initial mapgen indev version with farscale feature and huge caves
authorproller <proller@github.com>
Tue, 12 Mar 2013 20:41:14 +0000 (00:41 +0400)
committerkwolekr <kwolekr@minetest.net>
Sun, 17 Mar 2013 01:48:32 +0000 (21:48 -0400)
12 files changed:
minetest.conf.example
src/CMakeLists.txt
src/defaultsettings.cpp
src/emerge.cpp
src/map.cpp
src/mapgen_indev.cpp [new file with mode: 0644]
src/mapgen_indev.h [new file with mode: 0644]
src/mapgen_v6.cpp
src/mapgen_v6.h
src/noise.cpp
src/noise.h
src/settings.h

index 649717ee8f54ea3d0310650d4868579355bf8e12..6a227487a94b3356fb505955c88011dcf8dc4036 100644 (file)
 # Mapgen stuff
 #
 
-# Name of map generator to be used.  Currently only v6 is supported.
+# Name of map generator to be used.  Currently v6 and indev are supported.
 #mg_name = v6
 # Water level of map.
 #water_level = 1
 #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+
+# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale
+#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10
+#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10
+#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10
+#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1
index 60e2b1d88ac7440a63862e10769a3a87b44c16fb..0f8396c02103acb5837af56163e723f7614427dd 100644 (file)
@@ -225,6 +225,7 @@ set(common_SRCS
        emerge.cpp
        mapgen.cpp
        mapgen_v6.cpp
+       mapgen_indev.cpp
        treegen.cpp
        dungeongen.cpp
        content_nodemeta.cpp
index f7724fa110378dc70e5f93e71bb12880cc6fd1dc..b0ae271ce3fc478bc4b4fda27df932c4f366adbd 100644 (file)
@@ -235,5 +235,11 @@ void set_default_settings(Settings *settings)
        settings->setDefault("mgv7_np_bgroup",   "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
        settings->setDefault("mgv7_np_heat",     "25, 50, (500, 500, 500), 35293, 1, 0");
        settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
+
+       settings->setDefault("mgindev_np_terrain_base",   "-4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10");
+       settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10");
+       settings->setDefault("mgindev_np_steepness",      "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10");
+       settings->setDefault("mgindev_np_mud",            "4, 2, (200, 200, 200), 91013, 3, 0.55, 1");
+
 }
 
index 8a060d107b12e30c8c5bcd0131ed356b6c8d7607..5311c1210e7876ed563cf9257b5bc92a399c33e4 100644 (file)
@@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "biome.h"
 #include "emerge.h"
 #include "mapgen_v6.h"
+#include "mapgen_indev.h"
 
 
 /////////////////////////////// Emerge Manager ////////////////////////////////
@@ -46,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
        //register built-in mapgens
        registerMapgen("v6", new MapgenFactoryV6());
+       registerMapgen("indev", new MapgenFactoryIndev());
 
        this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
        this->params   = NULL;
index 6103b90171b5270b1b2f32418850980138aae222..3d36675a8820c17a57271726e88877860d4216f5 100644 (file)
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "rollback_interface.h"
 #include "emerge.h"
 #include "mapgen_v6.h"
+#include "mapgen_indev.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp
new file mode 100644 (file)
index 0000000..e9ab36a
--- /dev/null
@@ -0,0 +1,246 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "mapgen_indev.h"
+#include "constants.h"
+#include "log.h"
+
+/////////////////// Mapgen Indev perlin noise default values
+
+NoiseIndevParams nparams_indev_def_terrain_base
+       (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1);
+NoiseIndevParams nparams_indev_def_terrain_higher
+       (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1);
+NoiseIndevParams nparams_indev_def_steepness
+       (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1);
+NoiseIndevParams nparams_indev_def_mud
+       (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1);
+
+///////////////////////////////////////////////////////////////////////////////
+
+void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) {
+       Noise::init((NoiseParams*)np, seed, sx, sy, sz);
+       this->npindev   = np;
+}
+
+
+NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) {
+        init(np, seed, sx, sy, 1);
+}
+
+
+NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz) : Noise(np, seed, sx, sy, sz) {
+        init(np, seed, sx, sy, sz);
+}
+
+
+float farscale(float scale, float x, float y, float z) {
+       return ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(x) + fabs(y) + fabs(z)) ) / (MAP_GENERATION_LIMIT * 3) ) * (scale - 1) );
+}
+
+void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
+        // more correct use distantion from 0,0,0 via pow, but + is faster
+        //float farscale = ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(xx) + fabs(yy) + fabs(zz)) ) / (MAP_GENERATION_LIMIT * 3) ) * ((npindev)->farscale - 1) );
+        // dstream << "TNM rs="  << farscale << " from=" << (npindev)->farscale << " x=" << xx << " y=" << yy <<" z=" << zz << std::endl;
+        int i = 0;
+        for (int z = 0; z != sz; z++) {
+                for (int y = 0; y != sy; y++) {
+                        for (int x = 0; x != sx; x++) {
+                                //result[i] = result[i] * npindev->scale * farscale + npindev->offset;
+                                result[i] = result[i] * npindev->scale * farscale(npindev->farscale,xx,yy,zz) + npindev->offset;
+                                i++;
+                        }
+                }
+        }
+}
+
+MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
+        noiseindev_terrain_base   = new NoiseIndev(params->npindev_terrain_base,   seed, csize.X, csize.Y);
+        noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Y);
+        noiseindev_steepness      = new NoiseIndev(params->npindev_steepness,      seed, csize.X, csize.Y);
+//        noise_height_select  = new Noise(params->np_height_select,  seed, csize.X, csize.Y);
+//        noise_trees          = new Noise(params->np_trees,          seed, csize.X, csize.Y);
+        noiseindev_mud            = new NoiseIndev(params->npindev_mud,            seed, csize.X, csize.Y);
+//        noise_beach          = new Noise(params->np_beach,          seed, csize.X, csize.Y);
+//        noise_biome          = new Noise(params->np_biome,          seed, csize.X, csize.Y);
+}
+
+MapgenIndev::~MapgenIndev() {
+       delete noiseindev_terrain_base;
+       delete noiseindev_terrain_higher;
+       delete noiseindev_steepness;
+       //delete noise_height_select;
+       //delete noise_trees;
+       delete noiseindev_mud;
+       //delete noise_beach;
+       //delete noise_biome;
+}
+
+
+void MapgenIndev::calculateNoise() {
+       int x = node_min.X;
+       int y = node_min.Y;
+       int z = node_min.Z;
+       // Need to adjust for the original implementation's +.5 offset...
+       if (!(flags & MG_FLAT)) {
+               noiseindev_terrain_base->perlinMap2D(
+                       x + 0.5 * noiseindev_terrain_base->npindev->spread.X,
+                       z + 0.5 * noiseindev_terrain_base->npindev->spread.Z);
+               noiseindev_terrain_base->transformNoiseMapFarScale(x, y, z);
+               //noise_terrain_base->transformNoiseMap();
+
+               noiseindev_terrain_higher->perlinMap2D(
+                       x + 0.5 * noiseindev_terrain_higher->npindev->spread.X,
+                       z + 0.5 * noiseindev_terrain_higher->npindev->spread.Z);
+               noiseindev_terrain_higher->transformNoiseMapFarScale(x, y, z);
+               //noise_terrain_higher->transformNoiseMap();
+
+               noiseindev_steepness->perlinMap2D(
+                       x + 0.5 * noiseindev_steepness->npindev->spread.X,
+                       z + 0.5 * noiseindev_steepness->npindev->spread.Z);
+               noiseindev_steepness->transformNoiseMapFarScale(x, y, z);
+
+               noise_height_select->perlinMap2D(
+                       x + 0.5 * noise_height_select->np->spread.X,
+                       z + 0.5 * noise_height_select->np->spread.Z);
+       }
+       
+       if (!(flags & MG_FLAT)) {
+               noiseindev_mud->perlinMap2D(
+                       x + 0.5 * noiseindev_mud->npindev->spread.X,
+                       z + 0.5 * noiseindev_mud->npindev->spread.Z);
+               noiseindev_mud->transformNoiseMapFarScale(x, y, z);
+       }
+       noise_beach->perlinMap2D(
+               x + 0.2 * noise_beach->np->spread.X,
+               z + 0.7 * noise_beach->np->spread.Z);
+
+       noise_biome->perlinMap2D(
+               x + 0.6 * noise_biome->np->spread.X,
+               z + 0.2 * noise_biome->np->spread.Z);
+}
+
+bool MapgenIndevParams::readParams(Settings *settings) {
+        freq_desert = settings->getFloat("mgv6_freq_desert");
+        freq_beach  = settings->getFloat("mgv6_freq_beach");
+
+        npindev_terrain_base   = settings->getNoiseIndevParams("mgindev_np_terrain_base");
+        npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher");
+        npindev_steepness      = settings->getNoiseIndevParams("mgindev_np_steepness");
+        np_height_select  = settings->getNoiseParams("mgv6_np_height_select");
+        np_trees          = settings->getNoiseParams("mgv6_np_trees");
+        npindev_mud            = settings->getNoiseIndevParams("mgindev_np_mud");
+        np_beach          = settings->getNoiseParams("mgv6_np_beach");
+        np_biome          = settings->getNoiseParams("mgv6_np_biome");
+        np_cave           = settings->getNoiseParams("mgv6_np_cave");
+
+        bool success =
+                npindev_terrain_base  && npindev_terrain_higher && npindev_steepness &&
+                np_height_select && np_trees          && npindev_mud       &&
+                np_beach         && np_biome          && np_cave;
+        return success;
+}
+
+
+void MapgenIndevParams::writeParams(Settings *settings) {
+        settings->setFloat("mgv6_freq_desert", freq_desert);
+        settings->setFloat("mgv6_freq_beach",  freq_beach);
+
+        settings->setNoiseIndevParams("mgindev_np_terrain_base",   npindev_terrain_base);
+        settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher);
+        settings->setNoiseIndevParams("mgindev_np_steepness",      npindev_steepness);
+        settings->setNoiseParams("mgv6_np_height_select",  np_height_select);
+        settings->setNoiseParams("mgv6_np_trees",          np_trees);
+        settings->setNoiseIndevParams("mgindev_np_mud",            npindev_mud);
+        settings->setNoiseParams("mgv6_np_beach",          np_beach);
+        settings->setNoiseParams("mgv6_np_biome",          np_biome);
+        settings->setNoiseParams("mgv6_np_cave",           np_cave);
+}
+
+
+float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) {
+       if (flags & MG_FLAT)
+               return water_level;
+               
+       float terrain_base   = NoisePerlin2DPosOffset(noiseindev_terrain_base->npindev,
+                                                       p.X, 0.5, p.Y, 0.5, seed);
+       float terrain_higher = NoisePerlin2DPosOffset(noiseindev_terrain_higher->npindev,
+                                                       p.X, 0.5, p.Y, 0.5, seed);
+       float steepness      = NoisePerlin2DPosOffset(noiseindev_steepness->npindev,
+                                                       p.X, 0.5, p.Y, 0.5, seed);
+       float height_select  = NoisePerlin2DNoTxfmPosOffset(noise_height_select->np,
+                                                       p.X, 0.5, p.Y, 0.5, seed);
+
+       return baseTerrainLevel(terrain_base, terrain_higher,
+                                                       steepness,    height_select);
+}
+
+float MapgenIndev::baseTerrainLevelFromMap(int index) {
+       if (flags & MG_FLAT)
+               return water_level;
+       
+       float terrain_base   = noiseindev_terrain_base->result[index];
+       float terrain_higher = noiseindev_terrain_higher->result[index];
+       float steepness      = noiseindev_steepness->result[index];
+       float height_select  = noise_height_select->result[index];
+       
+       return baseTerrainLevel(terrain_base, terrain_higher,
+                                                       steepness,    height_select);
+}
+
+float MapgenIndev::getMudAmount(int index)
+{
+       if (flags & MG_FLAT)
+               return AVERAGE_MUD_AMOUNT;
+               
+       /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin(
+                       0.5+(float)p.X/200, 0.5+(float)p.Y/200,
+                       seed+91013, 3, 0.55));*/
+       
+       return noiseindev_mud->result[index];
+}
+
+void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
+       cave.min_tunnel_diameter = 2;
+       cave.max_tunnel_diameter = ps.range(2,6);
+       cave.dswitchint = ps.range(1,14);
+       //cave.tunnel_routepoints = 0;
+       //cave.part_max_length_rs = 0;
+       cave.flooded = large_cave && ps.range(0,4);
+       if(large_cave){
+               cave.part_max_length_rs = ps.range(2,4);
+//dstream<<"try:"<<farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30<<std::endl;
+               if (node_min.Y < -500 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge
+                       cave.flooded = ps.range(0, 1);
+//dstream<<"HUGE:"<<cave.flooded<<std::endl;
+                       cave.tunnel_routepoints = ps.range(5, 1522);
+                       cave.min_tunnel_diameter = 30;
+                       cave.max_tunnel_diameter = ps.range(30, ps.range(80,120));
+               } else {
+//dstream<<"large:"<<cave.flooded<<std::endl;
+                       cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
+                       cave.min_tunnel_diameter = 5;
+                       cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
+               }
+       } else {
+               cave.part_max_length_rs = ps.range(2,9);
+               cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
+       }
+       cave.large_cave_is_flat = (ps.range(0,1) == 0);
+};
diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h
new file mode 100644 (file)
index 0000000..ef6193c
--- /dev/null
@@ -0,0 +1,135 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGENINDEV_HEADER
+#define MAPGENINDEV_HEADER
+
+#include "mapgen.h"
+#include "mapgen_v6.h"
+
+float farscale(float scale, float x, float y, float z);
+
+struct NoiseIndevParams : public NoiseParams {
+       float farscale;
+
+       NoiseIndevParams(){}
+       NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_) 
+           //:NoiseParams(offset_, scale_, spread_, seed_, octaves_,  persist_)
+       {
+       //NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) {
+               offset = offset_;
+               scale = scale_;
+               spread = spread_;
+               seed = seed_;
+               octaves = octaves_;
+               persist = persist_;
+       //}
+               farscale = farscale_;
+       }
+
+};
+
+#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f")
+#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y))
+
+class NoiseIndev : public Noise {
+    public:
+       NoiseIndevParams *npindev;
+
+       //NoiseIndev() {};
+       NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy);
+       NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
+       void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz);
+       void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0);
+};
+
+extern NoiseIndevParams nparams_indev_def_terrain_base;
+extern NoiseIndevParams nparams_indev_def_terrain_higher;
+extern NoiseIndevParams nparams_indev_def_steepness;
+//extern NoiseIndevParams nparams_indev_def_height_select;
+//extern NoiseIndevParams nparams_indev_def_trees;
+extern NoiseIndevParams nparams_indev_def_mud;
+//extern NoiseIndevParams nparams_indev_def_beach;
+//extern NoiseIndevParams nparams_indev_def_biome;
+//extern NoiseIndevParams nparams_indev_def_cave;
+
+
+struct MapgenIndevParams : public MapgenV6Params {
+       NoiseIndevParams *npindev_terrain_base;
+       NoiseIndevParams *npindev_terrain_higher;
+       NoiseIndevParams *npindev_steepness;
+       //NoiseParams *np_height_select;
+       //NoiseParams *np_trees;
+       NoiseIndevParams *npindev_mud;
+       //NoiseParams *np_beach;
+       //NoiseParams *np_biome;
+       //NoiseParams *np_cave;
+
+       MapgenIndevParams() {
+               //freq_desert       = 0.45;
+               //freq_beach        = 0.15;
+               npindev_terrain_base   = &nparams_indev_def_terrain_base;
+               npindev_terrain_higher = &nparams_indev_def_terrain_higher;
+               npindev_steepness      = &nparams_indev_def_steepness;
+               //np_height_select  = &nparams_v6_def_height_select;
+               //np_trees          = &nparams_v6_def_trees;
+               npindev_mud            = &nparams_indev_def_mud;
+               //np_beach          = &nparams_v6_def_beach;
+               //np_biome          = &nparams_v6_def_biome;
+               //np_cave           = &nparams_v6_def_cave;
+       }
+
+       bool readParams(Settings *settings);
+       void writeParams(Settings *settings);
+};
+
+class MapgenIndev : public MapgenV6 {
+    public:
+       NoiseIndev *noiseindev_terrain_base;
+       NoiseIndev *noiseindev_terrain_higher;
+       NoiseIndev *noiseindev_steepness;
+       //NoiseIndev *noise_height_select;
+       //NoiseIndev *noise_trees;
+       NoiseIndev *noiseindev_mud;
+       //NoiseIndev *noise_beach;
+       //NoiseIndev *noise_biome;
+       //NoiseIndevParams *np_cave;
+
+       MapgenIndev(int mapgenid, MapgenIndevParams *params);
+       ~MapgenIndev();
+       void calculateNoise();
+
+       float baseTerrainLevelFromNoise(v2s16 p);
+       float baseTerrainLevelFromMap(int index);
+       float getMudAmount(int index);
+       void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
+};
+
+struct MapgenFactoryIndev : public MapgenFactoryV6 {
+       Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+               return new MapgenIndev(mgid, (MapgenIndevParams *)params);
+       };
+
+       MapgenParams *createMapgenParams() {
+               return new MapgenIndevParams();
+       };
+};
+
+
+#endif
index dca4e535354a16a4ea8e04e957b48c088f1dc096..91947df846bb35c3a5ef460b3962569656f59d43 100644 (file)
@@ -878,6 +878,24 @@ void MapgenV6::growGrass() {
        }
 }
 
+void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) {
+               cave.min_tunnel_diameter = 2;
+               cave.max_tunnel_diameter = ps.range(2,6);
+               cave.dswitchint = ps.range(1,14);
+               //cave.tunnel_routepoints = 0;
+               //cave.part_max_length_rs = 0;
+               cave.flooded = large_cave && ps.range(0,4);
+               if(large_cave){
+                       cave.part_max_length_rs = ps.range(2,4);
+                       cave.tunnel_routepoints = ps.range(5, ps.range(15,30));
+                       cave.min_tunnel_diameter = 5;
+                       cave.max_tunnel_diameter = ps.range(7, ps.range(8,24));
+               } else {
+                       cave.part_max_length_rs = ps.range(2,9);
+                       cave.tunnel_routepoints = ps.range(10, ps.range(15,30));
+               }
+               cave.large_cave_is_flat = (ps.range(0,1) == 0);
+};
 
 void MapgenV6::generateCaves(int max_stone_y) {
        // 24ms @cs=8
@@ -911,21 +929,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
                        break;*/
 
                bool large_cave = (jj >= caves_count);
-               s16 min_tunnel_diameter = 2;
-               s16 max_tunnel_diameter = ps.range(2,6);
-               int dswitchint = ps.range(1,14);
-               u16 tunnel_routepoints = 0;
-               int part_max_length_rs = 0;
-               if(large_cave){
-                       part_max_length_rs = ps.range(2,4);
-                       tunnel_routepoints = ps.range(5, ps.range(15,30));
-                       min_tunnel_diameter = 5;
-                       max_tunnel_diameter = ps.range(7, ps.range(8,24));
-               } else {
-                       part_max_length_rs = ps.range(2,9);
-                       tunnel_routepoints = ps.range(10, ps.range(15,30));
-               }
-               bool large_cave_is_flat = (ps.range(0,1) == 0);
+
+               Cave cave;
+               defineCave(cave, ps, node_min, large_cave);
 
                v3f main_direction(0,0,0);
 
@@ -938,13 +944,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
                // Allow a bit more
                //(this should be more than the maximum radius of the tunnel)
                s16 insure = 10;
-               s16 more = max_spread_amount - max_tunnel_diameter / 2 - insure;
+               s16 more = max_spread_amount - cave.max_tunnel_diameter / 2 - insure;
                ar += v3s16(1,0,1) * more * 2;
                of -= v3s16(1,0,1) * more;
 
                s16 route_y_min = 0;
                // Allow half a diameter + 7 over stone surface
-               s16 route_y_max = -of.Y + max_stone_y + max_tunnel_diameter/2 + 7;
+               s16 route_y_max = -of.Y + max_stone_y + cave.max_tunnel_diameter/2 + 7;
 
                // Limit maximum to area
                route_y_max = rangelim(route_y_max, 0, ar.Y-1);
@@ -954,10 +960,10 @@ void MapgenV6::generateCaves(int max_stone_y) {
                        s16 min = 0;
                        if(node_min.Y < water_level && node_max.Y > water_level)
                        {
-                               min = water_level - max_tunnel_diameter/3 - of.Y;
-                               route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
+                               min = water_level - cave.max_tunnel_diameter/3 - of.Y;
+                               route_y_max = water_level + cave.max_tunnel_diameter/3 - of.Y;
                        }
-                       route_y_min = ps.range(min, min + max_tunnel_diameter);
+                       route_y_min = ps.range(min, min + cave.max_tunnel_diameter);
                        route_y_min = rangelim(route_y_min, 0, route_y_max);
                }
 
@@ -985,9 +991,9 @@ void MapgenV6::generateCaves(int max_stone_y) {
                        Generate some tunnel starting from orp
                */
 
-               for(u16 j=0; j<tunnel_routepoints; j++)
+               for(u16 j=0; j<cave.tunnel_routepoints; j++)
                {
-                       if(j%dswitchint==0 && large_cave == false)
+                       if(j%cave.dswitchint==0 && large_cave == false)
                        {
                                main_direction = v3f(
                                        ((float)(ps.next()%20)-(float)10)/10,
@@ -998,8 +1004,8 @@ void MapgenV6::generateCaves(int max_stone_y) {
                        }
 
                        // Randomize size
-                       s16 min_d = min_tunnel_diameter;
-                       s16 max_d = max_tunnel_diameter;
+                       s16 min_d = cave.min_tunnel_diameter;
+                       s16 max_d = cave.max_tunnel_diameter;
                        s16 rs = ps.range(min_d, max_d);
 
                        // Every second section is rough
@@ -1009,17 +1015,17 @@ void MapgenV6::generateCaves(int max_stone_y) {
                        if(large_cave)
                        {
                                maxlen = v3s16(
-                                       rs*part_max_length_rs,
-                                       rs*part_max_length_rs/2,
-                                       rs*part_max_length_rs
+                                       rs*cave.part_max_length_rs,
+                                       rs*cave.part_max_length_rs/2,
+                                       rs*cave.part_max_length_rs
                                );
                        }
                        else
                        {
                                maxlen = v3s16(
-                                       rs*part_max_length_rs,
-                                       ps.range(1, rs*part_max_length_rs),
-                                       rs*part_max_length_rs
+                                       rs*cave.part_max_length_rs,
+                                       ps.range(1, rs*cave.part_max_length_rs),
+                                       rs*cave.part_max_length_rs
                                );
                        }
 
@@ -1091,7 +1097,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
                                                        /*// Make better floors in small caves
                                                        if(y0 <= -rs/2 && rs<=7)
                                                                continue;*/
-                                                       if (large_cave_is_flat) {
+                                                       if (cave.large_cave_is_flat) {
                                                                // Make large caves not so tall
                                                                if (rs > 7 && abs(y0) >= rs/3)
                                                                        continue;
@@ -1109,13 +1115,13 @@ void MapgenV6::generateCaves(int max_stone_y) {
                                                        u32 i = vm->m_area.index(p);
 
                                                        if(large_cave) {
-                                                               if (full_node_min.Y < water_level &&
+                                                               if (cave.flooded && full_node_min.Y < water_level &&
                                                                        full_node_max.Y > water_level) {
                                                                        if (p.Y <= water_level)
                                                                                vm->m_data[i] = waternode;
                                                                        else
                                                                                vm->m_data[i] = airnode;
-                                                               } else if (full_node_max.Y < water_level) {
+                                                               } else if (cave.flooded && full_node_max.Y < water_level) {
                                                                        if (p.Y < startp.Y - 2)
                                                                                vm->m_data[i] = lavanode;
                                                                        else
index 89d72300ac641ba8d33ee3a2a5f917560171eb9e..34de7c0ed6e87fbf25c0213f4edb8b8da8d345a0 100644 (file)
@@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity;
 extern NoiseParams nparams_v6_def_trees;
 extern NoiseParams nparams_v6_def_apple_trees;
 
+struct Cave {
+       s16 min_tunnel_diameter;
+       s16 max_tunnel_diameter;
+       int dswitchint;
+       u16 tunnel_routepoints;
+       int part_max_length_rs;
+       bool large_cave_is_flat;
+       bool flooded;
+};
+
 struct MapgenV6Params : public MapgenParams {
        float freq_desert;
        float freq_beach;
@@ -126,9 +136,9 @@ public:
 
        float baseTerrainLevel(float terrain_base, float terrain_higher,
                                                   float steepness, float height_select);
-       float baseTerrainLevelFromNoise(v2s16 p);
-       float baseTerrainLevelFromMap(v2s16 p);
-       float baseTerrainLevelFromMap(int index);
+       virtual float baseTerrainLevelFromNoise(v2s16 p);
+       virtual float baseTerrainLevelFromMap(v2s16 p);
+       virtual float baseTerrainLevelFromMap(int index);
 
        s16 find_ground_level(v2s16 p2d);
        s16 find_stone_level(v2s16 p2d);
@@ -139,7 +149,7 @@ public:
        float getTreeAmount(v2s16 p);
        bool getHaveAppleTree(v2s16 p);
        float getMudAmount(v2s16 p);
-       float getMudAmount(int index);
+       virtual float getMudAmount(int index);
        bool getHaveBeach(v2s16 p);
        bool getHaveBeach(int index);
        BiomeType getBiome(v2s16 p);
@@ -148,13 +158,14 @@ public:
        u32 get_blockseed(u64 seed, v3s16 p);
        
        
-       void calculateNoise();
+       virtual void calculateNoise();
        int generateGround();
        void addMud();
        void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
        void addDirtGravelBlobs();
        void growGrass();
        void placeTrees();
+       virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave);
        void generateCaves(int max_stone_y);
 };
 
index 49b5f7e581d742a2138387694e844c00faea9fa0..ba7c30574a8cbd5357d3dbf1860a8e40c6a63b4e 100644 (file)
@@ -524,6 +524,7 @@ float *Noise::perlinMap2D(float x, float y) {
                for (j = 0; j != sy; j++) {
                        for (i = 0; i != sx; i++) {
                                result[index] += g * buf[index];
+//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl;
                                index++;
                        }
                }
index cec3b95b04197e972ab0b6d254c05e1cde51082e..34b4d0b41bcad8cdea32e4ba38ffe86e0b381324 100644 (file)
@@ -89,7 +89,7 @@ public:
        Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
        ~Noise();
 
-       void init(NoiseParams *np, int seed, int sx, int sy, int sz);
+       virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
        void setSize(int sx, int sy);
        void setSize(int sx, int sy, int sz);
        void setSpreadFactor(v3f spread);
index 0696b819015c6bd7c5af630973bf626d8191ec60..1b7e3cb095bbba716ba13988adea002103f7ceb9 100644 (file)
@@ -460,7 +460,7 @@ public:
                        n = m_defaults.find(name);
                        if(n == m_defaults.end())
                        {
-                               throw SettingNotFoundException("Setting not found");
+                               throw SettingNotFoundException(("Setting [" + name + "] not found ").c_str());
                        }
                }