end
-local function get_color_buttons(loleft, lotop)
+local function get_color_buttons(coleft, lotop)
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
- ..(loleft + 8.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
+ ..(coleft + 0.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
local function set_formspec(pos, data, page)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
- local formspec = data.formspec
- local lowidth = data.color and 11 or 8
- local ovwidth = math.max(lowidth, data.width)
- local hileft = (ovwidth - data.width) / 2
- local loleft = (ovwidth - lowidth) / 2
- local lotop = data.height + 2
+ local formspec = data.base_formspec
if data.autosort then
local status = meta:get_int("autosort")
- formspec = formspec.."button["..(hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
+ formspec = formspec.."button["..(data.hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
end
if data.infotext then
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" then
- formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
+ formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
- .."label["..(hileft+3)..",0;"..formspec_infotext.."]"
+ .."label["..(data.hileft+3)..",0;"..formspec_infotext.."]"
elseif page == "edit_infotext" then
- formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
+ formspec = formspec.."image_button["..(data.hileft+2.1)..",0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
- .."field["..(hileft+3.3)..",0.2;4.8,1;"
+ .."field["..(data.hileft+3.3)..",0.2;4.8,1;"
.."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]"
end
else
colorName = S("None")
end
- formspec = formspec.."label["..(loleft+8.2)..","..(lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
+ formspec = formspec.."label["..(data.coleft+0.2)..","..(data.lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
end
meta:set_string("formspec", formspec)
end
function technic.chests:definition(name, data)
local lname = name:lower()
name = S(name)
+ local d = {}
+ for k, v in pairs(data) do d[k] = v end
+ data = d
- local lowidth = data.color and 11 or 8
- local ovwidth = math.max(lowidth, data.width)
- local hileft = (ovwidth - data.width) / 2
- local loleft = (ovwidth - lowidth) / 2
- local lotop = data.height + 2
- local ovheight = lotop + 4
+ data.lowidth = 8
+ data.ovwidth = math.max(data.lowidth, data.width)
+ data.hileft = (data.ovwidth - data.width) / 2
+ data.loleft = (data.ovwidth - data.lowidth) / 2
+ if data.color then
+ if data.lowidth + 3 <= data.ovwidth then
+ data.coleft = data.ovwidth - 3
+ if data.loleft + data.lowidth > data.coleft then
+ data.loleft = data.coleft - data.lowidth
+ end
+ else
+ data.loleft = 0
+ data.coleft = data.lowidth
+ data.ovwidth = data.lowidth + 3
+ end
+ end
+ data.lotop = data.height + 2
+ data.ovheight = data.lotop + 4
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
- data.formspec = "invsize["..ovwidth..","..ovheight..";]"..
+ data.base_formspec = "invsize["..data.ovwidth..","..data.ovheight..";]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
- "list[current_name;main;"..hileft..",1;"..data.width..","..data.height..";]"..
- "list[current_player;main;"..loleft..","..lotop..";8,4;]"..
- "background[-0.19,-0.25;"..(ovwidth+0.4)..","..(ovheight+0.75)..";ui_form_bg.png]"..
- "background["..hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
- "background["..loleft..","..lotop..";8,4;ui_main_inventory.png]"
+ "list[current_name;main;"..data.hileft..",1;"..data.width..","..data.height..";]"..
+ "list[current_player;main;"..data.loleft..","..data.lotop..";8,4;]"..
+ "background[-0.19,-0.25;"..(data.ovwidth+0.4)..","..(data.ovheight+0.75)..";ui_form_bg.png]"..
+ "background["..data.hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
+ "background["..data.loleft..","..data.lotop..";8,4;ui_main_inventory.png]"
if data.sort then
- data.formspec = data.formspec.."button["..hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
+ data.base_formspec = data.base_formspec.."button["..data.hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
end
if data.color then
- data.formspec = data.formspec..get_color_buttons(loleft, lotop)
+ data.base_formspec = data.base_formspec..get_color_buttons(data.coleft, data.lotop)
end
if data.locked then