local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity() and object:get_luaentity().timer > time_pick then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- end
- end
- end
- end
-
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- --print(dump(object:getpos().y-player:getpos().y))
- if object:getpos().y-player:getpos().y > 0 then
- if object:get_luaentity().collect then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity().timer > time_pick then
- local pos1 = pos
- pos1.y = pos1.y+0.2
- local pos2 = object:getpos()
- local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
- vec.x = vec.x*3
- vec.y = vec.y*3
- vec.z = vec.z*3
- object:setvelocity(vec)
-
- minetest.after(1, function(args)
- local lua = object:get_luaentity()
- if object == nil or lua == nil or lua.itemstring == nil then
- return
- end
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- else
- object:setvelocity({x=0,y=0,z=0})
- end
- end, {player, object})
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() then
+ local obj=object:get_luaentity()
+ if obj.name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(obj.itemstring)) then
+ if obj.timer > time_pick then
+ inv:add_item("main", ItemStack(obj.itemstring))
+ if obj.itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup")
+ end
+ if object:get_luaentity() then
+ object:get_luaentity().itemstring = ""
+ object:remove()
end
-
end
- else
- minetest.after(0.5, function(entity)
- entity.collect = true
- end, object:get_luaentity())
end
end
end