Fix coding style of nuclear reactor
authorShadowNinja <noreply@gmail.com>
Fri, 12 Jul 2013 23:23:29 +0000 (19:23 -0400)
committerShadowNinja <noreply@gmail.com>
Fri, 12 Jul 2013 23:23:29 +0000 (19:23 -0400)
technic/machines/hv/nuclear_reactor.lua

index da5edf07f5f3afb30f7368c45306218d540ecdeb..54defd67abba9079978c8103a73ea375988a71e2 100644 (file)
 --
 -- The nuclear reactor core needs water and a protective shield to work.
 -- This is checked now and then and if the machine is tampered with... BOOM!
+
 local burn_ticks   = 24*60                      -- [minutes]. How many minutes does the power plant burn per serving?
 local power_supply = 10000                      -- [HV] EUs
-local fuel_type    = "technic:enriched_uranium" -- This reactor burns this stuff
+local fuel_type    = "technic:enriched_uranium" -- The reactor burns this stuff
+
 
 -- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-minetest.register_craft(
-   {output = 'technic:hv_nuclear_reactor_core',
-    recipe = {
-       {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
-       {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
-       {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
-    }
- })
-
-minetest.register_craftitem(
-   "technic:hv_nuclear_reactor_core",
-   {description = "Uranium Rod Driven HV Reactor",
-    stack_max = 1,
- }) 
+minetest.register_craft({
+       output = 'technic:hv_nuclear_reactor_core',
+       recipe = {
+               {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+               {'technic:stainless_steel_ingot',                              '', 'technic:stainless_steel_ingot'},
+               {'technic:stainless_steel_ingot',              'technic:hv_cable', 'technic:stainless_steel_ingot'},
+       }
+})
+
+minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
+       description = "Uranium Rod Driven HV Reactor",
+       stack_max = 1,
+}) 
 
 local generator_formspec =
-   "invsize[8,9;]"..
-   --  "image[0,0;5,5;technic_generator_menu.png]"..
-   "label[0,0;Nuclear Reactor Rod Compartment]"..
-   "list[current_name;src;2,1;3,2;]"..
-   "list[current_player;main;0,5;8,4;]"
+       "invsize[8,9;]"..
+       --"image[0,0;5,5;technic_generator_menu.png]"..
+       "label[0,0;Nuclear Reactor Rod Compartment]"..
+       "list[current_name;src;2,1;3,2;]"..
+       "list[current_player;main;0,5;8,4;]"
 
 -- "Boxy sphere"
 local nodebox = {
-   { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
-   { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
-   { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
-   { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
-   { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
-   { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
-   { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
-   { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
-   { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
-   { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
-   { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
-   { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
-   { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
-   { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
-   { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
-   { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+       { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+       { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+       { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+       { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+       { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+       { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+       { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+       { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+       { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+       { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+       { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+       { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+       { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+       { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+       { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+       { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
 }
 
-minetest.register_node(
-   "technic:hv_nuclear_reactor_core",
-   {description = "Nuclear Reactor",
-    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-    --      paramtype2 = "facedir",
-    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
-    legacy_facedir_simple = true,
-    sounds = default.node_sound_wood_defaults(),
-    drawtype="nodebox",
-    paramtype = "light",
-    node_box = {
-       type = "fixed",
-       fixed = nodebox
-    },
-    on_construct = function(pos)
-                     local meta = minetest.env:get_meta(pos)
-                     meta:set_string("infotext", "Nuclear Reactor Core")
-                     meta:set_float("technic_hv_power_machine", 1)
-                     meta:set_int("HV_EU_supply", 0)
-                     meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
-                     meta:set_int("burn_time", 0)
-                     meta:set_string("formspec", generator_formspec)
-                     local inv = meta:get_inventory()
-                     inv:set_size("src", 6)
-                  end, 
-    can_dig = function(pos,player)
-                local meta = minetest.env:get_meta(pos);
-                local inv = meta:get_inventory()
-                if not inv:is_empty("src") then
-                   minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-                   return false
-                else
-                   return true
-                end
-             end,
- })
-
-minetest.register_node(
-   "technic:hv_nuclear_reactor_core_active",
-   {description = "Uranium Rod Driven HV Reactor",
-    tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
-            "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
-    --      paramtype2 = "facedir",
-    groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
-    legacy_facedir_simple = true,
-    sounds = default.node_sound_wood_defaults(),
-    drop="technic:hv_nuclear_reactor_core",
-    drawtype="nodebox",
-    light_source = 15,
-    paramtype = "light",
-    node_box = {
-       type = "fixed",
-       fixed = nodebox
-    },
-    can_dig = function(pos,player)
-                local meta = minetest.env:get_meta(pos);
-                local inv = meta:get_inventory()
-                if not inv:is_empty("src") then
-                   minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
-                   return false
-                else
-                   return true
-                end
-             end,
- })
+minetest.register_node("technic:hv_nuclear_reactor_core", {
+       description = "Nuclear Reactor",
+       tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+                "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+                "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+       groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+       legacy_facedir_simple = true,
+       sounds = default.node_sound_wood_defaults(),
+       drawtype="nodebox",
+       paramtype = "light",
+       node_box = {
+               type = "fixed",
+               fixed = nodebox
+       },
+       on_construct = function(pos)
+               local meta = minetest.env:get_meta(pos)
+               meta:set_string("infotext", "Nuclear Reactor Core")
+               meta:set_float("technic_hv_power_machine", 1)
+               meta:set_int("HV_EU_supply", 0)
+               meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+               meta:set_int("burn_time", 0)
+               meta:set_string("formspec", generator_formspec)
+               local inv = meta:get_inventory()
+               inv:set_size("src", 6)
+       end,    
+       can_dig = function(pos,player)
+               local meta = minetest.env:get_meta(pos);
+               local inv = meta:get_inventory()
+               if not inv:is_empty("src") then
+                       minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                       return false
+               else
+                       return true
+               end
+       end,
+})
+
+minetest.register_node("technic:hv_nuclear_reactor_core_active", {
+       description = "Uranium Rod Driven HV Reactor",
+       tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+                "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+                "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+       groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+       legacy_facedir_simple = true,
+       sounds = default.node_sound_wood_defaults(),
+       drop="technic:hv_nuclear_reactor_core",
+       drawtype="nodebox",
+       light_source = 15,
+       paramtype = "light",
+       node_box = {
+               type = "fixed",
+               fixed = nodebox
+       },
+       can_dig = function(pos,player)
+               local meta = minetest.env:get_meta(pos);
+               local inv = meta:get_inventory()
+               if not inv:is_empty("src") then
+                       minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+                       return false
+               else
+                       return true
+               end
+       end,
+})
 
 local check_reactor_structure = function(pos)
-                                  -- The reactor consists of an 11x11x11 cube structure
-                                  -- A cross section through the middle:
-                                  --  CCCCC CCCCC
-                                  --  CCCCC CCCCC
-                                  --  CCSSS SSSCC
-                                  --  CCSCC CCSCC
-                                  --  CCSCWWWCSCC
-                                  --  CCSCW#WCSCC
-                                  --  CCSCW|WCSCC
-                                  --  CCSCC|CCSCC
-                                  --  CCSSS|SSSCC
-                                  --  CCCCC|CCCCC
-                                  --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
-                                  --  The man-hole and the HV cable is only in the middle.
-                                  local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
-                                                                                  {x=pos.x+1, y=pos.y+1, z=pos.z+1},
-                                                                                  "default:water_source")
-                                  --print("Water      (  25):"..#water_nodes)
-                                  if #water_nodes ~= 25 then
-                                     --print("Water supply defect")
-                                     return 0
-                                  end
-                                  local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
-                                                                                         {x=pos.x+2, y=pos.y+2, z=pos.z+2},
-                                                                                         "technic:concrete")
-
-                                  --print("Concrete 1 (  96):"..#inner_shield_nodes)
-                                  if #inner_shield_nodes ~= 96 then
-                                     --print("Inner shield defect")
-                                     return 0
-                                  end
-                                  local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
-                                                                                         {x=pos.x+3, y=pos.y+3, z=pos.z+3},
-                                                                                         "default:steelblock")
-
-                                  --print("Steel      ( 216):"..#steel_shield_nodes)
-                                  if #steel_shield_nodes ~= 216 then
-                                     --print("Steel shield defect")
-                                     return 0
-                                  end
-                                  local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
-                                                                                         {x=pos.x+5, y=pos.y+5, z=pos.z+5},
-                                                                                         "technic:concrete")
-                                  --print("Concrete 2 (1080):"..#outer_shield_nodes)
-                                  if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
-                                     --print("Outer shield defect")
-                                     return 0
-                                  end
-                                  return 1
-                               end
+       -- The reactor consists of an 11x11x11 cube structure
+       -- A cross section through the middle:
+       --  CCCCC CCCCC
+       --  CCCCC CCCCC
+       --  CCSSS SSSCC
+       --  CCSCC CCSCC
+       --  CCSCWWWCSCC
+       --  CCSCW#WCSCC
+       --  CCSCW|WCSCC
+       --  CCSCC|CCSCC
+       --  CCSSS|SSSCC
+       --  CCCCC|CCCCC
+       --  C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
+       --  The man-hole and the HV cable is only in the middle
+       --  The man-hole is optional
+
+       local source_water_nodes = minetest.find_nodes_in_area(
+               {x=pos.x-1, y=pos.y-1, z=pos.z-1},
+               {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+               "default:water_source")
+       local flowing_water_nodes = minetest.find_nodes_in_area(
+               {x=pos.x-1, y=pos.y-1, z=pos.z-1},
+               {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+               "default:water_flowing")
+       if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
+               return false
+       end
+
+       local inner_shield_nodes = minetest.find_nodes_in_area(
+               {x=pos.x-2, y=pos.y-2, z=pos.z-2},
+               {x=pos.x+2, y=pos.y+2, z=pos.z+2},
+               "technic:concrete")
+       if not (#inner_shield_nodes >= 96) then
+               return false
+       end
+
+       local steel_shield_nodes = minetest.find_nodes_in_area(
+               {x=pos.x-3, y=pos.y-3, z=pos.z-3},
+               {x=pos.x+3, y=pos.y+3, z=pos.z+3},
+               "default:steelblock")
+       if not (#steel_shield_nodes >= 216) then
+               return false
+       end
+
+       local outer_shield_nodes = minetest.find_nodes_in_area(
+               {x=pos.x-5, y=pos.y-5, z=pos.z-5},
+               {x=pos.x+5, y=pos.y+5, z=pos.z+5},
+               "technic:concrete")
+       if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
+               return false
+       end
+       return true
+end
 
 local explode_reactor = function(pos)
-                          print("BOOM A reactor exploded!")
-                       end
+       print("BOOM A reactor exploded!")
+end
 
-minetest.register_abm(
-   {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
-    interval = 1,
-    chance   = 1,
-    action = function(pos, node, active_object_count, active_object_count_wider)
+minetest.register_abm({
+       nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
+       interval = 1,
+       chance   = 1,
+       action = function(pos, node, active_object_count, active_object_count_wider)
                local meta = minetest.env:get_meta(pos)
-               local burn_time= meta:get_int("burn_time")
+               local burn_time = meta:get_int("burn_time")
 
                -- If more to burn and the energy produced was used: produce some more
-               if burn_time>0 then
-                  if meta:get_int("HV_EU_supply") == 0 then
-                     -- We did not use the power
-                     meta:set_int("HV_EU_supply", power_sypply)
-                  else
-                     burn_time = burn_time - 1
-                     meta:set_int("burn_time",burn_time)
-                     meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
-                  end
+               if burn_time > 0 then
+                       if not check_reactor_structure(pos) then
+                               explode_reactor(pos)
+                       end
+                       if meta:get_int("HV_EU_supply") == 0 then
+                               -- We did not use the power
+                               meta:set_int("HV_EU_supply", power_supply)
+                       else
+                               burn_time = burn_time - 1
+                               meta:set_int("burn_time", burn_time)
+                               local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
+                               meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
+                       end
                end
 
                -- Burn another piece of coal
-               if burn_time==0 then
-                  local inv = meta:get_inventory()
-                  local correct_fuel_count = 0
-                  if inv:is_empty("src") == false  then 
-                     local srclist= inv:get_list("src")
-                     for _, srcstack in pairs(srclist) do
-                        if srcstack then
-                           local src_item=srcstack:to_table()
-                           if src_item and src_item["name"] == fuel_type then
-                              correct_fuel_count = correct_fuel_count + 1
-                           end
-                        end
-                     end
-                     -- Check that the reactor is complete as well as the correct number of correct fuel
-                     if correct_fuel_count == 6 then
-                        if check_reactor_structure(pos) == 1 then
-                           burn_time=burn_ticks*60
-                           meta:set_int("burn_time",burn_time)
-                           hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
-                           meta:set_int("HV_EU_supply", power_supply)
-                           for idx, srcstack in pairs(srclist) do
-                              srcstack:take_item()
-                              inv:set_stack("src", idx, srcstack)
-                           end
-                        else
-                           -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
-                           explode_reactor(pos)
-                        end
-                     else
-                        meta:set_int("HV_EU_supply", 0)
-                     end
-                  end
+               if burn_time <= 0 then
+                       local inv = meta:get_inventory()
+                       local correct_fuel_count = 0
+                       if not inv:is_empty("src") then 
+                               local srclist = inv:get_list("src")
+                               for _, srcstack in pairs(srclist) do
+                                       if srcstack then
+                                               local src_item=srcstack:to_table()
+                                               if src_item and src_item["name"] == fuel_type then
+                                                       correct_fuel_count = correct_fuel_count + 1
+                                               end
+                                       end
+                               end
+                               -- Check that the reactor is complete as well as the correct number of correct fuel
+                               if correct_fuel_count == 6 then
+                                       if not check_reactor_structure(pos) then
+                                               burn_time = burn_ticks * 60
+                                               meta:set_int("burn_time", burn_time)
+                                               hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active") 
+                                               meta:set_int("HV_EU_supply", power_supply)
+                                               for idx, srcstack in pairs(srclist) do
+                                                       srcstack:take_item()
+                                                       inv:set_stack("src", idx, srcstack)
+                                               end
+                                       end
+                               else
+                                       meta:set_int("HV_EU_supply", 0)
+                               end
+                       end
                end
 
                -- Nothing left to burn
-               if burn_time==0 then
-                  meta:set_string("infotext", "Nuclear Reactor Core (idle)")
-                  hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+               if burn_time == 0 then
+                       meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+                       hacky_swap_node(pos,"technic:hv_nuclear_reactor_core")
                end
-            end
- })
+       end
+})
 
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
 technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")