#include "content_mapnode.h" // For content_mapnode_init
#include "tooldef.h"
#include "content_mapnode.h" // Default nodes
+#include "tile.h" // For TextureSource
/*
Setting this to 1 enables a special camera mode that forces
} // for coords
}
-void update_skybox(video::IVideoDriver* driver,
+void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
float brightness)
{
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(getTexturePath("skybox2.png").c_str()),
- driver->getTexture(getTexturePath("skybox3.png").c_str()),
- driver->getTexture(getTexturePath("skybox1.png").c_str()),
- driver->getTexture(getTexturePath("skybox1.png").c_str()),
- driver->getTexture(getTexturePath("skybox1.png").c_str()),
- driver->getTexture(getTexturePath("skybox1.png").c_str()));
+ tsrc->getTextureRaw("skybox2.png"),
+ tsrc->getTextureRaw("skybox3.png"),
+ tsrc->getTextureRaw("skybox1.png"),
+ tsrc->getTextureRaw("skybox1.png"),
+ tsrc->getTextureRaw("skybox1.png"),
+ tsrc->getTextureRaw("skybox1.png"));
}
else if(brightness >= 0.2)
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
- driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+ tsrc->getTextureRaw("skybox2_dawn.png"),
+ tsrc->getTextureRaw("skybox3_dawn.png"),
+ tsrc->getTextureRaw("skybox1_dawn.png"),
+ tsrc->getTextureRaw("skybox1_dawn.png"),
+ tsrc->getTextureRaw("skybox1_dawn.png"),
+ tsrc->getTextureRaw("skybox1_dawn.png"));
}
else
{
skybox = smgr->addSkyBoxSceneNode(
- driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
- driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
- driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+ tsrc->getTextureRaw("skybox2_night.png"),
+ tsrc->getTextureRaw("skybox3_night.png"),
+ tsrc->getTextureRaw("skybox1_night.png"),
+ tsrc->getTextureRaw("skybox1_night.png"),
+ tsrc->getTextureRaw("skybox1_night.png"),
+ tsrc->getTextureRaw("skybox1_night.png"));
}
}
*/
float old_brightness = 1.0;
scene::ISceneNode* skybox = NULL;
- update_skybox(driver, smgr, skybox, 1.0);
+ update_skybox(driver, tsrc, smgr, skybox, 1.0);
/*
Create the camera node
// A test
//throw con::PeerNotFoundException("lol");
+ float brightness = 1.0;
+
core::list<float> frametime_log;
float nodig_delay_counter = 0.0;
player->setPosition(player->getPosition() + v3f(0,-BS,0));
camera.update(player, busytime, screensize);*/
}
+ else if(event.type == CE_TEXTURES_UPDATED)
+ {
+ update_skybox(driver, tsrc, smgr, skybox, brightness);
+ }
}
}
/*
Calculate stuff for drawing
*/
-
+
+ /*
+ Calculate general brightness
+ */
u32 daynight_ratio = client.getDayNightRatio();
- u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+ u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+ brightness = (float)light8/255.0;
video::SColor bgcolor = video::SColor(
255,
- bgcolor_bright.getRed() * l / 255,
- bgcolor_bright.getGreen() * l / 255,
- bgcolor_bright.getBlue() * l / 255);
- /*skycolor.getRed() * l / 255,
- skycolor.getGreen() * l / 255,
- skycolor.getBlue() * l / 255);*/
-
- float brightness = (float)l/255.0;
+ bgcolor_bright.getRed() * brightness,
+ bgcolor_bright.getGreen() * brightness,
+ bgcolor_bright.getBlue() * brightness);
+ /*skycolor.getRed() * brightness,
+ skycolor.getGreen() * brightness,
+ skycolor.getBlue() * brightness);*/
/*
Update skybox
*/
if(fabs(brightness - old_brightness) > 0.01)
- update_skybox(driver, smgr, skybox, brightness);
+ update_skybox(driver, tsrc, smgr, skybox, brightness);
/*
Update clouds
return fullpath;
}
+/*
+ An internal variant of AtlasPointer with more data.
+ (well, more like a wrapper)
+*/
+
+struct SourceAtlasPointer
+{
+ std::string name;
+ AtlasPointer a;
+ video::IImage *atlas_img; // The source image of the atlas
+ // Integer variants of position and size
+ v2s32 intpos;
+ v2u32 intsize;
+
+ SourceAtlasPointer(
+ const std::string &name_,
+ AtlasPointer a_=AtlasPointer(0, NULL),
+ video::IImage *atlas_img_=NULL,
+ v2s32 intpos_=v2s32(0,0),
+ v2u32 intsize_=v2u32(0,0)
+ ):
+ name(name_),
+ a(a_),
+ atlas_img(atlas_img_),
+ intpos(intpos_),
+ intsize(intsize_)
+ {
+ }
+};
+
+/*
+ SourceImageCache: A cache used for storing source images.
+*/
+
+class SourceImageCache
+{
+public:
+ void insert(const std::string &name, video::IImage *img)
+ {
+ assert(img);
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ video::IImage *oldimg = n->getValue();
+ if(oldimg)
+ oldimg->drop();
+ }
+ img->grab();
+ m_images[name] = img;
+ }
+ video::IImage* get(const std::string &name)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n)
+ return n->getValue();
+ return NULL;
+ }
+ // Primarily fetches from cache, secondarily tries to read from filesystem
+ video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
+ {
+ core::map<std::string, video::IImage*>::Node *n;
+ n = m_images.find(name);
+ if(n){
+ n->getValue()->grab(); // Grab for caller
+ return n->getValue();
+ }
+ video::IVideoDriver* driver = device->getVideoDriver();
+ std::string path = getTexturePath(name.c_str());
+ if(path == ""){
+ infostream<<"SourceImageCache::getOrLoad(): No path found for \""
+ <<name<<"\""<<std::endl;
+ return NULL;
+ }
+ infostream<<"SourceImageCache::getOrLoad(): Loading path \""<<path
+ <<"\""<<std::endl;
+ video::IImage *img = driver->createImageFromFile(path.c_str());
+ // Even if could not be loaded, put as NULL
+ //m_images[name] = img;
+ if(img){
+ m_images[name] = img;
+ img->grab(); // Grab for caller
+ }
+ return img;
+ }
+private:
+ core::map<std::string, video::IImage*> m_images;
+};
+
/*
TextureSource
*/
*/
u32 getTextureIdDirect(const std::string &name);
- /*
- Finds out the name of a cached texture.
- */
+ // Finds out the name of a cached texture.
std::string getTextureName(u32 id);
/*
return ap.atlas;
}
- /*
- Update new texture pointer and texture coordinates to an
- AtlasPointer based on it's texture id
- */
+ // Update new texture pointer and texture coordinates to an
+ // AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
- /*
- Processes queued texture requests from other threads.
-
- Shall be called from the main thread.
- */
+ // Processes queued texture requests from other threads.
+ // Shall be called from the main thread.
void processQueue();
- /*
- Build the main texture atlas which contains most of the
- textures.
- */
- void buildMainAtlas(class IGameDef *gamedef);
+ // Insert an image into the cache without touching the filesystem.
+ // Shall be called from the main thread.
+ void insertSourceImage(const std::string &name, video::IImage *img);
- /*
- Insert an image into the cache without touching the filesystem.
- */
- void insertImage(const std::string &name, video::IImage *img);
+ // Rebuild images and textures from the current set of source images
+ // Shall be called from the main thread.
+ void rebuildImagesAndTextures();
+
+ // Build the main texture atlas which contains most of the
+ // textures.
+ void buildMainAtlas(class IGameDef *gamedef);
private:
// The irrlicht device
IrrlichtDevice *m_device;
+ // Cache of source images
+ // This should be only accessed from the main thread
+ SourceImageCache m_sourcecache;
+
// A texture id is index in this array.
// The first position contains a NULL texture.
core::array<SourceAtlasPointer> m_atlaspointer_cache;
if baseimg is NULL, it is created. Otherwise stuff is made on it.
*/
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
Generates an image from a full string like
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device);
+ IrrlichtDevice *device, SourceImageCache *sourcecache);
/*
This method generates all the textures
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, m_device) == false)
+ if(!generate_image(last_part_of_name, baseimg, m_device, &m_sourcecache))
{
infostream<<"getTextureIdDirect(): "
"failed to generate \""<<last_part_of_name<<"\""
}
}
+void TextureSource::insertSourceImage(const std::string &name, video::IImage *img)
+{
+ infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl;
+
+ assert(get_current_thread_id() == m_main_thread);
+
+ m_sourcecache.insert(name, img);
+
+#if 0
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ // Create texture
+ video::ITexture *t = driver->addTexture(name.c_str(), img);
+
+ bool reuse_old_id = false;
+ u32 id = m_atlaspointer_cache.size();
+ // Check old id without fetching a texture
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ // If it exists, we will replace the old definition
+ if(n){
+ id = n->getValue();
+ reuse_old_id = true;
+ }
+
+ // Create AtlasPointer
+ AtlasPointer ap(id);
+ ap.atlas = t;
+ ap.pos = v2f(0,0);
+ ap.size = v2f(1,1);
+ ap.tiled = 0;
+ core::dimension2d<u32> dim = img->getDimension();
+
+ // Create SourceAtlasPointer and add to containers
+ SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
+ if(reuse_old_id)
+ m_atlaspointer_cache[id] = nap;
+ else
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id[name] = id;
+#endif
+}
+
+void TextureSource::rebuildImagesAndTextures()
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ /*// Oh well... just clear everything, they'll load sometime.
+ m_atlaspointer_cache.clear();
+ m_name_to_id.clear();*/
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+
+ // Remove source images from textures to disable inheriting textures
+ // from existing textures
+ /*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ sap->atlas_img->drop();
+ sap->atlas_img = NULL;
+ }*/
+
+ // Recreate textures
+ for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
+ SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
+ video::IImage *img =
+ generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
+ // Create texture from resulting image
+ video::ITexture *t = NULL;
+ if(img)
+ t = driver->addTexture(sap->name.c_str(), img);
+
+ // Replace texture
+ sap->a.atlas = t;
+ sap->a.pos = v2f(0,0);
+ sap->a.size = v2f(1,1);
+ sap->a.tiled = 0;
+ sap->atlas_img = img;
+ sap->intpos = v2s32(0,0);
+ sap->intsize = img->getDimension();
+ }
+}
+
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
assert(gamedef->tsrc() == this);
{
std::string name = i.getNode()->getKey();
- /*video::IImage *img = driver->createImageFromFile(
- getTexturePath(name.c_str()).c_str());
- if(img == NULL)
- continue;
-
- core::dimension2d<u32> dim = img->getDimension();
- // Make a copy with the right color format
- video::IImage *img2 =
- driver->createImage(video::ECF_A8R8G8B8, dim);
- img->copyTo(img2);
- img->drop();*/
-
// Generate image by name
- video::IImage *img2 = generate_image_from_scratch(name, m_device);
+ video::IImage *img2 = generate_image_from_scratch(name, m_device,
+ &m_sourcecache);
if(img2 == NULL)
{
infostream<<"TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
if(n){
id = n->getValue();
reuse_old_id = true;
+ infostream<<"TextureSource::buildMainAtlas(): "
+ <<"Replacing old AtlasPointer"<<std::endl;
}
- infostream<<"TextureSource::buildMainAtlas(): "
- <<"Replacing old AtlasPointer"<<std::endl;
// Create AtlasPointer
AtlasPointer ap(id);
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
}
-void TextureSource::insertImage(const std::string &name, video::IImage *img)
-{
- infostream<<"TextureSource::insertImage(): name="<<name<<std::endl;
-
- JMutexAutoLock lock(m_atlaspointer_cache_mutex);
-
- video::IVideoDriver* driver = m_device->getVideoDriver();
- assert(driver);
-
- // Create texture
- video::ITexture *t = driver->addTexture(name.c_str(), img);
-
- bool reuse_old_id = false;
- u32 id = m_atlaspointer_cache.size();
- // Check old id without fetching a texture
- core::map<std::string, u32>::Node *n;
- n = m_name_to_id.find(name);
- // If it exists, we will replace the old definition
- if(n){
- id = n->getValue();
- reuse_old_id = true;
- }
-
- // Create AtlasPointer
- AtlasPointer ap(id);
- ap.atlas = t;
- ap.pos = v2f(0,0);
- ap.size = v2f(1,1);
- ap.tiled = 0;
- core::dimension2d<u32> dim = img->getDimension();
-
- // Create SourceAtlasPointer and add to containers
- SourceAtlasPointer nap(name, ap, img, v2s32(0,0), dim);
- if(reuse_old_id)
- m_atlaspointer_cache[id] = nap;
- else
- m_atlaspointer_cache.push_back(nap);
- m_name_to_id[name] = id;
-}
-
video::IImage* generate_image_from_scratch(std::string name,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
/*infostream<<"generate_image_from_scratch(): "
"\""<<name<<"\""<<std::endl;*/
/*infostream<<"generate_image_from_scratch(): Calling itself recursively"
" to get base image of \""<<name<<"\" = \""
<<base_image_name<<"\""<<std::endl;*/
- baseimg = generate_image_from_scratch(base_image_name, device);
+ baseimg = generate_image_from_scratch(base_image_name, device,
+ sourcecache);
}
/*
//infostream<<"last_part_of_name=\""<<last_part_of_name<<"\""<<std::endl;
// Generate image according to part of name
- if(generate_image(last_part_of_name, baseimg, device) == false)
+ if(!generate_image(last_part_of_name, baseimg, device, sourcecache))
{
infostream<<"generate_image_from_scratch(): "
"failed to generate \""<<last_part_of_name<<"\""
}
bool generate_image(std::string part_of_name, video::IImage *& baseimg,
- IrrlichtDevice *device)
+ IrrlichtDevice *device, SourceImageCache *sourcecache)
{
video::IVideoDriver* driver = device->getVideoDriver();
assert(driver);
// Stuff starting with [ are special commands
if(part_of_name[0] != '[')
{
- // A normal texture; load it from a file
- std::string path = getTexturePath(part_of_name.c_str());
- /*infostream<<"generate_image(): Loading path \""<<path
- <<"\""<<std::endl;*/
-
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(part_of_name, device);
if(image == NULL)
{
infostream<<"generate_image(): Could not load image \""
- <<part_of_name<<"\" from path \""<<path<<"\""
- <<" while building texture"<<std::endl;
+ <<part_of_name<<"\""<<" while building texture"<<std::endl;
//return false;
It is an image with a number of cracking stages
horizontally tiled.
*/
- video::IImage *img_crack = driver->createImageFromFile(
- getTexturePath("crack.png").c_str());
+ video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
if(img_crack)
{
infostream<<"Adding \""<<filename
<<"\" to combined ("<<x<<","<<y<<")"
<<std::endl;
- video::IImage *img = driver->createImageFromFile(
- getTexturePath(filename.c_str()).c_str());
+ video::IImage *img = sourcecache->getOrLoad(filename, device);
if(img)
{
core::dimension2d<u32> dim = img->getDimension();
std::string path = getTexturePath(filename.c_str());
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
u32 b1 = stoi(sf.next(":"));
std::string filename = sf.next("");
- std::string path = getTexturePath(filename.c_str());
-
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading file \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
- infostream<<"generate_image(): Loading path \""
- <<path<<"\" failed"<<std::endl;
+ infostream<<"generate_image(): Loading file \""
+ <<filename<<"\" failed"<<std::endl;
}
else
{
u32 b2 = stoi(sf.next(":"));
std::string filename = sf.next("");
- std::string path = getTexturePath(filename.c_str());
-
- infostream<<"generate_image(): Loading path \""<<path
+ infostream<<"generate_image(): Loading filename \""<<filename
<<"\""<<std::endl;
- video::IImage *image = driver->createImageFromFile(path.c_str());
+ video::IImage *image = sourcecache->getOrLoad(filename, device);
if(image == NULL)
{
- infostream<<"generate_image(): Loading path \""
- <<path<<"\" failed"<<std::endl;
+ infostream<<"generate_image(): Loading file \""
+ <<filename<<"\" failed"<<std::endl;
}
else
{
std::string imagename_right = sf.next("{");
#if 1
- //TODO
+ // TODO: Create cube with different textures on different sides
if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
infostream<<"generate_image(): EVDF_RENDER_TO_TARGET"
" not supported. Creating fallback image"<<std::endl;
baseimg = generate_image_from_scratch(
- imagename_top, device);
+ imagename_top, device, sourcecache);
return true;
}
// Generate images for the faces of the cube
video::IImage *img_top = generate_image_from_scratch(
- imagename_top, device);
+ imagename_top, device, sourcecache);
video::IImage *img_left = generate_image_from_scratch(
- imagename_left, device);
+ imagename_left, device, sourcecache);
video::IImage *img_right = generate_image_from_scratch(
- imagename_right, device);
+ imagename_right, device, sourcecache);
assert(img_top && img_left && img_right);
- // TODO: Create textures from images
+ // Create textures from images
+ // TODO: Use them all
video::ITexture *texture_top = driver->addTexture(
(imagename_top + "__temp__").c_str(), img_top);
assert(texture_top);
// Unset render target
driver->setRenderTarget(0, true, true, 0);
- //TODO: Free textures of images
+ // Free textures of images
+ // TODO: When all are used, free them all
driver->removeTexture(texture_top);
// Create image of render target