The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
params.light_radius);
// Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
+ driver->endScene();
// Drop scene manager
smgr->drop();
std::string last_part_of_name = name.substr(last_separator_pos + 1);
- /*
+ /*
If this name is enclosed in parentheses, generate it
and blit it onto the base image
*/