GUI_ID_ANISOTROPIC_CB,
GUI_ID_BILINEAR_CB,
GUI_ID_TRILINEAR_CB,
+ GUI_ID_SHADERS_CB,
+ GUI_ID_PRELOAD_ITEM_VISUALS_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
}
+ // shader/on demand image loading settings
+ {
+ core::rect<s32> rect(0, 0, option_w+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175*2, option_y);
+ Environment->addCheckBox(m_data->enable_shaders, rect, this,
+ GUI_ID_SHADERS_CB, wgettext("Shaders"));
+ }
+
+ {
+ core::rect<s32> rect(0, 0, option_w+20+20, 30);
+ rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
+ Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
+ GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
+ }
+
// Key change button
{
core::rect<s32> rect(0, 0, 120, 30);
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
}
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
+ }
+
+ {
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
+ if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
+ dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
+ }
+
{
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter");
menudata.bilinear_filter = g_settings->getBool("bilinear_filter");
menudata.trilinear_filter = g_settings->getBool("trilinear_filter");
+ menudata.enable_shaders = g_settings->getS32("enable_shaders");
+ menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals");
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map);
menudata.creative_mode = g_settings->getBool("creative_mode");
menudata.enable_damage = g_settings->getBool("enable_damage");
g_settings->set("bilinear_filter", itos(menudata.bilinear_filter));
g_settings->set("trilinear_filter", itos(menudata.trilinear_filter));
+ g_settings->setS32("enable_shaders", menudata.enable_shaders);
+ g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals));
+
g_settings->set("creative_mode", itos(menudata.creative_mode));
g_settings->set("enable_damage", itos(menudata.enable_damage));
g_settings->set("name", playername);