if obj.timer > time_pick then
inv:add_item("main", ItemStack(obj.itemstring))
if obj.itemstring ~= "" then
- minetest.sound_play("item_drop_pickup",gain = 1.0, max_hear_distance = 10)
+ minetest.sound_play("item_drop_pickup",{pos, gain = 1.0, max_hear_distance = 10})
end
if object:get_luaentity() then
object:get_luaentity().itemstring = ""
local name = minetest.env:get_node(p).name
if name == "default:lava_flowing" or name == "default:lava_source" then
- minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()},gain = 1.0, max_hear_distance = 10)
+ minetest.sound_play("builtin_item_lava", {pos=self.object:getpos(),gain = 1.0, max_hear_distance = 10})
self.object:remove()
return
end