Changelog
---------
-2012-08-24: Added square-ish pneumatic tubes, with their own autoplace code
-(they do not connect to the steel pipes or their related devices).
+2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
+transport mod as a default part of this mod, to make tubes do something useful!
+Thanks to Nore and RealBadAngel for the code contributions!
+
+2013-01-05: made storage tanks connect from top/bottom, made storage tank and
+pipe textures use the ^ combine operator so they can show the actual liquid
+going through the pipes/tanks.
+
+2013-01-04 (a bit later): Made pipes able to carry water! It was just a minor
+logic error resulting from moving the water flowing code into it's own file
+when I originally imported it. Many thanks to Mauvebic for writing it!
+
+2013-01-04: First stage of integrating Mauvebic's water flowing code. This is
+experimental and doesn't move water yet - but at least it doesn't break
+anything :-)
+
+2013-01-01: Various minor tweaks to textures, facedir settings, some other
+stuff. Changed crafting recipes to account for revamped pumps, valves, etc.
+Now requires the moreores mod and most recent git (for mese crystal fragments)
+to craft a pump. Added a "sealed" entry/exit panel (really just a horizontal
+pipe with a metal panel overlayed into the middle). Also, tweaked pipes to
+always drop the empty ones. Revamped pumps so that now they should sit in/on
+liquid and be connected only from the top, relegated grates to decorational-
+only, added outlet spigot. Got rid of a few obsolete textures. Got rid of
+that whole _x and _z naming thing - now all directional devices (pumps, valves,
+spigots, tanks) use facedir. Valves, spigots no longer auto-rotate to find
+nearby pipes.
+
+2012-09-17: Added test object for pneumatic tube autorouting code, made tubes
+connect to it and any object that bears groups={tubedevice=1} (connects to any
+side)
+
+2012-09-05: All recipes doubled except for junglegrass -> plastic sheet (since
+that is derived from home decor)
+
+2012-09-02: Fixed plastic sheeting recipe. Added crafting recipes for various
+objects, with options: If homedecor is installed, use the plastic sheeting
+therein. If not, we define it manually. If the Technic mod is installed,
+don't define any recipes at all. Also removed the extra "loaded!" messages and
+tweaked the default pipe alias to point to something that is actually visible
+:-)
+
+2012-09-01: flattened wielded pipe segment.
+
+2012-08-24: Added square-ish pneumatic tubes with their own autoplace code
+(does not connect to steel pipes or pipe-oriented devices), then revised their
+textures shortly after. Fixed a recursion bug that sometimes caused a stack
+overflow. Old pipes were overriding the pipeworks:pipe defintion that belongs
+with the new pipes.
2012-08-22: Added outlet grate, made it participate in autoplace algorithm.
Extended storage tank to show fill level in 10% steps (0% to 100%). Added
--- /dev/null
+
+default.furnace_inactive_formspec =
+ "size[8,9]"..
+ "image[2,2;1,1;default_furnace_fire_bg.png]"..
+ "list[current_name;fuel;2,3;1,1;]"..
+ "list[current_name;src;2,1;1,1;]"..
+ "list[current_name;dst;5,1;2,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+minetest.register_node(":default:furnace", {
+ description = "Furnace",
+ tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2,tubedevice=1,tubedevice_receiver=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ if direction.y==1 then
+ return inv:add_item("fuel",stack)
+ elseif direction.y==-1 then
+ return inv:add_item("src",stack)
+ else
+ return stack
+ end
+ end,
+ can_insert=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ if direction.y==1 then
+ return inv:room_for_item("fuel",stack)
+ elseif direction.y==-1 then
+ return inv:room_for_item("src",stack)
+ else
+ return 0
+ end
+ end,
+ input_inventory="dst"},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace")
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_node(":default:furnace_active", {
+ description = "Furnace",
+ tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
+ "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
+ paramtype2 = "facedir",
+ light_source = 8,
+ drop = "default:furnace",
+ groups = {cracky=2, not_in_creative_inventory=1,tubedevice=1,tubedevice_receiver=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ if direction.y==1 then
+ return inv:add_item("fuel",stack)
+ elseif direction.y==-1 then
+ return inv:add_item("src",stack)
+ else
+ return stack
+ end
+ end,
+ can_insert=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ if direction.y==1 then
+ return inv:room_for_item("fuel",stack)
+ elseif direction.y==-1 then
+ return inv:room_for_item("src",stack)
+ else
+ return 0
+ end
+ end,
+ input_inventory="dst"},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_stone_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec", default.furnace_inactive_formspec)
+ meta:set_string("infotext", "Furnace");
+ local inv = meta:get_inventory()
+ inv:set_size("fuel", 1)
+ inv:set_size("src", 1)
+ inv:set_size("dst", 4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("fuel") then
+ return false
+ elseif not inv:is_empty("dst") then
+ return false
+ elseif not inv:is_empty("src") then
+ return false
+ end
+ return true
+ end,
+})
+
+minetest.register_node(":default:chest", {
+ description = "Chest",
+ tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
+ tube={insert_object=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:add_item("main",stack)
+ end,
+ can_insert=function(pos,node,stack,direction)
+ local meta=minetest.env:get_meta(pos)
+ local inv=meta:get_inventory()
+ return inv:room_for_item("main",stack)
+ end,
+ input_inventory="main"},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "size[8,9]"..
+ "list[current_name;main;0,0;8,4;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff in chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " moves stuff to chest at "..minetest.pos_to_string(pos))
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ minetest.log("action", player:get_player_name()..
+ " takes stuff from chest at "..minetest.pos_to_string(pos))
+ end,
+})
--- /dev/null
+minetest.register_craftitem(":item_transport:filter", {
+ description = "Filter",
+ stack_max = 99,
+})
+
+minetest.register_node(":item_transport:filter", {
+ description = "filter",
+ tiles = {"filter_top.png", "filter_top.png", "filter_output.png",
+ "filter_input.png", "filter_side.png", "filter_top.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,mesecon=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ local meta = minetest.env:get_meta(pos)
+ meta:set_string("formspec",
+ "invsize[9,9;]"..
+ "list[current_name;main;0,2;8,2;]"..
+ "list[current_player;main;0,5;8,4;]")
+ meta:set_string("infotext", "Filter")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end,
+ mesecons={effector={action_on=function(pos,node)
+ minetest.registered_nodes[node.name].on_punch(pos,node,nil)
+ end}},
+ on_punch = function (pos, node, puncher)
+ local meta = minetest.env:get_meta(pos);
+ local inv = meta:get_inventory()
+ local frompos
+ local dir
+ if node.param2==0 then
+ frompos={x=pos.x-1,y=pos.y,z=pos.z}
+ dir={x=1,y=0,z=0}
+ elseif node.param2==1 then
+ frompos={x=pos.x,y=pos.y,z=pos.z+1}
+ dir={x=0,y=0,z=-1}
+ elseif node.param2==2 then
+ frompos={x=pos.x+1,y=pos.y,z=pos.z}
+ dir={x=-1,y=0,z=0}
+ else
+ frompos={x=pos.x,y=pos.y,z=pos.z-1}
+ dir={x=0,y=0,z=1}
+ end
+ local fromnode=minetest.env:get_node(frompos)
+ local frominv
+ if not (minetest.registered_nodes[fromnode.name].tube and
+ minetest.registered_nodes[fromnode.name].tube.input_inventory) then
+ return
+ end
+ local frommeta=minetest.env:get_meta(frompos)
+ local frominvname=minetest.registered_nodes[fromnode.name].tube.input_inventory
+ local frominv=frommeta:get_inventory()
+ for _,filter in ipairs(inv:get_list("main")) do
+ local sname=filter:get_name()
+ if sname ~="" then
+ for spos,stack in ipairs(frominv:get_list(frominvname)) do
+ if stack:get_name()==sname then
+ item=stack:take_item()
+ frominv:set_stack(frominvname,spos,stack)
+ pos1=pos
+ item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
+ item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
+ item1:setvelocity(dir)
+ item1:setacceleration({x=0, y=0, z=0})
+ return
+ end
+ end
+ end
+ end
+ if inv:is_empty("main") then
+ for spos,stack in ipairs(frominv:get_list(frominvname)) do
+ if stack:get_name()~="" then
+ item=stack:take_item()
+ frominv:set_stack(frominvname,spos,stack)
+ pos1=pos
+ item1=tube_item({x=pos1.x,y=pos1.y,z=pos1.z},item)
+ item1:get_luaentity().start_pos = {x=pos1.x,y=pos1.y,z=pos1.z}
+ item1:setvelocity(dir)
+ item1:setacceleration({x=0, y=0, z=0})
+ return
+ end
+ end
+ end
+end,
+})
+
+
+function tube_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.env:add_entity(pos, "item_transport:tubed_item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity(":item_transport:tubed_item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = false,
+ collisionbox = {0,0,0,0,0,0},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ start_pos={},
+ route={}
+ },
+
+ itemstring = '',
+ physical_state = false,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ visual = "sprite",
+ textures = {"unknown_item.png"}
+ }
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.3, y=0.3}
+ else
+ prop.visual = "wielditem"
+ prop.textures = {itemname}
+ prop.visual_size = {x=0.15, y=0.15}
+ end
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+
+ return minetest.serialize({
+ itemstring=self.itemstring,
+ velocity=self.object:getvelocity(),
+ start_pos=self.start_pos
+ })
+ end,
+
+ on_activate = function(self, staticdata)
+ if staticdata=="" or staticdata==nil then return end
+ local item = minetest.deserialize(staticdata)
+ local stack = ItemStack(item.itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+
+ if itemname then
+ self.start_pos=item.start_pos
+ self.object:setvelocity(item.velocity)
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.object:setpos(item.start_pos)
+ end
+ self:set_item(item.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ if self.start_pos then
+ local pos = self.object:getpos()
+ local node = minetest.env:get_node(pos)
+ local meta = minetest.env:get_meta(pos)
+ tubelike=meta:get_int("tubelike")
+ local stack = ItemStack(self.itemstring)
+ local drop_pos=nil
+
+ local velocity=self.object:getvelocity()
+
+ if velocity==nil then return end
+
+ if minetest.get_item_group(node.name,"tubedevice_receiver")==1 then
+ leftover = minetest.registered_nodes[node.name].tube.insert_object(pos,node,stack,velocity)
+ drop_pos=minetest.env:find_node_near(pos,1,"air")
+ if drop_pos and not leftover:is_empty() then minetest.item_drop(leftover,"",drop_pos) end
+ self.object:remove()
+ return
+ end
+
+ if math.abs(velocity.x)==1 then
+ local next_node=math.abs(pos.x-self.start_pos.x)
+ if next_node >= 1 then
+ self.start_pos.x=self.start_pos.x+velocity.x
+ if go_next (self.start_pos, velocity, stack)==0 then
+ drop_pos=minetest.env:find_node_near({x=self.start_pos.x,y=self.start_pos.y,z=self.start_pos.z+velocity.x}, 1, "air")
+ if drop_pos then minetest.item_drop(stack, "", drop_pos) end
+ self.object:remove()
+ end
+ self.object:setpos(self.start_pos)
+ self.object:setvelocity(velocity)
+ return
+ end
+ end
+
+ if math.abs(velocity.y)==1 then
+ local next_node=math.abs(pos.y-self.start_pos.y)
+ if next_node >= 1 then
+ self.start_pos.y=self.start_pos.y+velocity.y
+ if go_next (self.start_pos, velocity, stack)==0 then
+ drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
+ if drop_pos then minetest.item_drop(stack, "", drop_pos) end
+ self.object:remove()
+ end
+ self.object:setpos(self.start_pos)
+ self.object:setvelocity(velocity)
+ return
+ end
+ end
+
+ if math.abs(velocity.z)==1 then
+ local next_node=math.abs(pos.z-self.start_pos.z)
+ if next_node >= 1 then
+ self.start_pos.z=self.start_pos.z+velocity.z
+ if go_next (self.start_pos, velocity, stack)==0 then
+ drop_pos=minetest.env:find_node_near({x=self.start_pos.x+velocity.x,y=self.start_pos.y+velocity.y,z=self.start_pos.z+velocity.z}, 1, "air")
+ if drop_pos then minetest.item_drop(stack, "", drop_pos) end
+ self.object:remove()
+ end
+ self.object:setpos(self.start_pos)
+ self.object:setvelocity(velocity)
+ return
+ end
+ end
+ end
+
+end
+})
+
+
+function addVect(pos,vect)
+return {x=pos.x+vect.x,y=pos.y+vect.y,z=pos.z+vect.z}
+end
+
+adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
+
+function go_next(pos,velocity,stack)
+ print(dump(pos))
+ local chests={}
+ local tubes={}
+ local cmeta=minetest.env:get_meta(pos)
+ local node
+ local meta
+ local tubelike
+ local tube_receiver
+ local len=1
+ local n
+ for _,vect in ipairs(adjlist) do
+ if vect.x~=-velocity.x or vect.y~=-velocity.y or vect.z~=-velocity.z then
+ npos=addVect(pos,vect)
+ node=minetest.env:get_node(npos)
+ tube_receiver=minetest.get_item_group(node.name,"tubedevice_receiver")
+ --tubelike=minetest.get_item_group(node.name,"tubelike")
+ meta=minetest.env:get_meta(npos)
+ tubelike=meta:get_int("tubelike")
+ if tube_receiver==1 then
+ if minetest.registered_nodes[node.name].tube.can_insert(npos,node,stack,vect) then
+ local i=1
+ repeat
+ if chests[i]==nil then break end
+ i=i+1
+ until false
+ chests[i]={}
+ chests[i].pos=npos
+ chests[i].vect=vect
+ end
+ elseif tubelike==1 then
+ local i=1
+ repeat
+ if tubes[i]==nil then break end
+ i=i+1
+ until false
+ tubes[i]={}
+ tubes[i].pos=npos
+ tubes[i].vect=vect
+ end
+ end
+ end
+ if chests[1]==nil then--no chests found
+ if tubes[1]==nil then
+ return 0
+ else
+ local i=1
+ repeat
+ if tubes[i]==nil then break end
+ i=i+1
+ until false
+ n=meta:get_int("tubedir")+1
+ if n==i then
+ n=1
+ end
+ meta:set_int("tubedir",n)
+ velocity.x=tubes[n].vect.x
+ velocity.y=tubes[n].vect.y
+ velocity.z=tubes[n].vect.z
+ end
+ else
+ local i=1
+ repeat
+ if chests[i]==nil then break end
+ i=i+1
+ until false
+ n=meta:get_int("tubedir")+1
+ if n==i then
+ n=1
+ end
+ velocity.x=chests[n].vect.x
+ velocity.y=chests[n].vect.y
+ velocity.z=chests[n].vect.z
+ end
+ return 1
+end