--
-- The nuclear reactor core needs water and a protective shield to work.
-- This is checked now and then and if the machine is tampered with... BOOM!
+
local burn_ticks = 24*60 -- [minutes]. How many minutes does the power plant burn per serving?
local power_supply = 10000 -- [HV] EUs
-local fuel_type = "technic:enriched_uranium" -- This reactor burns this stuff
+local fuel_type = "technic:enriched_uranium" -- The reactor burns this stuff
+
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
-minetest.register_craft(
- {output = 'technic:hv_nuclear_reactor_core',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
- {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
- }
- })
-
-minetest.register_craftitem(
- "technic:hv_nuclear_reactor_core",
- {description = "Uranium Rod Driven HV Reactor",
- stack_max = 1,
- })
+minetest.register_craft({
+ output = 'technic:hv_nuclear_reactor_core',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
+ }
+})
+
+minetest.register_craftitem("technic:hv_nuclear_reactor_core",{
+ description = "Uranium Rod Driven HV Reactor",
+ stack_max = 1,
+})
local generator_formspec =
- "invsize[8,9;]"..
- -- "image[0,0;5,5;technic_generator_menu.png]"..
- "label[0,0;Nuclear Reactor Rod Compartment]"..
- "list[current_name;src;2,1;3,2;]"..
- "list[current_player;main;0,5;8,4;]"
+ "invsize[8,9;]"..
+ --"image[0,0;5,5;technic_generator_menu.png]"..
+ "label[0,0;Nuclear Reactor Rod Compartment]"..
+ "list[current_name;src;2,1;3,2;]"..
+ "list[current_player;main;0,5;8,4;]"
-- "Boxy sphere"
local nodebox = {
- { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
- { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
- { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
- { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
- { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
- { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
- { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
- { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
- { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
- { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
- { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
- { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
- { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
- { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
- { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
- { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+ { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+ { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+ { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+ { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+ { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+ { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+ { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+ { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+ { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+ { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+ { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+ { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+ { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+ { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+ { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+ { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
}
-minetest.register_node(
- "technic:hv_nuclear_reactor_core",
- {description = "Nuclear Reactor",
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- -- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drawtype="nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = nodebox
- },
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Nuclear Reactor Core")
- meta:set_float("technic_hv_power_machine", 1)
- meta:set_int("HV_EU_supply", 0)
- meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
- meta:set_int("burn_time", 0)
- meta:set_string("formspec", generator_formspec)
- local inv = meta:get_inventory()
- inv:set_size("src", 6)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
-
-minetest.register_node(
- "technic:hv_nuclear_reactor_core_active",
- {description = "Uranium Rod Driven HV Reactor",
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- -- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- drop="technic:hv_nuclear_reactor_core",
- drawtype="nodebox",
- light_source = 15,
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = nodebox
- },
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("src") then
- minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
- return false
- else
- return true
- end
- end,
- })
+minetest.register_node("technic:hv_nuclear_reactor_core", {
+ description = "Nuclear Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drawtype="nodebox",
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("infotext", "Nuclear Reactor Core")
+ meta:set_float("technic_hv_power_machine", 1)
+ meta:set_int("HV_EU_supply", 0)
+ meta:set_int("HV_EU_from_fuel", 1) -- Signal to the switching station that this device burns some sort of fuel and needs special handling
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 6)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:hv_nuclear_reactor_core_active", {
+ description = "Uranium Rod Driven HV Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:hv_nuclear_reactor_core",
+ drawtype="nodebox",
+ light_source = 15,
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(), "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
local check_reactor_structure = function(pos)
- -- The reactor consists of an 11x11x11 cube structure
- -- A cross section through the middle:
- -- CCCCC CCCCC
- -- CCCCC CCCCC
- -- CCSSS SSSCC
- -- CCSCC CCSCC
- -- CCSCWWWCSCC
- -- CCSCW#WCSCC
- -- CCSCW|WCSCC
- -- CCSCC|CCSCC
- -- CCSSS|SSSCC
- -- CCCCC|CCCCC
- -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
- -- The man-hole and the HV cable is only in the middle.
- local water_nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1},
- {x=pos.x+1, y=pos.y+1, z=pos.z+1},
- "default:water_source")
- --print("Water ( 25):"..#water_nodes)
- if #water_nodes ~= 25 then
- --print("Water supply defect")
- return 0
- end
- local inner_shield_nodes = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y-2, z=pos.z-2},
- {x=pos.x+2, y=pos.y+2, z=pos.z+2},
- "technic:concrete")
-
- --print("Concrete 1 ( 96):"..#inner_shield_nodes)
- if #inner_shield_nodes ~= 96 then
- --print("Inner shield defect")
- return 0
- end
- local steel_shield_nodes = minetest.find_nodes_in_area({x=pos.x-3, y=pos.y-3, z=pos.z-3},
- {x=pos.x+3, y=pos.y+3, z=pos.z+3},
- "default:steelblock")
-
- --print("Steel ( 216):"..#steel_shield_nodes)
- if #steel_shield_nodes ~= 216 then
- --print("Steel shield defect")
- return 0
- end
- local outer_shield_nodes = minetest.find_nodes_in_area({x=pos.x-5, y=pos.y-5, z=pos.z-5},
- {x=pos.x+5, y=pos.y+5, z=pos.z+5},
- "technic:concrete")
- --print("Concrete 2 (1080):"..#outer_shield_nodes)
- if #outer_shield_nodes ~= (984+#inner_shield_nodes) then
- --print("Outer shield defect")
- return 0
- end
- return 1
- end
+ -- The reactor consists of an 11x11x11 cube structure
+ -- A cross section through the middle:
+ -- CCCCC CCCCC
+ -- CCCCC CCCCC
+ -- CCSSS SSSCC
+ -- CCSCC CCSCC
+ -- CCSCWWWCSCC
+ -- CCSCW#WCSCC
+ -- CCSCW|WCSCC
+ -- CCSCC|CCSCC
+ -- CCSSS|SSSCC
+ -- CCCCC|CCCCC
+ -- C = Concrete, S = Stainless Steel, W = water node (not floating), #=reactor core, |=HV cable
+ -- The man-hole and the HV cable is only in the middle
+ -- The man-hole is optional
+
+ local source_water_nodes = minetest.find_nodes_in_area(
+ {x=pos.x-1, y=pos.y-1, z=pos.z-1},
+ {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+ "default:water_source")
+ local flowing_water_nodes = minetest.find_nodes_in_area(
+ {x=pos.x-1, y=pos.y-1, z=pos.z-1},
+ {x=pos.x+1, y=pos.y+1, z=pos.z+1},
+ "default:water_flowing")
+ if not ((#source_water_nodes + #flowing_water_nodes) >= 25) then
+ return false
+ end
+
+ local inner_shield_nodes = minetest.find_nodes_in_area(
+ {x=pos.x-2, y=pos.y-2, z=pos.z-2},
+ {x=pos.x+2, y=pos.y+2, z=pos.z+2},
+ "technic:concrete")
+ if not (#inner_shield_nodes >= 96) then
+ return false
+ end
+
+ local steel_shield_nodes = minetest.find_nodes_in_area(
+ {x=pos.x-3, y=pos.y-3, z=pos.z-3},
+ {x=pos.x+3, y=pos.y+3, z=pos.z+3},
+ "default:steelblock")
+ if not (#steel_shield_nodes >= 216) then
+ return false
+ end
+
+ local outer_shield_nodes = minetest.find_nodes_in_area(
+ {x=pos.x-5, y=pos.y-5, z=pos.z-5},
+ {x=pos.x+5, y=pos.y+5, z=pos.z+5},
+ "technic:concrete")
+ if not (#outer_shield_nodes >= (984 + #inner_shield_nodes)) then
+ return false
+ end
+ return true
+end
local explode_reactor = function(pos)
- print("BOOM A reactor exploded!")
- end
+ print("BOOM A reactor exploded!")
+end
-minetest.register_abm(
- {nodenames = {"technic:hv_nuclear_reactor_core","technic:hv_nuclear_reactor_core_active"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
+minetest.register_abm({
+ nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
- local burn_time= meta:get_int("burn_time")
+ local burn_time = meta:get_int("burn_time")
-- If more to burn and the energy produced was used: produce some more
- if burn_time>0 then
- if meta:get_int("HV_EU_supply") == 0 then
- -- We did not use the power
- meta:set_int("HV_EU_supply", power_sypply)
- else
- burn_time = burn_time - 1
- meta:set_int("burn_time",burn_time)
- meta:set_string("infotext", "Nuclear Reactor Core ("..math.floor(burn_time/(burn_ticks*60)*100).."%)")
- end
+ if burn_time > 0 then
+ if not check_reactor_structure(pos) then
+ explode_reactor(pos)
+ end
+ if meta:get_int("HV_EU_supply") == 0 then
+ -- We did not use the power
+ meta:set_int("HV_EU_supply", power_supply)
+ else
+ burn_time = burn_time - 1
+ meta:set_int("burn_time", burn_time)
+ local percent = math.floor(burn_time / (burn_ticks * 60) * 100)
+ meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
+ end
end
-- Burn another piece of coal
- if burn_time==0 then
- local inv = meta:get_inventory()
- local correct_fuel_count = 0
- if inv:is_empty("src") == false then
- local srclist= inv:get_list("src")
- for _, srcstack in pairs(srclist) do
- if srcstack then
- local src_item=srcstack:to_table()
- if src_item and src_item["name"] == fuel_type then
- correct_fuel_count = correct_fuel_count + 1
- end
- end
- end
- -- Check that the reactor is complete as well as the correct number of correct fuel
- if correct_fuel_count == 6 then
- if check_reactor_structure(pos) == 1 then
- burn_time=burn_ticks*60
- meta:set_int("burn_time",burn_time)
- hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
- meta:set_int("HV_EU_supply", power_supply)
- for idx, srcstack in pairs(srclist) do
- srcstack:take_item()
- inv:set_stack("src", idx, srcstack)
- end
- else
- -- BOOM!!! (the reactor was compromised and it should explode after some time) TNT mod inspired??
- explode_reactor(pos)
- end
- else
- meta:set_int("HV_EU_supply", 0)
- end
- end
+ if burn_time <= 0 then
+ local inv = meta:get_inventory()
+ local correct_fuel_count = 0
+ if not inv:is_empty("src") then
+ local srclist = inv:get_list("src")
+ for _, srcstack in pairs(srclist) do
+ if srcstack then
+ local src_item=srcstack:to_table()
+ if src_item and src_item["name"] == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
+ end
+ end
+ end
+ -- Check that the reactor is complete as well as the correct number of correct fuel
+ if correct_fuel_count == 6 then
+ if not check_reactor_structure(pos) then
+ burn_time = burn_ticks * 60
+ meta:set_int("burn_time", burn_time)
+ hacky_swap_node (pos,"technic:hv_nuclear_reactor_core_active")
+ meta:set_int("HV_EU_supply", power_supply)
+ for idx, srcstack in pairs(srclist) do
+ srcstack:take_item()
+ inv:set_stack("src", idx, srcstack)
+ end
+ end
+ else
+ meta:set_int("HV_EU_supply", 0)
+ end
+ end
end
-- Nothing left to burn
- if burn_time==0 then
- meta:set_string("infotext", "Nuclear Reactor Core (idle)")
- hacky_swap_node (pos,"technic:hv_nuclear_reactor_core")
+ if burn_time == 0 then
+ meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+ hacky_swap_node(pos,"technic:hv_nuclear_reactor_core")
end
- end
- })
+ end
+})
technic.register_HV_machine ("technic:hv_nuclear_reactor_core","PR")
technic.register_HV_machine ("technic:hv_nuclear_reactor_core_active","PR")