end
register_power_tool ("technic:mining_drill",60000)
-register_power_tool ("technic:chainsaw",40000)
+register_power_tool ("technic:chainsaw",30000)
register_power_tool ("technic:laser_mk1",40000)
register_power_tool ("technic:battery",10000)
register_power_tool ("technic:sonic_screwdriver",15000)
register_power_tool ("technic:flashlight",30000)
+register_power_tool ("technic:red_energy_crystal",100000)
+register_power_tool ("technic:green_energy_crystal",250000)
+register_power_tool ("technic:blue_energy_crystal",500000)
minetest.register_alias("battery", "technic:battery")
minetest.register_alias("battery_box", "technic:battery_box")
minetest.register_tool("technic:battery",
{description = "RE Battery",
inventory_image = "technic_battery.png",
-energy_charge = 0,
-tool_capabilities = {max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
+tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
minetest.register_craftitem("technic:battery_box", {
description = "Battery box",
return math.floor(temp)
end
+function set_RE_wear (item_stack,load1,max_load)
+local temp=65536-math.floor(load1/max_load*65535)
+item_stack["wear"]=tostring(temp)
+return item_stack
+end
+
minetest.register_abm({
nodenames = {"technic:battery_box","technic:battery_box1","technic:battery_box2","technic:battery_box3","technic:battery_box4",
"technic:battery_box5","technic:battery_box6","technic:battery_box7","technic:battery_box8"
elseif i==0 then hacky_swap_node(pos,"technic:battery_box") end
meta:set_float("last_side_shown",i)
end
+
+--loading registered power tools
local inv = meta:get_inventory()
if inv:is_empty("src")==false then
srcstack = inv:get_stack("src", 1)
src_item=srcstack:to_table()
+ item_meta=srcstack:get_metadata()
+ if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before tool/item
+
local item_max_charge = nil
local counter=registered_power_tools_count-1
for i=1, counter,1 do
end
end
if item_max_charge then
- local load1=tonumber((src_item["wear"]))
- load1=get_RE_item_load(load1,item_max_charge)
+ load1=tonumber((src_item["metadata"]))
load_step=1000
if load1<item_max_charge and charge>0 then
if charge-load_step<0 then load_step=charge end
if load1+load_step>item_max_charge then load_step=item_max_charge-load1 end
load1=load1+load_step
charge=charge-load_step
-
- load1=set_RE_item_load(load1,item_max_charge)
- src_item["wear"]=tostring(load1)
+ set_RE_wear(src_item,load1,item_max_charge)
+ src_item["metadata"]=tostring(load1)
inv:set_stack("src", 1, src_item)
end
meta:set_int("battery_charge",charge)
end
end
+-- dischargin registered power tools
if inv:is_empty("dst") == false then
srcstack = inv:get_stack("dst", 1)
src_item=srcstack:to_table()
- if src_item["name"]== "technic:battery" then
- local load1=tonumber((src_item["wear"]))
- load1=get_RE_item_load(load1,10000)
+ local item_max_charge = nil
+ local counter=registered_power_tools_count-1
+ for i=1, counter,1 do
+ if power_tools[i].tool_name==src_item["name"] then
+ item_max_charge=power_tools[i].max_charge
+ end
+ end
+ if item_max_charge then
+ if src_item["metadata"]=="" then src_item["metadata"]="0" end --create meta for not used before battery/crystal
+ local load1=tonumber((src_item["metadata"]))
load_step=1000
if load1>0 and charge<max_charge then
if charge+load_step>max_charge then load_step=max_charge-charge end
if load1-load_step<0 then load_step=load1 end
load1=load1-load_step
charge=charge+load_step
-
- load1=set_RE_item_load(load1,10000)
- src_item["wear"]=tostring(load1)
+ set_RE_wear(src_item,load1,item_max_charge)
+ src_item["metadata"]=tostring(load1)
inv:set_stack("dst", 1, src_item)
end
end
end
-
meta:set_int("battery_charge",charge)
- meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
local load = math.floor(charge/60000 * 100)
meta:set_string("formspec",
i=i+1
until false
-
- meta:set_float("battery_charge",charge)
- meta:set_string("infotext", "Battery box: "..charge.."/"..max_charge);
-
+ charge=math.floor(charge)
+ charge_string=tostring(charge)
+ meta:set_string("infotext", "Battery box: "..charge_string.."/"..max_charge);
+ meta:set_int("battery_charge",charge)
end
})
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
item=itemstack:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,mining_drill_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
+ charge=tonumber(item["metadata"])
charge_to_take=600;
if charge-charge_to_take>0 then
charge_to_take=chainsaw_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user,charge_to_take)
charge=charge-charge_to_take;
- charge=set_RE_item_load(charge,mining_drill_max_charge)
- item["wear"]=tostring(charge)
+ set_RE_wear(item,charge,chainsaw_max_charge)
+ item["metadata"]=tostring(charge)
itemstack:replace(item)
- end
return itemstack
end
+ end
end,
})
minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name()
table.insert(players, player_name)
- last_wielded[player_name] = flashlight_weared(player)
local pos = player:getpos()
local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- local wielded_item = player:get_wielded_item():get_name()
- if flashlight_weared(player)==true then
- -- Neuberechnung des Lichts erzwingen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
player_positions[player_name] = {}
player_positions[player_name]["x"] = rounded_pos.x;
player_positions[player_name]["y"] = rounded_pos.y;
minetest.register_globalstep(function(dtime)
for i,player_name in ipairs(players) do
local player = minetest.env:get_player_by_name(player_name)
- if flashlight_weared(player)==true then
- -- Fackel ist in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- if (last_wielded[player_name] ~= true) or (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- Fackel gerade in die Hand genommen oder zu neuem Node bewegt
- local is_air = minetest.env:get_node_or_nil(rounded_pos)
- if is_air == nil or (is_air ~= nil and (is_air.name == "air" or is_air.name == "technic:light")) then
- -- wenn an aktueller Position "air" ist, Fackellicht setzen
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
- end
- if (player_positions[player_name]["x"] ~= rounded_pos.x or player_positions[player_name]["y"] ~= rounded_pos.y or player_positions[player_name]["z"] ~= rounded_pos.z) then
- -- wenn Position geänder, dann altes Licht löschen
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- -- Neuberechnung des Lichts erzwingen
- local is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- end
- -- gemerkte Position ist nun die gerundete neue Position
- player_positions[player_name]["x"] = rounded_pos.x
- player_positions[player_name]["y"] = rounded_pos.y
- player_positions[player_name]["z"] = rounded_pos.z
+ flashlight_weared=check_for_flashlight(player)
+ local pos = player:getpos()
+ local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
+ local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
+
+ if last_wielded[player_name] and not flashlight_weared then --remove light, flashlight weared out or was removed from hotbar
+ local node=minetest.env:get_node_or_nil(old_pos)
+ if node then
+ if node.name=="technic:light" then
+ minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
+ minetest.env:add_node(old_pos,{type="node",name="air"})
+ last_wielded[player_name]=false
+ end
+ end
end
- last_wielded[player_name] = true;
- elseif last_wielded[player_name] == true then
- -- Fackel nicht in der Hand, aber beim letzten Durchgang war die Fackel noch in der Hand
- local pos = player:getpos()
- local rounded_pos = {x=round(pos.x),y=round(pos.y)+1,z=round(pos.z)}
- repeat
- local is_light = minetest.env:get_node_or_nil(rounded_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(rounded_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(rounded_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(rounded_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(rounded_pos) ~= "technic:light"
- local old_pos = {x=player_positions[player_name]["x"], y=player_positions[player_name]["y"], z=player_positions[player_name]["z"]}
- repeat
- is_light = minetest.env:get_node_or_nil(old_pos)
- if is_light ~= nil and is_light.name == "technic:light" then
- -- minetest.env:remove_node(old_pos)
- -- Erzwinge Neuberechnung des Lichts
- minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
- minetest.env:add_node(old_pos,{type="node",name="air"})
- end
- until minetest.env:get_node_or_nil(old_pos) ~= "technic:light"
- last_wielded[player_name] = true
- end
+ player_moved=not(old_pos.x==rounded_pos.x and old_pos.y==rounded_pos.y and old_pos.z==rounded_pos.z)
+ if player_moved and last_wielded[player_name] and flashlight_weared then
+
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ local node=minetest.env:get_node_or_nil(old_pos)
+ if node then
+ if node.name=="technic:light" then
+ minetest.env:add_node(old_pos,{type="node",name="technic:light_off"})
+ minetest.env:add_node(old_pos,{type="node",name="air"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+
+ else if not last_wielded[player_name] and flashlight_weared then
+ local node=minetest.env:get_node_or_nil(rounded_pos)
+ if node then
+ if node.name=="air" then
+ minetest.env:add_node(rounded_pos,{type="node",name="technic:light"})
+ end
+ end
+ player_positions[player_name]["x"] = rounded_pos.x
+ player_positions[player_name]["y"] = rounded_pos.y
+ player_positions[player_name]["z"] = rounded_pos.z
+ last_wielded[player_name]=true
+ end
+
+ end
end
end)
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
+ buildable_to = true,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
tile_images = {"technic_light.png"},
paramtype = "light",
walkable = false,
+ buildable_to = true,
is_ground_content = true,
light_propagates = true,
sunlight_propagates = true,
},
})
-function flashlight_weared (player)
-flashlight_on=false
+function check_for_flashlight (player)
local inv = player:get_inventory()
local hotbar=inv:get_list("main")
for i=1,8,1 do
if hotbar[i]:get_name() == "technic:flashlight" then
item=hotbar[i]:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,flashlight_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return false end --flashlight not charghed
+ charge=tonumber(item["metadata"])
if charge-2>0 then
- flashlight_on=true
charge =charge-2;
- charge=set_RE_item_load(charge,flashlight_max_charge)
- item["wear"]=tostring(charge)
+ set_RE_wear(item,charge,flashlight_max_charge)
+ item["metadata"]=tostring(charge)
hotbar[i]:replace(item)
inv:set_stack("main",i,hotbar[i])
+ return true
end
- return flashlight_on
end
end
-return flashlight_on
+return false
end
\ No newline at end of file
drop = 'craft "technic:diamond_block" 1',
})
-minetest.register_craft({
- output = 'technic:red_energy_crystal',
- recipe = {
- {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
- {'technic:battery', 'technic:diamond_block', 'technic:battery'},
- {'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
- }
-})
-
-minetest.register_craftitem( "technic:red_energy_crystal", {
- description = "Red Energy Crystal",
- inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
- on_place_on_ground = minetest.craftitem_place_item,
-})
-
minetest.register_craft({
output = 'technic:green_energy_crystal',
recipe = {
}
})
-minetest.register_craftitem( "technic:green_energy_crystal", {
- description = "Green Energy Crystal",
- inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
- on_place_on_ground = minetest.craftitem_place_item,
-})
-
minetest.register_craft({
output = 'technic:blue_energy_crystal',
recipe = {
}
})
-minetest.register_craftitem( "technic:blue_energy_crystal", {
- description = "Blue Energy Crystal",
- inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
- on_place_on_ground = minetest.craftitem_place_item,
+minetest.register_craft({
+ output = 'technic:red_energy_crystal',
+ recipe = {
+ {'moreores:gold_ingot', 'technic:battery', 'group:dye,basecolor_red'},
+ {'technic:battery', 'technic:diamond_block', 'technic:battery'},
+ {'group:dye,basecolor_red', 'technic:battery', 'moreores:gold_ingot'},
+ }
})
+minetest.register_tool("technic:blue_energy_crystal",
+{description = "Blue Energy Crystal",
+inventory_image = minetest.inventorycube("technic_diamond_block_blue.png", "technic_diamond_block_blue.png", "technic_diamond_block_blue.png"),
+tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
+
+minetest.register_tool("technic:green_energy_crystal",
+{description = "Green Energy Crystal",
+inventory_image = minetest.inventorycube("technic_diamond_block_green.png", "technic_diamond_block_green.png", "technic_diamond_block_green.png"),
+tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
+
+minetest.register_tool("technic:red_energy_crystal",
+{description = "Red Energy Crystal",
+inventory_image = minetest.inventorycube("technic_diamond_block_red.png", "technic_diamond_block_red.png", "technic_diamond_block_red.png"),
+tool_capabilities = {load=0,max_drop_level=0, groupcaps={fleshy={times={}, uses=10000, maxlevel=0}}}})
+
+
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type=="node" then
item=itemstack:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,mining_drill_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return end --tool not charged
+ charge=tonumber(item["metadata"])
if charge-200>0 then
drill_dig_it(minetest.get_pointed_thing_position(pointed_thing, above),user)
charge =charge-200;
- charge=set_RE_item_load(charge,mining_drill_max_charge)
- item["wear"]=tostring(charge)
+ item["metadata"]=tostring(charge)
+ set_RE_wear(item,charge,mining_drill_max_charge)
itemstack:replace(item)
end
return itemstack
laser_mk1_max_charge=40000
-
local laser_shoot = function(itemstack, player, pointed_thing)
+ local laser_straight_mode=0
local playerpos=player:getpos()
local dir=player:get_look_dir()
+ if pointed_thing.type=="node" then
+ pos=minetest.get_pointed_thing_position(pointed_thing, above)
+ local node = minetest.env:get_node(pos)
+ if node.name~="ignore" then
+ minetest.node_dig(pos,node,player)
+ end
+ laser_straight_mode=1
+ end
+
direction_y=math.abs(math.floor(dir.y*100))
- print (direction_y)
if direction_y>50 then entity_name="technic:laser_beam_entityV"
else entity_name="technic:laser_beam_entity" end
- local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
+
+ if laser_straight_mode==1 then
+ pos1=minetest.get_pointed_thing_position(pointed_thing, under)
+ pos1.x=math.floor(pos1.x)
+ pos1.y=math.floor(pos1.y)
+ pos1.z=math.floor(pos1.z)
+ obj=minetest.env:add_entity(pos1,entity_name)
+ else
+ obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
+ end
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
- obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
+ if laser_straight_mode==1 and direction_y<50 then
+ obj:setvelocity({x=dir.x*8, y=0, z=dir.z*8})
+ else if laser_straight_mode==1 and direction_y>50 then
+ obj:setvelocity({x=0, y=dir.y*8, z=dir.z*8})
+ end
+ end
+ if laser_straight_mode==0 then
+ obj:setvelocity({x=dir.x*8, y=dir.y*8, z=dir.z*8})
+ end
obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
item=itemstack:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,laser_mk1_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return end
+ local charge=tonumber((item["metadata"]))
if charge-400>0 then
laser_shoot(item, user, pointed_thing)
charge =charge-400;
- charge=set_RE_item_load(charge,laser_mk1_max_charge)
- item["wear"]=tostring(charge)
+ item["metadata"]=tostring(charge)
+ charge=set_RE_wear(item,charge,laser_mk1_max_charge)
itemstack:replace(item)
end
return itemstack
end
minetest.register_on_generated(function(minp, maxp, seed)
-generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 2, -31000, -450)
-generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/11/11/11, 1, -300, -100)
+generate_ore("technic:mineral_diamond", "default:stone", minp, maxp, seed+21, 1/11/11/11, 4, -31000, -450)
+generate_ore("technic:mineral_uranium", "default:stone", minp, maxp, seed+22, 1/10/10/10, 3, -300, -80)
generate_ore("technic:mineral_chromium", "default:stone", minp, maxp, seed+23, 1/10/10/10, 2, -31000, -100)
-generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 5, -31000, 2)
+generate_ore("technic:mineral_zinc", "default:stone", minp, maxp, seed+24, 1/9/9/9, 4, -31000, 2)
generate_ore("technic:marble", "default:stone", minp, maxp, seed+25, 1/128, 20, -100, -32)
generate_ore("technic:granite", "default:stone", minp, maxp, seed+25, 1/128, 15, -190, -90)
end)
\ No newline at end of file
if minetest.registered_nodes[node_name].paramtype2 == "facedir" or minetest.registered_nodes[node_name].paramtype2 == "wallmounted" then
if node.param2==nil then return end
item=itemstack:to_table()
- local charge=tonumber((item["wear"]))
- if charge ==0 then charge =65535 end
- charge=get_RE_item_load(charge,sonic_screwdriver_max_charge)
+ if item["metadata"]=="" or item["metadata"]=="0" then return end
+ local charge=tonumber((item["metadata"]))
if charge-100>0 then
minetest.sound_play("technic_sonic_screwdriver", {pos = pos, gain = 0.3, max_hear_distance = 10,})
local n = node.param2
meta:from_table(meta0)
charge =charge-100;
- charge=set_RE_item_load(charge,sonic_screwdriver_max_charge)
- item["wear"]=tostring(charge)
+ item["metadata"]=tostring(charge)
+ set_RE_wear(item,charge,sonic_screwdriver_max_charge)
itemstack:replace(item)
end
return itemstack