local S = technic.getter
-local function deploy_node(inv, slot_name, pos1, node1, node)
- if node1.name == "air" then
- if not inv:is_empty(slot_name) then
- stack1=inv:get_list(slot_name)
- local def = stack1[1]:get_definition()
- if def.type == "node" then
- node_to_be_placed={name=stack1[1]:get_name(), param1=0, param2=node.param2}
- minetest.set_node(pos1,node_to_be_placed)
- stack1[1]:take_item()
- inv:set_stack(slot_name, 1, stack1[1])
- elseif def.type == "craft" then
- if def.on_place then
- -- print("deploy_node: item has on_place. trying...")
- local ok, stk = pcall(def.on_place, stack1[1], nil, {
- -- Fake pointed_thing
- type = "node",
- above = pos1,
- under = { x=pos1.x, y=pos1.y-1, z=pos1.z },
- })
- if ok then
- -- print("deploy_node: on_place succeeded!")
- inv:set_stack(slot_name, 1, stk or stack1[1])
- return
- -- else
- -- print("deploy_node: WARNING: error while running on_place: "..tostring(stk))
- end
- end
- minetest.item_place_object(stack1[1], nil, {
- -- Fake pointed_thing
- type = "node",
- above = pos1,
- under = pos1,
- })
- inv:set_stack(slot_name, 1, nil)
+local function deploy_node(inv, slot_name, pos, node, machine_node)
+ if node.name ~= "air" then
+ if node.name == "ignore" or
+ node.name == "default:lava_source" or
+ node.name == "default:lava_flowing" or
+ node.name == "default:water_source" or
+ node.name == "default:water_flowing" then
+ return
+ end
+ local drops = minetest.get_node_drops(node.name, "")
+ local remove_to = false
+ for i, item in ipairs(drops) do
+ if not inv:room_for_item(slot_name, item) then
+ remove_to = i - 1
+ break
+ end
+ inv:add_item(slot_name, item)
+ end
+ if remove_to then
+ for i = 1, remove_to do
+ inv:remove_item(drops[i])
end
+ else
+ minetest.remove_node(pos)
end
- return
+ return
end
- if node1.name == "ignore" or
- node1.name == "default:lava_source" or
- node1.name == "default:lava_flowing" or
- node1.name == "default:water_source" or
- node1.name == "default:water_flowing"
- then return end
- if inv:room_for_item(slot_name,node1) then
- local def = minetest.registered_nodes[node1.name]
- if not def then return end
- local drop = def.drop or node1.name
- if type(drop) == "table" then
- local pr = PseudoRandom(math.random())
- local c = 0
- local loop = 0 -- Prevent infinite loop
- while (c < (drop.max_items or 1)) and (loop < 1000) do
- local i = math.floor(pr:next(1, #drop.items))
- if pr:next(1, drop.items[i].rarity or 1) == 1 then
- for _,item in ipairs(drop.items[i].items) do
- inv:add_item(slot_name,item)
- end
- c = c + 1
+ if not inv:is_empty(slot_name) then
+ local stack = inv:get_list(slot_name)[1]
+ local def = stack:get_definition()
+ if def.type == "node" then
+ minetest.set_node(pos, {
+ name = stack:get_name(),
+ param2 = machine_node.param2
+ })
+ stack:take_item()
+ inv:set_stack(slot_name, 1, stack)
+ elseif def.type == "craft" then
+ if def.on_place then
+ -- Use pcall to avoid nil placer errors.
+ -- TODO: Do without pcall.
+ local ok, stk = pcall(def.on_place, stack, nil, {
+ -- Fake pointed_thing
+ type = "node",
+ above = pos,
+ under = {x=pos.x, y=pos.y-1, z=pos.z},
+ })
+ if ok then
+ inv:set_stack(slot_name, 1, stk or stack)
+ return
end
- loop = loop + 1
end
- minetest.remove_node(pos1)
- elseif type(drop) == "string" then
- inv:add_item(slot_name,drop)
- minetest.remove_node(pos1)
+ minetest.item_place_object(stack, nil, {
+ -- Fake pointed_thing
+ type = "node",
+ above = pos,
+ under = pos,
+ })
+ inv:set_stack(slot_name, 1, nil)
end
end
-
end
minetest.register_craft({
})
-local function mk1_on(pos, node)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local pos1={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- if node.param2==3 then pos1.x=pos1.x+1 end
- if node.param2==2 then pos1.z=pos1.z+1 end
- if node.param2==1 then pos1.x=pos1.x-1 end
- if node.param2==0 then pos1.z=pos1.z-1 end
-
- if node.name == "technic:constructor_mk1_off" then
- technic.swap_node(pos,"technic:constructor_mk1_on")
- nodeupdate(pos)
- local node1=minetest.get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- end
-end
-
-local function mk1_off(pos, node)
- if node.name == "technic:constructor_mk1_on" then
- technic.swap_node(pos,"technic:constructor_mk1_off")
- nodeupdate(pos)
- end
-end
-
-
-minetest.register_node("technic:constructor_mk1_off", {
- description = S("Constructor Mk%d"):format(1),
- tile_images = {"technic_constructor_mk1_top_off.png","technic_constructor_mk1_bottom_off.png","technic_constructor_mk1_side2_off.png","technic_constructor_mk1_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon_receptor_off = 1, mesecon_effector_off = 1, mesecon = 2},
- mesecons= {effector={action_on=mk1_on}},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;"..S("Constructor Mk%d"):format(1).."]"..
- "label[5,0;"..S("Slot %d"):format(1).."]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", S("Constructor Mk%d"):format(1))
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- end,
-
- can_dig = function(pos,player)
+local function make_on(mark, length)
+ return function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
- return inv:is_empty("slot1")
- end,
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
-
-minetest.register_node("technic:constructor_mk1_on", {
- description = S("Constructor Mk%d"):format(1),
- tile_images = {"technic_constructor_mk1_top_on.png","technic_constructor_mk1_bottom_on.png","technic_constructor_mk1_side2_on.png","technic_constructor_mk1_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- paramtype2 = "facedir",
- drop = "technic:constructor_mk1_off",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon = 2,not_in_creative_inventory=1},
- mesecons= {effector={action_off=mk1_off}},
- sounds = default.node_sound_stone_defaults(),
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
-
-
---Constructor Mk2
-
-local function mk2_on(pos, node)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local pos1={}
- local pos2={}
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
- pos2.x=pos.x
- pos2.y=pos.y
- pos2.z=pos.z
- if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 end
- if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 end
- if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 end
- if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 end
-
- if node.name == "technic:constructor_mk2_off" then
- technic.swap_node(pos,"technic:constructor_mk2_on")
- nodeupdate(pos)
- local node1=minetest.get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.get_node(pos2)
- deploy_node (inv,"slot2",pos2,node1,node)
+ local dir = vector.new()
+ if node.param2 == 3 then dir.x = 1 end
+ if node.param2 == 2 then dir.z = 1 end
+ if node.param2 == 1 then dir.x = -1 end
+ if node.param2 == 0 then dir.z = -1 end
+
+ local place_pos = vector.new(pos)
+
+ if node.name == "technic:constructor_mk"..mark.."_off" then
+ technic.swap_node(pos, "technic:constructor_mk"..mark.."_on")
+ nodeupdate(pos)
+ for i = 1, length do
+ place_pos = vector.add(place_pos, dir)
+ local place_node = minetest.get_node(place_pos)
+ deploy_node(inv, "slot"..i, place_pos, place_node, node)
+ end
+ end
end
end
-local function mk2_off(pos, node)
- if node.name == "technic:constructor_mk2_on" then
- technic.swap_node(pos,"technic:constructor_mk2_off")
- nodeupdate(pos)
+local function make_off(mark)
+ return function(pos, node)
+ if node.name == "technic:constructor_mk"..mark.."_on" then
+ technic.swap_node(pos,"technic:constructor_mk"..mark.."_off")
+ nodeupdate(pos)
+ end
end
end
-minetest.register_node("technic:constructor_mk2_off", {
- description = S("Constructor Mk%d"):format(2),
- tile_images = {"technic_constructor_mk2_top_off.png","technic_constructor_mk2_bottom_off.png","technic_constructor_mk2_side2_off.png","technic_constructor_mk2_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
- mesecons= {effector={action_on=mk2_on}},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;"..S("Constructor Mk%d"):format(2).."]"..
- "label[5,0;"..S("Slot %d"):format(1).."]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "label[5,1;"..S("Slot %d"):format(2).."]"..
- "list[current_name;slot2;6,1;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", S("Constructor Mk%d"):format(2))
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- inv:set_size("slot2", 1)
- end,
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false then return false end
- return true
- end,
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
-
-minetest.register_node("technic:constructor_mk2_on", {
- description = S("Constructor Mk%d"):format(2),
- tile_images = {"technic_constructor_mk2_top_on.png","technic_constructor_mk2_bottom_on.png","technic_constructor_mk2_side2_on.png","technic_constructor_mk2_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- drop = "technic:constructor_mk2_off",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2, not_in_creative_inventory=1},
- mesecons = {effector={action_off=mk2_off}},
- sounds = default.node_sound_stone_defaults(),
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
-
-
--- Constructor Mk3
-local function mk3_on(pos, node)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
-
- local pos1={}
- local pos2={}
- local pos3={}
- local pos4={}
-
- pos1.x=pos.x
- pos1.y=pos.y
- pos1.z=pos.z
-
- pos2.x=pos.x
- pos2.y=pos.y
- pos2.z=pos.z
-
- pos3.x=pos.x
- pos3.y=pos.y
- pos3.z=pos.z
-
- pos4.x=pos.x
- pos4.y=pos.y
- pos4.z=pos.z
-
- if node.param2==3 then pos1.x=pos1.x+1 pos2.x=pos2.x+2 pos3.x=pos3.x+3 pos4.x=pos4.x+4 end
- if node.param2==2 then pos1.z=pos1.z+1 pos2.z=pos2.z+2 pos3.z=pos3.z+3 pos4.z=pos4.z+4 end
- if node.param2==1 then pos1.x=pos1.x-1 pos2.x=pos2.x-2 pos3.x=pos3.x-3 pos4.x=pos4.x-4 end
- if node.param2==0 then pos1.z=pos1.z-1 pos2.z=pos2.z-2 pos3.z=pos3.z-3 pos4.z=pos4.z-4 end
-
- if node.name == "technic:constructor_mk3_off" then
- technic.swap_node(pos,"technic:constructor_mk3_on")
- nodeupdate(pos)
- local node1=minetest.get_node(pos1)
- deploy_node (inv,"slot1",pos1,node1,node)
- local node1=minetest.get_node(pos2)
- deploy_node (inv,"slot2",pos2,node1,node)
- local node1=minetest.get_node(pos3)
- deploy_node (inv,"slot3",pos3,node1,node)
- local node1=minetest.get_node(pos4)
- deploy_node (inv,"slot4",pos4,node1,node)
- end
-end
-local function mk3_off(pos, node)
- if node.name == "technic:constructor_mk3_on" then
- technic.swap_node(pos,"technic:constructor_mk3_off")
- nodeupdate(pos)
- end
+local function make_constructor(mark, length)
+ minetest.register_node("technic:constructor_mk"..mark.."_off", {
+ description = S("Constructor Mk%d"):format(mark),
+ tiles = {"technic_constructor_mk"..mark.."_top_off.png",
+ "technic_constructor_mk"..mark.."_bottom_off.png",
+ "technic_constructor_mk"..mark.."_side2_off.png",
+ "technic_constructor_mk"..mark.."_side1_off.png",
+ "technic_constructor_back.png",
+ "technic_constructor_front_off.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon = 2},
+ mesecons = {effector = {action_on = make_on(mark, length)}},
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local formspec = "size[8,9;]"..
+ "label[0,0;"..S("Constructor Mk%d"):format(mark).."]"..
+ "list[current_player;main;0,5;8,4;]"
+ for i = 1, length do
+ formspec = formspec
+ .."label[5,"..(i - 1)..";"..S("Slot %d"):format(i).."]"
+ .."list[current_name;slot"..i
+ ..";6,"..(i - 1)..";1,1;]"
+ end
+ meta:set_string("formspec", formspec)
+ meta:set_string("infotext", S("Constructor Mk%d"):format(mark))
+ local inv = meta:get_inventory()
+ for i = 1, length do
+ inv:set_size("slot"..i, 1)
+ end
+ end,
+ can_dig = function(pos, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ for i = 1, length do
+ if not inv:is_empty("slot"..i) then
+ return false
+ end
+ end
+ return true
+ end,
+ allow_metadata_inventory_put = technic.machine_inventory_put,
+ allow_metadata_inventory_take = technic.machine_inventory_take,
+ allow_metadata_inventory_move = technic.machine_inventory_move,
+ })
+
+ minetest.register_node("technic:constructor_mk"..mark.."_on", {
+ tiles = {"technic_constructor_mk"..mark.."_top_on.png",
+ "technic_constructor_mk"..mark.."_bottom_on.png",
+ "technic_constructor_mk"..mark.."_side2_on.png",
+ "technic_constructor_mk"..mark.."_side1_on.png",
+ "technic_constructor_back.png",
+ "technic_constructor_front_on.png"},
+ paramtype2 = "facedir",
+ drop = "technic:constructor_mk"..mark.."_off",
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ mesecon=2, not_in_creative_inventory=1},
+ mesecons= {effector = {action_off = make_off(mark)}},
+ sounds = default.node_sound_stone_defaults(),
+ allow_metadata_inventory_put = technic.machine_inventory_put,
+ allow_metadata_inventory_take = technic.machine_inventory_take,
+ allow_metadata_inventory_move = technic.machine_inventory_move,
+ })
end
-minetest.register_node("technic:constructor_mk3_off", {
- description = S("Constructor Mk%d"):format(3),
- tile_images = {"technic_constructor_mk3_top_off.png","technic_constructor_mk3_bottom_off.png","technic_constructor_mk3_side2_off.png","technic_constructor_mk3_side1_off.png",
- "technic_constructor_back.png","technic_constructor_front_off.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2},
- mesecons = {effector={action_on=mk3_on}},
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec",
- "invsize[8,9;]"..
- "label[0,0;"..S("Constructor Mk%d"):format(3).."]"..
- "label[5,0;"..S("Slot %d"):format(1).."]"..
- "list[current_name;slot1;6,0;1,1;]"..
- "label[5,1;"..S("Slot %d"):format(2).."]"..
- "list[current_name;slot2;6,1;1,1;]"..
- "label[5,2;"..S("Slot %d"):format(3).."]"..
- "list[current_name;slot3;6,2;1,1;]"..
- "label[5,3;"..S("Slot %d"):format(4).."]"..
- "list[current_name;slot4;6,3;1,1;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", S("Constructor Mk%d"):format(3))
- local inv = meta:get_inventory()
- inv:set_size("slot1", 1)
- inv:set_size("slot2", 1)
- inv:set_size("slot3", 1)
- inv:set_size("slot4", 1)
-
- end,
-
- can_dig = function(pos,player)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if inv:is_empty("slot1")==false or inv:is_empty("slot2")==false or inv:is_empty("slot3")==false or inv:is_empty("slot4")==false then return false end
- return true
- end,
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
-
-minetest.register_node("technic:constructor_mk3_on", {
- description = S("Constructor Mk%d"):format(3),
- tile_images = {"technic_constructor_mk3_top_on.png","technic_constructor_mk3_bottom_on.png","technic_constructor_mk3_side2_on.png","technic_constructor_mk3_side1_on.png",
- "technic_constructor_back.png","technic_constructor_front_on.png"},
- is_ground_content = true,
- paramtype2 = "facedir",
- drop = "technic:constructor_mk3_off",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,not_in_creative_inventory=1},
- mesecons = {effector={action_off=mk3_off}},
- sounds = default.node_sound_stone_defaults(),
- allow_metadata_inventory_put = technic.machine_inventory_put,
- allow_metadata_inventory_take = technic.machine_inventory_take,
- allow_metadata_inventory_move = technic.machine_inventory_move,
-})
+make_constructor(1, 1)
+make_constructor(2, 2)
+make_constructor(3, 4)