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Add a note about the default mod not using the modname_ prefix in textures
author
Perttu Ahola
<celeron55@gmail.com>
Tue, 29 Nov 2011 15:26:21 +0000
(17:26 +0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Tue, 29 Nov 2011 17:13:58 +0000
(19:13 +0200)
data/mods/default/init.lua
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diff --git
a/data/mods/default/init.lua
b/data/mods/default/init.lua
index a8e3b7ba781be784eb84f2048636f397c25f5b43..986b9187e9f63a423be37d040a9a6f13fcc056bd 100644
(file)
--- a/
data/mods/default/init.lua
+++ b/
data/mods/default/init.lua
@@
-5,6
+5,7
@@
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
+-- Due to historical reasons, the default mod does not follow this rule.
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)