// The color of the sky
- //video::SColor skycolor = video::SColor(255,90,140,200);
- //video::SColor skycolor = video::SColor(255,166,202,244);
- //video::SColor skycolor = video::SColor(255,120,185,244);
- video::SColor skycolor = video::SColor(255,140,186,250);
+ //video::SColor skycolor = video::SColor(255,140,186,250);
+
+ video::SColor bgcolor_bright = video::SColor(255,170,200,230);
/*
Draw "Loading" screen
/*
Create skybox
*/
- /*scene::ISceneNode* skybox;
+ scene::ISceneNode* skybox;
skybox = smgr->addSkyBoxSceneNode(
driver->getTexture(porting::getDataPath("skybox2.png").c_str()),
driver->getTexture(porting::getDataPath("skybox3.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
driver->getTexture(porting::getDataPath("skybox1.png").c_str()),
- driver->getTexture(porting::getDataPath("skybox1.png").c_str()));*/
+ driver->getTexture(porting::getDataPath("skybox1.png").c_str()));
/*
Create the camera node
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
255,
- skycolor.getRed() * l / 255,
+ bgcolor_bright.getRed() * l / 255,
+ bgcolor_bright.getGreen() * l / 255,
+ bgcolor_bright.getBlue() * l / 255);
+ /*skycolor.getRed() * l / 255,
skycolor.getGreen() * l / 255,
- skycolor.getBlue() * l / 255);
+ skycolor.getBlue() * l / 255);*/
/*
Update coulds