, 0);
- }
-
- /*
- If node lets sunlight through and is under sunlight, it has
- sunlight too.
- */
- if(node_under_sunlight && content_features(n.d).sunlight_propagates)
- {
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
- }
-
- /*
- Set the node on the map
- */
-
- setNode(p, n);
-
- /*
- Add intial metadata
- */
-
- NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
- if(meta_proto)
- {
- NodeMetadata *meta = meta_proto->clone();
- setNodeMetadata(p, meta);
- }
-
- /*
- If node is under sunlight and doesn't let sunlight through,
- take all sunlighted nodes under it and clear light from them
- and from where the light has been spread.
- TODO: This could be optimized by mass-unlighting instead
- of looping
- */
- if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
- {
- s16 y = p.Y - 1;
- for(;; y--){
- //m_dout<<DTIME<<"y="<<y<<std::endl;
- v3s16 n2pos(p.X, y, p.Z);
-
- MapNode n2;
- try{
- n2 = getNode(n2pos);
- }
- catch(InvalidPositionException &e)
- {
- break;
- }
-
- if(n2.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
- {
- unLightNeighbors(LIGHTBANK_DAY,
- n2pos, n2.getLight(LIGHTBANK_DAY),
- light_sources, modified_blocks);
- n2.setLight(LIGHTBANK_DAY, 0);
- setNode(n2pos, n2);
- }
- else
- break;
- }
- }
-
- for(s32 i=0; i<2; i++)
- {
- enum LightBank bank = banks[i];
-
- /*
- Spread light from all nodes that might be capable of doing so
- */
- spreadLight(bank, light_sources, modified_blocks);
- }
-
- /*
- Update information about whether day and night light differ
- */
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
- }
-
- /*
- Add neighboring liquid nodes and the node itself if it is
- liquid (=water node was added) to transform queue.
- */
- v3s16 dirs[7] = {
- v3s16(0,0,0), // self
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- try
- {
-
- v3s16 p2 = p + dirs[i];
-
- MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
- {
- m_transforming_liquid.push_back(p2);
- }
-
- }catch(InvalidPositionException &e)
- {
- }
- }
-}
-
-/*
-*/
-void Map::removeNodeAndUpdate(v3s16 p,
- core::map<v3s16, MapBlock*> &modified_blocks)
-{
- /*PrintInfo(m_dout);
- m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
- <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
- bool node_under_sunlight = true;
-
- v3s16 toppos = p + v3s16(0,1,0);
-
- // Node will be replaced with this
- u8 replace_material = CONTENT_AIR;
-
- /*
- If there is a node at top and it doesn't have sunlight,
- there will be no sunlight going down.
- */
- try{
- MapNode topnode = getNode(toppos);
-
- if(topnode.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
- node_under_sunlight = false;
- }
- catch(InvalidPositionException &e)
- {
- }
-
- core::map<v3s16, bool> light_sources;
-
- enum LightBank banks[] =
- {
- LIGHTBANK_DAY,
- LIGHTBANK_NIGHT
- };
- for(s32 i=0; i<2; i++)
- {
- enum LightBank bank = banks[i];
-
- /*
- Unlight neighbors (in case the node is a light source)
- */
- unLightNeighbors(bank, p,
- getNode(p).getLight(bank),
- light_sources, modified_blocks);
- }
-
- /*
- Remove node metadata
- */
-
- removeNodeMetadata(p);
-
- /*
- Remove the node.
- This also clears the lighting.
- */
-
- MapNode n;
- n.d = replace_material;
- setNode(p, n);
-
- for(s32 i=0; i<2; i++)
- {
- enum LightBank bank = banks[i];
-
- /*
- Recalculate lighting
- */
- spreadLight(bank, light_sources, modified_blocks);
- }
-
- // Add the block of the removed node to modified_blocks
- v3s16 blockpos = getNodeBlockPos(p);
- MapBlock * block = getBlockNoCreate(blockpos);
- assert(block != NULL);
- modified_blocks.insert(blockpos, block);
-
- /*
- If the removed node was under sunlight, propagate the
- sunlight down from it and then light all neighbors
- of the propagated blocks.
- */
- if(node_under_sunlight)
- {
- s16 ybottom = propagateSunlight(p, modified_blocks);
- /*m_dout<<DTIME<<"Node was under sunlight. "
- "Propagating sunlight";
- m_dout<<DTIME<<" -> ybottom="<<ybottom<<std::endl;*/
- s16 y = p.Y;
- for(; y >= ybottom; y--)
- {
- v3s16 p2(p.X, y, p.Z);
- /*m_dout<<DTIME<<"lighting neighbors of node ("
- <<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
- <<std::endl;*/
- lightNeighbors(LIGHTBANK_DAY, p2, modified_blocks);
- }
- }
- else
- {
- // Set the lighting of this node to 0
- // TODO: Is this needed? Lighting is cleared up there already.
- try{
- MapNode n = getNode(p);
- n.setLight(LIGHTBANK_DAY, 0);
- setNode(p, n);
- }
- catch(InvalidPositionException &e)
- {
- assert(0);
- }
- }
-
- for(s32 i=0; i<2; i++)
- {
- enum LightBank bank = banks[i];
-
- // Get the brightest neighbour node and propagate light from it
- v3s16 n2p = getBrightestNeighbour(bank, p);
- try{
- MapNode n2 = getNode(n2p);
- lightNeighbors(bank, n2p, modified_blocks);
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-
- /*
- Update information about whether day and night light differ
- */
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
- }
-
- /*
- Add neighboring liquid nodes to transform queue.
- */
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<6; i++)
- {
- try
- {
-
- v3s16 p2 = p + dirs[i];
-
- MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
- {
- m_transforming_liquid.push_back(p2);
- }
-
- }catch(InvalidPositionException &e)
- {
- }
- }
-}
-
-bool Map::addNodeWithEvent(v3s16 p, MapNode n)
-{
- MapEditEvent event;
- event.type = MEET_ADDNODE;
- event.p = p;
- event.n = n;
-
- bool succeeded = true;
- try{
- core::map<v3s16, MapBlock*> modified_blocks;
- addNodeAndUpdate(p, n, modified_blocks);
-
- // Copy modified_blocks to event
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd()==false; i++)
- {
- event.modified_blocks.insert(i.getNode()->getKey(), false);
- }
- }
- catch(InvalidPositionException &e){
- succeeded = false;
- }
-
- dispatchEvent(&event);
-
- return succeeded;
-}
-
-bool Map::removeNodeWithEvent(v3s16 p)
-{
- MapEditEvent event;
- event.type = MEET_REMOVENODE;
- event.p = p;
-
- bool succeeded = true;
- try{
- core::map<v3s16, MapBlock*> modified_blocks;
- removeNodeAndUpdate(p, modified_blocks);
-
- // Copy modified_blocks to event
- for(core::map<v3s16, MapBlock*>::Iterator
- i = modified_blocks.getIterator();
- i.atEnd()==false; i++)
- {
- event.modified_blocks.insert(i.getNode()->getKey(), false);
- }
- }
- catch(InvalidPositionException &e){
- succeeded = false;
- }
-
- dispatchEvent(&event);
-
- return succeeded;
-}
-
-bool Map::dayNightDiffed(v3s16 blockpos)
-{
- try{
- v3s16 p = blockpos + v3s16(0,0,0);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- // Leading edges
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- // Trailing edges
- try{
- v3s16 p = blockpos + v3s16(1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,1,0);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,1);
- MapBlock *b = getBlockNoCreate(p);
- if(b->dayNightDiffed())
- return true;
- }
- catch(InvalidPositionException &e){}
-
- return false;
-}
-
-/*
- Updates usage timers
-*/
-void Map::timerUpdate(float dtime)
-{
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::map<v2s16, MapSector*>::Iterator si;
-
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
- sector->usage_timer += dtime;
- }
-}
-
-void Map::deleteSectors(core::list<v2s16> &list, bool only_blocks)
-{
- /*
- Wait for caches to be removed before continuing.
-
- This disables the existence of caches while locked
- */
- //SharedPtr<JMutexAutoLock> cachelock(m_blockcachelock.waitCaches());
-
- core::list<v2s16>::Iterator j;
- for(j=list.begin(); j!=list.end(); j++)
- {
- MapSector *sector = m_sectors[*j];
- if(only_blocks)
- {
- sector->deleteBlocks();
- }
- else
- {
- /*
- If sector is in sector cache, remove it from there
- */
- if(m_sector_cache == sector)
- {
- m_sector_cache = NULL;
- }
- /*
- Remove from map and delete
- */
- m_sectors.remove(*j);
- delete sector;
- }
- }
-}
-
-u32 Map::deleteUnusedSectors(float timeout, bool only_blocks,
- core::list<v3s16> *deleted_blocks)
-{
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::list<v2s16> sector_deletion_queue;
- core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapSector *sector = i.getNode()->getValue();
- /*
- Delete sector from memory if it hasn't been used in a long time
- */
- if(sector->usage_timer > timeout)
- {
- sector_deletion_queue.push_back(i.getNode()->getKey());
-
- if(deleted_blocks != NULL)
- {
- // Collect positions of blocks of sector
- MapSector *sector = i.getNode()->getValue();
- core::list<MapBlock*> blocks;
- sector->getBlocks(blocks);
- for(core::list<MapBlock*>::Iterator i = blocks.begin();
- i != blocks.end(); i++)
- {
- deleted_blocks->push_back((*i)->getPos());
- }
- }
- }
- }
- deleteSectors(sector_deletion_queue, only_blocks);
- return sector_deletion_queue.getSize();
-}
-
-void Map::PrintInfo(std::ostream &out)
-{
- out<<"Map: ";
-}
-
-#define WATER_DROP_BOOST 4
-
-void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
-{
- DSTACK(__FUNCTION_NAME);
- //TimeTaker timer("transformLiquids()");
-
- u32 loopcount = 0;
- u32 initial_size = m_transforming_liquid.size();
-
- /*if(initial_size != 0)
- dstream<<"transformLiquids(): initial_size="<<initial_size<<std::endl;*/
-
- while(m_transforming_liquid.size() != 0)
- {
- /*
- Get a queued transforming liquid node
- */
- v3s16 p0 = m_transforming_liquid.pop_front();
-
- MapNode n0 = getNode(p0);
-
- // Don't deal with non-liquids
- if(content_liquid(n0.d) == false)
- continue;
-
- bool is_source = !content_flowing_liquid(n0.d);
-
- u8 liquid_level = 8;
- if(is_source == false)
- liquid_level = n0.param2 & 0x0f;
-
- // Turn possible source into non-source
- u8 nonsource_c = make_liquid_flowing(n0.d);
-
- /*
- If not source, check that some node flows into this one
- and what is the level of liquid in this one
- */
- if(is_source == false)
- {
- s8 new_liquid_level_max = -1;
-
- v3s16 dirs_from[5] = {
- v3s16(0,1,0), // top
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<5; i++)
- {
- try
- {
-
- bool from_top = (i==0);
-
- v3s16 p2 = p0 + dirs_from[i];
- MapNode n2 = getNode(p2);
-
- if(content_liquid(n2.d))
- {
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
- // Check that the liquids are the same type
- if(n2_nonsource_c != nonsource_c)
- {
- dstream<<"WARNING: Not handling: different liquids"
- " collide"<<std::endl;
- continue;
- }
- bool n2_is_source = !content_flowing_liquid(n2.d);
- s8 n2_liquid_level = 8;
- if(n2_is_source == false)
- n2_liquid_level = n2.param2 & 0x07;
-
- s8 new_liquid_level = -1;
- if(from_top)
- {
- //new_liquid_level = 7;
- if(n2_liquid_level >= 7 - WATER_DROP_BOOST)
- new_liquid_level = 7;
- else
- new_liquid_level = n2_liquid_level + WATER_DROP_BOOST;
- }
- else if(n2_liquid_level > 0)
- {
- new_liquid_level = n2_liquid_level - 1;
- }
-
- if(new_liquid_level > new_liquid_level_max)
- new_liquid_level_max = new_liquid_level;
- }
-
- }catch(InvalidPositionException &e)
- {
- }
- } //for
-
- /*
- If liquid level should be something else, update it and
- add all the neighboring water nodes to the transform queue.
- */
- if(new_liquid_level_max != liquid_level)
- {
- if(new_liquid_level_max == -1)
- {
- // Remove water alltoghether
- n0.d = CONTENT_AIR;
- n0.param2 = 0;
- setNode(p0, n0);
- }
- else
- {
- n0.param2 = new_liquid_level_max;
- setNode(p0, n0);
- }
-
- // Block has been modified
- {
- v3s16 blockpos = getNodeBlockPos(p0);
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block != NULL)
- modified_blocks.insert(blockpos, block);
- }
-
- /*
- Add neighboring non-source liquid nodes to transform queue.
- */
- v3s16 dirs[6] = {
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<6; i++)
- {
- try
- {
-
- v3s16 p2 = p0 + dirs[i];
-
- MapNode n2 = getNode(p2);
- if(content_flowing_liquid(n2.d))
- {
- m_transforming_liquid.push_back(p2);
- }
-
- }catch(InvalidPositionException &e)
- {
- }
- }
- }
- }
-
- // Get a new one from queue if the node has turned into non-water
- if(content_liquid(n0.d) == false)
- continue;
-
- /*
- Flow water from this node
- */
- v3s16 dirs_to[5] = {
- v3s16(0,-1,0), // bottom
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<5; i++)
- {
- try
- {
-
- bool to_bottom = (i == 0);
-
- // If liquid is at lowest possible height, it's not going
- // anywhere except down
- if(liquid_level == 0 && to_bottom == false)
- continue;
-
- u8 liquid_next_level = 0;
- // If going to bottom
- if(to_bottom)
- {
- //liquid_next_level = 7;
- if(liquid_level >= 7 - WATER_DROP_BOOST)
- liquid_next_level = 7;
- else
- liquid_next_level = liquid_level + WATER_DROP_BOOST;
- }
- else
- liquid_next_level = liquid_level - 1;
-
- bool n2_changed = false;
- bool flowed = false;
-
- v3s16 p2 = p0 + dirs_to[i];
-
- MapNode n2 = getNode(p2);
- //dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
-
- if(content_liquid(n2.d))
- {
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
- // Check that the liquids are the same type
- if(n2_nonsource_c != nonsource_c)
- {
- dstream<<"WARNING: Not handling: different liquids"
- " collide"<<std::endl;
- continue;
- }
- bool n2_is_source = !content_flowing_liquid(n2.d);
- u8 n2_liquid_level = 8;
- if(n2_is_source == false)
- n2_liquid_level = n2.param2 & 0x07;
-
- if(to_bottom)
- {
- flowed = true;
- }
-
- if(n2_is_source)
- {
- // Just flow into the source, nothing changes.
- // n2_changed is not set because destination didn't change
- flowed = true;
- }
- else
- {
- if(liquid_next_level > liquid_level)
- {
- n2.param2 = liquid_next_level;
- setNode(p2, n2);
-
- n2_changed = true;
- flowed = true;
- }
- }
- }
- else if(n2.d == CONTENT_AIR)
- {
- n2.d = nonsource_c;
- n2.param2 = liquid_next_level;
- setNode(p2, n2);
-
- n2_changed = true;
- flowed = true;
- }
-
- //dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
-
- if(n2_changed)
- {
- m_transforming_liquid.push_back(p2);
-
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block != NULL)
- modified_blocks.insert(blockpos, block);
- }
-
- // If n2_changed to bottom, don't flow anywhere else
- if(to_bottom && flowed && !is_source)
- break;
-
- }catch(InvalidPositionException &e)
- {
- }
- }
-
- loopcount++;
- //if(loopcount >= 100000)
- if(loopcount >= initial_size * 1)
- break;
- }
- //dstream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
-}
-
-NodeMetadata* Map::getNodeMetadata(v3s16 p)
-{
- v3s16 blockpos = getNodeBlockPos(p);
- v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block == NULL)
- {
- dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
- <<std::endl;
- return NULL;
- }
- NodeMetadata *meta = block->m_node_metadata.get(p_rel);
- return meta;
-}
-
-void Map::setNodeMetadata(v3s16 p, NodeMetadata *meta)
-{
- v3s16 blockpos = getNodeBlockPos(p);
- v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block == NULL)
- {
- dstream<<"WARNING: Map::setNodeMetadata(): Block not found"
- <<std::endl;
- return;
- }
- block->m_node_metadata.set(p_rel, meta);
-}
-
-void Map::removeNodeMetadata(v3s16 p)
-{
- v3s16 blockpos = getNodeBlockPos(p);
- v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE;
- MapBlock *block = getBlockNoCreateNoEx(blockpos);
- if(block == NULL)
- {
- dstream<<"WARNING: Map::removeNodeMetadata(): Block not found"
- <<std::endl;
- return;
- }
- block->m_node_metadata.remove(p_rel);
-}
-
-void Map::nodeMetadataStep(float dtime,
- core::map<v3s16, MapBlock*> &changed_blocks)
-{
- /*
- NOTE:
- Currently there is no way to ensure that all the necessary
- blocks are loaded when this is run. (They might get unloaded)
- NOTE: ^- Actually, that might not be so. In a quick test it
- reloaded a block with a furnace when I walked back to it from
- a distance.
- */
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
- bool changed = block->m_node_metadata.step(dtime);
- if(changed)
- changed_blocks[block->getPos()] = block;
- }
- }
-}
-
-/*
- ServerMap
-*/
-
-ServerMap::ServerMap(std::string savedir):
- Map(dout_server),
- m_seed(0),
- m_map_metadata_changed(true)
-{
- dstream<<__FUNCTION_NAME<<std::endl;
-
- //m_chunksize = 64;
- //m_chunksize = 16; // Too slow
- m_chunksize = 8; // Takes a few seconds
- //m_chunksize = 4;
- //m_chunksize = 2;
-
- m_seed = (((u64)(myrand()%0xffff)<<0)
- + ((u64)(myrand()%0xffff)<<16)
- + ((u64)(myrand()%0xffff)<<32)
- + ((u64)(myrand()%0xffff)<<48));
-
- /*
- Experimental and debug stuff
- */
-
- {
- }
-
- /*
- Try to load map; if not found, create a new one.
- */
-
- m_savedir = savedir;
- m_map_saving_enabled = false;
-
- try
- {
- // If directory exists, check contents and load if possible
- if(fs::PathExists(m_savedir))
- {
- // If directory is empty, it is safe to save into it.
- if(fs::GetDirListing(m_savedir).size() == 0)
- {
- dstream<<DTIME<<"Server: Empty save directory is valid."
- <<std::endl;
- m_map_saving_enabled = true;
- }
- else
- {
- try{
- // Load map metadata (seed, chunksize)
- loadMapMeta();
-
- // Load chunk metadata
- loadChunkMeta();
- }
- catch(FileNotGoodException &e){
- dstream<<DTIME<<"WARNING: Server: Could not load "
- <<"metafile(s). Disabling chunk-based "
- <<"generation."<<std::endl;
- m_chunksize = 0;
- }
-
- /*// Load sector (0,0) and throw and exception on fail
- if(loadSectorFull(v2s16(0,0)) == false)
- throw LoadError("Failed to load sector (0,0)");*/
-
- /*dstream<<DTIME<<"Server: Successfully loaded chunk "
- "metadata and sector (0,0) from "<<savedir<<
- ", assuming valid save directory."
- <<std::endl;*/
-
- dstream<<DTIME<<"INFO: Server: Successfully loaded map "
- <<"and chunk metadata from "<<savedir
- <<", assuming valid save directory."
- <<std::endl;
-
- m_map_saving_enabled = true;
- // Map loaded, not creating new one
- return;
- }
- }
- // If directory doesn't exist, it is safe to save to it
- else{
- m_map_saving_enabled = true;
- }
- }
- catch(std::exception &e)
- {
- dstream<<DTIME<<"WARNING: Server: Failed to load map from "<<savedir
- <<", exception: "<<e.what()<<std::endl;
- dstream<<"Please remove the map or fix it."<<std::endl;
- dstream<<"WARNING: Map saving will be disabled."<<std::endl;
- }
-
- dstream<<DTIME<<"INFO: Initializing new map."<<std::endl;
-
- // Create zero sector
- emergeSector(v2s16(0,0));
-
- // Initially write whole map
- save(false);
-}
-
-ServerMap::~ServerMap()
-{
- dstream<<__FUNCTION_NAME<<std::endl;
-
- try
- {
- if(m_map_saving_enabled)
- {
- //save(false);
- // Save only changed parts
- save(true);
- dstream<<DTIME<<"Server: saved map to "<<m_savedir<<std::endl;
- }
- else
- {
- dstream<<DTIME<<"Server: map not saved"<<std::endl;
- }
- }
- catch(std::exception &e)
- {
- dstream<<DTIME<<"Server: Failed to save map to "<<m_savedir
- <<", exception: "<<e.what()<<std::endl;
- }
-
- /*
- Free all MapChunks
- */
- core::map<v2s16, MapChunk*>::Iterator i = m_chunks.getIterator();
- for(; i.atEnd() == false; i++)
- {
- MapChunk *chunk = i.getNode()->getValue();
- delete chunk;
- }
-}
-
-/*
- Some helper functions for the map generator
-*/
-
-s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d)
-{
- v3s16 em = vmanip.m_area.getExtent();
- s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
- s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
- u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
- s16 y;
- for(y=y_nodes_max; y>=y_nodes_min; y--)
- {
- MapNode &n = vmanip.m_data[i];
- if(content_walkable(n.d))
- break;
-
- vmanip.m_area.add_y(em, i, -1);
- }
- if(y >= y_nodes_min)
- return y;
- else
- return y_nodes_min;
-}
-
-s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d)
-{
- v3s16 em = vmanip.m_area.getExtent();
- s16 y_nodes_max = vmanip.m_area.MaxEdge.Y;
- s16 y_nodes_min = vmanip.m_area.MinEdge.Y;
- u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
- s16 y;
- for(y=y_nodes_max; y>=y_nodes_min; y--)
- {
- MapNode &n = vmanip.m_data[i];
- if(content_walkable(n.d)
- && n.d != CONTENT_TREE
- && n.d != CONTENT_LEAVES)
- break;
-
- vmanip.m_area.add_y(em, i, -1);
- }
- if(y >= y_nodes_min)
- return y;
- else
- return y_nodes_min;
-}
-
-void make_tree(VoxelManipulator &vmanip, v3s16 p0)
-{
- MapNode treenode(CONTENT_TREE);
- MapNode leavesnode(CONTENT_LEAVES);
-
- s16 trunk_h = myrand_range(3, 6);
- v3s16 p1 = p0;
- for(s16 ii=0; ii<trunk_h; ii++)
- {
- if(vmanip.m_area.contains(p1))
- vmanip.m_data[vmanip.m_area.index(p1)] = treenode;
- p1.Y++;
- }
-
- // p1 is now the last piece of the trunk
- p1.Y -= 1;
-
- VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
- //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
- Buffer<u8> leaves_d(leaves_a.getVolume());
- for(s32 i=0; i<leaves_a.getVolume(); i++)
- leaves_d[i] = 0;
-
- // Force leaves at near the end of the trunk
- {
- s16 d = 1;
- for(s16 z=-d; z<=d; z++)
- for(s16 y=-d; y<=d; y++)
- for(s16 x=-d; x<=d; x++)
- {
- leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
- }
- }
-
- // Add leaves randomly
- for(u32 iii=0; iii<7; iii++)
- {
- s16 d = 1;
-
- v3s16 p(
- myrand_range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X-d),
- myrand_range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y-d),
- myrand_range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z-d)
- );
-
- for(s16 z=0; z<=d; z++)
- for(s16 y=0; y<=d; y++)
- for(s16 x=0; x<=d; x++)
- {
- leaves_d[leaves_a.index(p+v3s16(x,y,z))] = 1;
- }
- }
-
- // Blit leaves to vmanip
- for(s16 z=leaves_a.MinEdge.Z; z<=leaves_a.MaxEdge.Z; z++)
- for(s16 y=leaves_a.MinEdge.Y; y<=leaves_a.MaxEdge.Y; y++)
- for(s16 x=leaves_a.MinEdge.X; x<=leaves_a.MaxEdge.X; x++)
- {
- v3s16 p(x,y,z);
- p += p1;
- if(vmanip.m_area.contains(p) == false)
- continue;
- u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].d != CONTENT_AIR)
- continue;
- u32 i = leaves_a.index(x,y,z);
- if(leaves_d[i] == 1)
- vmanip.m_data[vi] = leavesnode;
- }
-}
-
-/*
- Helpers for noise
-*/
-
-/*// -1->0, 0->1, 1->0
-double contour(double v)
-{
- v = fabs(v);
- if(v >= 1.0)
- return 0.0;
- return (1.0-v);
-}*/
-
-/*
- Noise functions. Make sure seed is mangled differently in each one.
-*/
-
-// This affects the shape of the contour
-#define CAVE_NOISE_SCALE 10.0
-
-NoiseParams get_cave_noise1_params(u64 seed)
-{
- return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.7,
- 200, CAVE_NOISE_SCALE);
-}
-
-NoiseParams get_cave_noise2_params(u64 seed)
-{
- return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.7,
- 200, CAVE_NOISE_SCALE);
-}
-
-#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
-
-bool is_cave(u64 seed, v3s16 p)
-{
- double d1 = noise3d_param(get_cave_noise1_params(seed), p.X,p.Y,p.Z);
- double d2 = noise3d_param(get_cave_noise2_params(seed), p.X,p.Y,p.Z);
- return d1*d2 > CAVE_NOISE_THRESHOLD;
-}
-
-// Amount of trees per area in nodes
-double tree_amount_2d(u64 seed, v2s16 p)
-{
- double noise = noise2d_perlin(
- 0.5+(float)p.X/250, 0.5+(float)p.Y/250,
- seed+2, 5, 0.66);
- double zeroval = -0.3;
- if(noise < zeroval)
- return 0;
- else
- return 0.04 * (noise-zeroval) / (1.0-zeroval);
-}
-
-#define AVERAGE_MUD_AMOUNT 4
-
-double base_rock_level_2d(u64 seed, v2s16 p)
-{
- // The base ground level
- double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT
- + 20. * noise2d_perlin(
- 0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
- (seed>>32)+654879876, 6, 0.6);
-
- /*// A bit hillier one
- double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin(
- 0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
- (seed>>27)+90340, 6, 0.69);
- if(base2 > base)
- base = base2;*/
-#if 1
- // Higher ground level
- double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin(
- 0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
- seed+85039, 5, 0.69);
- //higher = 30; // For debugging
-
- // Limit higher to at least base
- if(higher < base)
- higher = base;
-
- // Steepness factor of cliffs
- double b = 1.0 + 1.0 * noise2d_perlin(
- 0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
- seed-932, 7, 0.7);
- b = rangelim(b, 0.0, 1000.0);
- b = pow(b, 5);
- b *= 7;
- b = rangelim(b, 3.0, 1000.0);
- //dstream<<"b="<<b<<std::endl;
- //double b = 20;
-
- // Offset to more low
- double a_off = -0.2;
- // High/low selector
- /*double a = 0.5 + b * (a_off + noise2d_perlin(
- 0.5+(float)p.X/500., 0.5+(float)p.Y/500.,
- seed-359, 6, 0.7));*/
- double a = (double)0.5 + b * (a_off + noise2d_perlin(
- 0.5+(float)p.X/250., 0.5+(float)p.Y/250.,
- seed-359, 5, 0.60));
- // Limit
- a = rangelim(a, 0.0, 1.0);
-
- //dstream<<"a="<<a<<std::endl;
-
- double h = base*(1.0-a) + higher*a;
-#else
- double h = base;
-#endif
- return h;
-}
-
-double get_mud_add_amount(u64 seed, v2s16 p)
-{
- return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
- 0.5+(float)p.X/200, 0.5+(float)p.Y/200,
- seed+91013, 3, 0.55));
-}
-
-/*
- Adds random objects to block, depending on the content of the block
-*/
-void addRandomObjects(MapBlock *block)
-{
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- {
- bool last_node_walkable = false;
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- v3s16 p(x0,y0,z0);
- MapNode n = block->getNodeNoEx(p);
- if(n.d == CONTENT_IGNORE)
- continue;
- if(content_features(n.d).liquid_type != LIQUID_NONE)
- continue;
- if(content_features(n.d).walkable)
- {
- last_node_walkable = true;
- continue;
- }
- if(last_node_walkable)
- {
- // If block contains light information
- if(content_features(n.d).param_type == CPT_LIGHT)
- {
- if(n.getLight(LIGHTBANK_DAY) <= 3)
- {
- if(myrand() % 300 == 0)
- {
- v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
- pos_f.Y -= BS*0.4;
- ServerActiveObject *obj = new RatSAO(NULL, 0, pos_f);
- std::string data = obj->getStaticData();
- StaticObject s_obj(obj->getType(),
- obj->getBasePosition(), data);
- // Add some
- block->m_static_objects.insert(0, s_obj);
- block->m_static_objects.insert(0, s_obj);
- block->m_static_objects.insert(0, s_obj);
- block->m_static_objects.insert(0, s_obj);
- block->m_static_objects.insert(0, s_obj);
- block->m_static_objects.insert(0, s_obj);
- delete obj;
- }
- if(myrand() % 300 == 0)
- {
- v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
- pos_f.Y -= BS*0.4;
- ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
- std::string data = obj->getStaticData();
- StaticObject s_obj(obj->getType(),
- obj->getBasePosition(), data);
- // Add one
- block->m_static_objects.insert(0, s_obj);
- delete obj;
- }
- }
- }
- }
- last_node_walkable = false;
- }
- }
- block->setChangedFlag();
-}
-
-/*
- This is the main map generation method
-*/
-
-#define VMANIP_FLAG_DUNGEON VOXELFLAG_CHECKED1
-
-void makeChunk(ChunkMakeData *data)
-{
- if(data->no_op)
- return;
-
- s16 y_nodes_min = data->y_blocks_min * MAP_BLOCKSIZE;
- s16 y_nodes_max = data->y_blocks_max * MAP_BLOCKSIZE + MAP_BLOCKSIZE - 1;
- s16 h_blocks = data->y_blocks_max - data->y_blocks_min + 1;
- u32 relative_volume = (u32)data->sectorpos_base_size*MAP_BLOCKSIZE
- *(u32)data->sectorpos_base_size*MAP_BLOCKSIZE
- *(u32)h_blocks*MAP_BLOCKSIZE;
- v3s16 bigarea_blocks_min(
- data->sectorpos_bigbase.X,
- data->y_blocks_min,
- data->sectorpos_bigbase.Y
- );
- v3s16 bigarea_blocks_max(
- data->sectorpos_bigbase.X + data->sectorpos_bigbase_size - 1,
- data->y_blocks_max,
- data->sectorpos_bigbase.Y + data->sectorpos_bigbase_size - 1
- );
- s16 lighting_min_d = 0-data->max_spread_amount;
- s16 lighting_max_d = data->sectorpos_base_size*MAP_BLOCKSIZE
- + data->max_spread_amount-1;
-
- // Clear all flags
- data->vmanip.clearFlag(0xff);
-
- TimeTaker timer_generate("makeChunk() generate");
-
- // Maximum height of the stone surface and obstacles.
- // This is used to disable cave generation from going too high.
- s16 stone_surface_max_y = 0;
-
- /*
- Generate general ground level to full area
- */
- {
- // 22ms @cs=8
- TimeTaker timer1("Generating ground level");
-
- //NoiseBuffer noisebuf1;
- //NoiseBuffer noisebuf2;
- NoiseBuffer noisebuf_cave;
- {
- v3f minpos_f(
- data->sectorpos_bigbase.X*MAP_BLOCKSIZE,
- y_nodes_min,
- data->sectorpos_bigbase.Y*MAP_BLOCKSIZE
- );
- v3f maxpos_f = minpos_f + v3f(
- data->sectorpos_bigbase_size*MAP_BLOCKSIZE,
- y_nodes_max-y_nodes_min,
- data->sectorpos_bigbase_size*MAP_BLOCKSIZE
- );
- //v3f samplelength_f = v3f(4.0, 4.0, 4.0);
-
- TimeTaker timer("noisebuf.create");
-
- noisebuf_cave.create(get_cave_noise1_params(data->seed),
- minpos_f.X, minpos_f.Y, minpos_f.Z,
- maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
- 4, 4, 4);
-
- noisebuf_cave.multiply(get_cave_noise2_params(data->seed));
-
- /*noisebuf1.create(data->seed+25104, 6, 0.60, 200.0, false,
- minpos_f.X, minpos_f.Y, minpos_f.Z,
- maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
- samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
- /*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0, false,
- minpos_f.X, minpos_f.Y, minpos_f.Z,
- maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
- samplelength_f.X, samplelength_f.Y, samplelength_f.Z);
- noisebuf2.create(data->seed+25105, 4, 0.50, 200.0, false,
- minpos_f.X, minpos_f.Y, minpos_f.Z,
- maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
- samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/
- }
-
-#if 0
- for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
- for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
- {
- // Node position
- v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
-
- // Ground height at this point
- float surface_y_f = 0.0;
-
- // Use perlin noise for ground height
- surface_y_f = base_rock_level_2d(data->seed, p2d);
- //surface_y_f = base_rock_level_2d(data->seed, p2d);
-
- // Convert to integer
- s16 surface_y = (s16)surface_y_f;
-
- // Log it
- if(surface_y > stone_surface_max_y)
- stone_surface_max_y = surface_y;
-
- /*
- Fill ground with stone
- */
- {
- // Use fast index incrementing
- v3s16 em = data->vmanip.m_area.getExtent();
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
- for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
- {
- // Skip if already generated.
- // This is done here because there might be a cave at
- // any point in ground, which could look like it
- // wasn't generated.
- if(data->vmanip.m_data[i].d != CONTENT_AIR)
- break;
-
- /*s16 noiseval = 50.0 * noise3d_perlin(
- 0.5+(float)p2d.X/100.0,
- 0.5+(float)y/100.0,
- 0.5+(float)p2d.Y/100.0,
- data->seed+123, 5, 0.5);*/
- double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y);
- /*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y);
- noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/
-
- //if(y < surface_y + noiseval)
- if(noiseval > 0)
- //if(noiseval > y)
- data->vmanip.m_data[i].d = CONTENT_STONE;
-
- data->vmanip.m_area.add_y(em, i, 1);
- }
- }
- }
-#endif
-
-#if 1
- for(s16 x=0; x<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; x++)
- for(s16 z=0; z<data->sectorpos_bigbase_size*MAP_BLOCKSIZE; z++)
- {
- // Node position
- v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z);
-
- /*
- Skip of already generated
- */
- /*{
- v3s16 p(p2d.X, y_nodes_min, p2d.Y);
- if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR)
- continue;
- }*/
-
-#define CAVE_TEST 0
-
-#if CAVE_TEST
- /*
- Fill ground with stone
- */
- {
- // Use fast index incrementing
- v3s16 em = data->vmanip.m_area.getExtent();
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
- for(s16 y=y_nodes_min; y<=y_nodes_max; y++)
- {
- // Skip if already generated.
- // This is done here because there might be a cave at
- // any point in ground, which could look like it
- // wasn't generated.
- if(data->vmanip.m_data[i].d != CONTENT_AIR)
- break;
-
- //if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
- if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
- {
- data->vmanip.m_data[i].d = CONTENT_STONE;
- }
- else
- {
- data->vmanip.m_data[i].d = CONTENT_AIR;
- }
-
- data->vmanip.m_area.add_y(em, i, 1);
- }
- }
-#else
- // Ground height at this point
- float surface_y_f = 0.0;
-
- // Use perlin noise for ground height
- surface_y_f = base_rock_level_2d(data->seed, p2d);
-
- // Convert to integer
- s16 surface_y = (s16)surface_y_f;
-
- // Log it
- if(surface_y > stone_surface_max_y)
- stone_surface_max_y = surface_y;
-
- /*
- Fill ground with stone
- */
- {
- // Use fast index incrementing
- v3s16 em = data->vmanip.m_area.getExtent();
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y));
- for(s16 y=y_nodes_min; y<surface_y && y<=y_nodes_max; y++)
- {
- // Skip if already generated.
- // This is done here because there might be a cave at
- // any point in ground, which could look like it
- // wasn't generated.
- if(data->vmanip.m_data[i].d != CONTENT_AIR)
- break;
-
- //if(is_cave(data->seed, v3s16(p2d.X, y, p2d.Y)))
- if(noisebuf_cave.get(p2d.X,y,p2d.Y) > CAVE_NOISE_THRESHOLD)
- {
- // Set tunnel flag
- data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
- // Is now air
- data->vmanip.m_data[i].d = CONTENT_AIR;
- }
- else
- {
- data->vmanip.m_data[i].d = CONTENT_STONE;
- }
-
- data->vmanip.m_area.add_y(em, i, 1);
- }
- }
-#endif // !CAVE_TEST
- }
-#endif
-
- }//timer1
-
- /*
- Randomize some parameters
- */
-
- //s32 stone_obstacle_count = 0;
- /*s32 stone_obstacle_count =
- rangelim((1.0+noise2d(data->seed+897,
- data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
-
- //s16 stone_obstacle_max_height = 0;
- /*s16 stone_obstacle_max_height =
- rangelim((1.0+noise2d(data->seed+5902,
- data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/
-
- // Set to 0 to disable everything but lighting
-#if 1
-
- /*
- Loop this part, it will make stuff look older and newer nicely
- */
- const u32 age_loops = 2;
- for(u32 i_age=0; i_age<age_loops; i_age++)
- { // Aging loop
- /******************************
- BEGINNING OF AGING LOOP
- ******************************/
-
-#if 1
- {
- // 24ms @cs=8
- //TimeTaker timer1("caves");
-
- /*
- Make caves
- */
- //u32 caves_count = relative_volume / 400000;
- u32 caves_count = 0;
- u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
- if(stone_surface_max_y < WATER_LEVEL)
- bruises_count = 0;
- /*u32 caves_count = 0;
- u32 bruises_count = 0;*/
- for(u32 jj=0; jj<caves_count+bruises_count; jj++)
- {
- s16 min_tunnel_diameter = 3;
- s16 max_tunnel_diameter = 5;
- u16 tunnel_routepoints = 20;
-
- v3f main_direction(0,0,0);
-
- bool bruise_surface = (jj > caves_count);
-
- if(bruise_surface)
- {
- min_tunnel_diameter = 5;
- max_tunnel_diameter = myrand_range(10, 20);
- /*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6);
- max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/
-
- /*s16 tunnel_rou = rangelim(25*(0.5+1.0*noise2d(data->seed+42,
- data->sectorpos_base.X, data->sectorpos_base.Y)), 0, 15);*/
-
- tunnel_routepoints = 5;
- }
- else
- {
- }
-
- // Allowed route area size in nodes
- v3s16 ar(
- data->sectorpos_base_size*MAP_BLOCKSIZE,
- h_blocks*MAP_BLOCKSIZE,
- data->sectorpos_base_size*MAP_BLOCKSIZE
- );
-
- // Area starting point in nodes
- v3s16 of(
- data->sectorpos_base.X*MAP_BLOCKSIZE,
- data->y_blocks_min*MAP_BLOCKSIZE,
- data->sectorpos_base.Y*MAP_BLOCKSIZE
- );
-
- // Allow a bit more
- //(this should be more than the maximum radius of the tunnel)
- //s16 insure = 5; // Didn't work with max_d = 20
- s16 insure = 10;
- s16 more = data->max_spread_amount - max_tunnel_diameter/2 - insure;
- ar += v3s16(1,0,1) * more * 2;
- of -= v3s16(1,0,1) * more;
-
- s16 route_y_min = 0;
- // Allow half a diameter + 7 over stone surface
- s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7;
-
- /*// If caves, don't go through surface too often
- if(bruise_surface == false)
- route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/
-
- // Limit maximum to area
- route_y_max = rangelim(route_y_max, 0, ar.Y-1);
-
- if(bruise_surface)
- {
- /*// Minimum is at y=0
- route_y_min = -of.Y - 0;*/
- // Minimum is at y=max_tunnel_diameter/4
- //route_y_min = -of.Y + max_tunnel_diameter/4;
- //s16 min = -of.Y + max_tunnel_diameter/4;
- s16 min = -of.Y + 0;
- route_y_min = myrand_range(min, min + max_tunnel_diameter);
- route_y_min = rangelim(route_y_min, 0, route_y_max);
- }
-
- /*dstream<<"route_y_min = "<<route_y_min
- <<", route_y_max = "<<route_y_max<<std::endl;*/
-
- s16 route_start_y_min = route_y_min;
- s16 route_start_y_max = route_y_max;
-
- // Start every 2nd cave from surface
- bool coming_from_surface = (jj % 2 == 0 && bruise_surface == false);
-
- if(coming_from_surface)
- {
- route_start_y_min = -of.Y + stone_surface_max_y + 10;
- }
-
- route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1);
- route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1);
-
- // Randomize starting position
- v3f orp(
- (float)(myrand()%ar.X)+0.5,
- (float)(myrand_range(route_start_y_min, route_start_y_max))+0.5,
- (float)(myrand()%ar.Z)+0.5
- );
-
- MapNode airnode(CONTENT_AIR);
-
- /*
- Generate some tunnel starting from orp
- */
-
- for(u16 j=0; j<tunnel_routepoints; j++)
- {
- if(j%7==0 && bruise_surface == false)
- {
- main_direction = v3f(
- ((float)(myrand()%20)-(float)10)/10,
- ((float)(myrand()%20)-(float)10)/30,
- ((float)(myrand()%20)-(float)10)/10
- );
- main_direction *= (float)myrand_range(1, 3);
- }
-
- // Randomize size
- s16 min_d = min_tunnel_diameter;
- s16 max_d = max_tunnel_diameter;
- s16 rs = myrand_range(min_d, max_d);
-
- v3s16 maxlen;
- if(bruise_surface)
- {
- maxlen = v3s16(rs*7,rs*7,rs*7);
- }
- else
- {
- maxlen = v3s16(rs*4, myrand_range(1, rs*3), rs*4);
- }
-
- v3f vec;
-
- if(coming_from_surface && j < 3)
- {
- vec = v3f(
- (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
- (float)(myrand()%(maxlen.Y*1))-(float)maxlen.Y,
- (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
- );
- }
- else
- {
- vec = v3f(
- (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
- (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
- (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
- );
- }
-
- vec += main_direction;
-
- v3f rp = orp + vec;
- if(rp.X < 0)
- rp.X = 0;
- else if(rp.X >= ar.X)
- rp.X = ar.X-1;
- if(rp.Y < route_y_min)
- rp.Y = route_y_min;
- else if(rp.Y >= route_y_max)
- rp.Y = route_y_max-1;
- if(rp.Z < 0)
- rp.Z = 0;
- else if(rp.Z >= ar.Z)
- rp.Z = ar.Z-1;
- vec = rp - orp;
-
- for(float f=0; f<1.0; f+=1.0/vec.getLength())
- {
- v3f fp = orp + vec * f;
- v3s16 cp(fp.X, fp.Y, fp.Z);
-
- s16 d0 = -rs/2;
- s16 d1 = d0 + rs - 1;
- for(s16 z0=d0; z0<=d1; z0++)
- {
- //s16 si = rs - MYMAX(0, abs(z0)-rs/4);
- s16 si = rs - MYMAX(0, abs(z0)-rs/7);
- for(s16 x0=-si; x0<=si-1; x0++)
- {
- s16 maxabsxz = MYMAX(abs(x0), abs(z0));
- //s16 si2 = rs - MYMAX(0, maxabsxz-rs/4);
- s16 si2 = rs - MYMAX(0, maxabsxz-rs/7);
- //s16 si2 = rs - abs(x0);
- for(s16 y0=-si2+1+2; y0<=si2-1; y0++)
- {
- s16 z = cp.Z + z0;
- s16 y = cp.Y + y0;
- s16 x = cp.X + x0;
- v3s16 p(x,y,z);
- /*if(isInArea(p, ar) == false)
- continue;*/
- // Check only height
- if(y < 0 || y >= ar.Y)
- continue;
- p += of;
-
- //assert(data->vmanip.m_area.contains(p));
- if(data->vmanip.m_area.contains(p) == false)
- {
- dstream<<"WARNING: "<<__FUNCTION_NAME
- <<":"<<__LINE__<<": "
- <<"point not in area"
- <<std::endl;
- continue;
- }
-
- // Just set it to air, it will be changed to
- // water afterwards
- u32 i = data->vmanip.m_area.index(p);
- data->vmanip.m_data[i] = airnode;
-
- if(bruise_surface == false)
- {
- // Set tunnel flag
- data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON;
- }
- }
- }
- }
- }
-
- orp = rp;
- }
-
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 46ms @cs=8
- //TimeTaker timer1("ore veins");
-
- /*
- Make ore veins
- */
- for(u32 jj=0; jj<relative_volume/1000; jj++)
- {
- s16 max_vein_diameter = 3;
-
- // Allowed route area size in nodes
- v3s16 ar(
- data->sectorpos_base_size*MAP_BLOCKSIZE,
- h_blocks*MAP_BLOCKSIZE,
- data->sectorpos_base_size*MAP_BLOCKSIZE
- );
-
- // Area starting point in nodes
- v3s16 of(
- data->sectorpos_base.X*MAP_BLOCKSIZE,
- data->y_blocks_min*MAP_BLOCKSIZE,
- data->sectorpos_base.Y*MAP_BLOCKSIZE
- );
-
- // Allow a bit more
- //(this should be more than the maximum radius of the tunnel)
- s16 insure = 3;
- s16 more = data->max_spread_amount - max_vein_diameter/2 - insure;
- ar += v3s16(1,0,1) * more * 2;
- of -= v3s16(1,0,1) * more;
-
- // Randomize starting position
- v3f orp(
- (float)(myrand()%ar.X)+0.5,
- (float)(myrand()%ar.Y)+0.5,
- (float)(myrand()%ar.Z)+0.5
- );
-
- // Randomize mineral
- u8 mineral;
- if(myrand()%3 != 0)
- mineral = MINERAL_COAL;
- else
- mineral = MINERAL_IRON;
-
- /*
- Generate some vein starting from orp
- */
-
- for(u16 j=0; j<2; j++)
- {
- /*v3f rp(
- (float)(myrand()%ar.X)+0.5,
- (float)(myrand()%ar.Y)+0.5,
- (float)(myrand()%ar.Z)+0.5
- );
- v3f vec = rp - orp;*/
-
- v3s16 maxlen(5, 5, 5);
- v3f vec(
- (float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
- (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
- (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z
- );
- v3f rp = orp + vec;
- if(rp.X < 0)
- rp.X = 0;
- else if(rp.X >= ar.X)
- rp.X = ar.X;
- if(rp.Y < 0)
- rp.Y = 0;
- else if(rp.Y >= ar.Y)
- rp.Y = ar.Y;
- if(rp.Z < 0)
- rp.Z = 0;
- else if(rp.Z >= ar.Z)
- rp.Z = ar.Z;
- vec = rp - orp;
-
- // Randomize size
- s16 min_d = 0;
- s16 max_d = max_vein_diameter;
- s16 rs = myrand_range(min_d, max_d);
-
- for(float f=0; f<1.0; f+=1.0/vec.getLength())
- {
- v3f fp = orp + vec * f;
- v3s16 cp(fp.X, fp.Y, fp.Z);
- s16 d0 = -rs/2;
- s16 d1 = d0 + rs - 1;
- for(s16 z0=d0; z0<=d1; z0++)
- {
- s16 si = rs - abs(z0);
- for(s16 x0=-si; x0<=si-1; x0++)
- {
- s16 si2 = rs - abs(x0);
- for(s16 y0=-si2+1; y0<=si2-1; y0++)
- {
- // Don't put mineral to every place
- if(myrand()%5 != 0)
- continue;
-
- s16 z = cp.Z + z0;
- s16 y = cp.Y + y0;
- s16 x = cp.X + x0;
- v3s16 p(x,y,z);
- /*if(isInArea(p, ar) == false)
- continue;*/
- // Check only height
- if(y < 0 || y >= ar.Y)
- continue;
- p += of;
-
- assert(data->vmanip.m_area.contains(p));
-
- // Just set it to air, it will be changed to
- // water afterwards
- u32 i = data->vmanip.m_area.index(p);
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d == CONTENT_STONE)
- n->param = mineral;
- }
- }
- }
- }
-
- orp = rp;
- }
-
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 15ms @cs=8
- TimeTaker timer1("add mud");
-
- /*
- Add mud to the central chunk
- */
-
- for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
- for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)
- {
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- // Randomize mud amount
- s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
-
- // Find ground level
- s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
-
- /*
- If topmost node is grass, change it to mud.
- It might be if it was flown to there from a neighboring
- chunk and then converted.
- */
- {
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y));
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d == CONTENT_GRASS)
- *n = MapNode(CONTENT_MUD);
- //n->d = CONTENT_MUD;
- }
-
- /*
- Add mud on ground
- */
- {
- s16 mudcount = 0;
- v3s16 em = data->vmanip.m_area.getExtent();
- s16 y_start = surface_y+1;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- for(s16 y=y_start; y<=y_nodes_max; y++)
- {
- if(mudcount >= mud_add_amount)
- break;
-
- MapNode &n = data->vmanip.m_data[i];
- n = MapNode(CONTENT_MUD);
- //n.d = CONTENT_MUD;
- mudcount++;
-
- data->vmanip.m_area.add_y(em, i, 1);
- }
- }
-
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 340ms @cs=8
- TimeTaker timer1("flow mud");
-
- /*
- Flow mud away from steep edges
- */
-
- // Limit area by 1 because mud is flown into neighbors.
- s16 mudflow_minpos = 0-data->max_spread_amount+1;
- s16 mudflow_maxpos = data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-2;
-
- // Iterate a few times
- for(s16 k=0; k<3; k++)
- {
-
- for(s16 x=mudflow_minpos;
- x<=mudflow_maxpos;
- x++)
- for(s16 z=mudflow_minpos;
- z<=mudflow_maxpos;
- z++)
- {
- // Invert coordinates every 2nd iteration
- if(k%2 == 0)
- {
- x = mudflow_maxpos - (x-mudflow_minpos);
- z = mudflow_maxpos - (z-mudflow_minpos);
- }
-
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- v3s16 em = data->vmanip.m_area.getExtent();
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
- s16 y=y_nodes_max;
-
- for(;; y--)
- {
- MapNode *n = NULL;
- // Find mud
- for(; y>=y_nodes_min; y--)
- {
- n = &data->vmanip.m_data[i];
- //if(content_walkable(n->d))
- // break;
- if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
- break;
-
- data->vmanip.m_area.add_y(em, i, -1);
- }
-
- // Stop if out of area
- //if(data->vmanip.m_area.contains(i) == false)
- if(y < y_nodes_min)
- break;
-
- /*// If not mud, do nothing to it
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
- continue;*/
-
- /*
- Don't flow it if the stuff under it is not mud
- */
- {
- u32 i2 = i;
- data->vmanip.m_area.add_y(em, i2, -1);
- // Cancel if out of area
- if(data->vmanip.m_area.contains(i2) == false)
- continue;
- MapNode *n2 = &data->vmanip.m_data[i2];
- if(n2->d != CONTENT_MUD && n2->d != CONTENT_GRASS)
- continue;
- }
-
- // Make it exactly mud
- n->d = CONTENT_MUD;
-
- /*s16 recurse_count = 0;
- mudflow_recurse:*/
-
- v3s16 dirs4[4] = {
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
-
- // Theck that upper is air or doesn't exist.
- // Cancel dropping if upper keeps it in place
- u32 i3 = i;
- data->vmanip.m_area.add_y(em, i3, 1);
- if(data->vmanip.m_area.contains(i3) == true
- && content_walkable(data->vmanip.m_data[i3].d) == true)
- {
- continue;
- }
-
- // Drop mud on side
-
- for(u32 di=0; di<4; di++)
- {
- v3s16 dirp = dirs4[di];
- u32 i2 = i;
- // Move to side
- data->vmanip.m_area.add_p(em, i2, dirp);
- // Fail if out of area
- if(data->vmanip.m_area.contains(i2) == false)
- continue;
- // Check that side is air
- MapNode *n2 = &data->vmanip.m_data[i2];
- if(content_walkable(n2->d))
- continue;
- // Check that under side is air
- data->vmanip.m_area.add_y(em, i2, -1);
- if(data->vmanip.m_area.contains(i2) == false)
- continue;
- n2 = &data->vmanip.m_data[i2];
- if(content_walkable(n2->d))
- continue;
- /*// Check that under that is air (need a drop of 2)
- data->vmanip.m_area.add_y(em, i2, -1);
- if(data->vmanip.m_area.contains(i2) == false)
- continue;
- n2 = &data->vmanip.m_data[i2];
- if(content_walkable(n2->d))
- continue;*/
- // Loop further down until not air
- do{
- data->vmanip.m_area.add_y(em, i2, -1);
- // Fail if out of area
- if(data->vmanip.m_area.contains(i2) == false)
- continue;
- n2 = &data->vmanip.m_data[i2];
- }while(content_walkable(n2->d) == false);
- // Loop one up so that we're in air
- data->vmanip.m_area.add_y(em, i2, 1);
- n2 = &data->vmanip.m_data[i2];
-
- // Move mud to new place
- *n2 = *n;
- // Set old place to be air
- *n = MapNode(CONTENT_AIR);
-
- // Done
- break;
- }
- }
- }
-
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 50ms @cs=8
- TimeTaker timer1("add water");
-
- /*
- Add water to the central chunk (and a bit more)
- */
-
- for(s16 x=0-data->max_spread_amount;
- x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
- x++)
- for(s16 z=0-data->max_spread_amount;
- z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
- z++)
- {
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- // Find ground level
- //s16 surface_y = find_ground_level(data->vmanip, p2d);
-
- /*
- If ground level is over water level, skip.
- NOTE: This leaves caves near water without water,
- which looks especially crappy when the nearby water
- won't start flowing either for some reason
- */
- /*if(surface_y > WATER_LEVEL)
- continue;*/
-
- /*
- Add water on ground
- */
- {
- v3s16 em = data->vmanip.m_area.getExtent();
- u8 light = LIGHT_MAX;
- // Start at global water surface level
- s16 y_start = WATER_LEVEL;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- MapNode *n = &data->vmanip.m_data[i];
-
- for(s16 y=y_start; y>=y_nodes_min; y--)
- {
- n = &data->vmanip.m_data[i];
-
- // Stop when there is no water and no air
- if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE
- && n->d != CONTENT_WATER)
- {
-
- break;
- }
-
- // Make water only not in caves
- if(!(data->vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON))
- {
- n->d = CONTENT_WATERSOURCE;
- //n->setLight(LIGHTBANK_DAY, light);
-
- // Add to transforming liquid queue (in case it'd
- // start flowing)
- v3s16 p = v3s16(p2d.X, y, p2d.Y);
- data->transforming_liquid.push_back(p);
- }
-
- // Next one
- data->vmanip.m_area.add_y(em, i, -1);
- if(light > 0)
- light--;
- }
- }
-
- }
-
- }//timer1
-#endif
-
- } // Aging loop
- /***********************
- END OF AGING LOOP
- ************************/
-
-#if 1
- {
- //TimeTaker timer1("convert mud to sand");
-
- /*
- Convert mud to sand
- */
-
- //s16 mud_add_amount = myrand_range(2, 4);
- //s16 mud_add_amount = 0;
-
- /*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
- for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
- for(s16 x=0-data->max_spread_amount+1;
- x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
- x++)
- for(s16 z=0-data->max_spread_amount+1;
- z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
- z++)
- {
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- // Determine whether to have sand here
- double sandnoise = noise2d_perlin(
- 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
- data->seed+59420, 3, 0.50);
-
- bool have_sand = (sandnoise > -0.15);
-
- if(have_sand == false)
- continue;
-
- // Find ground level
- s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
-
- if(surface_y > WATER_LEVEL + 2)
- continue;
-
- {
- v3s16 em = data->vmanip.m_area.getExtent();
- s16 y_start = surface_y;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- u32 not_sand_counter = 0;
- for(s16 y=y_start; y>=y_nodes_min; y--)
- {
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
- {
- n->d = CONTENT_SAND;
- }
- else
- {
- not_sand_counter++;
- if(not_sand_counter > 3)
- break;
- }
-
- data->vmanip.m_area.add_y(em, i, -1);
- }
- }
-
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 1ms @cs=8
- //TimeTaker timer1("generate trees");
-
- /*
- Generate some trees
- */
- {
- // Divide area into parts
- s16 div = 8;
- s16 sidelen = data->sectorpos_base_size*MAP_BLOCKSIZE / div;
- double area = sidelen * sidelen;
- for(s16 x0=0; x0<div; x0++)
- for(s16 z0=0; z0<div; z0++)
- {
- // Center position of part of division
- v2s16 p2d_center(
- data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen/2 + sidelen*x0,
- data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen/2 + sidelen*z0
- );
- // Minimum edge of part of division
- v2s16 p2d_min(
- data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen*x0,
- data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen*z0
- );
- // Maximum edge of part of division
- v2s16 p2d_max(
- data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen + sidelen*x0 - 1,
- data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen + sidelen*z0 - 1
- );
- // Amount of trees
- u32 tree_count = area * tree_amount_2d(data->seed, p2d_center);
- // Put trees in random places on part of division
- for(u32 i=0; i<tree_count; i++)
- {
- s16 x = myrand_range(p2d_min.X, p2d_max.X);
- s16 z = myrand_range(p2d_min.Y, p2d_max.Y);
- s16 y = find_ground_level(data->vmanip, v2s16(x,z));
- // Don't make a tree under water level
- if(y < WATER_LEVEL)
- continue;
- // Don't make a tree so high that it doesn't fit
- if(y > y_nodes_max - 6)
- continue;
- v3s16 p(x,y,z);
- /*
- Trees grow only on mud and grass
- */
- {
- u32 i = data->vmanip.m_area.index(v3s16(p));
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
- continue;
- }
- p.Y++;
- // Make a tree
- make_tree(data->vmanip, p);
- }
- }
- /*u32 tree_max = relative_area / 60;
- //u32 count = myrand_range(0, tree_max);
- for(u32 i=0; i<count; i++)
- {
- s16 x = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
- s16 z = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1);
- x += data->sectorpos_base.X*MAP_BLOCKSIZE;
- z += data->sectorpos_base.Y*MAP_BLOCKSIZE;
- s16 y = find_ground_level(data->vmanip, v2s16(x,z));
- // Don't make a tree under water level
- if(y < WATER_LEVEL)
- continue;
- v3s16 p(x,y+1,z);
- // Make a tree
- make_tree(data->vmanip, p);
- }*/
- }
-
- }//timer1
-#endif
-
-#if 1
- {
- // 19ms @cs=8
- //TimeTaker timer1("grow grass");
-
- /*
- Grow grass
- */
-
- /*for(s16 x=0-4; x<data->sectorpos_base_size*MAP_BLOCKSIZE+4; x++)
- for(s16 z=0-4; z<data->sectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/
- for(s16 x=0-data->max_spread_amount;
- x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
- x++)
- for(s16 z=0-data->max_spread_amount;
- z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount;
- z++)
- {
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- /*
- Find the lowest surface to which enough light ends up
- to make grass grow.
-
- Basically just wait until not air and not leaves.
- */
- s16 surface_y = 0;
- {
- v3s16 em = data->vmanip.m_area.getExtent();
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y));
- s16 y;
- // Go to ground level
- for(y=y_nodes_max; y>=y_nodes_min; y--)
- {
- MapNode &n = data->vmanip.m_data[i];
- if(n.d != CONTENT_AIR
- && n.d != CONTENT_LEAVES)
- break;
- data->vmanip.m_area.add_y(em, i, -1);
- }
- if(y >= y_nodes_min)
- surface_y = y;
- else
- surface_y = y_nodes_min;
- }
-
- u32 i = data->vmanip.m_area.index(p2d.X, surface_y, p2d.Y);
- MapNode *n = &data->vmanip.m_data[i];
- if(n->d == CONTENT_MUD)
- n->d = CONTENT_GRASS;
- }
-
- }//timer1
-#endif
-
-#endif // Disable all but lighting
-
- /*
- Initial lighting (sunlight)
- */
-
- core::map<v3s16, bool> light_sources;
-
- {
- // 750ms @cs=8, can't optimize more
- TimeTaker timer1("initial lighting");
-
- // NOTE: This is no used... umm... for some reason!
-#if 0
- /*
- Go through the edges and add all nodes that have light to light_sources
- */
-
- // Four edges
- for(s16 i=0; i<4; i++)
- // Edge length
- for(s16 j=lighting_min_d;
- j<=lighting_max_d;
- j++)
- {
- s16 x;
- s16 z;
- // +-X
- if(i == 0 || i == 1)
- {
- x = (i==0) ? lighting_min_d : lighting_max_d;
- if(i == 0)
- z = lighting_min_d;
- else
- z = lighting_max_d;
- }
- // +-Z
- else
- {
- z = (i==0) ? lighting_min_d : lighting_max_d;
- if(i == 0)
- x = lighting_min_d;
- else
- x = lighting_max_d;
- }
-
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- {
- v3s16 em = data->vmanip.m_area.getExtent();
- s16 y_start = y_nodes_max;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- for(s16 y=y_start; y>=y_nodes_min; y--)
- {
- MapNode *n = &data->vmanip.m_data[i];
- if(n->getLight(LIGHTBANK_DAY) != 0)
- {
- light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
- }
- //NOTE: This is broken, at least the index has to
- // be incremented
- }
- }
- }
-#endif
-
-#if 1
- /*
- Go through the edges and apply sunlight to them, not caring
- about neighbors
- */
-
- // Four edges
- for(s16 i=0; i<4; i++)
- // Edge length
- for(s16 j=lighting_min_d;
- j<=lighting_max_d;
- j++)
- {
- s16 x;
- s16 z;
- // +-X
- if(i == 0 || i == 1)
- {
- x = (i==0) ? lighting_min_d : lighting_max_d;
- if(i == 0)
- z = lighting_min_d;
- else
- z = lighting_max_d;
- }
- // +-Z
- else
- {
- z = (i==0) ? lighting_min_d : lighting_max_d;
- if(i == 0)
- x = lighting_min_d;
- else
- x = lighting_max_d;
- }
-
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- // Loop from top to down
- {
- u8 light = LIGHT_SUN;
- v3s16 em = data->vmanip.m_area.getExtent();
- s16 y_start = y_nodes_max;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- for(s16 y=y_start; y>=y_nodes_min; y--)
- {
- MapNode *n = &data->vmanip.m_data[i];
- if(light_propagates_content(n->d) == false)
- {
- light = 0;
- }
- else if(light != LIGHT_SUN
- || sunlight_propagates_content(n->d) == false)
- {
- if(light > 0)
- light--;
- }
-
- n->setLight(LIGHTBANK_DAY, light);
- n->setLight(LIGHTBANK_NIGHT, 0);
-
- if(light != 0)
- {
- // Insert light source
- light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
- }
-
- // Increment index by y
- data->vmanip.m_area.add_y(em, i, -1);
- }
- }
- }
-#endif
-
- /*for(s16 x=0; x<data->sectorpos_base_size*MAP_BLOCKSIZE; x++)
- for(s16 z=0; z<data->sectorpos_base_size*MAP_BLOCKSIZE; z++)*/
- /*for(s16 x=0-data->max_spread_amount+1;
- x<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
- x++)
- for(s16 z=0-data->max_spread_amount+1;
- z<data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1;
- z++)*/
-#if 1
- /*
- This has to be 1 smaller than the actual area, because
- neighboring nodes are checked.
- */
- for(s16 x=lighting_min_d+1;
- x<=lighting_max_d-1;
- x++)
- for(s16 z=lighting_min_d+1;
- z<=lighting_max_d-1;
- z++)
- {
- // Node position in 2d
- v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
-
- /*
- Apply initial sunlight
- */
- {
- u8 light = LIGHT_SUN;
- bool add_to_sources = false;
- v3s16 em = data->vmanip.m_area.getExtent();
- s16 y_start = y_nodes_max;
- u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
- for(s16 y=y_start; y>=y_nodes_min; y--)
- {
- MapNode *n = &data->vmanip.m_data[i];
-
- if(light_propagates_content(n->d) == false)
- {
- light = 0;
- }
- else if(light != LIGHT_SUN
- || sunlight_propagates_content(n->d) == false)
- {
- if(light > 0)
- light--;
- }
-
- // This doesn't take much time
- if(add_to_sources == false)
- {
- /*
- Check sides. If side is not air or water, start
- adding to light_sources.
- */
- v3s16 dirs4[4] = {
- v3s16(0,0,1), // back
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(-1,0,0), // left
- };
- for(u32 di=0; di<4; di++)
- {
- v3s16 dirp = dirs4[di];
- u32 i2 = i;
- data->vmanip.m_area.add_p(em, i2, dirp);
- MapNode *n2 = &data->vmanip.m_data[i2];
- if(
- n2->d != CONTENT_AIR
- && n2->d != CONTENT_WATERSOURCE
- && n2->d != CONTENT_WATER
- ){
- add_to_sources = true;
- break;
- }
- }
- }
-
- n->setLight(LIGHTBANK_DAY, light);
- n->setLight(LIGHTBANK_NIGHT, 0);
-
- // This doesn't take much time
- if(light != 0 && add_to_sources)
- {
- // Insert light source
- light_sources.insert(v3s16(p2d.X, y, p2d.Y), true);
- }
-
- // Increment index by y
- data->vmanip.m_area.add_y(em, i, -1);
- }
- }
- }
-#endif
-
- }//timer1
-
- // Spread light around
- {
- TimeTaker timer("makeChunk() spreadLight");
- data->vmanip.spreadLight(LIGHTBANK_DAY, light_sources);
- }
-
- /*
- Generation ended
- */
-
- timer_generate.stop();
-}
-
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-//###################################################################
-
-void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos)
-{
- if(m_chunksize == 0)
- {
- data.no_op = true;
- return;
- }
-
- data.no_op = false;
-
- // The distance how far into the neighbors the generator is allowed to go.
- s16 max_spread_amount_sectors = 2;
- assert(max_spread_amount_sectors <= m_chunksize);
- s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE;
-
- s16 y_blocks_min = -4;
- s16 y_blocks_max = 3;
-
- v2s16 sectorpos_base = chunk_to_sector(chunkpos);
- s16 sectorpos_base_size = m_chunksize;
-
- v2s16 sectorpos_bigbase =
- sectorpos_base - v2s16(1,1) * max_spread_amount_sectors;
- s16 sectorpos_bigbase_size =
- sectorpos_base_size + 2 * max_spread_amount_sectors;
-
- data.seed = m_seed;
- data.chunkpos = chunkpos;
- data.y_blocks_min = y_blocks_min;
- data.y_blocks_max = y_blocks_max;
- data.sectorpos_base = sectorpos_base;
- data.sectorpos_base_size = sectorpos_base_size;
- data.sectorpos_bigbase = sectorpos_bigbase;
- data.sectorpos_bigbase_size = sectorpos_bigbase_size;
- data.max_spread_amount = max_spread_amount;
-
- /*
- Create the whole area of this and the neighboring chunks
- */
- {
- TimeTaker timer("initChunkMake() create area");
-
- for(s16 x=0; x<sectorpos_bigbase_size; x++)
- for(s16 z=0; z<sectorpos_bigbase_size; z++)
- {
- v2s16 sectorpos = sectorpos_bigbase + v2s16(x,z);
- ServerMapSector *sector = createSector(sectorpos);
- assert(sector);
-
- for(s16 y=y_blocks_min; y<=y_blocks_max; y++)
- {
- v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
- MapBlock *block = createBlock(blockpos);
-
- // Lighting won't be calculated
- //block->setLightingExpired(true);
- // Lighting will be calculated
- block->setLightingExpired(false);
-
- /*
- Block gets sunlight if this is true.
-
- This should be set to true when the top side of a block
- is completely exposed to the sky.
-
- Actually this doesn't matter now because the
- initial lighting is done here.
- */
- block->setIsUnderground(y != y_blocks_max);
- }
- }
- }
-
- /*
- Now we have a big empty area.
-
- Make a ManualMapVoxelManipulator that contains this and the
- neighboring chunks
- */
-
- v3s16 bigarea_blocks_min(
- sectorpos_bigbase.X,
- y_blocks_min,
- sectorpos_bigbase.Y
- );
- v3s16 bigarea_blocks_max(
- sectorpos_bigbase.X + sectorpos_bigbase_size - 1,
- y_blocks_max,
- sectorpos_bigbase.Y + sectorpos_bigbase_size - 1
- );
-
- data.vmanip.setMap(this);
- // Add the area
- {
- TimeTaker timer("initChunkMake() initialEmerge");
- data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
- }
-
-}
-
-MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data,
- core::map<v3s16, MapBlock*> &changed_blocks)
-{
- if(data.no_op)
- return NULL;
-
- /*
- Blit generated stuff to map
- */
- {
- // 70ms @cs=8
- //TimeTaker timer("generateChunkRaw() blitBackAll");
- data.vmanip.blitBackAll(&changed_blocks);
- }
-
- /*
- Update day/night difference cache of the MapBlocks
- */
- {
- for(core::map<v3s16, MapBlock*>::Iterator i = changed_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- MapBlock *block = i.getNode()->getValue();
- block->updateDayNightDiff();
- }
- }
-
- /*
- Copy transforming liquid information
- */
- while(data.transforming_liquid.size() > 0)
- {
- v3s16 p = data.transforming_liquid.pop_front();
- m_transforming_liquid.push_back(p);
- }
-
- /*
- Add random objects to blocks
- */
- {
- for(s16 x=0; x<data.sectorpos_base_size; x++)
- for(s16 z=0; z<data.sectorpos_base_size; z++)
- {
- v2s16 sectorpos = data.sectorpos_base + v2s16(x,z);
- ServerMapSector *sector = createSector(sectorpos);
- assert(sector);
-
- for(s16 y=data.y_blocks_min; y<=data.y_blocks_max; y++)
- {
- v3s16 blockpos(sectorpos.X, y, sectorpos.Y);
- MapBlock *block = createBlock(blockpos);
- addRandomObjects(block);
- }
- }
- }
-
- /*
- Create chunk metadata
- */
-
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- {
- v2s16 chunkpos0 = data.chunkpos + v2s16(x,y);
- // Add chunk meta information
- MapChunk *chunk = getChunk(chunkpos0);
- if(chunk == NULL)
- {
- chunk = new MapChunk();
- m_chunks.insert(chunkpos0, chunk);
- }
- //chunk->setIsVolatile(true);
- if(chunk->getGenLevel() > GENERATED_PARTLY)
- chunk->setGenLevel(GENERATED_PARTLY);
- }
-
- /*
- Set central chunk non-volatile
- */
- MapChunk *chunk = getChunk(data.chunkpos);
- assert(chunk);
- // Set non-volatile
- //chunk->setIsVolatile(false);
- chunk->setGenLevel(GENERATED_FULLY);
-
- /*
- Save changed parts of map
- */
- save(true);
-
- return chunk;
-}
-
-#if 0
-// NOTE: Deprecated
-MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
- core::map<v3s16, MapBlock*> &changed_blocks,
- bool force)
-{
- DSTACK(__FUNCTION_NAME);
-
- /*
- Don't generate if already fully generated
- */
- if(force == false)
- {
- MapChunk *chunk = getChunk(chunkpos);
- if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
- {
- dstream<<"generateChunkRaw(): Chunk "
- <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
- <<" already generated"<<std::endl;
- return chunk;
- }
- }
-
- dstream<<"generateChunkRaw(): Generating chunk "
- <<"("<<chunkpos.X<<","<<chunkpos.Y<<")"
- <<std::endl;
-
- TimeTaker timer("generateChunkRaw()");
-
- ChunkMakeData data;
-
- // Initialize generation
- initChunkMake(data, chunkpos);
-
- // Generate stuff
- makeChunk(&data);
-
- // Finalize generation
- MapChunk *chunk = finishChunkMake(data, changed_blocks);
-
- /*
- Return central chunk (which was requested)
- */
- return chunk;
-}
-
-// NOTE: Deprecated
-MapChunk* ServerMap::generateChunk(v2s16 chunkpos1,
- core::map<v3s16, MapBlock*> &changed_blocks)
-{
- dstream<<"generateChunk(): Generating chunk "
- <<"("<<chunkpos1.X<<","<<chunkpos1.Y<<")"
- <<std::endl;
-
- /*for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)*/
- for(s16 x=-0; x<=0; x++)
- for(s16 y=-0; y<=0; y++)
- {
- v2s16 chunkpos0 = chunkpos1 + v2s16(x,y);
- MapChunk *chunk = getChunk(chunkpos0);
- // Skip if already generated
- if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
- continue;
- generateChunkRaw(chunkpos0, changed_blocks);
- }
-
- assert(chunkNonVolatile(chunkpos1));
-
- MapChunk *chunk = getChunk(chunkpos1);
- return chunk;
-}
-#endif
-
-ServerMapSector * ServerMap::createSector(v2s16 p2d)
-{
- DSTACK("%s: p2d=(%d,%d)",
- __FUNCTION_NAME,
- p2d.X, p2d.Y);
-
- /*
- Check if it exists already in memory
- */
- ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
- if(sector != NULL)
- return sector;
-
- /*
- Try to load it from disk (with blocks)
- */
- if(loadSectorFull(p2d) == true)
- {
- ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
- if(sector == NULL)
- {
- dstream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
- throw InvalidPositionException("");
- }
- return sector;
- }
-
- /*
- Do not create over-limit
- */
- if(p2d.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p2d.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
- throw InvalidPositionException("createSector(): pos. over limit");
-
- /*
- Generate blank sector
- */
-
- sector = new ServerMapSector(this, p2d);
-
- // Sector position on map in nodes
- v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
-
- /*
- Insert to container
- */
- m_sectors.insert(p2d, sector);
-
- return sector;
-}
-
-#if 0
-MapSector * ServerMap::emergeSector(v2s16 p2d,
- core::map<v3s16, MapBlock*> &changed_blocks)
-{
- DSTACK("%s: p2d=(%d,%d)",
- __FUNCTION_NAME,
- p2d.X, p2d.Y);
-
- /*
- Check chunk status
- */
- v2s16 chunkpos = sector_to_chunk(p2d);
- /*bool chunk_nonvolatile = false;
- MapChunk *chunk = getChunk(chunkpos);
- if(chunk && chunk->getIsVolatile() == false)
- chunk_nonvolatile = true;*/
- bool chunk_nonvolatile = chunkNonVolatile(chunkpos);
-
- /*
- If chunk is not fully generated, generate chunk
- */
- if(chunk_nonvolatile == false)
- {
- // Generate chunk and neighbors
- generateChunk(chunkpos, changed_blocks);
- }
-
- /*
- Return sector if it exists now
- */
- MapSector *sector = getSectorNoGenerateNoEx(p2d);
- if(sector != NULL)
- return sector;
-
- /*
- Try to load it from disk
- */
- if(loadSectorFull(p2d) == true)
- {
- MapSector *sector = getSectorNoGenerateNoEx(p2d);
- if(sector == NULL)
- {
- dstream<<"ServerMap::emergeSector(): loadSectorFull didn't make a sector"<<std::endl;
- throw InvalidPositionException("");
- }
- return sector;
- }
-
- /*
- generateChunk should have generated the sector
- */
- //assert(0);
-
- dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
- <<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
- <<std::endl;
-
-#if 0
- dstream<<"WARNING: Creating an empty sector."<<std::endl;
-
- return createSector(p2d);
-
-#endif
-
-#if 1
- dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
-
- // Generate chunk
- generateChunkRaw(chunkpos, changed_blocks, true);
-
- /*
- Return sector if it exists now
- */
- sector = getSectorNoGenerateNoEx(p2d);
- if(sector != NULL)
- return sector;
-
- dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
-
- assert(0);
-#endif
-
- /*
- Generate directly
- */
- //return generateSector();
-}
-#endif
-
-/*
- NOTE: This is not used for main map generation, only for blocks
- that are very high or low
-*/
-MapBlock * ServerMap::generateBlock(
- v3s16 p,
- MapBlock *original_dummy,
- ServerMapSector *sector,
- core::map<v3s16, MapBlock*> &changed_blocks,
- core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-)
-{
- DSTACK("%s: p=(%d,%d,%d)",
- __FUNCTION_NAME,
- p.X, p.Y, p.Z);
-
- // If chunks are disabled
- /*if(m_chunksize == 0)
- {
- dstream<<"ServerMap::generateBlock(): Chunks disabled -> "
- <<"not generating."<<std::endl;
- return NULL;
- }*/
-
- /*dstream<<"generateBlock(): "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;*/
-
- MapBlock *block = original_dummy;
-
- v2s16 p2d(p.X, p.Z);
- s16 block_y = p.Y;
- v2s16 p2d_nodes = p2d * MAP_BLOCKSIZE;
-
- /*
- Do not generate over-limit
- */
- if(blockpos_over_limit(p))
- {
- dstream<<__FUNCTION_NAME<<": Block position over limit"<<std::endl;
- throw InvalidPositionException("generateBlock(): pos. over limit");
- }
-
- /*
- If block doesn't exist, create one.
- If it exists, it is a dummy. In that case unDummify() it.
-
- NOTE: This already sets the map as the parent of the block
- */
- if(block == NULL)
- {
- block = sector->createBlankBlockNoInsert(block_y);
- }
- else
- {
- // Remove the block so that nobody can get a half-generated one.
- sector->removeBlock(block);
- // Allocate the block to contain the generated data
- block->unDummify();
- }
-
-#if 0
- /*
- Generate a completely empty block
- */
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- {
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- MapNode n;
- n.d = CONTENT_AIR;
- block->setNode(v3s16(x0,y0,z0), n);
- }
- }
-#else
- /*
- Generate a proper block
- */
-
- u8 water_material = CONTENT_WATERSOURCE;
-
- s32 lowest_ground_y = 32767;
- s32 highest_ground_y = -32768;
-
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- {
- //dstream<<"generateBlock: x0="<<x0<<", z0="<<z0<<std::endl;
-
- //s16 surface_y = 0;
-
- s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
-
- s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
- + mud_add_amount;
-
- /*// Less mud if it is high
- if(surface_y >= 64)
- {
- mud_add_amount--;
- surface_y--;
- }*/
-
- // If chunks are disabled
- if(m_chunksize == 0)
- surface_y = WATER_LEVEL + 1;
-
- if(surface_y < lowest_ground_y)
- lowest_ground_y = surface_y;
- if(surface_y > highest_ground_y)
- highest_ground_y = surface_y;
-
- s32 surface_depth = AVERAGE_MUD_AMOUNT;
-
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- s16 real_y = block_y * MAP_BLOCKSIZE + y0;
- MapNode n;
- /*
- Calculate lighting
-
- NOTE: If there are some man-made structures above the
- newly created block, they won't be taken into account.
- */
- if(real_y > surface_y)
- n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
-
- /*
- Calculate material
- */
-
- // If node is over heightmap y, it's air or water
- if(real_y > surface_y)
- {
- // If under water level, it's water
- if(real_y < WATER_LEVEL)
- {
- n.d = water_material;
- n.setLight(LIGHTBANK_DAY,
- diminish_light(LIGHT_SUN, WATER_LEVEL-real_y+1));
- /*
- Add to transforming liquid queue (in case it'd
- start flowing)
- */
- v3s16 real_pos = v3s16(x0,y0,z0) + p*MAP_BLOCKSIZE;
- m_transforming_liquid.push_back(real_pos);
- }
- // else air
- else
- n.d = CONTENT_AIR;
- }
- // Else it's ground or caves (air)
- else
- {
- // If it's cave, it's cave
- if(is_cave(m_seed, block->getPosRelative()+v3s16(x0,y0,z0)))
- {
- n.d = CONTENT_AIR;
- }
- // If it's surface_depth under ground, it's stone
- else if(real_y <= surface_y - surface_depth)
- {
- n.d = CONTENT_STONE;
- }
- else
- {
- // It is mud if it is under the first ground
- // level or under water
- if(real_y < WATER_LEVEL || real_y <= surface_y - 1)
- {
- n.d = CONTENT_MUD;
- }
- else
- {
- n.d = CONTENT_GRASS;
- }
-
- //n.d = CONTENT_MUD;
-
- /*// If under water level, it's mud
- if(real_y < WATER_LEVEL)
- n.d = CONTENT_MUD;
- // Only the topmost node is grass
- else if(real_y <= surface_y - 1)
- n.d = CONTENT_MUD;
- else
- n.d = CONTENT_GRASS;*/
- }
- }
-
- block->setNode(v3s16(x0,y0,z0), n);
- }
- }
-
- /*
- Calculate some helper variables
- */
-
- // Completely underground if the highest part of block is under lowest
- // ground height.
- // This has to be very sure; it's probably one too strict now but
- // that's just better.
- bool completely_underground =
- block_y * MAP_BLOCKSIZE + MAP_BLOCKSIZE < lowest_ground_y;
-
- bool some_part_underground = block_y * MAP_BLOCKSIZE <= highest_ground_y;
-
- bool mostly_underwater_surface = false;
- if(highest_ground_y < WATER_LEVEL
- && some_part_underground && !completely_underground)
- mostly_underwater_surface = true;
-
-#if 0
- /*
- Generate caves
- */
-
- float caves_amount = 0.5;
-
- // Initialize temporary table
- const s32 ued = MAP_BLOCKSIZE;
- bool underground_emptiness[ued*ued*ued];
- for(s32 i=0; i<ued*ued*ued; i++)
- {
- underground_emptiness[i] = 0;
- }
-
- // Fill table
-#if 1
- {
- /*
- Initialize orp and ors. Try to find if some neighboring
- MapBlock has a tunnel ended in its side
- */
-
- v3f orp(
- (float)(myrand()%ued)+0.5,
- (float)(myrand()%ued)+0.5,
- (float)(myrand()%ued)+0.5
- );
-
- bool found_existing = false;
-
- // Check z-
- try
- {
- s16 z = -1;
- for(s16 y=0; y<ued; y++)
- for(s16 x=0; x<ued; x++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(x+1,y+1,0);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
- // Check z+
- try
- {
- s16 z = ued;
- for(s16 y=0; y<ued; y++)
- for(s16 x=0; x<ued; x++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(x+1,y+1,ued-1);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
- // Check x-
- try
- {
- s16 x = -1;
- for(s16 y=0; y<ued; y++)
- for(s16 z=0; z<ued; z++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(0,y+1,z+1);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
- // Check x+
- try
- {
- s16 x = ued;
- for(s16 y=0; y<ued; y++)
- for(s16 z=0; z<ued; z++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(ued-1,y+1,z+1);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
- // Check y-
- try
- {
- s16 y = -1;
- for(s16 x=0; x<ued; x++)
- for(s16 z=0; z<ued; z++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(x+1,0,z+1);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
- // Check y+
- try
- {
- s16 y = ued;
- for(s16 x=0; x<ued; x++)
- for(s16 z=0; z<ued; z++)
- {
- v3s16 ap = v3s16(x,y,z) + block->getPosRelative();
- if(getNode(ap).d == CONTENT_AIR)
- {
- orp = v3f(x+1,ued-1,z+1);
- found_existing = true;
- goto continue_generating;
- }
- }
- }
- catch(InvalidPositionException &e){}
-
-continue_generating:
-
- /*
- Choose whether to actually generate cave
- */
- bool do_generate_caves = true;
- // Don't generate if no part is underground
- if(!some_part_underground)
- {
- do_generate_caves = false;
- }
- // Don't generate if mostly underwater surface
- /*else if(mostly_underwater_surface)
- {
- do_generate_caves = false;
- }*/
- // Partly underground = cave
- else if(!completely_underground)
- {
- do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
- }
- // Found existing cave underground
- else if(found_existing && completely_underground)
- {
- do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100));
- }
- // Underground and no caves found
- else
- {
- do_generate_caves = (rand() % 300 <= (s32)(caves_amount*100));
- }
-
- if(do_generate_caves)
- {
- /*
- Generate some tunnel starting from orp and ors
- */
- for(u16 i=0; i<3; i++)
- {
- v3f rp(
- (float)(myrand()%ued)+0.5,
- (float)(myrand()%ued)+0.5,
- (float)(myrand()%ued)+0.5
- );
- s16 min_d = 0;
- s16 max_d = 4;
- s16 rs = (myrand()%(max_d-min_d+1))+min_d;
-
- v3f vec = rp - orp;
-
- for(float f=0; f<1.0; f+=0.04)
- {
- v3f fp = orp + vec * f;
- v3s16 cp(fp.X, fp.Y, fp.Z);
- s16 d0 = -rs/2;
- s16 d1 = d0 + rs - 1;
- for(s16 z0=d0; z0<=d1; z0++)
- {
- s16 si = rs - abs(z0);
- for(s16 x0=-si; x0<=si-1; x0++)
- {
- s16 si2 = rs - abs(x0);
- for(s16 y0=-si2+1; y0<=si2-1; y0++)
- {
- s16 z = cp.Z + z0;
- s16 y = cp.Y + y0;
- s16 x = cp.X + x0;
- v3s16 p(x,y,z);
- if(isInArea(p, ued) == false)
- continue;
- underground_emptiness[ued*ued*z + ued*y + x] = 1;
- }
- }
- }
- }
-
- orp = rp;
- }
- }
- }
-#endif
-
- // Set to true if has caves.
- // Set when some non-air is changed to air when making caves.
- bool has_caves = false;
-
- /*
- Apply temporary cave data to block
- */
-
- for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
- for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
- {
- for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
- {
- MapNode n = block->getNode(v3s16(x0,y0,z0));
-
- // Create caves
- if(underground_emptiness[
- ued*ued*(z0*ued/MAP_BLOCKSIZE)
- +ued*(y0*ued/MAP_BLOCKSIZE)
- +(x0*ued/MAP_BLOCKSIZE)])
- {
- if(content_features(n.d).walkable/*is_ground_content(n.d)*/)
- {
- // Has now caves
- has_caves = true;
- // Set air to node
- n.d = CONTENT_AIR;
- }
- }
-
- block->setNode(v3s16(x0,y0,z0), n);
- }
- }
-#endif
-
- /*
- This is used for guessing whether or not the block should
- receive sunlight from the top if the block above doesn't exist
- */
- block->setIsUnderground(completely_underground);
-
- /*
- Force lighting update if some part of block is partly
- underground and has caves.
- */
- /*if(some_part_underground && !completely_underground && has_caves)
- {
- //dstream<<"Half-ground caves"<<std::endl;
- lighting_invalidated_blocks[block->getPos()] = block;
- }*/
-
- // DEBUG: Always update lighting
- //lighting_invalidated_blocks[block->getPos()] = block;
-
- /*
- Add some minerals
- */
-
- if(some_part_underground)
- {
- s16 underground_level = (lowest_ground_y/MAP_BLOCKSIZE - block_y)+1;
-
- /*
- Add meseblocks
- */
- for(s16 i=0; i<underground_level/4 + 1; i++)
- {
- if(myrand()%50 == 0)
- {
- v3s16 cp(
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1
- );
-
- MapNode n;
- n.d = CONTENT_MESE;
-
- for(u16 i=0; i<27; i++)
- {
- if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
- if(myrand()%8 == 0)
- block->setNode(cp+g_27dirs[i], n);
- }
- }
- }
-
- /*
- Add coal
- */
- u16 coal_amount = 30;
- u16 coal_rareness = 60 / coal_amount;
- if(coal_rareness == 0)
- coal_rareness = 1;
- if(myrand()%coal_rareness == 0)
- {
- u16 a = myrand() % 16;
- u16 amount = coal_amount * a*a*a / 1000;
- for(s16 i=0; i<amount; i++)
- {
- v3s16 cp(
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1
- );
-
- MapNode n;
- n.d = CONTENT_STONE;
- n.param = MINERAL_COAL;
-
- for(u16 i=0; i<27; i++)
- {
- if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
- if(myrand()%8 == 0)
- block->setNode(cp+g_27dirs[i], n);
- }
- }
- }
-
- /*
- Add iron
- */
- //TODO: change to iron_amount or whatever
- u16 iron_amount = 15;
- u16 iron_rareness = 60 / iron_amount;
- if(iron_rareness == 0)
- iron_rareness = 1;
- if(myrand()%iron_rareness == 0)
- {
- u16 a = myrand() % 16;
- u16 amount = iron_amount * a*a*a / 1000;
- for(s16 i=0; i<amount; i++)
- {
- v3s16 cp(
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1
- );
-
- MapNode n;
- n.d = CONTENT_STONE;
- n.param = MINERAL_IRON;
-
- for(u16 i=0; i<27; i++)
- {
- if(block->getNode(cp+g_27dirs[i]).d == CONTENT_STONE)
- if(myrand()%8 == 0)
- block->setNode(cp+g_27dirs[i], n);
- }
- }
- }
- }
-
- /*
- Create a few rats in empty blocks underground
- */
- if(completely_underground)
- {
- //for(u16 i=0; i<2; i++)
- {
- v3s16 cp(
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1,
- (myrand()%(MAP_BLOCKSIZE-2))+1
- );
-
- // Check that the place is empty
- //if(!is_ground_content(block->getNode(cp).d))
- if(1)
- {
- RatObject *obj = new RatObject(NULL, -1, intToFloat(cp, BS));
- block->addObject(obj);
- }
- }
- }
-
-#endif // end of proper block generation
-
- /*
- Add block to sector.
- */
- sector->insertBlock(block);
-
- // Lighting is invalid after generation.
- block->setLightingExpired(true);
-
-#if 0
- /*
- Debug information
- */
- dstream
- <<"lighting_invalidated_blocks.size()"
- <<", has_caves"
- <<", completely_ug"
- <<", some_part_ug"
- <<" "<<lighting_invalidated_blocks.size()
- <<", "<<has_caves
- <<", "<<completely_underground
- <<", "<<some_part_underground
- <<std::endl;
-#endif
-
- return block;
-}
-
-MapBlock * ServerMap::createBlock(v3s16 p)
-{
- DSTACK("%s: p=(%d,%d,%d)",
- __FUNCTION_NAME, p.X, p.Y, p.Z);
-
- /*
- Do not create over-limit
- */
- if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
- throw InvalidPositionException("createBlock(): pos. over limit");
-
- v2s16 p2d(p.X, p.Z);
- s16 block_y = p.Y;
- /*
- This will create or load a sector if not found in memory.
- If block exists on disk, it will be loaded.
-
- NOTE: On old save formats, this will be slow, as it generates
- lighting on blocks for them.
- */
- ServerMapSector *sector;
- try{
- sector = (ServerMapSector*)createSector(p2d);
- assert(sector->getId() == MAPSECTOR_SERVER);
- }
- catch(InvalidPositionException &e)
- {
- dstream<<"createBlock: createSector() failed"<<std::endl;
- throw e;
- }
- /*
- NOTE: This should not be done, or at least the exception
- should not be passed on as std::exception, because it
- won't be catched at all.
- */
- /*catch(std::exception &e)
- {
- dstream<<"createBlock: createSector() failed: "
- <<e.what()<<std::endl;
- throw e;
- }*/
-
- /*
- Try to get a block from the sector
- */
-
- MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
- if(block)
- return block;
- // Create blank
- block = sector->createBlankBlock(block_y);
- return block;
-}
-
-MapBlock * ServerMap::emergeBlock(
- v3s16 p,
- bool only_from_disk,
- core::map<v3s16, MapBlock*> &changed_blocks,
- core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
-)
-{
- DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d",
- __FUNCTION_NAME,
- p.X, p.Y, p.Z, only_from_disk);
-
- /*
- Do not generate over-limit
- */
- if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
- || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
- throw InvalidPositionException("emergeBlock(): pos. over limit");
-
- v2s16 p2d(p.X, p.Z);
- s16 block_y = p.Y;
- /*
- This will create or load a sector if not found in memory.
- If block exists on disk, it will be loaded.
- */
- ServerMapSector *sector;
- try{
- sector = (ServerMapSector*)emergeSector(p2d, changed_blocks);
- assert(sector->getId() == MAPSECTOR_SERVER);
- }
- catch(InvalidPositionException &e)
- {
- dstream<<"emergeBlock: emergeSector() failed: "
- <<e.what()<<std::endl;
- dstream<<"Path to failed sector: "<<getSectorDir(p2d)
- <<std::endl
- <<"You could try to delete it."<<std::endl;
- throw e;
- }
- catch(VersionMismatchException &e)
- {
- dstream<<"emergeBlock: emergeSector() failed: "
- <<e.what()<<std::endl;
- dstream<<"Path to failed sector: "<<getSectorDir(p2d)
- <<std::endl
- <<"You could try to delete it."<<std::endl;
- throw e;
- }
- /*
- NOTE: This should not be done, or at least the exception
- should not be passed on as std::exception, because it
- won't be catched at all.
- */
- /*catch(std::exception &e)
- {
- dstream<<"emergeBlock: emergeSector() failed: "
- <<e.what()<<std::endl;
- dstream<<"Path to failed sector: "<<getSectorDir(p2d)
- <<std::endl
- <<"You could try to delete it."<<std::endl;
- throw e;
- }*/
-
- /*
- Try to get a block from the sector
- */
-
- bool does_not_exist = false;
- bool lighting_expired = false;
- MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
-
- if(block == NULL)
- {
- does_not_exist = true;
- }
- else if(block->isDummy() == true)
- {
- does_not_exist = true;
- }
- else if(block->getLightingExpired())
- {
- lighting_expired = true;
- }
- else
- {
- // Valid block
- //dstream<<"emergeBlock(): Returning already valid block"<<std::endl;
- return block;
- }
-
- /*
- If block was not found on disk and not going to generate a
- new one, make sure there is a dummy block in place.
- */
- if(only_from_disk && (does_not_exist || lighting_expired))
- {
- //dstream<<"emergeBlock(): Was not on disk but not generating"<<std::endl;
-
- if(block == NULL)
- {
- // Create dummy block
- block = new MapBlock(this, p, true);
-
- // Add block to sector
- sector->insertBlock(block);
- }
- // Done.
- return block;
- }
-
- //dstream<<"Not found on disk, generating."<<std::endl;
- // 0ms
- //TimeTaker("emergeBlock() generate");
-
- //dstream<<"emergeBlock(): Didn't find valid block -> making one"<<std::endl;
-
- /*
- If the block doesn't exist, generate the block.
- */
- if(does_not_exist)
- {
- block = generateBlock(p, block, sector, changed_blocks,
- lighting_invalidated_blocks);
- }
-
- if(lighting_expired)
- {
- lighting_invalidated_blocks.insert(p, block);
- }
-
- /*
- Initially update sunlight
- */
-
- {
- core::map<v3s16, bool> light_sources;
- bool black_air_left = false;
- bool bottom_invalid =
- block->propagateSunlight(light_sources, true,
- &black_air_left, true);
-
- // If sunlight didn't reach everywhere and part of block is
- // above ground, lighting has to be properly updated
- //if(black_air_left && some_part_underground)
- if(black_air_left)
- {
- lighting_invalidated_blocks[block->getPos()] = block;
- }
-
- if(bottom_invalid)
- {
- lighting_invalidated_blocks[block->getPos()] = block;
- }
- }
-
- return block;
-}
-
-s16 ServerMap::findGroundLevel(v2s16 p2d)
-{
- /*
- Uh, just do something random...
- */
- // Find existing map from top to down
- s16 max=63;
- s16 min=-64;
- v3s16 p(p2d.X, max, p2d.Y);
- for(; p.Y>min; p.Y--)
- {
- MapNode n = getNodeNoEx(p);
- if(n.d != CONTENT_IGNORE)
- break;
- }
- if(p.Y == min)
- goto plan_b;
- // If this node is not air, go to plan b
- if(getNodeNoEx(p).d != CONTENT_AIR)
- goto plan_b;
- // Search existing walkable and return it
- for(; p.Y>min; p.Y--)
- {
- MapNode n = getNodeNoEx(p);
- if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
- return p.Y;
- }
- // Move to plan b
-plan_b:
- /*
- Plan B: Get from map generator perlin noise function
- */
- // This won't work if proper generation is disabled
- if(m_chunksize == 0)
- return WATER_LEVEL+2;
- double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
- return (s16)level;
-}
-
-void ServerMap::createDir(std::string path)
-{
- if(fs::CreateDir(path) == false)
- {
- m_dout<<DTIME<<"ServerMap: Failed to create directory "
- <<"\""<<path<<"\""<<std::endl;
- throw BaseException("ServerMap failed to create directory");
- }
-}
-
-std::string ServerMap::getSectorSubDir(v2s16 pos)
-{
- char cc[9];
- snprintf(cc, 9, "%.4x%.4x",
- (unsigned int)pos.X&0xffff,
- (unsigned int)pos.Y&0xffff);
-
- return std::string(cc);
-}
-
-std::string ServerMap::getSectorDir(v2s16 pos)
-{
- return m_savedir + "/sectors/" + getSectorSubDir(pos);
-}
-
-v2s16 ServerMap::getSectorPos(std::string dirname)
-{
- if(dirname.size() != 8)
- throw InvalidFilenameException("Invalid sector directory name");
- unsigned int x, y;
- int r = sscanf(dirname.c_str(), "%4x%4x", &x, &y);
- if(r != 2)
- throw InvalidFilenameException("Invalid sector directory name");
- v2s16 pos((s16)x, (s16)y);
- return pos;
-}
-
-v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
-{
- v2s16 p2d = getSectorPos(sectordir);
-
- if(blockfile.size() != 4){
- throw InvalidFilenameException("Invalid block filename");
- }
- unsigned int y;
- int r = sscanf(blockfile.c_str(), "%4x", &y);
- if(r != 1)
- throw InvalidFilenameException("Invalid block filename");
- return v3s16(p2d.X, y, p2d.Y);
-}
-
-void ServerMap::save(bool only_changed)
-{
- DSTACK(__FUNCTION_NAME);
- if(m_map_saving_enabled == false)
- {
- dstream<<DTIME<<"WARNING: Not saving map, saving disabled."<<std::endl;
- return;
- }
-
- if(only_changed == false)
- dstream<<DTIME<<"ServerMap: Saving whole map, this can take time."
- <<std::endl;
-
- if(only_changed == false || m_map_metadata_changed)
- {
- saveMapMeta();
- }
-
- // Disable saving chunk metadata if chunks are disabled
- if(m_chunksize != 0)
- {
- if(only_changed == false || anyChunkModified())
- saveChunkMeta();
- }
-
- u32 sector_meta_count = 0;
- u32 block_count = 0;
-
- { //sectorlock
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::map<v2s16, MapSector*>::Iterator i = m_sectors.getIterator();
- for(; i.atEnd() == false; i++)
- {
- ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue();
- assert(sector->getId() == MAPSECTOR_SERVER);
-
- if(sector->differs_from_disk || only_changed == false)
- {
- saveSectorMeta(sector);
- sector_meta_count++;
- }
- core::list<MapBlock*> blocks;
- sector->getBlocks(blocks);
- core::list<MapBlock*>::Iterator j;
- for(j=blocks.begin(); j!=blocks.end(); j++)
- {
- MapBlock *block = *j;
- if(block->getChangedFlag() || only_changed == false)
- {
- saveBlock(block);
- block_count++;
-
- /*dstream<<"ServerMap: Written block ("
- <<block->getPos().X<<","
- <<block->getPos().Y<<","
- <<block->getPos().Z<<")"
- <<std::endl;*/
- }
- }
- }
-
- }//sectorlock
-
- /*
- Only print if something happened or saved whole map
- */
- if(only_changed == false || sector_meta_count != 0
- || block_count != 0)
- {
- dstream<<DTIME<<"ServerMap: Written: "
- <<sector_meta_count<<" sector metadata files, "
- <<block_count<<" block files"
- <<std::endl;
- }
-}
-
-#if 0
-// NOTE: Doing this is insane. Deprecated and probably broken.
-void ServerMap::loadAll()
-{
- DSTACK(__FUNCTION_NAME);
- dstream<<DTIME<<"ServerMap: Loading map..."<<std::endl;
-
- loadMapMeta();
- loadChunkMeta();
-
- std::vector<fs::DirListNode> list = fs::GetDirListing(m_savedir+"/sectors/");
-
- dstream<<DTIME<<"There are "<<list.size()<<" sectors."<<std::endl;
-
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- s32 counter = 0;
- s32 printed_counter = -100000;
- s32 count = list.size();
-
- std::vector<fs::DirListNode>::iterator i;
- for(i=list.begin(); i!=list.end(); i++)
- {
- if(counter > printed_counter + 10)
- {
- dstream<<DTIME<<counter<<"/"<<count<<std::endl;
- printed_counter = counter;
- }
- counter++;
-
- MapSector *sector = NULL;
-
- // We want directories
- if(i->dir == false)
- continue;
- try{
- sector = loadSectorMeta(i->name);
- }
- catch(InvalidFilenameException &e)
- {
- // This catches unknown crap in directory
- }
-
- std::vector<fs::DirListNode> list2 = fs::GetDirListing
- (m_savedir+"/sectors/"+i->name);
- std::vector<fs::DirListNode>::iterator i2;
- for(i2=list2.begin(); i2!=list2.end(); i2++)
- {
- // We want files
- if(i2->dir)
- continue;
- try{
- loadBlock(i->name, i2->name, sector);
- }
- catch(InvalidFilenameException &e)
- {
- // This catches unknown crap in directory
- }
- }
- }
- dstream<<DTIME<<"ServerMap: Map loaded."<<std::endl;
-}
-#endif
-
-#if 0
-void ServerMap::saveMasterHeightmap()
-{
- DSTACK(__FUNCTION_NAME);
-
- dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
-
- createDir(m_savedir);
-
- /*std::string fullpath = m_savedir + "/master_heightmap";
- std::ofstream o(fullpath.c_str(), std::ios_base::binary);
- if(o.good() == false)
- throw FileNotGoodException("Cannot open master heightmap");*/
-
- // Format used for writing
- //u8 version = SER_FMT_VER_HIGHEST;
-}
-
-void ServerMap::loadMasterHeightmap()
-{
- DSTACK(__FUNCTION_NAME);
-
- dstream<<"DEPRECATED: "<<__FUNCTION_NAME<<std::endl;
-
- /*std::string fullpath = m_savedir + "/master_heightmap";
- std::ifstream is(fullpath.c_str(), std::ios_base::binary);
- if(is.good() == false)
- throw FileNotGoodException("Cannot open master heightmap");*/
-}
-#endif
-
-void ServerMap::saveMapMeta()
-{
- DSTACK(__FUNCTION_NAME);
-
- dstream<<"INFO: ServerMap::saveMapMeta(): "
- <<"seed="<<m_seed<<", chunksize="<<m_chunksize
- <<std::endl;
-
- createDir(m_savedir);
-
- std::string fullpath = m_savedir + "/map_meta.txt";
- std::ofstream os(fullpath.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- dstream<<"ERROR: ServerMap::saveMapMeta(): "
- <<"could not open"<<fullpath<<std::endl;
- throw FileNotGoodException("Cannot open chunk metadata");
- }
-
- Settings params;
- params.setU64("seed", m_seed);
- params.setS32("chunksize", m_chunksize);
-
- params.writeLines(os);
-
- os<<"[end_of_params]\n";
-
- m_map_metadata_changed = false;
-}
-
-void ServerMap::loadMapMeta()
-{
- DSTACK(__FUNCTION_NAME);
-
- dstream<<"INFO: ServerMap::loadMapMeta(): Loading map metadata"
- <<std::endl;
-
- std::string fullpath = m_savedir + "/map_meta.txt";
- std::ifstream is(fullpath.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- dstream<<"ERROR: ServerMap::loadMapMeta(): "
- <<"could not open"<<fullpath<<std::endl;
- throw FileNotGoodException("Cannot open map metadata");
- }
-
- Settings params;
-
- for(;;)
- {
- if(is.eof())
- throw SerializationError
- ("ServerMap::loadMapMeta(): [end_of_params] not found");
- std::string line;
- std::getline(is, line);
- std::string trimmedline = trim(line);
- if(trimmedline == "[end_of_params]")
- break;
- params.parseConfigLine(line);
- }
-
- m_seed = params.getU64("seed");
- m_chunksize = params.getS32("chunksize");
-
- dstream<<"INFO: ServerMap::loadMapMeta(): "
- <<"seed="<<m_seed<<", chunksize="<<m_chunksize
- <<std::endl;
-}
-
-void ServerMap::saveChunkMeta()
-{
- DSTACK(__FUNCTION_NAME);
-
- // This should not be called if chunks are disabled.
- assert(m_chunksize != 0);
-
- u32 count = m_chunks.size();
-
- dstream<<"INFO: ServerMap::saveChunkMeta(): Saving metadata of "
- <<count<<" chunks"<<std::endl;
-
- createDir(m_savedir);
-
- std::string fullpath = m_savedir + "/chunk_meta";
- std::ofstream os(fullpath.c_str(), std::ios_base::binary);
- if(os.good() == false)
- {
- dstream<<"ERROR: ServerMap::saveChunkMeta(): "
- <<"could not open"<<fullpath<<std::endl;
- throw FileNotGoodException("Cannot open chunk metadata");
- }
-
- u8 version = 0;
-
- // Write version
- os.write((char*)&version, 1);
-
- u8 buf[4];
-
- // Write count
- writeU32(buf, count);
- os.write((char*)buf, 4);
-
- for(core::map<v2s16, MapChunk*>::Iterator
- i = m_chunks.getIterator();
- i.atEnd()==false; i++)
- {
- v2s16 p = i.getNode()->getKey();
- MapChunk *chunk = i.getNode()->getValue();
- // Write position
- writeV2S16(buf, p);
- os.write((char*)buf, 4);
- // Write chunk data
- chunk->serialize(os, version);
- }
-
- setChunksNonModified();
-}
-
-void ServerMap::loadChunkMeta()
-{
- DSTACK(__FUNCTION_NAME);
-
- dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata"
- <<std::endl;
-
- std::string fullpath = m_savedir + "/chunk_meta";
- std::ifstream is(fullpath.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- dstream<<"ERROR: ServerMap::loadChunkMeta(): "
- <<"could not open"<<fullpath<<std::endl;
- throw FileNotGoodException("Cannot open chunk metadata");
- }
-
- u8 version = 0;
-
- // Read version
- is.read((char*)&version, 1);
-
- u8 buf[4];
-
- // Read count
- is.read((char*)buf, 4);
- u32 count = readU32(buf);
-
- dstream<<"INFO: ServerMap::loadChunkMeta(): Loading metadata of "
- <<count<<" chunks"<<std::endl;
-
- for(u32 i=0; i<count; i++)
- {
- v2s16 p;
- MapChunk *chunk = new MapChunk();
- // Read position
- is.read((char*)buf, 4);
- p = readV2S16(buf);
- // Read chunk data
- chunk->deSerialize(is, version);
- m_chunks.insert(p, chunk);
- }
-}
-
-void ServerMap::saveSectorMeta(ServerMapSector *sector)
-{
- DSTACK(__FUNCTION_NAME);
- // Format used for writing
- u8 version = SER_FMT_VER_HIGHEST;
- // Get destination
- v2s16 pos = sector->getPos();
- createDir(m_savedir);
- createDir(m_savedir+"/sectors");
- std::string dir = getSectorDir(pos);
- createDir(dir);
-
- std::string fullpath = dir + "/meta";
- std::ofstream o(fullpath.c_str(), std::ios_base::binary);
- if(o.good() == false)
- throw FileNotGoodException("Cannot open sector metafile");
-
- sector->serialize(o, version);
-
- sector->differs_from_disk = false;
-}
-
-MapSector* ServerMap::loadSectorMeta(std::string dirname)
-{
- DSTACK(__FUNCTION_NAME);
- // Get destination
- v2s16 p2d = getSectorPos(dirname);
- std::string dir = m_savedir + "/sectors/" + dirname;
-
- ServerMapSector *sector = NULL;
-
- std::string fullpath = dir + "/meta";
- std::ifstream is(fullpath.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- // If the directory exists anyway, it probably is in some old
- // format. Just go ahead and create the sector.
- if(fs::PathExists(dir))
- {
- dstream<<"ServerMap::loadSectorMeta(): Sector metafile "
- <<fullpath<<" doesn't exist but directory does."
- <<" Continuing with a sector with no metadata."
- <<std::endl;
- sector = new ServerMapSector(this, p2d);
- m_sectors.insert(p2d, sector);
- }
- else
- throw FileNotGoodException("Cannot open sector metafile");
- }
- else
- {
- sector = ServerMapSector::deSerialize
- (is, this, p2d, m_sectors);
- }
-
- sector->differs_from_disk = false;
-
- return sector;
-}
-
-bool ServerMap::loadSectorFull(v2s16 p2d)
-{
- DSTACK(__FUNCTION_NAME);
- std::string sectorsubdir = getSectorSubDir(p2d);
-
- MapSector *sector = NULL;
-
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- try{
- sector = loadSectorMeta(sectorsubdir);
- }
- catch(InvalidFilenameException &e)
- {
- return false;
- }
- catch(FileNotGoodException &e)
- {
- return false;
- }
- catch(std::exception &e)
- {
- return false;
- }
-
- /*
- Load blocks
- */
- std::vector<fs::DirListNode> list2 = fs::GetDirListing
- (m_savedir+"/sectors/"+sectorsubdir);
- std::vector<fs::DirListNode>::iterator i2;
- for(i2=list2.begin(); i2!=list2.end(); i2++)
- {
- // We want files
- if(i2->dir)
- continue;
- try{
- loadBlock(sectorsubdir, i2->name, sector);
- }
- catch(InvalidFilenameException &e)
- {
- // This catches unknown crap in directory
- }
- }
- return true;
-}
-
-void ServerMap::saveBlock(MapBlock *block)
-{
- DSTACK(__FUNCTION_NAME);
- /*
- Dummy blocks are not written
- */
- if(block->isDummy())
- {
- /*v3s16 p = block->getPos();
- dstream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
- return;
- }
-
- // Format used for writing
- u8 version = SER_FMT_VER_HIGHEST;
- // Get destination
- v3s16 p3d = block->getPos();
- v2s16 p2d(p3d.X, p3d.Z);
- createDir(m_savedir);
- createDir(m_savedir+"/sectors");
- std::string dir = getSectorDir(p2d);
- createDir(dir);
-
- // Block file is map/sectors/xxxxxxxx/xxxx
- char cc[5];
- snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff);
- std::string fullpath = dir + "/" + cc;
- std::ofstream o(fullpath.c_str(), std::ios_base::binary);
- if(o.good() == false)
- throw FileNotGoodException("Cannot open block data");
-
- /*
- [0] u8 serialization version
- [1] data
- */
- o.write((char*)&version, 1);
-
- block->serialize(o, version);
-
- /*
- Versions up from 9 have block objects.
- */
- if(version >= 9)
- {
- block->serializeObjects(o, version);
- }
-
- /*
- Versions up from 15 have static objects.
- */
- if(version >= 15)
- {
- block->m_static_objects.serialize(o);
- }
-
- // We just wrote it to the disk
- block->resetChangedFlag();
-}
-
-void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector)
-{
- DSTACK(__FUNCTION_NAME);
-
- // Block file is map/sectors/xxxxxxxx/xxxx
- std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile;
- try{
-
- std::ifstream is(fullpath.c_str(), std::ios_base::binary);
- if(is.good() == false)
- throw FileNotGoodException("Cannot open block file");
-
- v3s16 p3d = getBlockPos(sectordir, blockfile);
- v2s16 p2d(p3d.X, p3d.Z);
-
- assert(sector->getPos() == p2d);
-
- u8 version = SER_FMT_VER_INVALID;
- is.read((char*)&version, 1);
-
- if(is.fail())
- throw SerializationError("ServerMap::loadBlock(): Failed"
- " to read MapBlock version");
-
- /*u32 block_size = MapBlock::serializedLength(version);
- SharedBuffer<u8> data(block_size);
- is.read((char*)*data, block_size);*/
-
- // This will always return a sector because we're the server
- //MapSector *sector = emergeSector(p2d);
-
- MapBlock *block = NULL;
- bool created_new = false;
- try{
- block = sector->getBlockNoCreate(p3d.Y);
- }
- catch(InvalidPositionException &e)
- {
- block = sector->createBlankBlockNoInsert(p3d.Y);
- created_new = true;
- }
-
- // deserialize block data
- block->deSerialize(is, version);
-
- /*
- Versions up from 9 have block objects.
- */
- if(version >= 9)
- {
- block->updateObjects(is, version, NULL, 0);
- }
-
- /*
- Versions up from 15 have static objects.
- */
- if(version >= 15)
- {
- block->m_static_objects.deSerialize(is);
- }
-
- if(created_new)
- sector->insertBlock(block);
-
- /*
- Convert old formats to new and save
- */
-
- // Save old format blocks in new format
- if(version < SER_FMT_VER_HIGHEST)
- {
- saveBlock(block);
- }
-
- // We just loaded it from the disk, so it's up-to-date.
- block->resetChangedFlag();
-
- }
- catch(SerializationError &e)
- {
- dstream<<"WARNING: Invalid block data on disk "
- "(SerializationError). Ignoring. "
- "A new one will be generated."
- <<std::endl;
-
- // TODO: Backup file; name is in fullpath.
- }
-}
-
-void ServerMap::PrintInfo(std::ostream &out)
-{
- out<<"ServerMap: ";
-}
-
-#ifndef SERVER
-
-/*
- ClientMap
-*/
-
-ClientMap::ClientMap(
- Client *client,
- MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id
-):
- Map(dout_client),
- scene::ISceneNode(parent, mgr, id),
- m_client(client),
- m_control(control),
- m_camera_position(0,0,0),
- m_camera_direction(0,0,1)
-{
- m_camera_mutex.Init();
- assert(m_camera_mutex.IsInitialized());
-
- m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000,
- BS*1000000,BS*1000000,BS*1000000);
-}
-
-ClientMap::~ClientMap()
-{
- /*JMutexAutoLock lock(mesh_mutex);
-
- if(mesh != NULL)
- {
- mesh->drop();
- mesh = NULL;
- }*/
-}
-
-MapSector * ClientMap::emergeSector(v2s16 p2d)
-{
- DSTACK(__FUNCTION_NAME);
- // Check that it doesn't exist already
- try{
- return getSectorNoGenerate(p2d);
- }
- catch(InvalidPositionException &e)
- {
- }
-
- // Create a sector
- ClientMapSector *sector = new ClientMapSector(this, p2d);
-
- {
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors.insert(p2d, sector);
- }
-
- return sector;
-}
-
-void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
-{
- DSTACK(__FUNCTION_NAME);
- ClientMapSector *sector = NULL;
-
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
-
- core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d);
-
- if(n != NULL)
- {
- sector = (ClientMapSector*)n->getValue();
- assert(sector->getId() == MAPSECTOR_CLIENT);
- }
- else
- {
- sector = new ClientMapSector(this, p2d);
- {
- //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors.insert(p2d, sector);
- }
- }
-
- sector->deSerialize(is);
-}
-
-void ClientMap::OnRegisterSceneNode()
-{
- if(IsVisible)
- {
- SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
- SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
- }
-
- ISceneNode::OnRegisterSceneNode();
-}
-
-void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
-{
- //m_dout<<DTIME<<"Rendering map..."<<std::endl;
- DSTACK(__FUNCTION_NAME);
-
- bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT;
-
- /*
- Get time for measuring timeout.
-
- Measuring time is very useful for long delays when the
- machine is swapping a lot.
- */
- int time1 = time(0);
-
- //u32 daynight_ratio = m_client->getDayNightRatio();
-
- m_camera_mutex.Lock();
- v3f camera_position = m_camera_position;
- v3f camera_direction = m_camera_direction;
- m_camera_mutex.Unlock();
-
- /*
- Get all blocks and draw all visible ones
- */
-
- v3s16 cam_pos_nodes(
- camera_position.X / BS,
- camera_position.Y / BS,
- camera_position.Z / BS);
-
- v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
-
- v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
- v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
-
- // Take a fair amount as we will be dropping more out later
- v3s16 p_blocks_min = getNodeBlockPos(p_nodes_min) - v3s16(1,1,1);
- v3s16 p_blocks_max = getNodeBlockPos(p_nodes_max) + v3s16(1,1,1);
-
- u32 vertex_count = 0;
-
- // For limiting number of mesh updates per frame
- u32 mesh_update_count = 0;
-
- u32 blocks_would_have_drawn = 0;
- u32 blocks_drawn = 0;
-
- //NOTE: The sectors map should be locked but we're not doing it
- // because it'd cause too much delays
-
- int timecheck_counter = 0;
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- {
- timecheck_counter++;
- if(timecheck_counter > 50)
- {
- timecheck_counter = 0;
- int time2 = time(0);
- if(time2 > time1 + 4)
- {
- dstream<<"ClientMap::renderMap(): "
- "Rendering takes ages, returning."
- <<std::endl;
- return;
- }
- }
- }
-
- MapSector *sector = si.getNode()->getValue();
- v2s16 sp = sector->getPos();
-
- if(m_control.range_all == false)
- {
- if(sp.X < p_blocks_min.X
- || sp.X > p_blocks_max.X
- || sp.Y < p_blocks_min.Z
- || sp.Y > p_blocks_max.Z)
- continue;
- }
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- /*
- Draw blocks
- */
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- /*
- Compare block position to camera position, skip
- if not seen on display
- */
-
- float range = 100000 * BS;
- if(m_control.range_all == false)
- range = m_control.wanted_range * BS;
-
- float d = 0.0;
- if(isBlockInSight(block->getPos(), camera_position,
- camera_direction, range, &d) == false)
- {
- continue;
- }
-
- // This is ugly (spherical distance limit?)
- /*if(m_control.range_all == false &&
- d - 0.5*BS*MAP_BLOCKSIZE > range)
- continue;*/
-
-#if 1
- /*
- Update expired mesh (used for day/night change)
-
- It doesn't work exactly like it should now with the
- tasked mesh update but whatever.
- */
-
- bool mesh_expired = false;
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- mesh_expired = block->getMeshExpired();
-
- // Mesh has not been expired and there is no mesh:
- // block has no content
- if(block->mesh == NULL && mesh_expired == false)
- continue;
- }
-
- f32 faraway = BS*50;
- //f32 faraway = m_control.wanted_range * BS;
-
- /*
- This has to be done with the mesh_mutex unlocked
- */
- // Pretty random but this should work somewhat nicely
- if(mesh_expired && (
- (mesh_update_count < 3
- && (d < faraway || mesh_update_count < 2)
- )
- ||
- (m_control.range_all && mesh_update_count < 20)
- )
- )
- /*if(mesh_expired && mesh_update_count < 6
- && (d < faraway || mesh_update_count < 3))*/
- {
- mesh_update_count++;
-
- // Mesh has been expired: generate new mesh
- //block->updateMesh(daynight_ratio);
- m_client->addUpdateMeshTask(block->getPos());
-
- mesh_expired = false;
- }
-
-#endif
- /*
- Draw the faces of the block
- */
- {
- JMutexAutoLock lock(block->mesh_mutex);
-
- scene::SMesh *mesh = block->mesh;
-
- if(mesh == NULL)
- continue;
-
- blocks_would_have_drawn++;
- if(blocks_drawn >= m_control.wanted_max_blocks
- && m_control.range_all == false
- && d > m_control.wanted_min_range * BS)
- continue;
- blocks_drawn++;
-
- u32 c = mesh->getMeshBufferCount();
-
- for(u32 i=0; i<c; i++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- const video::SMaterial& material = buf->getMaterial();
- video::IMaterialRenderer* rnd =
- driver->getMaterialRenderer(material.MaterialType);
- bool transparent = (rnd && rnd->isTransparent());
- // Render transparent on transparent pass and likewise.
- if(transparent == is_transparent_pass)
- {
- /*
- This *shouldn't* hurt too much because Irrlicht
- doesn't change opengl textures if the old
- material is set again.
- */
- driver->setMaterial(buf->getMaterial());
- driver->drawMeshBuffer(buf);
- vertex_count += buf->getVertexCount();
- }
- }
- }
- } // foreach sectorblocks
- }
-
- m_control.blocks_drawn = blocks_drawn;
- m_control.blocks_would_have_drawn = blocks_would_have_drawn;
-
- /*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
- <<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
-}
-
-bool ClientMap::setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- /*
- Add it to all blocks touching it
- */
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->setTempMod(relpos, mod))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-bool ClientMap::clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks)
-{
- bool changed = false;
- v3s16 dirs[7] = {
- v3s16(0,0,0), // this
- v3s16(0,0,1), // back
- v3s16(0,1,0), // top
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
- v3s16(0,-1,0), // bottom
- v3s16(-1,0,0), // left
- };
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- // Relative position of requested node
- v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
- if(blockref->clearTempMod(relpos))
- {
- changed = true;
- }
- }
- if(changed && affected_blocks!=NULL)
- {
- for(u16 i=0; i<7; i++)
- {
- v3s16 p2 = p + dirs[i];
- // Block position of neighbor (or requested) node
- v3s16 blockpos = getNodeBlockPos(p2);
- MapBlock * blockref = getBlockNoCreateNoEx(blockpos);
- if(blockref == NULL)
- continue;
- affected_blocks->insert(blockpos, blockref);
- }
- }
- return changed;
-}
-
-void ClientMap::expireMeshes(bool only_daynight_diffed)
-{
- TimeTaker timer("expireMeshes()");
-
- core::map<v2s16, MapSector*>::Iterator si;
- si = m_sectors.getIterator();
- for(; si.atEnd() == false; si++)
- {
- MapSector *sector = si.getNode()->getValue();
-
- core::list< MapBlock * > sectorblocks;
- sector->getBlocks(sectorblocks);
-
- core::list< MapBlock * >::Iterator i;
- for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
- {
- MapBlock *block = *i;
-
- if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
- {
- continue;
- }
-
- {
- JMutexAutoLock lock(block->mesh_mutex);
- if(block->mesh != NULL)
- {
- /*block->mesh->drop();
- block->mesh = NULL;*/
- block->setMeshExpired(true);
- }
- }
- }
- }
-}
-
-void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
-{
- assert(mapType() == MAPTYPE_CLIENT);
-
- try{
- v3s16 p = blockpos + v3s16(0,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- // Leading edge
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daynight_ratio);
- //b->setMeshExpired(true);
- }
- catch(InvalidPositionException &e){}
-}
-
-#if 0
-/*
- Update mesh of block in which the node is, and if the node is at the
- leading edge, update the appropriate leading blocks too.
-*/
-void ClientMap::updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio)
-{
- v3s16 dirs[4] = {
- v3s16(0,0,0),
- v3s16(-1,0,0),
- v3s16(0,-1,0),
- v3s16(0,0,-1),
- };
- v3s16 blockposes[4];
- for(u32 i=0; i<4; i++)
- {
- v3s16 np = nodepos + dirs[i];
- blockposes[i] = getNodeBlockPos(np);
- // Don't update mesh of block if it has been done already
- bool already_updated = false;
- for(u32 j=0; j<i; j++)
- {
- if(blockposes[j] == blockposes[i])
- {
- already_updated = true;
- break;
- }
- }
- if(already_updated)
- continue;
- // Update mesh
- MapBlock *b = getBlockNoCreate(blockposes[i]);
- b->updateMesh(daynight_ratio);
- }
-}
-#endif
-
-void ClientMap::PrintInfo(std::ostream &out)
-{
- out<<"ClientMap: ";
-}
-
-#endif // !SERVER
-
-/*
- MapVoxelManipulator
-*/
-
-MapVoxelManipulator::MapVoxelManipulator(Map *map)
-{
- m_map = map;
-}
-
-MapVoxelManipulator::~MapVoxelManipulator()
-{
- /*dstream<<"MapVoxelManipulator: blocks: "<<m_loaded_blocks.size()
- <<std::endl;*/
-}
-
-void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
-{
- TimeTaker timer1("emerge", &emerge_time);
-
- // Units of these are MapBlocks
- v3s16 p_min = getNodeBlockPos(a.MinEdge);
- v3s16 p_max = getNodeBlockPos(a.MaxEdge);
-
- VoxelArea block_area_nodes
- (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-
- addArea(block_area_nodes);
-
- for(s32 z=p_min.Z; z<=p_max.Z; z++)
- for(s32 y=p_min.Y; y<=p_max.Y; y++)
- for(s32 x=p_min.X; x<=p_max.X; x++)
- {
- v3s16 p(x,y,z);
- core::map<v3s16, bool>::Node *n;
- n = m_loaded_blocks.find(p);
- if(n != NULL)
- continue;
-
- bool block_data_inexistent = false;
- try
- {
- TimeTaker timer1("emerge load", &emerge_load_time);
-
- /*dstream<<"Loading block (caller_id="<<caller_id<<")"
- <<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<" wanted area: ";
- a.print(dstream);
- dstream<<std::endl;*/
-
- MapBlock *block = m_map->getBlockNoCreate(p);
- if(block->isDummy())
- block_data_inexistent = true;
- else
- block->copyTo(*this);
- }
- catch(InvalidPositionException &e)
- {
- block_data_inexistent = true;
- }
-
- if(block_data_inexistent)
- {
- VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
- // Fill with VOXELFLAG_INEXISTENT
- for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
- for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
- {
- s32 i = m_area.index(a.MinEdge.X,y,z);
- memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
- }
- }
-
- m_loaded_blocks.insert(p, !block_data_inexistent);
- }
-
- //dstream<<"emerge done"<<std::endl;
-}
-
-/*
- SUGG: Add an option to only update eg. water and air nodes.
- This will make it interfere less with important stuff if
- run on background.
-*/
-void MapVoxelManipulator::blitBack
- (core::map<v3s16, MapBlock*> & modified_blocks)
-{
- if(m_area.getExtent() == v3s16(0,0,0))
- return;
-
- //TimeTaker timer1("blitBack");
-
- /*dstream<<"blitBack(): m_loaded_blocks.size()="
- <<m_loaded_blocks.size()<<std::endl;*/
-
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- bool block_checked_in_modified = false;
-
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
- {
- v3s16 p(x,y,z);
-
- u8 f = m_flags[m_area.index(p)];
- if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
- continue;
-
- MapNode &n = m_data[m_area.index(p)];
-
- v3s16 blockpos = getNodeBlockPos(p);
-
- try
- {
- // Get block
- if(block == NULL || blockpos != blockpos_last){
- block = m_map->getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
- block_checked_in_modified = false;
- }
-
- // Calculate relative position in block
- v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
-
- // Don't continue if nothing has changed here
- if(block->getNode(relpos) == n)
- continue;
-
- //m_map->setNode(m_area.MinEdge + p, n);
- block->setNode(relpos, n);
-
- /*
- Make sure block is in modified_blocks
- */
- if(block_checked_in_modified == false)
- {
- modified_blocks[blockpos] = block;
- block_checked_in_modified = true;
- }
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-}
-
-ManualMapVoxelManipulator::ManualMapVoxelManipulator(Map *map):
- MapVoxelManipulator(map),
- m_create_area(false)
-{
-}
-
-ManualMapVoxelManipulator::~ManualMapVoxelManipulator()
-{
-}
-
-void ManualMapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
-{
- // Just create the area so that it can be pointed to
- VoxelManipulator::emerge(a, caller_id);
-}
-
-void ManualMapVoxelManipulator::initialEmerge(
- v3s16 blockpos_min, v3s16 blockpos_max)
-{
- TimeTaker timer1("initialEmerge", &emerge_time);
-
- // Units of these are MapBlocks
- v3s16 p_min = blockpos_min;
- v3s16 p_max = blockpos_max;
-
- VoxelArea block_area_nodes
- (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
-
- u32 size_MB = block_area_nodes.getVolume()*4/1000000;
- if(size_MB >= 1)
- {
- dstream<<"initialEmerge: area: ";
- block_area_nodes.print(dstream);
- dstream<<" ("<<size_MB<<"MB)";
- dstream<<std::endl;
- }
-
- addArea(block_area_nodes);
-
- for(s32 z=p_min.Z; z<=p_max.Z; z++)
- for(s32 y=p_min.Y; y<=p_max.Y; y++)
- for(s32 x=p_min.X; x<=p_max.X; x++)
- {
- v3s16 p(x,y,z);
- core::map<v3s16, bool>::Node *n;
- n = m_loaded_blocks.find(p);
- if(n != NULL)
- continue;
-
- bool block_data_inexistent = false;
- try
- {
- TimeTaker timer1("emerge load", &emerge_load_time);
-
- MapBlock *block = m_map->getBlockNoCreate(p);
- if(block->isDummy())
- block_data_inexistent = true;
- else
- block->copyTo(*this);
- }
- catch(InvalidPositionException &e)
- {
- block_data_inexistent = true;
- }
-
- if(block_data_inexistent)
- {
- /*
- Mark area inexistent
- */
- VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1));
- // Fill with VOXELFLAG_INEXISTENT
- for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
- for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
- {
- s32 i = m_area.index(a.MinEdge.X,y,z);
- memset(&m_flags[i], VOXELFLAG_INEXISTENT, MAP_BLOCKSIZE);
- }
- }
-
- m_loaded_blocks.insert(p, !block_data_inexistent);
- }
-}
-
-void ManualMapVoxelManipulator::blitBackAll(
- core::map<v3s16, MapBlock*> * modified_blocks)
-{
- if(m_area.getExtent() == v3s16(0,0,0))
- return;
-
- /*
- Copy data of all blocks
- */
- for(core::map<v3s16, bool>::Iterator
- i = m_loaded_blocks.getIterator();
- i.atEnd() == false; i++)
- {
- bool existed = i.getNode()->getValue();
- if(existed == false)
- continue;
- v3s16 p = i.getNode()->getKey();
- MapBlock *block = m_map->getBlockNoCreateNoEx(p);
- if(block == NULL)
- {
- dstream<<"WARNING: "<<__FUNCTION_NAME
- <<": got NULL block "
- <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<std::endl;
- continue;
- }
-
- block->copyFrom(*this);
-
- if(modified_blocks)
- modified_blocks->insert(p, block);
- }
-}
-
-//END