- Groups are stored in a table, having the group names with keys and the
group ratings as values. For example:
groups = {crumbly=3, soil=1}
- ^ Default dirt (soil group actually currently not defined; TODO)
+ ^ Default dirt
groups = {crumbly=2, soil=1, level=2, outerspace=1}
^ A more special dirt-kind of thing
- Groups always have a rating associated with them. If there is no
- attached_node: if the node under it is not a walkable block the node will be
dropped as an item. If the node is wallmounted the
wallmounted direction is checked.
+- soil: saplings will grow on nodes in this group
Known damage and digging time defining groups
----------------------------------------------
description = "Dirt with grass",
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
description = "Dirt with grass and footsteps",
tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
description = "Dirt",
tiles ={"default_dirt.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
sounds = default.node_sound_dirt_defaults(),
})
{
private:
content_t c_junglesapling;
- content_t c_dirt;
- content_t c_dirt_with_grass;
public:
MakeTreesFromSaplingsABM(ServerEnvironment *env, INodeDefManager *nodemgr) {
- c_junglesapling = nodemgr->getId("junglesapling");
- c_dirt = nodemgr->getId("mapgen_dirt");
- c_dirt_with_grass = nodemgr->getId("mapgen_dirt_with_grass");
+ c_junglesapling = nodemgr->getId("junglesapling");
}
virtual std::set<std::string> getTriggerContents()
ServerMap *map = &env->getServerMap();
MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
- if (n_below.getContent() != c_dirt &&
- n_below.getContent() != c_dirt_with_grass)
+ if (!((ItemGroupList) ndef->get(n_below).groups)["soil"])
return;
bool is_jungle_tree = n.getContent() == c_junglesapling;