^ light = day + (night * 16)
- set_light_data(light_data): Sets the param1 (light) contents of each node in the VoxelManip
^ expects lighting data in the same format that get_light_data() returns
+- get_param2_data(): Gets the raw param2 data read into the VoxelManip object
+- set_param2_data(param2_data): Sets the param2 contents of each node in the VoxelManip
- calc_lighting(p1, p2): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
^ (p1, p2) is the area in which lighting is set; defaults to the whole area if left out
schematic = "foobar.mts",
^ If schematic is a string, it is the filepath relative to the current working directory of the
^ specified Minetest schematic file.
- ^ - OR -, could instead be a table containing two fields, size and data:
+ ^ - OR -, could instead be a table containing two mandatory fields, size and data,
+ ^ and an optional table yslice_prob:
schematic = {
size = {x=4, y=6, z=4},
data = {
{name="cobble", param1=255, param2=0},
{name="dirt_with_grass", param1=255, param2=0},
...
- }
+ },
+ yslice_prob = {
+ {ypos=2, prob=128},
+ {ypos=5, prob=64},
+ ...
+ },
},
^ See 'Schematic specifier' for details.
replacements = {{"oldname", "convert_to"}, ...},