if(m_meshnode)
{
m_meshnode->remove();
+ m_meshnode->drop();
m_meshnode = NULL;
}
if(m_animated_meshnode)
if(m_spritenode)
{
m_spritenode->remove();
+ m_spritenode->drop();
m_spritenode = NULL;
}
+ if (m_textnode)
+ {
+ m_textnode->remove();
+ m_textnode->drop();
+ m_textnode = NULL;
+ }
}
void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
+ m_spritenode->grab();
m_spritenode->setMaterialTexture(0,
tsrc->getTexture("unknown_node.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
buf->drop();
}
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ m_meshnode->grab();
mesh->drop();
// Set it to use the materials of the meshbuffers directly.
// This is needed for changing the texture in the future
infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ m_meshnode->grab();
mesh->drop();
m_meshnode->setScale(v3f(m_prop.visual_size.X,
scene::IMesh *mesh = manip->createMeshUniquePrimitives(item_mesh);
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+ m_meshnode->grab();
mesh->drop();
m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
std::wstring wname = narrow_to_wide(m_name);
m_textnode = smgr->addTextSceneNode(gui->getBuiltInFont(),
wname.c_str(), video::SColor(255,255,255,255), node);
+ m_textnode->grab();
m_textnode->setPosition(v3f(0, BS*1.1, 0));
}