#include "log.h"
#include <sstream>
#include <set>
+#include <algorithm>
#include "gamedef.h"
#include "inventory.h"
#include "util/serialize.h"
+#include "strfnd.h"
// Check if input matches recipe
// Takes recipe groups into account
// Group
if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
- std::string rec_group = rec_name.substr(6);
const struct ItemDefinition &def = idef->get(inp_name);
- if(itemgroup_get(def.groups, rec_group) != 0)
+ Strfnd f(rec_name.substr(6));
+ bool all_groups_match = true;
+ do{
+ std::string check_group = f.next(",");
+ if(itemgroup_get(def.groups, check_group) == 0){
+ all_groups_match = false;
+ break;
+ }
+ }while(!f.atend());
+ if(all_groups_match)
return true;
}
return success;
}
+#if 0
+// This became useless when group support was added to shapeless recipes
// Convert a list of item names to a multiset
static std::multiset<std::string> craftMakeMultiset(const std::vector<std::string> &names)
{
}
return set;
}
+#endif
// Removes 1 from each item stack
static void craftDecrementInput(CraftInput &input, IGameDef *gamedef)
{
if(input.method != CRAFT_METHOD_NORMAL)
return false;
+
+ // Filter empty items out of input
+ std::vector<std::string> input_filtered;
+ for(std::vector<ItemStack>::const_iterator
+ i = input.items.begin();
+ i != input.items.end(); i++)
+ {
+ if(i->name != "")
+ input_filtered.push_back(i->name);
+ }
- // Get input item multiset
- std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
- std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
+ // If there is a wrong number of items in input, no match
+ if(input_filtered.size() != recipe.size()){
+ /*dstream<<"Number of input items ("<<input_filtered.size()
+ <<") does not match recipe size ("<<recipe.size()<<") "
+ <<"of recipe with output="<<output<<std::endl;*/
+ return false;
+ }
- // Get recipe item multiset
- std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
- std::multiset<std::string> rec_names_multiset = craftMakeMultiset(rec_names);
+ // Try with all permutations of the recipe
+ std::vector<std::string> recipe_copy = recipe;
+ // Start from the lexicographically first permutation (=sorted)
+ std::sort(recipe_copy.begin(), recipe_copy.end());
+ //while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
+ do{
+ // If all items match, the recipe matches
+ bool all_match = true;
+ //dstream<<"Testing recipe (output="<<output<<"):";
+ for(size_t i=0; i<recipe.size(); i++){
+ //dstream<<" ("<<input_filtered[i]<<" == "<<recipe_copy[i]<<")";
+ if(!inputItemMatchesRecipe(input_filtered[i], recipe_copy[i],
+ gamedef->idef())){
+ all_match = false;
+ break;
+ }
+ }
+ //dstream<<" -> match="<<all_match<<std::endl;
+ if(all_match)
+ return true;
+ }while(std::next_permutation(recipe_copy.begin(), recipe_copy.end()));
- // Recipe is matched when the multisets coincide
- return inp_names_multiset == rec_names_multiset;
+ return false;
}
CraftOutput CraftDefinitionShapeless::getOutput(const CraftInput &input, IGameDef *gamedef) const
if(input.method != CRAFT_METHOD_COOKING)
return false;
- // Get input item multiset
- std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
- std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
-
- // Get recipe item multiset
- std::multiset<std::string> rec_names_multiset;
- rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
+ // Filter empty items out of input
+ std::vector<std::string> input_filtered;
+ for(std::vector<ItemStack>::const_iterator
+ i = input.items.begin();
+ i != input.items.end(); i++)
+ {
+ if(i->name != "")
+ input_filtered.push_back(i->name);
+ }
- // Recipe is matched when the multisets coincide
- return inp_names_multiset == rec_names_multiset;
+ // If there is a wrong number of items in input, no match
+ if(input_filtered.size() != 1){
+ /*dstream<<"Number of input items ("<<input_filtered.size()
+ <<") does not match recipe size (1) "
+ <<"of cooking recipe with output="<<output<<std::endl;*/
+ return false;
+ }
+
+ // Check the single input item
+ return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}
CraftOutput CraftDefinitionCooking::getOutput(const CraftInput &input, IGameDef *gamedef) const
if(input.method != CRAFT_METHOD_FUEL)
return false;
- // Get input item multiset
- std::vector<std::string> inp_names = craftGetItemNames(input.items, gamedef);
- std::multiset<std::string> inp_names_multiset = craftMakeMultiset(inp_names);
-
- // Get recipe item multiset
- std::multiset<std::string> rec_names_multiset;
- rec_names_multiset.insert(craftGetItemName(recipe, gamedef));
+ // Filter empty items out of input
+ std::vector<std::string> input_filtered;
+ for(std::vector<ItemStack>::const_iterator
+ i = input.items.begin();
+ i != input.items.end(); i++)
+ {
+ if(i->name != "")
+ input_filtered.push_back(i->name);
+ }
- // Recipe is matched when the multisets coincide
- return inp_names_multiset == rec_names_multiset;
+ // If there is a wrong number of items in input, no match
+ if(input_filtered.size() != 1){
+ /*dstream<<"Number of input items ("<<input_filtered.size()
+ <<") does not match recipe size (1) "
+ <<"of fuel recipe with burntime="<<burntime<<std::endl;*/
+ return false;
+ }
+
+ // Check the single input item
+ return inputItemMatchesRecipe(input_filtered[0], recipe, gamedef->idef());
}
CraftOutput CraftDefinitionFuel::getOutput(const CraftInput &input, IGameDef *gamedef) const